Alumni Magazine Issue 3 Mar 2011.pdf - Arts University Bournemouth
Alumni Magazine Issue 3 Mar 2011.pdf - Arts University Bournemouth
Alumni Magazine Issue 3 Mar 2011.pdf - Arts University Bournemouth
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
JASON SMITH,<br />
DIGITAL PRODUCTION<br />
SUPERVISOR, LUCASFILM<br />
GRADUATED 1995<br />
“Seeing my name<br />
on the credits, to the<br />
sound of the famous<br />
John Williams<br />
Star Wars theme,<br />
is a moment that<br />
will stick with<br />
me as clearly as<br />
hearing the music<br />
for the first time<br />
back in 1977”<br />
“I started my career in computer<br />
games with Argonaut Software,<br />
which was one of the first<br />
companies in the world to<br />
create 3D console games. For<br />
me there wasn’t a more exciting<br />
or pioneering place to be at the<br />
time. The company operated<br />
from a run-down warehouse<br />
in a very unglamorous part of<br />
North London; upstairs we were<br />
animating, downstairs served as<br />
a washing machine showroom.<br />
Regularly working fourteen<br />
hour days, we didn’t even get<br />
a discount on white goods!<br />
With 17 years and 12 games inbetween, I<br />
now work as a partner to the art directors<br />
and executive producers at LucasFilm,<br />
San Francisco. I get to ensure we deliver<br />
the most visually stunning games possible<br />
by empowering the animators, artists,<br />
technical directors and other content<br />
creators to work effectively. Much of this<br />
comes through training, tools, technology<br />
development and research. It often feels<br />
like one of the best jobs in the world.<br />
Outside of my day job I work with the<br />
animation and computer graphics<br />
communities through ACM Siggraph,<br />
organisers of the largest Computer<br />
Animation Festival in the world. There are<br />
opportunities for involvement at all levels<br />
and it’s an incredible resource, whether<br />
an industry veteran or a student looking<br />
to expand their professional network.<br />
I also get to spend time collaborating on<br />
new techniques with the other LucasFilm<br />
divisions; Industrial Light and Magic<br />
(ILM), LucasFilm Animation and LucasFilm<br />
Singapore. Developing and sharing<br />
technology, knowledge and expertise<br />
between the games, television, film and<br />
visual effects groups is one of the most<br />
challenging and enjoyable parts of the job.<br />
Working at LucasFilm has also given me<br />
the opportunity to present and train<br />
at schools, universities and studios on<br />
behalf of the Jedi Masters programme; a<br />
hugely rewarding aspect which has the<br />
added benefit of travelling worldwide.<br />
It’s an honour to share a fraction of the<br />
wisdom that Peter Parr bestowed on his<br />
animation class many years earlier.<br />
One of my proudest moments has been<br />
animating the original pitch to secure<br />
the Harry Potter franchise at EA games.<br />
I also get to work on the Star Wars games<br />
which, according to my son, scores me<br />
points in the ‘cool dad’ category.<br />
The AUCB wasn’t just a three-year course<br />
in animation; it’s served as a grounding<br />
for my entire career, and an amazing<br />
experience I’ll always be thankful for.<br />
Thank you Peter, and all the faculty<br />
staff – I wouldn’t be here without you.”