EyEBlASTER BEnCHMARk InSIgHTS - MediaMind
EyEBlASTER BEnCHMARk InSIgHTS - MediaMind
EyEBlASTER BEnCHMARk InSIgHTS - MediaMind
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Eyeblaster<br />
Benchmark Insights<br />
Using Dwell to Measure<br />
Advertising Effectiveness<br />
“Tell me, and I will forget. Show me, and I may<br />
remember. Involve me, and I will understand.”<br />
Confucius (551-479 BCE)<br />
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Making Display Advertising<br />
The Engine for Automotive Growth<br />
Research<br />
Highlights<br />
• Ads with a high Dwell Rate<br />
are more likely to have a high<br />
Conversion Rate.<br />
• A new study by Microsoft,<br />
comScore and Eyeblaster<br />
shows Dwell’s effectiveness.<br />
• High Dwell triples brand related<br />
search, increases traffic by<br />
69%, and increases brand<br />
engagement.<br />
• Placements in which users<br />
spend ample time on the web<br />
page increase Dwell Rate.<br />
• Ads that are more visible over<br />
the publisher’s content have a<br />
higher Dwell Rate.<br />
• Combining video into your<br />
creative increases Dwell Rate<br />
by 29% and nearly doubles<br />
Average Dwell Time.
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
Why Engagement Counts<br />
In 1938, American education reformer John Dewey asserted that “there<br />
is an intimate and necessary relation between the processes of actual<br />
experience and education.” 1 According to Dewey, people ‘learn’ through<br />
doing and playing.<br />
In the offline world, the target of advertising is a ‘viewer’ – a passive<br />
bystander that can only direct his eyeballs to the direction of the TV,<br />
newspaper or magazine. Online, the target of advertising is a ‘user’ – an<br />
active participant that can engage, interact and play with an ad.<br />
Engagement is the third dimension of online advertising, beyond the<br />
traditional reach and frequency. While the theory behind the benefits<br />
of interactivity and engagement is clear, Eyeblaster acknowledged the<br />
need for empirical evidence that Dwell does affect brand effectiveness<br />
metrics.<br />
New research provides scientific evidence for the effectiveness of Dwell<br />
as an engagement metric. The research shows that when more people<br />
choose to actively engage with your brand, as measured by a high Dwell<br />
Rate and a high Average Dwell Time, the more the needle shifts in favor<br />
of your brand.<br />
This new research by Eyeblaster, Microsoft Advertising and comScore<br />
concludes that campaigns with high Dwell not only increase brand<br />
engagement, but also drive increased brand related search and increased<br />
site traffic.<br />
An additional analysis by Eyeblaster shows that Dwell has an impact way<br />
beyond branding. Ads with a high Dwell Rate are more likely to have a<br />
high Conversion Rate as compared to ads with a low Dwell Rate.<br />
It would seem that there is more to display advertising than a mere click.<br />
How then, can you increase your campaign’s Dwell? These three simple<br />
steps will help you increase your Dwell and ultimately your ROI:<br />
• First, include placements around editorial content that require thorough<br />
reading.<br />
• Second, combine video into your ad.<br />
• Third, get more assertive and visible with your ads!<br />
1<br />
Dewey, John. Experience and Education. 1938/1997. New York. Simon and Schuster.<br />
3 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
Why Dwell?<br />
In the second half of 2008, Eyeblaster released the Dwell<br />
metrics. The aim was to define a ubiquitous online metric<br />
to help advertisers quickly gauge the effectiveness of online<br />
Rich Media campaigns. Dwell was developed to capture Rich<br />
Media’s essence – interactivity and touch.<br />
Dwell is divided into two metrics: Dwell Rate and Average<br />
Dwell Time. Dwell Rate measures the proportion of impressions<br />
that were intentionally engaged with by touch, interaction or<br />
click. Average Dwell Time measures the duration of a Dwell in<br />
seconds for users who engaged. In both cases, unintentional<br />
Dwell lasting less than one second is excluded.<br />
Dwell provides an estimate of the share of impressions that were<br />
seen by users with high likelihood. Users’ natural tendency is<br />
to follow the mouse cursor movement with their eyes. Dwell<br />
measures the proportion of impressions that had a meaningful<br />
mouse-touch, lasting more than one second. While there have<br />
been users who have seen the ads and have not touched<br />
them with their mouse, Dwell allows us to gauge the number<br />
of users that are very likely to have seen the ad, and indeed<br />
take time to explore the brand’s message.<br />
Dwell is superior to older metrics such as Click Through<br />
Rate (CTR) and Interaction Rate. CTR measures the share of<br />
impressions that were clicked on. However, in many cases,<br />
users can retain the message from the ad itself and do not<br />
have any reason to browse to the advertiser’s website by<br />
clicking on the ad. For example, users who have seen an ad<br />
for a shampoo can typically get all of the information that they<br />
need from the ad and are less likely to click on the ad and<br />
browse to the advertiser’s website. In this case, the ad has<br />
done its part – users have seen the ad and got the message.<br />
However, without a click being recorded the ad was deemed<br />
completely ineffective, penalizing a well performing creative by<br />
using an inapplicable metric.<br />
Similarly, interactions measure specific actions taken by the<br />
user such as playing or stopping video, clicking, expanding<br />
and other custom interactions. Alas, auto-initiated video, for<br />
example, can deliver the message without any interaction.<br />
After all, TV has been delivering messages without interactions<br />
for decades. Furthermore, Interaction Rate may be influenced<br />
by the number of interactions defined in the creative – a game<br />
could deliver multiple interactions and playing a video merely<br />
one or two. Thus, when Interaction Rate is creative dependent,<br />
it may prove hard to compare apples to apples, making crosscampaign<br />
benchmarking unfeasible.<br />
“Dwell encompasses the whole<br />
course that users go through when<br />
engaging with ads”.<br />
Dwell was developed to capture the branding effect of campaigns.<br />
To do that, it encompasses the whole course that users go<br />
through when engaging with ads. Rich Media ads need to capture<br />
users’ attention away from the publisher’s content and make<br />
them want to find out more about the brand. As users tend to<br />
follow the mouse cursor movement with their eyes, this is a<br />
proxy to how many users have seen the ad. Therefore, Dwell<br />
Rate measures whether the ad was successful in capturing<br />
users’ attention by quantifying the proportion of users who<br />
physically touched the ad.<br />
After users have seen the ad, advertisers need to draw them to<br />
interact and have a deeper brand experience. It is this deeper,<br />
all encompassing multi-modal experience where the cognitive<br />
change on part of the consumer takes place, combining touch<br />
with the audio-visual senses. 2 The more human senses involved,<br />
the more emotions evoked and ultimately the more time users<br />
spend with the brand, the deeper their overall experience with<br />
the brand is and the more likely they are to recall the brand<br />
message.<br />
Average Dwell Time measures the length of users’ engagement<br />
with ads, to quantify how long users were exposed to the ad.<br />
Average Dwell Time measures how much time the mouse was<br />
on the ad, the panel was expanded, the video playing or any<br />
other action taking place on the ad after the user engaged.<br />
A previous study by Eyeblaster Research has already shown<br />
that today’s consumers are 24x more likely to interact with an<br />
ad than click on it, and those that choose to do so engage<br />
with ads on average for around 43 seconds. 3 But what does<br />
this actually mean for the marketer? While the theory makes<br />
sense that those ads with higher Dwell work better than ads<br />
with lower Dwell, what happens in practice?<br />
2<br />
Lugo, J.E., Doti, R., Wittich, W. & Faubert, J. Multisensory Integration: Central Processing Modifies Peripheral Systems. October 2008. Psychological Science.<br />
3<br />
Eyeblaster Research. Analytics Bulletin: Trends in Time and Attention. Available for download at: http://www.eyeblaster.com/Content.aspx?page=resource&id=74<br />
4 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
Dwell and Branding<br />
New research by Eyeblaster, Microsoft Advertising and comScore<br />
shows that Dwell does have an actual effect on brand metrics.<br />
The research investigated the differences between campaigns<br />
with a low active engagement as measured by a low Dwell<br />
and campaigns with a high active engagement as measured<br />
by a high Dwell.<br />
“The robust methodology of the<br />
research ensured any positive brand<br />
uplift observed was due exclusively to<br />
the increase in Dwell.”<br />
The study examined a sample of high Dwell campaigns and a<br />
sample of low Dwell campaigns and compared the difference<br />
between them in terms of their brand effects. The robust<br />
methodology ensured any positive brand uplift observed was<br />
due exclusively to the increase in Dwell.<br />
The sample of campaigns was taken out of 800 Rich Media<br />
campaigns that were served by Eyeblaster exclusively on<br />
Microsoft Advertising sites between January 2009 and June<br />
2009. The 800 campaigns were ranked by total Dwell scores. 4<br />
To ensure a distinct difference between high and low Dwell,<br />
the study analyzed campaigns that fell in the top and bottom<br />
10% of the Dwell scale.<br />
Overall, 10 campaigns from the low Dwell group and 10 campaigns<br />
from the high Dwell group were chosen for the analysis. These<br />
20 were selected for having the largest number of impressions,<br />
ensuring the biggest sample sizes for our analysis of over 6,500<br />
panelists. The campaigns covered eight industry verticals.<br />
Campaigns with high Dwell are 3x<br />
more effective at driving search than<br />
campaigns with a low Dwell.<br />
Uplift between unexposed and exposed was averaged for the<br />
10 low Dwell and 10 high Dwell campaigns. These average<br />
uplifts were compared to evaluate the impact of increased<br />
Dwell on subsequent brand effects.<br />
The results of the study indicate that users who were exposed to<br />
campaigns with a high Dwell are more likely to search for brand<br />
related keywords as compared to users who were exposed<br />
to campaigns with a low Dwell. The research found that users<br />
who were exposed to campaigns with a low Dwell increased<br />
brand related keyword searches by 12%, as compared to the<br />
control group, while users who were exposed to campaigns<br />
with a high Dwell increased brand related keyword search<br />
by 39%, as compared to the control group. This shows that<br />
campaigns with high Dwell are 3x more effective at driving<br />
search than campaigns with a low Dwell.<br />
Furthermore, campaigns with a low Dwell increased advertisers’<br />
site traffic by 10%, as compared to the control group, while<br />
campaigns with a high Dwell increased site traffic by 17%. This<br />
is an incremental change of 69% between campaigns with low<br />
Dwell and campaigns with high Dwell. Campaigns with a high<br />
Dwell also increased brand engagement – increasing page<br />
views and time spent on the brand’s site. 5<br />
For each of the 20 campaigns, comScore identified people<br />
that had been exposed to the ads. comScore measured those<br />
panelists’ subsequent online behavior across a four week period<br />
and compared those to unexposed panelists and their online<br />
behavior. These groups were pair matched – the exposed/<br />
unexposed groups were equal except for the fact that the<br />
exposed group had seen the ads, the unexposed had not.<br />
Groups were matched to ensure equality according to specific<br />
demographic and online behavioral variables.<br />
4<br />
To capture both the effect of Dwell Rate and of Average Dwell Time, the research examined the Total Dwell which was defined as Dwell Rate multiplied by<br />
Average Dwell Time.<br />
5<br />
Available for download at: http://advertising.microsoft.com/europe/dwell-on-branding<br />
5 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
Dwell and Conversions<br />
While the research by Eyeblaster, Microsoft Advertising and comScore has shown the advertising effect of Dwell, Eyeblaster<br />
Research has found empirical evidence that Dwell works beyond branding. In fact, there is a link between a higher Dwell Rate<br />
and a higher Conversion Rate.<br />
Dwell Rate and Conversion Rate<br />
Source: Eyeblaster Research. Data: Q1 2009 to Q4 2009, Worldwide.<br />
The chart above describes the link between Dwell Rate and<br />
Conversion Rate. For the purpose of this analysis, Eyeblaster<br />
Research analyzed the results of over 13 thousand ads and<br />
13 billion Rich Media impressions served between Q1 2009<br />
and Q4 2009. Ads were divided into buckets according to<br />
their Dwell Rate, and for each bucket the average Conversion<br />
Rate was calculated.<br />
Interactive ads that attract users<br />
to touch and play with them will<br />
generate interest, and ultimately a<br />
higher Conversion Rate.<br />
The results clearly establish that there is a link between<br />
Dwell Rate and Conversion Rate. On average, a higher Dwell<br />
Rate yields a higher Conversion Rate. Thus, interactive ads<br />
that attract users to touch and play with them will generate<br />
interest, and ultimately a higher Conversion Rate.<br />
Conversion Rate is only one measure to validate Dwell. The<br />
aim of Dwell is not necessarily to generate conversions, but to<br />
measure branding effectiveness. Nevertheless, these results<br />
confirm the effectiveness of Dwell – users who Dwell on ads<br />
and are allured by the creative are more likely to convert.<br />
6 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
Increasing your Dwell<br />
How then can you get a higher Dwell for ads? The second half of this research is dedicated to best practices for getting a higher<br />
Dwell Rate and a higher Average Dwell Time.<br />
1. Place ads in environments where users spend ample time on the webpage.<br />
The longer users spend with the publisher’s content, the higher their Dwell Rate. The chart below presents the link between<br />
Ad Duration, the length of time that an ad is presented, and Dwell Rate. The analysis indicates that environments in which<br />
users spend ample time with the publisher’s content or with the ad exposed, tend to have a higher Dwell Rate.<br />
The Impact of Ad Duration on Dwell Rate<br />
Source: Eyeblaster Research. Data: Q1 2009 to Q4 2009, Worldwide.<br />
7 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
Consider Instant Messaging. Users tend to spend about<br />
eight minutes with the ads presented. True, during some of<br />
that time the messenger window is covered by the browser<br />
or other programs. Nevertheless, when users are actively<br />
chatting, they are exposed to the ads for a long duration.<br />
Imagine the average chat session: You type “Hi”, you wait…<br />
wait… wait… Your friend is typing… typing… and then<br />
“Hi” pops up. You type “what’s up?” You wait… wait…<br />
and while you stare at the messenger window waiting for<br />
a reply, you notice the flashing banner of a new movie that<br />
just came out.<br />
As you have nothing better to do, you check it out –<br />
the banner serves as entertainment while you wait. The<br />
combination of long exposure and boredom while waiting<br />
boosts Dwell Rate for Instant Messaging. It is the most<br />
promising indication to date that shows that applicationbased<br />
ads may even outperform browser-based ads as<br />
technology continually moves forward, for example, mobile<br />
platforms or tablet-based computing.<br />
Dwell is also high in environments where users are immersed<br />
in content for a long time. In News placements, users<br />
spend a lot of time reading the content while their eyes are<br />
moving back and forth on the webpage. This increases the<br />
likelihood of seeing the banners and engaging with them.<br />
The result is a higher Dwell Rate.<br />
On the other hand, social networks tend to have relatively<br />
lower ad duration. Users may be spending a lot of time<br />
on social networks overall, but relatively little time on a<br />
single webpage. Users log in multiple times per day to<br />
update their status, check for messages and see what<br />
their friends are doing, but that takes only a short amount<br />
of time. Thus, users may not notice the banners and the<br />
result is a lower Dwell Rate.<br />
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8 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
2. Use video<br />
Dwell Rate with and without Video<br />
Display advertising competes with the publisher’s content.<br />
Users browse to the webpage to engage with the publisher’s<br />
content, while the advertiser’s job is to lure them to engage<br />
with the ads.<br />
One of the advantages of video banners is that the publisher’s<br />
content is typically static. Therefore, moving pictures tend<br />
to draw attention from the content to the ad. In the Video<br />
Analytics Bulletin, 6 Eyeblaster Research showed that video<br />
banners work best when the video is exposed to the user<br />
at first glance. In some Expandable Banners, the video is<br />
hidden behind the expanding panel. A good practice here<br />
would be to have a light preview video visible at first glance to<br />
invite users to expand the panel and view the full video.<br />
The results are that video ads perform better than ads without<br />
video. On average, adding video to ads increases the Dwell<br />
Rate by 29% as compared to banners without video. Video<br />
also nearly doubles the Dwell Time as compared to ads<br />
without video. These results are similar across ad formats,<br />
verticals and ad sizes.<br />
Source: Eyeblaster Research. Data: Q1 2009 to Q4 2009, Worldwide.<br />
Dwell Time with and without Video<br />
Video uses both audio and visual elements to combine<br />
senses and tell stories. With the rise of interactive video,<br />
adding touch to audio-visual stimuli will only serve to increase<br />
overall Dwell and increase residual brand effectiveness.<br />
Source: Eyeblaster Research. Data: Q1 2009 to Q4 2009, Worldwide.<br />
6<br />
Eyeblaster. Analytics Bulletin: Online Video Advertising. Available for download at: http://www.eyeblaster.com/Content.aspx?page=resource&id=81<br />
9 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
3. Get assertive<br />
Good display ads are like good salesmen – they need the<br />
right amount of chutzpah to get the job done. As with video<br />
banners, ads that make an effort to be seen typically get<br />
higher engagement from users. Clearly, there is a tradeoff<br />
between higher Dwell Rate and higher Average Dwell Time.<br />
Floating Ads and Commercial Breaks have a higher Dwell<br />
Rate, while Expandable Banners and Polite Banners have<br />
a lower Dwell Rate and a higher Average Dwell Time.<br />
The leading Rich Media ad formats can be divided into<br />
two main groups. Floating Ads and Commercial Breaks<br />
tend to have very high breakthrough as evidenced by their<br />
high Dwell Rate, but for a very short duration, typically of<br />
around five seconds of Average Dwell Time. Floating ads are<br />
shown over the publisher’s content and are highly visible.<br />
Commercial Break is shown before the page is loaded for<br />
a very short duration.<br />
Dwell by Ad Format<br />
Source: Eyeblaster Research. Data: Q1 2009 to Q4 2009, Worldwide.<br />
10 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
Both Commercial Breaks and Floating Ads tend to get a<br />
high Dwell Rate. Many of these engagements are typically<br />
attributed to users who try to close the banner in order<br />
to view the publisher’s content, and as a result marketers<br />
have tended to shy away from such formats for fear of<br />
annoying users.<br />
However, by removing the accidental interaction of less than<br />
one second, we are still left with a positive indication that<br />
these ads were engaged by consumers. Their low Dwell<br />
time is related to the amount of time that these ads are<br />
typically displayed on screen. These formats can do well<br />
with short and concise marketing messages.<br />
One of the most successful ways to deliver video is Eyeblaster<br />
TV. Eyeblaster TV is a video delivered in a floating ad, with<br />
the sound turned on by default with the volume on low.<br />
This allows publishers with mostly textual content to deliver<br />
ads transferred directly from TV with a more natural usage<br />
pattern as opposed to merely serving them In-Stream.<br />
As a result, Eyeblaster TV gets double the Dwell Rate of<br />
regular video ads, while the Video Fully Played Rate is<br />
similar to other ads, so users do not turn it off more often<br />
than the typical video ad. This indicates that when used<br />
wisely, default sound on can be accepted by consumers<br />
in online advertising. For more on Eyeblaster TV, please<br />
download the Analytics Bulletin on Video. 7<br />
Polite Banners and Expandable Banners tend to have a<br />
lower Dwell Rate. This could be seen as many initial loads<br />
contain less visually engaging creativity, preferring to hide<br />
the fun stuff behind even a click-to-expand in certain cases.<br />
However, the main advantage here is in providing the stage<br />
for longer and more complex marketing messages. Polite<br />
Banners and Expandable Banners have a longer Average<br />
Dwell Time, which works well for ads that require more<br />
than a few seconds to understand.<br />
7<br />
Eyeblaster. Analytics Bulletin: Online Video Advertising. Available for download at: http://www.eyeblaster.com/Content.aspx?page=resource&id=81<br />
11 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
Conclusion<br />
Dwell Rate is the best ubiquitous metric to measure the effectiveness of<br />
Rich Media display advertising. Dwell offers a time-based measurement<br />
of all media channels to ascertain if consumers are actually looking at<br />
ads beyond panel based data alone. The research indicates that high<br />
Dwell increases brand related searches, elevates site traffic, and boosts<br />
brand engagement. Furthermore, ads with a higher Dwell Rate tend to<br />
have a higher Conversion Rate on average. These results serve as an<br />
indication to the validity of the metric.<br />
There are three best practices that would help advertisers create better<br />
campaigns with a higher Dwell Rate. First, placing ads in environments<br />
in which users spend ample time tends to generate better Dwell Rate<br />
results than environments with short exposure duration. Second, using<br />
video tends to increase Dwell Rate, as video draws users’ eyes from<br />
the publisher’s content. Last, exploring more visible ad formats may<br />
lead to a higher Dwell Rate, while rewarding the consumer with more<br />
engaging content increases Average Dwell Time, which in turn will drive<br />
effective campaigns.<br />
12 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
Benchmarks<br />
This edition of Eyeblaster Benchmarks provides a summary of the<br />
results of campaigns that were served by Eyeblaster between Q1<br />
2009 and Q4 2009. To produce these benchmarks, Eyeblaster<br />
Research analyzed the results from 170 billion impressions<br />
delivered in six different regions and more than 50 different<br />
countries.<br />
CTR by Region for Standard Banners and Rich Media<br />
Source: Eyeblaster Research. Data: Q1 2009 to Q4 2009, Worldwide.<br />
Overall global CTR is 0.23%. Rich Media tends to have much<br />
higher CTR as compared to standard banners – 0.37% as<br />
compared to 0.09%.<br />
As far as regional differences are concerned, there is a clear rule<br />
of thumb. If you are a former English speaking British colony,<br />
your CTR and Dwell are likely to be lower. Thus, the US, Canada,<br />
Australia and New Zealand have lower CTR performance as<br />
compared to other regions. This is mainly due to differences<br />
in user behavior and market maturity.<br />
13 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
Dwell by Region<br />
Source: Eyeblaster Research. Data: Q1 2009 to Q4 2009, Worldwide.<br />
South America, South Asia and Europe tend to have the highest<br />
Dwell Rate, while East Asia has the highest Average Dwell<br />
Time. Europe tends to have a significantly higher Dwell Rate as<br />
compared to North America and Australia and New Zealand,<br />
mostly due to differences in user behavior, though in part could<br />
be seen in differences in current publisher restrictions.<br />
The benchmark tables contain benchmark averages on<br />
interactions, Dwell, clicks, expansions and video metrics. Data<br />
is broken down by formats, sizes and verticals. The next 32<br />
pages contain information on six regions and 24 countries.<br />
The first two pages contain a full description of each vertical<br />
and a definition for each of the metrics used.<br />
One important caveat about using these benchmarks is that<br />
they only present the average performance, while the deviation<br />
in performance between ads is very large. As evidenced by the<br />
size of the document, we have tried to slice the data into as many<br />
categories as possible. Still, the averages contain campaigns<br />
that are different in their nature, goals and execution. Therefore,<br />
these benchmarks should be used as a reference only, and not<br />
with the aim of trying to “beat the benchmark.”<br />
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14 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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15 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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<br />
16 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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17 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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18 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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19 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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20 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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21 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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22 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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23 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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24 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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25 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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26 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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27 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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28 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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29 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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30 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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31 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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32 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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33 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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34 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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35 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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36 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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37 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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38 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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39 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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40 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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41 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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42 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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43 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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44 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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45 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
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46 Eyeblaster benchmark insights
Benchmark Insights:<br />
Using Dwell to Measure Advertising Effectiveness<br />
Index<br />
Verticals Definitions.......................................................................15<br />
Metrics Definitions...........................................................................16<br />
Regional Benchmarks<br />
• North America................................................................................17<br />
• Europe...........................................................................................18<br />
• Australia and New Zealand.............................................................19<br />
• East Asia........................................................................................20<br />
• South Asia......................................................................................21<br />
• Latin America.................................................................................22<br />
Country Benchmarks<br />
• Australia.........................................................................................23<br />
• Brazil..............................................................................................24<br />
• Canada..........................................................................................25<br />
• Denmark........................................................................................26<br />
• Finland...........................................................................................27<br />
• France...........................................................................................28<br />
• Germany........................................................................................29<br />
• Hong Kong.....................................................................................30<br />
• India...............................................................................................31<br />
• Italy................................................................................................32<br />
• Japan.............................................................................................33<br />
• Malaysia.........................................................................................34<br />
• Mexico...........................................................................................35<br />
• Netherlands....................................................................................36<br />
• Norway...........................................................................................37<br />
• Portugal..........................................................................................38<br />
• Singapore.......................................................................................39<br />
• South Africa....................................................................................40<br />
• Spain..............................................................................................41<br />
• Sweden..........................................................................................42<br />
• Taiwan............................................................................................43<br />
• Thailand..........................................................................................44<br />
• UK..................................................................................................45<br />
• United States..................................................................................46<br />
47 Eyeblaster benchmark insights