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Eyeblaster<br />

Benchmark Insights<br />

Using Dwell to Measure<br />

Advertising Effectiveness<br />

“Tell me, and I will forget. Show me, and I may<br />

remember. Involve me, and I will understand.”<br />

Confucius (551-479 BCE)<br />

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Making Display Advertising<br />

The Engine for Automotive Growth<br />

Research<br />

Highlights<br />

• Ads with a high Dwell Rate<br />

are more likely to have a high<br />

Conversion Rate.<br />

• A new study by Microsoft,<br />

comScore and Eyeblaster<br />

shows Dwell’s effectiveness.<br />

• High Dwell triples brand related<br />

search, increases traffic by<br />

69%, and increases brand<br />

engagement.<br />

• Placements in which users<br />

spend ample time on the web<br />

page increase Dwell Rate.<br />

• Ads that are more visible over<br />

the publisher’s content have a<br />

higher Dwell Rate.<br />

• Combining video into your<br />

creative increases Dwell Rate<br />

by 29% and nearly doubles<br />

Average Dwell Time.


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

Why Engagement Counts<br />

In 1938, American education reformer John Dewey asserted that “there<br />

is an intimate and necessary relation between the processes of actual<br />

experience and education.” 1 According to Dewey, people ‘learn’ through<br />

doing and playing.<br />

In the offline world, the target of advertising is a ‘viewer’ – a passive<br />

bystander that can only direct his eyeballs to the direction of the TV,<br />

newspaper or magazine. Online, the target of advertising is a ‘user’ – an<br />

active participant that can engage, interact and play with an ad.<br />

Engagement is the third dimension of online advertising, beyond the<br />

traditional reach and frequency. While the theory behind the benefits<br />

of interactivity and engagement is clear, Eyeblaster acknowledged the<br />

need for empirical evidence that Dwell does affect brand effectiveness<br />

metrics.<br />

New research provides scientific evidence for the effectiveness of Dwell<br />

as an engagement metric. The research shows that when more people<br />

choose to actively engage with your brand, as measured by a high Dwell<br />

Rate and a high Average Dwell Time, the more the needle shifts in favor<br />

of your brand.<br />

This new research by Eyeblaster, Microsoft Advertising and comScore<br />

concludes that campaigns with high Dwell not only increase brand<br />

engagement, but also drive increased brand related search and increased<br />

site traffic.<br />

An additional analysis by Eyeblaster shows that Dwell has an impact way<br />

beyond branding. Ads with a high Dwell Rate are more likely to have a<br />

high Conversion Rate as compared to ads with a low Dwell Rate.<br />

It would seem that there is more to display advertising than a mere click.<br />

How then, can you increase your campaign’s Dwell? These three simple<br />

steps will help you increase your Dwell and ultimately your ROI:<br />

• First, include placements around editorial content that require thorough<br />

reading.<br />

• Second, combine video into your ad.<br />

• Third, get more assertive and visible with your ads!<br />

1<br />

Dewey, John. Experience and Education. 1938/1997. New York. Simon and Schuster.<br />

3 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

Why Dwell?<br />

In the second half of 2008, Eyeblaster released the Dwell<br />

metrics. The aim was to define a ubiquitous online metric<br />

to help advertisers quickly gauge the effectiveness of online<br />

Rich Media campaigns. Dwell was developed to capture Rich<br />

Media’s essence – interactivity and touch.<br />

Dwell is divided into two metrics: Dwell Rate and Average<br />

Dwell Time. Dwell Rate measures the proportion of impressions<br />

that were intentionally engaged with by touch, interaction or<br />

click. Average Dwell Time measures the duration of a Dwell in<br />

seconds for users who engaged. In both cases, unintentional<br />

Dwell lasting less than one second is excluded.<br />

Dwell provides an estimate of the share of impressions that were<br />

seen by users with high likelihood. Users’ natural tendency is<br />

to follow the mouse cursor movement with their eyes. Dwell<br />

measures the proportion of impressions that had a meaningful<br />

mouse-touch, lasting more than one second. While there have<br />

been users who have seen the ads and have not touched<br />

them with their mouse, Dwell allows us to gauge the number<br />

of users that are very likely to have seen the ad, and indeed<br />

take time to explore the brand’s message.<br />

Dwell is superior to older metrics such as Click Through<br />

Rate (CTR) and Interaction Rate. CTR measures the share of<br />

impressions that were clicked on. However, in many cases,<br />

users can retain the message from the ad itself and do not<br />

have any reason to browse to the advertiser’s website by<br />

clicking on the ad. For example, users who have seen an ad<br />

for a shampoo can typically get all of the information that they<br />

need from the ad and are less likely to click on the ad and<br />

browse to the advertiser’s website. In this case, the ad has<br />

done its part – users have seen the ad and got the message.<br />

However, without a click being recorded the ad was deemed<br />

completely ineffective, penalizing a well performing creative by<br />

using an inapplicable metric.<br />

Similarly, interactions measure specific actions taken by the<br />

user such as playing or stopping video, clicking, expanding<br />

and other custom interactions. Alas, auto-initiated video, for<br />

example, can deliver the message without any interaction.<br />

After all, TV has been delivering messages without interactions<br />

for decades. Furthermore, Interaction Rate may be influenced<br />

by the number of interactions defined in the creative – a game<br />

could deliver multiple interactions and playing a video merely<br />

one or two. Thus, when Interaction Rate is creative dependent,<br />

it may prove hard to compare apples to apples, making crosscampaign<br />

benchmarking unfeasible.<br />

“Dwell encompasses the whole<br />

course that users go through when<br />

engaging with ads”.<br />

Dwell was developed to capture the branding effect of campaigns.<br />

To do that, it encompasses the whole course that users go<br />

through when engaging with ads. Rich Media ads need to capture<br />

users’ attention away from the publisher’s content and make<br />

them want to find out more about the brand. As users tend to<br />

follow the mouse cursor movement with their eyes, this is a<br />

proxy to how many users have seen the ad. Therefore, Dwell<br />

Rate measures whether the ad was successful in capturing<br />

users’ attention by quantifying the proportion of users who<br />

physically touched the ad.<br />

After users have seen the ad, advertisers need to draw them to<br />

interact and have a deeper brand experience. It is this deeper,<br />

all encompassing multi-modal experience where the cognitive<br />

change on part of the consumer takes place, combining touch<br />

with the audio-visual senses. 2 The more human senses involved,<br />

the more emotions evoked and ultimately the more time users<br />

spend with the brand, the deeper their overall experience with<br />

the brand is and the more likely they are to recall the brand<br />

message.<br />

Average Dwell Time measures the length of users’ engagement<br />

with ads, to quantify how long users were exposed to the ad.<br />

Average Dwell Time measures how much time the mouse was<br />

on the ad, the panel was expanded, the video playing or any<br />

other action taking place on the ad after the user engaged.<br />

A previous study by Eyeblaster Research has already shown<br />

that today’s consumers are 24x more likely to interact with an<br />

ad than click on it, and those that choose to do so engage<br />

with ads on average for around 43 seconds. 3 But what does<br />

this actually mean for the marketer? While the theory makes<br />

sense that those ads with higher Dwell work better than ads<br />

with lower Dwell, what happens in practice?<br />

2<br />

Lugo, J.E., Doti, R., Wittich, W. & Faubert, J. Multisensory Integration: Central Processing Modifies Peripheral Systems. October 2008. Psychological Science.<br />

3<br />

Eyeblaster Research. Analytics Bulletin: Trends in Time and Attention. Available for download at: http://www.eyeblaster.com/Content.aspx?page=resource&id=74<br />

4 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

Dwell and Branding<br />

New research by Eyeblaster, Microsoft Advertising and comScore<br />

shows that Dwell does have an actual effect on brand metrics.<br />

The research investigated the differences between campaigns<br />

with a low active engagement as measured by a low Dwell<br />

and campaigns with a high active engagement as measured<br />

by a high Dwell.<br />

“The robust methodology of the<br />

research ensured any positive brand<br />

uplift observed was due exclusively to<br />

the increase in Dwell.”<br />

The study examined a sample of high Dwell campaigns and a<br />

sample of low Dwell campaigns and compared the difference<br />

between them in terms of their brand effects. The robust<br />

methodology ensured any positive brand uplift observed was<br />

due exclusively to the increase in Dwell.<br />

The sample of campaigns was taken out of 800 Rich Media<br />

campaigns that were served by Eyeblaster exclusively on<br />

Microsoft Advertising sites between January 2009 and June<br />

2009. The 800 campaigns were ranked by total Dwell scores. 4<br />

To ensure a distinct difference between high and low Dwell,<br />

the study analyzed campaigns that fell in the top and bottom<br />

10% of the Dwell scale.<br />

Overall, 10 campaigns from the low Dwell group and 10 campaigns<br />

from the high Dwell group were chosen for the analysis. These<br />

20 were selected for having the largest number of impressions,<br />

ensuring the biggest sample sizes for our analysis of over 6,500<br />

panelists. The campaigns covered eight industry verticals.<br />

Campaigns with high Dwell are 3x<br />

more effective at driving search than<br />

campaigns with a low Dwell.<br />

Uplift between unexposed and exposed was averaged for the<br />

10 low Dwell and 10 high Dwell campaigns. These average<br />

uplifts were compared to evaluate the impact of increased<br />

Dwell on subsequent brand effects.<br />

The results of the study indicate that users who were exposed to<br />

campaigns with a high Dwell are more likely to search for brand<br />

related keywords as compared to users who were exposed<br />

to campaigns with a low Dwell. The research found that users<br />

who were exposed to campaigns with a low Dwell increased<br />

brand related keyword searches by 12%, as compared to the<br />

control group, while users who were exposed to campaigns<br />

with a high Dwell increased brand related keyword search<br />

by 39%, as compared to the control group. This shows that<br />

campaigns with high Dwell are 3x more effective at driving<br />

search than campaigns with a low Dwell.<br />

Furthermore, campaigns with a low Dwell increased advertisers’<br />

site traffic by 10%, as compared to the control group, while<br />

campaigns with a high Dwell increased site traffic by 17%. This<br />

is an incremental change of 69% between campaigns with low<br />

Dwell and campaigns with high Dwell. Campaigns with a high<br />

Dwell also increased brand engagement – increasing page<br />

views and time spent on the brand’s site. 5<br />

For each of the 20 campaigns, comScore identified people<br />

that had been exposed to the ads. comScore measured those<br />

panelists’ subsequent online behavior across a four week period<br />

and compared those to unexposed panelists and their online<br />

behavior. These groups were pair matched – the exposed/<br />

unexposed groups were equal except for the fact that the<br />

exposed group had seen the ads, the unexposed had not.<br />

Groups were matched to ensure equality according to specific<br />

demographic and online behavioral variables.<br />

4<br />

To capture both the effect of Dwell Rate and of Average Dwell Time, the research examined the Total Dwell which was defined as Dwell Rate multiplied by<br />

Average Dwell Time.<br />

5<br />

Available for download at: http://advertising.microsoft.com/europe/dwell-on-branding<br />

5 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

Dwell and Conversions<br />

While the research by Eyeblaster, Microsoft Advertising and comScore has shown the advertising effect of Dwell, Eyeblaster<br />

Research has found empirical evidence that Dwell works beyond branding. In fact, there is a link between a higher Dwell Rate<br />

and a higher Conversion Rate.<br />

Dwell Rate and Conversion Rate<br />

Source: Eyeblaster Research. Data: Q1 2009 to Q4 2009, Worldwide.<br />

The chart above describes the link between Dwell Rate and<br />

Conversion Rate. For the purpose of this analysis, Eyeblaster<br />

Research analyzed the results of over 13 thousand ads and<br />

13 billion Rich Media impressions served between Q1 2009<br />

and Q4 2009. Ads were divided into buckets according to<br />

their Dwell Rate, and for each bucket the average Conversion<br />

Rate was calculated.<br />

Interactive ads that attract users<br />

to touch and play with them will<br />

generate interest, and ultimately a<br />

higher Conversion Rate.<br />

The results clearly establish that there is a link between<br />

Dwell Rate and Conversion Rate. On average, a higher Dwell<br />

Rate yields a higher Conversion Rate. Thus, interactive ads<br />

that attract users to touch and play with them will generate<br />

interest, and ultimately a higher Conversion Rate.<br />

Conversion Rate is only one measure to validate Dwell. The<br />

aim of Dwell is not necessarily to generate conversions, but to<br />

measure branding effectiveness. Nevertheless, these results<br />

confirm the effectiveness of Dwell – users who Dwell on ads<br />

and are allured by the creative are more likely to convert.<br />

6 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

Increasing your Dwell<br />

How then can you get a higher Dwell for ads? The second half of this research is dedicated to best practices for getting a higher<br />

Dwell Rate and a higher Average Dwell Time.<br />

1. Place ads in environments where users spend ample time on the webpage.<br />

The longer users spend with the publisher’s content, the higher their Dwell Rate. The chart below presents the link between<br />

Ad Duration, the length of time that an ad is presented, and Dwell Rate. The analysis indicates that environments in which<br />

users spend ample time with the publisher’s content or with the ad exposed, tend to have a higher Dwell Rate.<br />

The Impact of Ad Duration on Dwell Rate<br />

Source: Eyeblaster Research. Data: Q1 2009 to Q4 2009, Worldwide.<br />

7 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

Consider Instant Messaging. Users tend to spend about<br />

eight minutes with the ads presented. True, during some of<br />

that time the messenger window is covered by the browser<br />

or other programs. Nevertheless, when users are actively<br />

chatting, they are exposed to the ads for a long duration.<br />

Imagine the average chat session: You type “Hi”, you wait…<br />

wait… wait… Your friend is typing… typing… and then<br />

“Hi” pops up. You type “what’s up?” You wait… wait…<br />

and while you stare at the messenger window waiting for<br />

a reply, you notice the flashing banner of a new movie that<br />

just came out.<br />

As you have nothing better to do, you check it out –<br />

the banner serves as entertainment while you wait. The<br />

combination of long exposure and boredom while waiting<br />

boosts Dwell Rate for Instant Messaging. It is the most<br />

promising indication to date that shows that applicationbased<br />

ads may even outperform browser-based ads as<br />

technology continually moves forward, for example, mobile<br />

platforms or tablet-based computing.<br />

Dwell is also high in environments where users are immersed<br />

in content for a long time. In News placements, users<br />

spend a lot of time reading the content while their eyes are<br />

moving back and forth on the webpage. This increases the<br />

likelihood of seeing the banners and engaging with them.<br />

The result is a higher Dwell Rate.<br />

On the other hand, social networks tend to have relatively<br />

lower ad duration. Users may be spending a lot of time<br />

on social networks overall, but relatively little time on a<br />

single webpage. Users log in multiple times per day to<br />

update their status, check for messages and see what<br />

their friends are doing, but that takes only a short amount<br />

of time. Thus, users may not notice the banners and the<br />

result is a lower Dwell Rate.<br />

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8 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

2. Use video<br />

Dwell Rate with and without Video<br />

Display advertising competes with the publisher’s content.<br />

Users browse to the webpage to engage with the publisher’s<br />

content, while the advertiser’s job is to lure them to engage<br />

with the ads.<br />

One of the advantages of video banners is that the publisher’s<br />

content is typically static. Therefore, moving pictures tend<br />

to draw attention from the content to the ad. In the Video<br />

Analytics Bulletin, 6 Eyeblaster Research showed that video<br />

banners work best when the video is exposed to the user<br />

at first glance. In some Expandable Banners, the video is<br />

hidden behind the expanding panel. A good practice here<br />

would be to have a light preview video visible at first glance to<br />

invite users to expand the panel and view the full video.<br />

The results are that video ads perform better than ads without<br />

video. On average, adding video to ads increases the Dwell<br />

Rate by 29% as compared to banners without video. Video<br />

also nearly doubles the Dwell Time as compared to ads<br />

without video. These results are similar across ad formats,<br />

verticals and ad sizes.<br />

Source: Eyeblaster Research. Data: Q1 2009 to Q4 2009, Worldwide.<br />

Dwell Time with and without Video<br />

Video uses both audio and visual elements to combine<br />

senses and tell stories. With the rise of interactive video,<br />

adding touch to audio-visual stimuli will only serve to increase<br />

overall Dwell and increase residual brand effectiveness.<br />

Source: Eyeblaster Research. Data: Q1 2009 to Q4 2009, Worldwide.<br />

6<br />

Eyeblaster. Analytics Bulletin: Online Video Advertising. Available for download at: http://www.eyeblaster.com/Content.aspx?page=resource&id=81<br />

9 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

3. Get assertive<br />

Good display ads are like good salesmen – they need the<br />

right amount of chutzpah to get the job done. As with video<br />

banners, ads that make an effort to be seen typically get<br />

higher engagement from users. Clearly, there is a tradeoff<br />

between higher Dwell Rate and higher Average Dwell Time.<br />

Floating Ads and Commercial Breaks have a higher Dwell<br />

Rate, while Expandable Banners and Polite Banners have<br />

a lower Dwell Rate and a higher Average Dwell Time.<br />

The leading Rich Media ad formats can be divided into<br />

two main groups. Floating Ads and Commercial Breaks<br />

tend to have very high breakthrough as evidenced by their<br />

high Dwell Rate, but for a very short duration, typically of<br />

around five seconds of Average Dwell Time. Floating ads are<br />

shown over the publisher’s content and are highly visible.<br />

Commercial Break is shown before the page is loaded for<br />

a very short duration.<br />

Dwell by Ad Format<br />

Source: Eyeblaster Research. Data: Q1 2009 to Q4 2009, Worldwide.<br />

10 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

Both Commercial Breaks and Floating Ads tend to get a<br />

high Dwell Rate. Many of these engagements are typically<br />

attributed to users who try to close the banner in order<br />

to view the publisher’s content, and as a result marketers<br />

have tended to shy away from such formats for fear of<br />

annoying users.<br />

However, by removing the accidental interaction of less than<br />

one second, we are still left with a positive indication that<br />

these ads were engaged by consumers. Their low Dwell<br />

time is related to the amount of time that these ads are<br />

typically displayed on screen. These formats can do well<br />

with short and concise marketing messages.<br />

One of the most successful ways to deliver video is Eyeblaster<br />

TV. Eyeblaster TV is a video delivered in a floating ad, with<br />

the sound turned on by default with the volume on low.<br />

This allows publishers with mostly textual content to deliver<br />

ads transferred directly from TV with a more natural usage<br />

pattern as opposed to merely serving them In-Stream.<br />

As a result, Eyeblaster TV gets double the Dwell Rate of<br />

regular video ads, while the Video Fully Played Rate is<br />

similar to other ads, so users do not turn it off more often<br />

than the typical video ad. This indicates that when used<br />

wisely, default sound on can be accepted by consumers<br />

in online advertising. For more on Eyeblaster TV, please<br />

download the Analytics Bulletin on Video. 7<br />

Polite Banners and Expandable Banners tend to have a<br />

lower Dwell Rate. This could be seen as many initial loads<br />

contain less visually engaging creativity, preferring to hide<br />

the fun stuff behind even a click-to-expand in certain cases.<br />

However, the main advantage here is in providing the stage<br />

for longer and more complex marketing messages. Polite<br />

Banners and Expandable Banners have a longer Average<br />

Dwell Time, which works well for ads that require more<br />

than a few seconds to understand.<br />

7<br />

Eyeblaster. Analytics Bulletin: Online Video Advertising. Available for download at: http://www.eyeblaster.com/Content.aspx?page=resource&id=81<br />

11 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

Conclusion<br />

Dwell Rate is the best ubiquitous metric to measure the effectiveness of<br />

Rich Media display advertising. Dwell offers a time-based measurement<br />

of all media channels to ascertain if consumers are actually looking at<br />

ads beyond panel based data alone. The research indicates that high<br />

Dwell increases brand related searches, elevates site traffic, and boosts<br />

brand engagement. Furthermore, ads with a higher Dwell Rate tend to<br />

have a higher Conversion Rate on average. These results serve as an<br />

indication to the validity of the metric.<br />

There are three best practices that would help advertisers create better<br />

campaigns with a higher Dwell Rate. First, placing ads in environments<br />

in which users spend ample time tends to generate better Dwell Rate<br />

results than environments with short exposure duration. Second, using<br />

video tends to increase Dwell Rate, as video draws users’ eyes from<br />

the publisher’s content. Last, exploring more visible ad formats may<br />

lead to a higher Dwell Rate, while rewarding the consumer with more<br />

engaging content increases Average Dwell Time, which in turn will drive<br />

effective campaigns.<br />

12 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

Benchmarks<br />

This edition of Eyeblaster Benchmarks provides a summary of the<br />

results of campaigns that were served by Eyeblaster between Q1<br />

2009 and Q4 2009. To produce these benchmarks, Eyeblaster<br />

Research analyzed the results from 170 billion impressions<br />

delivered in six different regions and more than 50 different<br />

countries.<br />

CTR by Region for Standard Banners and Rich Media<br />

Source: Eyeblaster Research. Data: Q1 2009 to Q4 2009, Worldwide.<br />

Overall global CTR is 0.23%. Rich Media tends to have much<br />

higher CTR as compared to standard banners – 0.37% as<br />

compared to 0.09%.<br />

As far as regional differences are concerned, there is a clear rule<br />

of thumb. If you are a former English speaking British colony,<br />

your CTR and Dwell are likely to be lower. Thus, the US, Canada,<br />

Australia and New Zealand have lower CTR performance as<br />

compared to other regions. This is mainly due to differences<br />

in user behavior and market maturity.<br />

13 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

Dwell by Region<br />

Source: Eyeblaster Research. Data: Q1 2009 to Q4 2009, Worldwide.<br />

South America, South Asia and Europe tend to have the highest<br />

Dwell Rate, while East Asia has the highest Average Dwell<br />

Time. Europe tends to have a significantly higher Dwell Rate as<br />

compared to North America and Australia and New Zealand,<br />

mostly due to differences in user behavior, though in part could<br />

be seen in differences in current publisher restrictions.<br />

The benchmark tables contain benchmark averages on<br />

interactions, Dwell, clicks, expansions and video metrics. Data<br />

is broken down by formats, sizes and verticals. The next 32<br />

pages contain information on six regions and 24 countries.<br />

The first two pages contain a full description of each vertical<br />

and a definition for each of the metrics used.<br />

One important caveat about using these benchmarks is that<br />

they only present the average performance, while the deviation<br />

in performance between ads is very large. As evidenced by the<br />

size of the document, we have tried to slice the data into as many<br />

categories as possible. Still, the averages contain campaigns<br />

that are different in their nature, goals and execution. Therefore,<br />

these benchmarks should be used as a reference only, and not<br />

with the aim of trying to “beat the benchmark.”<br />

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14 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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15 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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<br />

<br />

16 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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<br />

17 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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<br />

18 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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<br />

19 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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<br />

20 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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<br />

21 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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<br />

22 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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<br />

23 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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<br />

24 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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<br />

25 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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<br />

26 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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<br />

27 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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<br />

28 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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<br />

29 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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<br />

30 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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<br />

31 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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32 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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33 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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34 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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35 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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36 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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37 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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38 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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39 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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40 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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41 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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42 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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43 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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44 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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45 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

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46 Eyeblaster benchmark insights


Benchmark Insights:<br />

Using Dwell to Measure Advertising Effectiveness<br />

Index<br />

Verticals Definitions.......................................................................15<br />

Metrics Definitions...........................................................................16<br />

Regional Benchmarks<br />

• North America................................................................................17<br />

• Europe...........................................................................................18<br />

• Australia and New Zealand.............................................................19<br />

• East Asia........................................................................................20<br />

• South Asia......................................................................................21<br />

• Latin America.................................................................................22<br />

Country Benchmarks<br />

• Australia.........................................................................................23<br />

• Brazil..............................................................................................24<br />

• Canada..........................................................................................25<br />

• Denmark........................................................................................26<br />

• Finland...........................................................................................27<br />

• France...........................................................................................28<br />

• Germany........................................................................................29<br />

• Hong Kong.....................................................................................30<br />

• India...............................................................................................31<br />

• Italy................................................................................................32<br />

• Japan.............................................................................................33<br />

• Malaysia.........................................................................................34<br />

• Mexico...........................................................................................35<br />

• Netherlands....................................................................................36<br />

• Norway...........................................................................................37<br />

• Portugal..........................................................................................38<br />

• Singapore.......................................................................................39<br />

• South Africa....................................................................................40<br />

• Spain..............................................................................................41<br />

• Sweden..........................................................................................42<br />

• Taiwan............................................................................................43<br />

• Thailand..........................................................................................44<br />

• UK..................................................................................................45<br />

• United States..................................................................................46<br />

47 Eyeblaster benchmark insights

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