GURPS: FALLOUT - Fallout GURPS - Free
GURPS: FALLOUT - Fallout GURPS - Free
GURPS: FALLOUT - Fallout GURPS - Free
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Chapter 6: <strong>GURPS</strong> <strong>Fallout</strong> Gazetteer<br />
This section includes information on the more notable settlements found in<br />
the post apocalyptic North California region in 2162 AD. Information is<br />
based as much as is possible on original games, but in many cases<br />
guesstimates are needed - In the games, populations always were smaller<br />
than written background stuff suggested, for example, vaults had<br />
populations of 1000 or so, but in the computer games you could only see<br />
few dozens of inhabitants. So, for the purposes of this conversion it is<br />
assumed that 'real' populations of locations are always much higher than<br />
you can count heads in the computer games. Population values given are<br />
only rough estimates, so GM is always free to differ from the numbers<br />
suggested here.<br />
In addition, a random system (a bit similar to one found in <strong>GURPS</strong> Space<br />
and/or GT:First In for colonies/cities) is provided for determining what kinds<br />
of services and shops can be found in a given settlement, based on it's<br />
population rating and other factors. This is intended both for use with<br />
adding detail to existing settlements as well as an aid for the GM to create<br />
new locations.<br />
Settlements<br />
Arroyo<br />
Population: 20+ (PR:1)<br />
CR: 2 TL: 3<br />
Government: Clan/Tribal<br />
Arroyo is a small isolated village of hunter-gatherers in south-west Oregon<br />
founded by the Vault Dweller after he was exiled from Vault 13 by the<br />
Overseer. After the Enclave's destruction, the refugees of Arroyo and Vault<br />
13 resettled, building the tow of New Arroyo on the site of the old village<br />
with the aid of the Garden of Eden Creation Kit.<br />
LA Boneyard<br />
Population: 1000 (PR:3)<br />
CR: 1<br />
Government: Ruled by Gangs<br />
TL: 4; up to TL7 (Gunrunners)<br />
The Boneyard, or Angel's Boneyard, is what remains of Los Angeles, named<br />
so both for its decimated skyscrapers, reduced to their metal "skeleton", and<br />
for skeletons of the dead that littered the city after the Great War. The<br />
headquarters of Vault-Tec was located somewhere in the Los Angeles area,<br />
and a Vault-Tec demonstration Vault, which was not part of the Vault<br />
Experiment, was built there.<br />
LA was pretty much decimated during the Great War. The majority of people<br />
in LA are people who came to the city after the destruction. Most to<br />
scavenge what they could, be it equipment, food or people. Los Angeles<br />
houses gunrunners, gangs, and various people with delusions of grandeur.<br />
The largest concentration of people live in a "suburb" called Adytum.<br />
Most people in LA died after the bombs dropped, due to radiation poisoning,<br />
disease, famine (and each other). Some, however, took shelter in the<br />
demonstration Vault, and eventually most of them emerged in 2092,<br />
founding the Boneyard. Many of them were the founders of Adytum, a<br />
fenced town in the suburbs of the old Los Angeles. Some, however, founded<br />
other communities, like the Blades, the Rippers, the Followers of the<br />
Apocalypse and the Gun Runners.<br />
In 2155, the Master learned the location of the LA Vault, conquered the<br />
inhabitants and set up operations there, and the human cultists began to<br />
use the Vault as their powerbase. Eventually, a monumental building known<br />
as the Cathedral was constructed above the Vault. The Cultists thus became<br />
known as the Children of the Cathedral. Of those that remained in the Vault,<br />
most became the Master's servants and members of the Children of the<br />
Cathedral. Those that left could be part of almost any organization in LA.<br />
In the 2150s, a pack of deathclaws appeared in the Boneyard, taking over<br />
the base of the Rippers. In 2159 Jon Zimmerman, the town's mayor, hired a<br />
band of mercenaries known as the Regulators to help protect Adytum from<br />
the deathclaw and the odd random attack by raiders, who by 2161 were in<br />
control of Adytum.<br />
The Cathedral was destroyed in 2162 either by a man known as the Vault<br />
Dweller or by the Master himself, when he learned that his super mutants<br />
were sterile.<br />
By 2241, Los Angeles became one of the states of the New California<br />
Republic and Adytum became known as New Adytum.<br />
Broken Hills<br />
Population: 300+ (PR:2)<br />
CR: 2 TL: 5<br />
Government: Rep. Democracy<br />
Shortly after the Master's defeat, super mutant Marcus wandered<br />
aimlessly until he encountered Jacob, a Brotherhood of Steel paladin in a<br />
Power Armor who had pledged himself to the extermination of all mutants.<br />
Marcus and Jacob fought for a day or two, but they soon realized the<br />
futility of their battle and became friends (though Marcus always thought<br />
that Jacob would have been improved by a dip in the FEV vats, while<br />
Jacob disagreed, which was always a bone of contention between the<br />
two). As they wandered through the wastes, they attracted a following of<br />
other refugees from the war, who believed that Marcus's strength and<br />
Jacob's power armor gave them the closest thing available to safety.<br />
Eventually, Marcus and Jacob lead the refugees to settling in Broken Hills<br />
to exploit the uranium mine there.<br />
Broken Hills uranium mine is worked on by the towns super mutant<br />
population. The radiation in the mine has minimal effect on them and their<br />
great strength aids in the physically taxing labor. The mine however does<br />
require an air purifier as toxic gas build up makes the mine inoperable less<br />
it is regularly filtered. The towns life blood comes from the uranium mine.<br />
Broken Hills has its own operational refinery operated by ghouls. If you<br />
can purchase uranium ore from a caravan the refinery will produce refined<br />
uranium for you. The town is powered by a small reactor that runs off of<br />
uranium slugs. This produces ample power for the Broken Hills<br />
community. The uranium trade runs to the NCR and Vault City as well as<br />
trafficking Brahmin Herds across the wastes. The uranium trade is so<br />
important to so many towns existence that Vault City will check their<br />
unabiding bigotry for outsiders and mutants and trade valuable medical<br />
supplies and money for uranium ore. Ever since the mines air purifier<br />
broke down uranium production has halted leading to an economic crisis<br />
in Broken Hills.<br />
With the vast demographics and races occupying Broken Hills, a rift<br />
between the super mutants, ghouls and select humans groups has grown.<br />
This has culminated in a conspiracy to rid Broken Hills of it's mutated<br />
brethren through a conspiracy led by human purist and store owner<br />
Joseph. The conspiracy has resulted in the arrest and incarceration of<br />
several of Josephs supporters as well as the murder of several civilians<br />
dumped deep in the towns caves and sewers to attempt at destabilizing<br />
Broken Hills and starting conflict. Joseph also sabotaged the mines air<br />
purifier temporarily halting mine operation. he ultimately hoped to detonate<br />
the purifier and bring the whole mine down on all super mutants working<br />
inside. In opposition to Joseph are the mines foreman and the super<br />
mutant Francis.<br />
The Den<br />
Population: 1500+ (PR:3)<br />
CR: 0 TL: 5<br />
Government: Ruled by Gangs<br />
The dangerous Den is a safe haven for drug and slave trading. In some<br />
ways, the Den might be considered a "mini-New Reno." They are both<br />
semi-stable anarchies with no central authority: while the Den is more<br />
focused on slaving, and New Reno is more focused on prostitution, they<br />
both share an economy dependent on gambling, prostitution, drugs, and<br />
slavery.<br />
Gambling is under the control of Rebecca Dyer, who also sells the<br />
cheapest alcohol in the Den, as she has her own still, rather than<br />
importing it from New Reno. Uncharacteristically given both her location<br />
and her business, she is an scrupulous and decent woman, and a<br />
passionate opponent of the slave trade that underpins the Den's economy.<br />
Her craps tables are unique in the game in that they are truly (pseudo)-<br />
random like an honest game of craps (although, unlike a real game of<br />
craps, there are ways of playing it that allow the player to beat the house<br />
on average). Her tables do not check the player's gambling skill.<br />
For those residents of the Den who tire of the booze, whores, theft, drugs,<br />
and slavery that are so widespread in most of the Den, Mom's restaurant<br />
provides a welcome respite. Mom ensures that the atmosphere is<br />
respectful and bans fighting, cursing, and unlike most Den businesses (but<br />
like the Slaver's Guild), no orphan children stand outside her doors<br />
stealing from those who enter or leave. Mom specializes in rat dishes,<br />
offering rat-loaf, rat-pie, and spaghetti with rat sauce.<br />
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