GURPS: FALLOUT - Fallout GURPS - Free
GURPS: FALLOUT - Fallout GURPS - Free
GURPS: FALLOUT - Fallout GURPS - Free
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Identity Cards<br />
Color Rank Notes Access Disable<br />
Lock<br />
Penalty<br />
White Stage IC Typical citizen’s<br />
ID card<br />
Yellow Stage IIC Technician’s<br />
access card<br />
Blue Stage IIIC Civil Authority<br />
access card<br />
Purple Stage IVC Federal Authority<br />
access card<br />
Red Stage VC Regional<br />
Governor’s<br />
access card<br />
Black Stage VIC Presidential<br />
access card<br />
Lead Stage IM Enlisted Military<br />
ID card<br />
Copper Stage IIM NCO access<br />
card<br />
Bronze Stage IIIM Officer access<br />
card<br />
Silver Stage IVM Base Armory<br />
access card<br />
Gold Stage VM Base Commander<br />
access card<br />
Platinum Stage VIM<br />
Military Research<br />
access card<br />
Cost<br />
IC -0 100<br />
IIC -1 200<br />
IC, IIC, IIIC -2 700<br />
IC,IIC,IIIC,IVC -2 1,000<br />
VC -3 2,500<br />
VC, VIC -4 3,000<br />
IM/C -1 100<br />
IM/C, IIM/C -2 600<br />
IM/C,IIM/C,IIIM -2 1,000<br />
IVM -3 1,400<br />
IM/C,IIM/C,IIIM,<br />
IVM,VM<br />
-3 3,200<br />
VIM -4 4,200<br />
Stealth Boy (TL9): Makes the wearer almost transparent. Gives a +5<br />
bonus to Stealth skill, And removes the penalty for hiding without a natural<br />
hiding place. Takes 1 small energy cell.<br />
Walkie-Talkie: A classical hand-held radio for emission/reception.<br />
Effective range is 5 miles. Takes 1 small energy cell.<br />
Power Sources<br />
Item Weight Cost (bc)<br />
Small Energy Cell (TL8) 0.5 300<br />
Micro Fusion Cell (TL8) 2 800<br />
Micro Fusion Pack (TL8) 20 10,000<br />
Fusion Cell (TL10) 20 35,000<br />
Solar Panel Battery Charger 1 20<br />
Solar Panel 8 350<br />
Portable Petrol Power Generator 100 20,000<br />
Power Sources<br />
Various items of this type were created to supply power to the various<br />
technological devices of mankind’s creation, just prior to the end of<br />
civilization. The power source (or “fuel cell”) is an electrochemical device<br />
that converts the chemical energy of the fuel into a direct-current output,<br />
like a “continuous-process battery”. Most fuel cells made on preholocaust<br />
Earth used hydrogen as a fuel.<br />
Small Energy Cell (TL8): Small Energy Cells are a kind of advanced fuel<br />
cells. Each cell weights half a pound and its size is about 2.5×5×5cm<br />
(1×2×2"). The recharging process is rarely known (except for Vaults or BOS<br />
for example). This process requires specific hardware (TL 9), 4 hours and<br />
an Electronics Repair roll (Power Sources - TL9). Failure means the cell<br />
lost half his capacity, critical failure means the cell is destroyed (becomes<br />
useless).<br />
Micro Fusion Cell (TL8): Micro Fusion Cells are ultra-powerful cells. They<br />
weigh about two and a half pound each, and their size is about 5×10×10cm<br />
(2×4×4"). The recharging process is even more difficult and<br />
dangerous. In addition of the specific hardware (TL 10), it requires 8 hours<br />
and an Electronics Repair roll (Power Sources – TL10). Failure means the<br />
cell is destroyed (useless). Critical failure means the cell shatters (6d cr[ex]<br />
+6d burn).<br />
Micro Fusion Pack (TL8): Micro Fusion Pack is like a big MFC, designed to<br />
hold much more energy. It is designed to be recharged, and so, despite the<br />
need of specific hardware, the process is easy: Electronics Repair roll at +3<br />
(Power Sources – TL10).<br />
Fusion Cell (TL10): A portable fusion reactor. It may produce a huge<br />
amount of power. It is not radioactive while it is sealed.<br />
Fusion Cells<br />
Power Source Uses Power<br />
Small Energy Cell Gizmos, small electronic devices 1 year use<br />
Micro Fusion Cell Energy weapons, large electronic devices By weapon<br />
Type*<br />
Micro Fusion Pack Energy Weapons By weapon<br />
Type*<br />
Fusion Cell Unknown Unlimited**<br />
* When used to power non-discharge items, will provide indefinite use.<br />
** 20 uses per day.<br />
Solar Panel Battery Charger: About the size of a small book, recharges<br />
any standard sized batteries and some internals.<br />
Power: 0.012kW<br />
Solar Panel: About one square yard in area when assembled. Used to<br />
convert sunlight into electric power, which is usually either stored into<br />
batteries or used for powering other equipment. Can fully recharge a<br />
typical car battery in a bit over one hour under ideal conditions.<br />
Skill to use: Any Electronics Operation. No roll necessary except with<br />
default skill.<br />
Durability: PD 2, DR 3, HP 1<br />
Power: 0.2 kW<br />
Rolls to Build: Scrounging-5, Electronics Operation+0<br />
Tools: Mini-toolkit (Electronics)<br />
Design Blueprints: 19 hours<br />
Limited Production: 7 hours<br />
Portable Petrol Power Generator: This appears to be a heavy machine<br />
with plastic or metal carrying bars (it’s the size of maybe two or three car<br />
batteries, very heavy, but still man-portable). This type of miracle device<br />
uses petrol (25% of these devices use alcohol instead) to generate a<br />
steady current of electricity. The generator produces 1 Megawatt per half<br />
liter of petrol, per hour. The tank in the generator generally holds two liters.<br />
It can generally only be linked to household devices (not weapons), but it’s<br />
flow is enough to power most devices in a small community.<br />
Tools<br />
Item Weight Cost (bc)<br />
Multitool .5 80<br />
Toolkit Varies Varies<br />
Gun Cleaning Kit 1 20<br />
Ethanol Still 2000 5000<br />
Lockpicks (TL3) Neg. 30<br />
Advanced Lockpicks (TL5) Neg. 250<br />
Electronic Lockpick 3 1500<br />
Electronic Lockpick (TL8) 3 6000<br />
Rope (1,000 lbs., 30 feet) 5 25<br />
Climbing Gear 4 50<br />
38