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GURPS: FALLOUT - Fallout GURPS - Free

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Chapter 6: <strong>GURPS</strong> <strong>Fallout</strong> Gazetteer<br />

This section includes information on the more notable settlements found in<br />

the post apocalyptic North California region in 2162 AD. Information is<br />

based as much as is possible on original games, but in many cases<br />

guesstimates are needed - In the games, populations always were smaller<br />

than written background stuff suggested, for example, vaults had<br />

populations of 1000 or so, but in the computer games you could only see<br />

few dozens of inhabitants. So, for the purposes of this conversion it is<br />

assumed that 'real' populations of locations are always much higher than<br />

you can count heads in the computer games. Population values given are<br />

only rough estimates, so GM is always free to differ from the numbers<br />

suggested here.<br />

In addition, a random system (a bit similar to one found in <strong>GURPS</strong> Space<br />

and/or GT:First In for colonies/cities) is provided for determining what kinds<br />

of services and shops can be found in a given settlement, based on it's<br />

population rating and other factors. This is intended both for use with<br />

adding detail to existing settlements as well as an aid for the GM to create<br />

new locations.<br />

Settlements<br />

Arroyo<br />

Population: 20+ (PR:1)<br />

CR: 2 TL: 3<br />

Government: Clan/Tribal<br />

Arroyo is a small isolated village of hunter-gatherers in south-west Oregon<br />

founded by the Vault Dweller after he was exiled from Vault 13 by the<br />

Overseer. After the Enclave's destruction, the refugees of Arroyo and Vault<br />

13 resettled, building the tow of New Arroyo on the site of the old village<br />

with the aid of the Garden of Eden Creation Kit.<br />

LA Boneyard<br />

Population: 1000 (PR:3)<br />

CR: 1<br />

Government: Ruled by Gangs<br />

TL: 4; up to TL7 (Gunrunners)<br />

The Boneyard, or Angel's Boneyard, is what remains of Los Angeles, named<br />

so both for its decimated skyscrapers, reduced to their metal "skeleton", and<br />

for skeletons of the dead that littered the city after the Great War. The<br />

headquarters of Vault-Tec was located somewhere in the Los Angeles area,<br />

and a Vault-Tec demonstration Vault, which was not part of the Vault<br />

Experiment, was built there.<br />

LA was pretty much decimated during the Great War. The majority of people<br />

in LA are people who came to the city after the destruction. Most to<br />

scavenge what they could, be it equipment, food or people. Los Angeles<br />

houses gunrunners, gangs, and various people with delusions of grandeur.<br />

The largest concentration of people live in a "suburb" called Adytum.<br />

Most people in LA died after the bombs dropped, due to radiation poisoning,<br />

disease, famine (and each other). Some, however, took shelter in the<br />

demonstration Vault, and eventually most of them emerged in 2092,<br />

founding the Boneyard. Many of them were the founders of Adytum, a<br />

fenced town in the suburbs of the old Los Angeles. Some, however, founded<br />

other communities, like the Blades, the Rippers, the Followers of the<br />

Apocalypse and the Gun Runners.<br />

In 2155, the Master learned the location of the LA Vault, conquered the<br />

inhabitants and set up operations there, and the human cultists began to<br />

use the Vault as their powerbase. Eventually, a monumental building known<br />

as the Cathedral was constructed above the Vault. The Cultists thus became<br />

known as the Children of the Cathedral. Of those that remained in the Vault,<br />

most became the Master's servants and members of the Children of the<br />

Cathedral. Those that left could be part of almost any organization in LA.<br />

In the 2150s, a pack of deathclaws appeared in the Boneyard, taking over<br />

the base of the Rippers. In 2159 Jon Zimmerman, the town's mayor, hired a<br />

band of mercenaries known as the Regulators to help protect Adytum from<br />

the deathclaw and the odd random attack by raiders, who by 2161 were in<br />

control of Adytum.<br />

The Cathedral was destroyed in 2162 either by a man known as the Vault<br />

Dweller or by the Master himself, when he learned that his super mutants<br />

were sterile.<br />

By 2241, Los Angeles became one of the states of the New California<br />

Republic and Adytum became known as New Adytum.<br />

Broken Hills<br />

Population: 300+ (PR:2)<br />

CR: 2 TL: 5<br />

Government: Rep. Democracy<br />

Shortly after the Master's defeat, super mutant Marcus wandered<br />

aimlessly until he encountered Jacob, a Brotherhood of Steel paladin in a<br />

Power Armor who had pledged himself to the extermination of all mutants.<br />

Marcus and Jacob fought for a day or two, but they soon realized the<br />

futility of their battle and became friends (though Marcus always thought<br />

that Jacob would have been improved by a dip in the FEV vats, while<br />

Jacob disagreed, which was always a bone of contention between the<br />

two). As they wandered through the wastes, they attracted a following of<br />

other refugees from the war, who believed that Marcus's strength and<br />

Jacob's power armor gave them the closest thing available to safety.<br />

Eventually, Marcus and Jacob lead the refugees to settling in Broken Hills<br />

to exploit the uranium mine there.<br />

Broken Hills uranium mine is worked on by the towns super mutant<br />

population. The radiation in the mine has minimal effect on them and their<br />

great strength aids in the physically taxing labor. The mine however does<br />

require an air purifier as toxic gas build up makes the mine inoperable less<br />

it is regularly filtered. The towns life blood comes from the uranium mine.<br />

Broken Hills has its own operational refinery operated by ghouls. If you<br />

can purchase uranium ore from a caravan the refinery will produce refined<br />

uranium for you. The town is powered by a small reactor that runs off of<br />

uranium slugs. This produces ample power for the Broken Hills<br />

community. The uranium trade runs to the NCR and Vault City as well as<br />

trafficking Brahmin Herds across the wastes. The uranium trade is so<br />

important to so many towns existence that Vault City will check their<br />

unabiding bigotry for outsiders and mutants and trade valuable medical<br />

supplies and money for uranium ore. Ever since the mines air purifier<br />

broke down uranium production has halted leading to an economic crisis<br />

in Broken Hills.<br />

With the vast demographics and races occupying Broken Hills, a rift<br />

between the super mutants, ghouls and select humans groups has grown.<br />

This has culminated in a conspiracy to rid Broken Hills of it's mutated<br />

brethren through a conspiracy led by human purist and store owner<br />

Joseph. The conspiracy has resulted in the arrest and incarceration of<br />

several of Josephs supporters as well as the murder of several civilians<br />

dumped deep in the towns caves and sewers to attempt at destabilizing<br />

Broken Hills and starting conflict. Joseph also sabotaged the mines air<br />

purifier temporarily halting mine operation. he ultimately hoped to detonate<br />

the purifier and bring the whole mine down on all super mutants working<br />

inside. In opposition to Joseph are the mines foreman and the super<br />

mutant Francis.<br />

The Den<br />

Population: 1500+ (PR:3)<br />

CR: 0 TL: 5<br />

Government: Ruled by Gangs<br />

The dangerous Den is a safe haven for drug and slave trading. In some<br />

ways, the Den might be considered a "mini-New Reno." They are both<br />

semi-stable anarchies with no central authority: while the Den is more<br />

focused on slaving, and New Reno is more focused on prostitution, they<br />

both share an economy dependent on gambling, prostitution, drugs, and<br />

slavery.<br />

Gambling is under the control of Rebecca Dyer, who also sells the<br />

cheapest alcohol in the Den, as she has her own still, rather than<br />

importing it from New Reno. Uncharacteristically given both her location<br />

and her business, she is an scrupulous and decent woman, and a<br />

passionate opponent of the slave trade that underpins the Den's economy.<br />

Her craps tables are unique in the game in that they are truly (pseudo)-<br />

random like an honest game of craps (although, unlike a real game of<br />

craps, there are ways of playing it that allow the player to beat the house<br />

on average). Her tables do not check the player's gambling skill.<br />

For those residents of the Den who tire of the booze, whores, theft, drugs,<br />

and slavery that are so widespread in most of the Den, Mom's restaurant<br />

provides a welcome respite. Mom ensures that the atmosphere is<br />

respectful and bans fighting, cursing, and unlike most Den businesses (but<br />

like the Slaver's Guild), no orphan children stand outside her doors<br />

stealing from those who enter or leave. Mom specializes in rat dishes,<br />

offering rat-loaf, rat-pie, and spaghetti with rat sauce.<br />

12

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