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Chapter 4: Geometry

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This formula also covers passing from a Cartesian system to an oblique system and<br />

vice versa, by taking ¼ Æ or ¼ ¼ Æ .<br />

The relation between two oblique coordinate systems that differ by a translation<br />

is the same as for Cartesian systems. See Equation (4.1.7).<br />

4.2 PLANE SYMMETRIES OR ISOMETRIES<br />

A transformation of the plane (invertible map of the plane to itself) that preserves<br />

distances is called an isometry of the plane. Every isometry of the plane is of one of<br />

the following types:<br />

1. The identity (which leaves every point x ed)<br />

2. A translation by a vector v<br />

3. A rotation through an angle « around a point È<br />

4. A re ection in a line Ä<br />

5. A glide-re e ction in a line Ä with displacement <br />

Although the identity is a particular case of a translation and a rotation, and re ections<br />

are particular cases of glide-re ections, it is more intuitive to consider each<br />

case separately.<br />

4.2.1 FORMULAE FOR SYMMETRIES: CARTESIAN<br />

COORDINATES<br />

In the formulae below, a multiplication between a matrix and a pair of coordinates<br />

should be carried out regarding ¢ the pair as a column vector (or a matrix with two<br />

rows and one column). Thus<br />

<br />

£<br />

´Ü ݵ ´Ü · Ý Ü · ݵ.<br />

1. Translation by ´Ü ¼ Ý ¼ µ:<br />

´Ü ݵ ´Ü · Ü ¼ Ý· Ý ¼ µ (4.2.1)<br />

2. Rotation through « (counterclockwise) around the origin:<br />

<br />

Ó× « ×Ò «<br />

´Ü ݵ <br />

´Ü ݵ (4.2.2)<br />

×Ò « Ó× «<br />

3. Rotation through « (counterclockwise) around an arbitrary point ´Ü ¼ Ý ¼ µ:<br />

<br />

Ó× « ×Ò «<br />

´Ü ݵ ´Ü ¼ Ý ¼ µ·<br />

´Ü Ü<br />

×Ò « Ó× «<br />

¼ Ý Ý ¼ µ (4.2.3)<br />

4. Re ec tion:<br />

in the Ü-axis:<br />

in the Ý-axis:<br />

in the diagonal Ü Ý:<br />

´Ü ݵ ´Ü ݵ<br />

´Ü ݵ ´ Ü Ýµ<br />

´Ü ݵ ´Ý ܵ<br />

(4.2.4)<br />

© 2003 by CRC Press LLC

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