GURPS: FALLOUT - Fallout GURPS - Free
GURPS: FALLOUT - Fallout GURPS - Free
GURPS: FALLOUT - Fallout GURPS - Free
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<strong>Fallout</strong> Job Table<br />
Job (prerequisites) Monthly Income Success Roll Critical Failure<br />
Poor Jobs (Cost of Living $100 or less, status -1 or less)<br />
Bum (None) 50* Scrounging or Streetwise or IQ-5 -1i / 3D<br />
Laborer (ST 11+, HT 10+) 100* HT -1i / LJ,3D<br />
Dealer (Merchant 8+ and Streetwise or Scrounging) 110* PR-1 -1i / LJ,3D<br />
Struggling Jobs (Cost of Living $100 or $200, Status -1 or +0)<br />
Raider (Weapon Skill, Intimidation 8+, Stealth, Streetwise) 220* Best PR LJ,3D / 5D,jailed<br />
Desert Nomad (Survival (Desert), Tracking) 200* Survival 1D / 3D<br />
Poor Farmer (Farming, Merchant 9+) 300* PR+1 -1i,1D / LJ,-2i,2D<br />
Fisher (Fishing and either Boating or Explosives (demolitions) or SCUBA) 300* Fishing -1i,1D / -1i,1D<br />
Fortune-Teller (Precognition, Fortune Telling (Augury) or Fast Talk) 200* PR -2i / -4i,1D<br />
Servant (No attribute below 8, Savoir Faire) 200 Savoir Faire 1D / LJ,2D<br />
Door to Door Salesman (Merchant, Fast Talk) 260* Best PR -2i / -3i,2D<br />
Mechanic (Mechanic 11+) 220 PR+2 LJ / LJ,2D<br />
Streetwalker (Sex Appeal, Professional Skill: Streetwalker, Average or<br />
better appearance)<br />
200* Best PR + Appearance Reaction<br />
Bonus<br />
-2i / LJ,-2i,1D<br />
Thief (4+ thief skills at 13+ or 2 at 16+) 250* Best PR-2 -2i,3D / 4D,jailed<br />
Thug / Bouncer (ST 13+, Combat Skill 14+) 300* PR-2 LJ,3D / LJ,5D<br />
Driver/Chauffeur (Driving or Teamster) Skill x 20 PR -2i,1D / LJ,3D<br />
Shop Clerk (Merchant 10+) 200 IQ + Reaction Bonus LJ / LJ<br />
Actor/Actress (Acting 10+, Performance 10+) Skill x 17* PR -3i / LJ, 1D<br />
Law Enforcer (Legal Enforcement Powers, Weapon Skill, Law 8+,<br />
Unarmed Combat Skill)<br />
Average Jobs (Cost of Living $200, Status 0)<br />
400 Best PR 2D / LJ,2D<br />
Gunner (Electronics Operation(Sensors), Gunner 14+) 600 Gunner 2D / -1i,6D<br />
Cleric (Theology, Public Speaking, Savoir Faire) 330 Theology 2D / LJ,2D<br />
Doctor (Diagnosis 14+, Physician 14+, Surgery 11+) 600* PR -3i / LJ,-4i<br />
Farmer (Farming 13+, own piece of land) 400* PR -1i,1D /<br />
LJ,-2i,2D<br />
Animal Trainer (Animal Handling 14+, Teaching) 330* PR -1i,1D / LJ<br />
Caravan Guard (Weapon Skill, Tactics 6+, Savoir Faire 8+, Survival) 600 Best PR 2D / LJ,2D<br />
Hunter (Survival, Tracking 14+, Weapon Skill and; Fishing or Merchant or<br />
Naturalist at 11+)<br />
330* Survival or Tracking -1,1D / -3i,1D<br />
Mercenary (3 Combat Skills totaling over 40, Tactics, equipment) 800* Best PR 3D / LJ,5D<br />
Scav (Scrounging 14+, Stealth, Area Knowledge, Weapon Skill,<br />
Streetwise)<br />
500* Best PR 3D / -2i,5D<br />
Shopkeeper (Own Shop, Craft Skill 13+, Merchant 13+) 600* Best PR -2i / -4i<br />
Musician (Any musical skill 13+, instrument) 330* Best PR-3 -1i,1D / -3i,2D<br />
Schoolteacher (Teaching, Savoir Faire, IQ 9+) 330* Savoir Faire+1 -2i / LJ,-2i<br />
Bounty Hunter (Ranged Weapon Skill, Survival 10+, Tracking 13+) Worst PR x 30* Worst PR-2 LJ,2D / LJ,6D<br />
Courtesan (Sex Appeal 13+, Professional Skill:Courtesan, Average or<br />
better appearance)<br />
Skill x 30*<br />
PR + Appearance Reaction<br />
Bonus<br />
-2i / -4i,2D<br />
Criminal Enforcer (ST 12+, Ranged Weapon Skill, Unarmed Combat Skill) IQ x 30* Best PR-4 LJ,3D / 8D,jailed<br />
Slaver (Guns, Unarmed Combat Skill, Tactics 6+, Streetwise) 600* PR LJ,3D / 8D,jailed<br />
Lab Worker (Computer Operation, Research 11+, Science Skill 10+) (Worst PR-6) x 30* Worst PR -2i / LJ,3D<br />
Private Detective (Criminology and Law or Streetwise) Best PR x 25* Worst PR -3i,2D / LJ,4D<br />
Prospector (Prospecting 10+) PR x 30* PR -3i,2D / -5i,LJ<br />
Soldier (Combat Skill 10+, Tactics 6+) 330 + (70 x Rank) Best PR-2 -2i,2D / -5i,LJ<br />
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