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GURPS: FALLOUT - Fallout GURPS - Free

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Identity Cards<br />

Color Rank Notes Access Disable<br />

Lock<br />

Penalty<br />

White Stage IC Typical citizen’s<br />

ID card<br />

Yellow Stage IIC Technician’s<br />

access card<br />

Blue Stage IIIC Civil Authority<br />

access card<br />

Purple Stage IVC Federal Authority<br />

access card<br />

Red Stage VC Regional<br />

Governor’s<br />

access card<br />

Black Stage VIC Presidential<br />

access card<br />

Lead Stage IM Enlisted Military<br />

ID card<br />

Copper Stage IIM NCO access<br />

card<br />

Bronze Stage IIIM Officer access<br />

card<br />

Silver Stage IVM Base Armory<br />

access card<br />

Gold Stage VM Base Commander<br />

access card<br />

Platinum Stage VIM<br />

Military Research<br />

access card<br />

Cost<br />

IC -0 100<br />

IIC -1 200<br />

IC, IIC, IIIC -2 700<br />

IC,IIC,IIIC,IVC -2 1,000<br />

VC -3 2,500<br />

VC, VIC -4 3,000<br />

IM/C -1 100<br />

IM/C, IIM/C -2 600<br />

IM/C,IIM/C,IIIM -2 1,000<br />

IVM -3 1,400<br />

IM/C,IIM/C,IIIM,<br />

IVM,VM<br />

-3 3,200<br />

VIM -4 4,200<br />

Stealth Boy (TL9): Makes the wearer almost transparent. Gives a +5<br />

bonus to Stealth skill, And removes the penalty for hiding without a natural<br />

hiding place. Takes 1 small energy cell.<br />

Walkie-Talkie: A classical hand-held radio for emission/reception.<br />

Effective range is 5 miles. Takes 1 small energy cell.<br />

Power Sources<br />

Item Weight Cost (bc)<br />

Small Energy Cell (TL8) 0.5 300<br />

Micro Fusion Cell (TL8) 2 800<br />

Micro Fusion Pack (TL8) 20 10,000<br />

Fusion Cell (TL10) 20 35,000<br />

Solar Panel Battery Charger 1 20<br />

Solar Panel 8 350<br />

Portable Petrol Power Generator 100 20,000<br />

Power Sources<br />

Various items of this type were created to supply power to the various<br />

technological devices of mankind’s creation, just prior to the end of<br />

civilization. The power source (or “fuel cell”) is an electrochemical device<br />

that converts the chemical energy of the fuel into a direct-current output,<br />

like a “continuous-process battery”. Most fuel cells made on preholocaust<br />

Earth used hydrogen as a fuel.<br />

Small Energy Cell (TL8): Small Energy Cells are a kind of advanced fuel<br />

cells. Each cell weights half a pound and its size is about 2.5×5×5cm<br />

(1×2×2"). The recharging process is rarely known (except for Vaults or BOS<br />

for example). This process requires specific hardware (TL 9), 4 hours and<br />

an Electronics Repair roll (Power Sources - TL9). Failure means the cell<br />

lost half his capacity, critical failure means the cell is destroyed (becomes<br />

useless).<br />

Micro Fusion Cell (TL8): Micro Fusion Cells are ultra-powerful cells. They<br />

weigh about two and a half pound each, and their size is about 5×10×10cm<br />

(2×4×4"). The recharging process is even more difficult and<br />

dangerous. In addition of the specific hardware (TL 10), it requires 8 hours<br />

and an Electronics Repair roll (Power Sources – TL10). Failure means the<br />

cell is destroyed (useless). Critical failure means the cell shatters (6d cr[ex]<br />

+6d burn).<br />

Micro Fusion Pack (TL8): Micro Fusion Pack is like a big MFC, designed to<br />

hold much more energy. It is designed to be recharged, and so, despite the<br />

need of specific hardware, the process is easy: Electronics Repair roll at +3<br />

(Power Sources – TL10).<br />

Fusion Cell (TL10): A portable fusion reactor. It may produce a huge<br />

amount of power. It is not radioactive while it is sealed.<br />

Fusion Cells<br />

Power Source Uses Power<br />

Small Energy Cell Gizmos, small electronic devices 1 year use<br />

Micro Fusion Cell Energy weapons, large electronic devices By weapon<br />

Type*<br />

Micro Fusion Pack Energy Weapons By weapon<br />

Type*<br />

Fusion Cell Unknown Unlimited**<br />

* When used to power non-discharge items, will provide indefinite use.<br />

** 20 uses per day.<br />

Solar Panel Battery Charger: About the size of a small book, recharges<br />

any standard sized batteries and some internals.<br />

Power: 0.012kW<br />

Solar Panel: About one square yard in area when assembled. Used to<br />

convert sunlight into electric power, which is usually either stored into<br />

batteries or used for powering other equipment. Can fully recharge a<br />

typical car battery in a bit over one hour under ideal conditions.<br />

Skill to use: Any Electronics Operation. No roll necessary except with<br />

default skill.<br />

Durability: PD 2, DR 3, HP 1<br />

Power: 0.2 kW<br />

Rolls to Build: Scrounging-5, Electronics Operation+0<br />

Tools: Mini-toolkit (Electronics)<br />

Design Blueprints: 19 hours<br />

Limited Production: 7 hours<br />

Portable Petrol Power Generator: This appears to be a heavy machine<br />

with plastic or metal carrying bars (it’s the size of maybe two or three car<br />

batteries, very heavy, but still man-portable). This type of miracle device<br />

uses petrol (25% of these devices use alcohol instead) to generate a<br />

steady current of electricity. The generator produces 1 Megawatt per half<br />

liter of petrol, per hour. The tank in the generator generally holds two liters.<br />

It can generally only be linked to household devices (not weapons), but it’s<br />

flow is enough to power most devices in a small community.<br />

Tools<br />

Item Weight Cost (bc)<br />

Multitool .5 80<br />

Toolkit Varies Varies<br />

Gun Cleaning Kit 1 20<br />

Ethanol Still 2000 5000<br />

Lockpicks (TL3) Neg. 30<br />

Advanced Lockpicks (TL5) Neg. 250<br />

Electronic Lockpick 3 1500<br />

Electronic Lockpick (TL8) 3 6000<br />

Rope (1,000 lbs., 30 feet) 5 25<br />

Climbing Gear 4 50<br />

38

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