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Alumni Magazine Issue 3 Mar 2011.pdf - Arts University Bournemouth

Alumni Magazine Issue 3 Mar 2011.pdf - Arts University Bournemouth

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JASON SMITH,<br />

DIGITAL PRODUCTION<br />

SUPERVISOR, LUCASFILM<br />

GRADUATED 1995<br />

“Seeing my name<br />

on the credits, to the<br />

sound of the famous<br />

John Williams<br />

Star Wars theme,<br />

is a moment that<br />

will stick with<br />

me as clearly as<br />

hearing the music<br />

for the first time<br />

back in 1977”<br />

“I started my career in computer<br />

games with Argonaut Software,<br />

which was one of the first<br />

companies in the world to<br />

create 3D console games. For<br />

me there wasn’t a more exciting<br />

or pioneering place to be at the<br />

time. The company operated<br />

from a run-down warehouse<br />

in a very unglamorous part of<br />

North London; upstairs we were<br />

animating, downstairs served as<br />

a washing machine showroom.<br />

Regularly working fourteen<br />

hour days, we didn’t even get<br />

a discount on white goods!<br />

With 17 years and 12 games inbetween, I<br />

now work as a partner to the art directors<br />

and executive producers at LucasFilm,<br />

San Francisco. I get to ensure we deliver<br />

the most visually stunning games possible<br />

by empowering the animators, artists,<br />

technical directors and other content<br />

creators to work effectively. Much of this<br />

comes through training, tools, technology<br />

development and research. It often feels<br />

like one of the best jobs in the world.<br />

Outside of my day job I work with the<br />

animation and computer graphics<br />

communities through ACM Siggraph,<br />

organisers of the largest Computer<br />

Animation Festival in the world. There are<br />

opportunities for involvement at all levels<br />

and it’s an incredible resource, whether<br />

an industry veteran or a student looking<br />

to expand their professional network.<br />

I also get to spend time collaborating on<br />

new techniques with the other LucasFilm<br />

divisions; Industrial Light and Magic<br />

(ILM), LucasFilm Animation and LucasFilm<br />

Singapore. Developing and sharing<br />

technology, knowledge and expertise<br />

between the games, television, film and<br />

visual effects groups is one of the most<br />

challenging and enjoyable parts of the job.<br />

Working at LucasFilm has also given me<br />

the opportunity to present and train<br />

at schools, universities and studios on<br />

behalf of the Jedi Masters programme; a<br />

hugely rewarding aspect which has the<br />

added benefit of travelling worldwide.<br />

It’s an honour to share a fraction of the<br />

wisdom that Peter Parr bestowed on his<br />

animation class many years earlier.<br />

One of my proudest moments has been<br />

animating the original pitch to secure<br />

the Harry Potter franchise at EA games.<br />

I also get to work on the Star Wars games<br />

which, according to my son, scores me<br />

points in the ‘cool dad’ category.<br />

The AUCB wasn’t just a three-year course<br />

in animation; it’s served as a grounding<br />

for my entire career, and an amazing<br />

experience I’ll always be thankful for.<br />

Thank you Peter, and all the faculty<br />

staff – I wouldn’t be here without you.”

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