20.03.2015 Views

Warhammer 40k GT - NOVA Open

Warhammer 40k GT - NOVA Open

Warhammer 40k GT - NOVA Open

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />

Mission Packet - <strong>Warhammer</strong> <strong>40k</strong> Grand Tournament<br />

Contained within this packet are the rules and score sheets for the 2012 <strong>NOVA</strong> <strong>Open</strong><br />

<strong>Warhammer</strong> <strong>40k</strong> Primer Packet. Games are played at 1999 points plus 1 grace point.<br />

Sportsmanship & Conduct<br />

Speaking on Sportsmanship and what constitutes a true winner, Jesse Owens once said,<br />

"[Winning] starts with complete command of the fundamentals. Then it takes desire, determination,<br />

discipline, and self-sacrifice. And finally, it takes a great deal of love, fairness and<br />

respect for your fellow man. Put all these together, and even if you don't win, how can you<br />

lose?"<br />

At the <strong>Open</strong>, we understand that not every player will become best friends. However, we<br />

do ask that you treat your fellow competitors with the respect you would accord a peer<br />

while you are here. <strong>NOVA</strong> event organizers would prefer that you restrict your battles to<br />

the tabletop and that every game end with a hearty handshake!<br />

Please let us know immediately if a major personal issue arises and you need to leave the<br />

event early. Otherwise, we ask that you play to the end of the tournament. Quitting is not<br />

only unsportsmanlike, it creates problems for event organizers in terms of managing brackets,<br />

match-ups and other things.<br />

And don’t forget that staying in the tournament means that you are eligible for prize drawings<br />

and other random goodies that will be given out all weekend long at the <strong>NOVA</strong> <strong>Open</strong>,<br />

so you wouldn’t want to miss your shot at free stuff!<br />

Quit Policy and FAQ<br />

Please be aware that quitting during a <strong>NOVA</strong> <strong>Open</strong><br />

event without properly notifying the event organizers<br />

will put you at risk of being barred from attending any<br />

future <strong>NOVA</strong> <strong>Open</strong> events.<br />

You are responsible for knowing the Games Workshop<br />

released FAQs as well as the <strong>NOVA</strong> FAQ.<br />

Golden Rules<br />

Please remember to<br />

have fun.<br />

Respect your peers,<br />

the tournament organizers,<br />

and the game.


August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />

<strong>GT</strong> Tournament Format<br />

The <strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong> is an eight round tournament.<br />

After Round 4, your record will be reset, and you will be seeded in a bracket of 16 players with the<br />

same record. Your seeding within this bracket will be based upon the percentage of mission goals<br />

you accomplish during Rounds 1-4.<br />

Once the event is bracketed, you will play exclusively amongst your competitive peer group from<br />

Rounds 1-4. The Final Four from EACH of these brackets advances to Rounds 7 and 8.<br />

FAQ<br />

The <strong>NOVA</strong> FAQ for 6th Edition is attached to this document. Any GW FAQ released after the final<br />

printing of this document will always supersede rulings within the <strong>NOVA</strong> FAQ.<br />

<strong>GT</strong> Tournament Scoring<br />

Competitive Rating—Your Competitive Rating is a combination of:<br />

The Percentage of Objectives, Quarters and Tiebreakers you’ve scored<br />

+<br />

Your Win Rate*10<br />

Best Overall—The “Renaissance Man” Award weights Appearance Rating and Competitive Rating<br />

equally. Each score is worth 50% of your Renaissance Rating. The highest Renaissance Rating<br />

after Round 6 will be the <strong>NOVA</strong> 2012 Renaissance Man, our Best Overall.<br />

Best General—The “Tournament Champion” Award is determined solely by victory. The 4-0 winner<br />

of our highest competitive bracket is our Tournament Champion, our Best General. This will most<br />

commonly be the tournament’s only 8-0 finisher (though a 7-1 can win so long as less than 256<br />

players participate following drops).<br />

Second to One—The player who loses to the Tournament Champion in Round 8 will win this Award.<br />

Bracket Champion—Aside from the Tournament Champion, the 4-0 finisher from each bracket will<br />

win this Award .<br />

Prize Support<br />

Prize packages are given to the above Awards, and Best Sportsman, Best Army Appearance, Best<br />

Single Miniature Appearance, and Best Converted Miniature.<br />

For every game you lose, you earn a raffle ticket. We give away literally hundreds of prizes worth<br />

tens of thousands of dollars via this raffle every year. This represents our largest source of prizes.


Hills<br />

Area<br />

Ruins<br />

August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />

Terrain at the <strong>NOVA</strong><br />

Fairness / Terrain Abstractions<br />

Our application of Terrain Rules may in some cases seem abstract; this is done purely to<br />

ensure FAIRNESS across all tables, and no punishments or advantages as a result of<br />

aesthetically pleasing terrain design.<br />

Impassable / Levels<br />

No terrain at the <strong>NOVA</strong> <strong>Open</strong> is Impassable. This may occasionally result in oddities<br />

such as Land Raiders on rooftops, and Infantry walking through walls.<br />

Except for items marked below as Ruins, no terrain requires vertical movement distances<br />

(i.e. there is no vertical distance considered when moving up/down tiers of a hill).<br />

ALL Terrain is AREA, Including Hills (Rulebook Page 91).<br />

The Hills additionally follow the rules for Ridegline / Hill Crests (Page 105).<br />

The Ruins additionally follow the rules for Ruins/Ruins With Bases (Pages 98-101).<br />

Ruins<br />

Area<br />

Area<br />

Ruins<br />

Area<br />

Hills<br />

Your Table should roughly match this approximation; at least a rhino hull should roughly fit between<br />

terrain pieces through any/all areas of separation. If something looks off, contact a judge pre-game.


August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />

Army Lists/Army Specifics<br />

While you are permitted to go over by up to 1 point, you must follow the FOC limitations in the rulebook<br />

for an army of 1999 points (1 Primary Detachment, 1 Fortification, 1 Allied Detachment).<br />

Printed Army Lists—Make your printed Army List as legible as possible. You must bring at least 9<br />

printed copies of your Army List with you to The <strong>NOVA</strong> <strong>Open</strong>. One for each of your up to 8 opponents,<br />

and one for the tournament staff at registration.<br />

Power Weapons—In any case where a model is equipped with one or more Power Weapons, you<br />

must both MODEL the weapon to the appropriate type (Sword, Ax, Maul, Lance), and list which<br />

weapon is equipped on that particular model within your Army List.<br />

Fortifications:<br />

You may not select a Skyshield Landing Platform<br />

You may not select a Fortress of Redemption<br />

You may not place any Fortifications on top of pre-placed <strong>NOVA</strong> <strong>Open</strong> Tournament Terrain<br />

Aegis Defense Lines must create one unbroken line. You may not break them up into several<br />

smaller sections.<br />

General Mission Rules<br />

Mysterious Objectives—Are NOT in play unless identified in the Round-Specific Rules<br />

Points/Victory Points—For purposes of understanding how to score <strong>NOVA</strong> <strong>Open</strong> 2012 Missions,<br />

ignore the 6th Edition Eternal War definition of Victory Points. In all cases, Victory Points and<br />

Points reference the points value of individual models and units, their value when destroyed, and<br />

their value toward controlling Table Quarters.<br />

Warlord Traits:<br />

First, nominate 2 of the 3 Warlord Traits tables<br />

Second, roll 1d6 for each of the 2 nominated tables<br />

Finally, select one of your two results to be your Warlord Trait for the game<br />

You may NOT roll twice on the same table<br />

This ruling is for the purposes of this Primer<br />

If you select the Legendary Fighter Personal trait, you earn 50 Points toward your Tiebreaker<br />

Score for every enemy character slain by your Warlord in a challenge.


August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />

Every Mission Rules<br />

Goal Tiering<br />

During each round of the tournament, the following Goals will be set as Primary, Secondary, or Tertiary.<br />

If you win the Primary, you win the Round. If you tie the Primary, determine winner via the Secondary,<br />

and so on toward the Tertiary. If you tie all three goals, use the Tiebreaker.<br />

Note: In some missions, the Objectives and Quarters goals may be modified by Round-Specific Rules.<br />

Goal: Objectives<br />

There are FIVE Objectives on the table. One is placed in the center of each Table Quarter, and one is<br />

placed in the board center. These are controlled with Scoring Units, contested with Denial Units.<br />

Goal: Quarters<br />

Each of the playing surface’s 4 Table Quarters can be captured. They are captured by a Points preponderance.<br />

ONLY Scoring and Denial Units count for Points in this fashion. See Points below. If a<br />

unit straddles multiple quarters, consider it in the Quarter containing the majority of the unit. If this unit<br />

is only a single model, randomize between the Quarters it straddles at the end of the game.<br />

Goal: Modified Kill Points<br />

Every enemy unit completely destroyed awards 1 Kill Point. In order to win this goal, you must score 3<br />

more Kill Points than your opponent. If you table your opponent, you win this Goal automatically.<br />

Tiebreaker Score<br />

The number of Points of your opponent’s army you destroy determine the Tiebreaker Score, and<br />

also contribute to your Competitive Rating. You must record them at the end of each round. Note:<br />

You may never score more than 2,000 Points for purposes of recording your score at the end of the<br />

game. You may score more than 2,000 Points for purposes of determining a winner on Tiebreaker.<br />

Points<br />

For purposes of capturing Quarters, units are worth their full Points as long as they are above half<br />

strength. Once reduced to or below half strength, units are worth half their starting Points.<br />

For purposes of scoring points for destroying units,<br />

A unit is worth its full Points if destroyed<br />

A vehicle is worth half Points if it is brought to or below half Hull Points<br />

A vehicle Squadron is worth half Points if the unit’s total Hull Points are brought to or below half;<br />

Squadrons are scored in this fashion even if they are divided by Immobilization results<br />

A multi-wound single model unit (such as an Independent Character or Monstrous Creature) is<br />

worth half Points if it is brought to or below half its starting Wounds characteristic


August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />

Every Mission Rules (Continued)<br />

Tiebreaker Modifiers<br />

The following are each worth an additional 50 Points toward your Tiebreaker Score:<br />

Slay the Warlord: If, at the end of the game, the enemy’s Warlord has been slain, you score an<br />

additional 50 Points.<br />

First Blood: The first unit, of any kind, to be removed as a casualty during the game is worth 50<br />

Points to the opposing player at the end of the game.<br />

Linebreaker: If, at the end of the game, you have at least one model from one or more scoring or<br />

denial units in the enemy’s deployment zone, you score 50 Points.<br />

Additional Tiebreaker Modifiers: Note that in missions where Heavy Support or Fast Attack units<br />

count as Scoring for the purposes of the Quarters Goal, they will also be worth additional Points that<br />

apply to the Tiebreaker Score. Read each Round’s Specific Rules carefully.<br />

Round-Specific Rules<br />

Several Rounds will include changes to how each Goal is accomplished. Read each Round’s specific<br />

rules carefully. These changes will generally reflect the new mission types from the 6th Edition Rulebook<br />

Eternal War section.<br />

Scoring Unit Clarifications<br />

In missions where the Round-Specific Rules make Heavy Support or Fast Attack scoring for the<br />

purposes of the “Quarters” Goal:<br />

This never applies to Dedicated Transports.<br />

This does apply to Vehicles, Swarms, and other units that would not normally count as Scoring,<br />

with only the above exception.<br />

Vehicle squadrons that are divided into multiple units as a result of Immobilizations are counted as<br />

separate units worth their constituent Points.<br />

They do NOT also count for Scoring/Denial for purposes of Objectives (unless they already did as<br />

a result of a rule such as Grand Strategy).<br />

Units inside transports do not count for scoring/denial ever, even if their Transport Vehicle is itself a<br />

scoring or denial unit.<br />

Tabling Your Opponent<br />

The following two things are considered Tabling as of 6th Edition:<br />

Destroying your opponent’s entire army<br />

Per p.122 of the 6th Edition Rulebook, if at the end of any game turn, one player has no models<br />

on the battlefield<br />

No matter what, if you Table your opponent, you will win the Round. That said, you must continue to<br />

play it through as if the game was still ongoing for purposes of determining how many Goals you are<br />

able to complete. Note that Tabling automatically earns you a win for the Modified Kill Points goal.


August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>40k</strong>: <strong>GT</strong> Round 1<br />

BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />

Objective Priorities<br />

Primary—Modified Kill Points<br />

Secondary—Quarters<br />

Tertiary—Objectives<br />

Round-Specific Rules<br />

There are no Round-Specific Rules in play.<br />

Deployment<br />

Dawn of War (pg 119, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)


August 30 - September 2,2012<br />

Arlington, Virginia<br />

Round 1 Scoresheet<br />

Player Data<br />

Name:_____________________________<br />

Table:_____________________________<br />

I WON<br />

Win or Loss (Circle One)?<br />

MY OPPONENT WON<br />

Opponent’s Validation<br />

Turn in your score sheet along with your<br />

opponent, who must sign below:<br />

__________________________________<br />

I affirm that the written results are correct<br />

Sportsmanship<br />

Circle ONE of the following. Your selection has NO<br />

impact on your opponent’s final competitive standing,<br />

and should not reflect the results of the game.<br />

1. Average Game<br />

This should apply to the vast majority of your<br />

games, unless they are almost uniquely excellent or<br />

unpleasant.<br />

2. Excellent Game<br />

This should only be used for a game of <strong>40k</strong> so enjoyable<br />

you will remember it as a favorite game.<br />

3. Unpleasant Game<br />

This should only be used for one of the worst<br />

games of <strong>40k</strong> you’ve ever been involved in. Score<br />

only if you are able to explain why to the head<br />

judge (if asked to).<br />

Your Scoring by Goal<br />

It is important you fill out each of these<br />

What was your Tiebreaker score?<br />

_________________<br />

Tiebreaker Score<br />

OPPONENT SCORING BY GOAL<br />

It is important you fill out each of these<br />

What was your opponent’s Tiebreaker score?<br />

__________________<br />

Opponent’s Tiebreaker Score<br />

How many Objectives did you control?<br />

_________________<br />

# of Objectives Controlled at Game End<br />

How many Objectives were enemy-controlled?<br />

__________________<br />

Objectives Opponent Controlled<br />

How many Quarters did you control?<br />

_________________<br />

# of Quarters Controlled<br />

How many Quarters were enemy-controlled?<br />

__________________<br />

Quarters Opponent Controlled


August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>40k</strong>: <strong>GT</strong> Round 2<br />

BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />

Objective Priorities<br />

Primary—Quarters<br />

Secondary—Objectives + Round-Specific Rules<br />

Tertiary—Modified Kill Points<br />

Round-Specific Rules<br />

The Relic<br />

For this round, the Objective at the Center of the board should be treated as a Relic (pg 131 of the<br />

Rulebook). It is equal in value to the other four objectives for purposes of the Objectives goal.<br />

Note: The Relic can be denied as an Objective would normally be.<br />

Note: Relics aboard transports can be denied by a Denial unit within 3” of the Hull.<br />

Deployment<br />

Modified Hammer and Anvil, per Below<br />

Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Modified Hammer and Anvil<br />

Select one short table edge, and one long table edge adjoining it.<br />

Measure your deployment zone 24” from the long table edge, and 36” from the short table edge.<br />

See the sample deployment zone below. Opponents set up in diagonally opposed zones.<br />

Only modify the deployment zones. All other Hammer and Anvil rules apply.<br />

36”<br />

24”


August 30 - September 2,2012<br />

Arlington, Virginia<br />

Round 2 Scoresheet<br />

Player Data<br />

Name:_____________________________<br />

Table:_____________________________<br />

I WON<br />

Win or Loss (Circle One)?<br />

MY OPPONENT WON<br />

Opponent’s Validation<br />

Turn in your score sheet along with your<br />

opponent, who must sign below:<br />

__________________________________<br />

I affirm that the written results are correct<br />

Sportsmanship<br />

Circle ONE of the following. Your selection has NO<br />

impact on your opponent’s final competitive standing,<br />

and should not reflect the results of the game.<br />

1. Average Game<br />

This should apply to the vast majority of your<br />

games, unless they are almost uniquely excellent or<br />

unpleasant.<br />

2. Excellent Game<br />

This should only be used for a game of <strong>40k</strong> so enjoyable<br />

you will remember it as a favorite game.<br />

3. Unpleasant Game<br />

This should only be used for one of the worst<br />

games of <strong>40k</strong> you’ve ever been involved in. Score<br />

only if you are able to explain why to the head<br />

judge (if asked to).<br />

Your Scoring by Goal<br />

It is important you fill out each of these<br />

What was your Tiebreaker score?<br />

_________________<br />

Tiebreaker Score<br />

OPPONENT SCORING BY GOAL<br />

It is important you fill out each of these<br />

What was your opponent’s Tiebreaker score?<br />

__________________<br />

Opponent’s Tiebreaker Score<br />

How many Objectives did you control?<br />

_________________<br />

# of Objectives Controlled at Game End<br />

How many Objectives were enemy-controlled?<br />

__________________<br />

Objectives Opponent Controlled<br />

How many Quarters did you control?<br />

_________________<br />

# of Quarters Controlled<br />

How many Quarters were enemy-controlled?<br />

__________________<br />

Quarters Opponent Controlled


14.5”<br />

14.5”<br />

August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>40k</strong>: <strong>GT</strong> Round 3<br />

BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />

Objective Priorities<br />

Primary—Objectives + Round-Specific Rules<br />

Secondary—Modified Kill Points<br />

Tertiary—Quarters<br />

Round-Specific Rules<br />

Targeting Relay—Mysterious Objective Modification<br />

Objectives Outside starting deployment zones count as Targeting Relays (pg 125 of the Rulebook).<br />

Deployment<br />

Vanguard (pg 119, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Vanguard Deployment Quickstart Guide<br />

The measurements seen in the top right and bottom left corners of the following image can help you<br />

quickly establish your Vanguard Deployment Zone.<br />

21.5”<br />

21.5”


August 30 - September 2,2012<br />

Arlington, Virginia<br />

Round 3 Scoresheet<br />

Player Data<br />

Name:_____________________________<br />

Table:_____________________________<br />

I WON<br />

Win or Loss (Circle One)?<br />

MY OPPONENT WON<br />

Opponent’s Validation<br />

Turn in your score sheet along with your<br />

opponent, who must sign below:<br />

__________________________________<br />

I affirm that the written results are correct<br />

Sportsmanship<br />

Circle ONE of the following. Your selection has NO<br />

impact on your opponent’s final competitive standing,<br />

and should not reflect the results of the game.<br />

1. Average Game<br />

This should apply to the vast majority of your<br />

games, unless they are almost uniquely excellent or<br />

unpleasant.<br />

2. Excellent Game<br />

This should only be used for a game of <strong>40k</strong> so enjoyable<br />

you will remember it as a favorite game.<br />

3. Unpleasant Game<br />

This should only be used for one of the worst<br />

games of <strong>40k</strong> you’ve ever been involved in. Score<br />

only if you are able to explain why to the head<br />

judge (if asked to).<br />

Your Scoring by Goal<br />

It is important you fill out each of these<br />

What was your Tiebreaker score?<br />

_________________<br />

Tiebreaker Score<br />

OPPONENT SCORING BY GOAL<br />

It is important you fill out each of these<br />

What was your opponent’s Tiebreaker score?<br />

__________________<br />

Opponent’s Tiebreaker Score<br />

How many Objectives did you control?<br />

_________________<br />

# of Objectives Controlled at Game End<br />

How many Objectives were enemy-controlled?<br />

__________________<br />

Objectives Opponent Controlled<br />

How many Quarters did you control?<br />

_________________<br />

# of Quarters Controlled<br />

How many Quarters were enemy-controlled?<br />

__________________<br />

Quarters Opponent Controlled


August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>40k</strong>: <strong>GT</strong> Round 4<br />

BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />

Objective Priorities<br />

Primary—Quarters + Round-Specific Rules<br />

Secondary—Objectives<br />

Tertiary—Modified Kill Points<br />

Round-Specific Rules<br />

Big Guns Never Tire<br />

For this Round, all Heavy Support units count as Scoring for the Quarters goal.<br />

Note: They do not count as scoring for the Objectives. goal<br />

Points:<br />

For this Round, all Heavy Support units are worth an additional 50 Points toward Tiebreaker scores.<br />

Deployment<br />

Dawn of War (pg 119, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)


August 30 - September 2,2012<br />

Arlington, Virginia<br />

Round 4 Scoresheet<br />

Player Data<br />

Name:_____________________________<br />

Table:_____________________________<br />

I WON<br />

Win or Loss (Circle One)?<br />

MY OPPONENT WON<br />

Opponent’s Validation<br />

Turn in your score sheet along with your<br />

opponent, who must sign below:<br />

__________________________________<br />

I affirm that the written results are correct<br />

Sportsmanship<br />

Circle ONE of the following. Your selection has NO<br />

impact on your opponent’s final competitive standing,<br />

and should not reflect the results of the game.<br />

1. Average Game<br />

This should apply to the vast majority of your<br />

games, unless they are almost uniquely excellent or<br />

unpleasant.<br />

2. Excellent Game<br />

This should only be used for a game of <strong>40k</strong> so enjoyable<br />

you will remember it as a favorite game.<br />

3. Unpleasant Game<br />

This should only be used for one of the worst<br />

games of <strong>40k</strong> you’ve ever been involved in. Score<br />

only if you are able to explain why to the head<br />

judge (if asked to).<br />

Your Scoring by Goal<br />

It is important you fill out each of these<br />

What was your Tiebreaker score?<br />

_________________<br />

Tiebreaker Score<br />

OPPONENT SCORING BY GOAL<br />

It is important you fill out each of these<br />

What was your opponent’s Tiebreaker score?<br />

__________________<br />

Opponent’s Tiebreaker Score<br />

How many Objectives did you control?<br />

_________________<br />

# of Objectives Controlled at Game End<br />

How many Objectives were enemy-controlled?<br />

__________________<br />

Objectives Opponent Controlled<br />

How many Quarters did you control?<br />

_________________<br />

# of Quarters Controlled<br />

How many Quarters were enemy-controlled?<br />

__________________<br />

Quarters Opponent Controlled


14.5”<br />

14.5”<br />

August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>40k</strong>: <strong>GT</strong> Round 5<br />

BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />

Objective Priorities<br />

Primary—Objectives + Round-Specific Rules<br />

Secondary—Quarters<br />

Tertiary—Modified Kill Points<br />

Round-Specific Rules<br />

Skyfire Nexus—Mysterious Objective Modification<br />

The Objective located at the center of the board is a Skyfire Nexus (pg 125 of the Rulebook).<br />

Deployment<br />

Vanguard (pg 119, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Vanguard Deployment Quickstart Guide<br />

The measurements seen in the top right and bottom left corners of the following image can help you<br />

quickly establish your Vanguard Deployment Zone.<br />

21.5”<br />

21.5”


August 30 - September 2,2012<br />

Arlington, Virginia<br />

Round 5 Scoresheet<br />

Player Data<br />

Name:_____________________________<br />

Table:_____________________________<br />

I WON<br />

Win or Loss (Circle One)?<br />

MY OPPONENT WON<br />

Opponent’s Validation<br />

Turn in your score sheet along with your<br />

opponent, who must sign below:<br />

__________________________________<br />

I affirm that the written results are correct<br />

Sportsmanship<br />

Circle ONE of the following. Your selection has NO<br />

impact on your opponent’s final competitive standing,<br />

and should not reflect the results of the game.<br />

1. Average Game<br />

This should apply to the vast majority of your<br />

games, unless they are almost uniquely excellent or<br />

unpleasant.<br />

2. Excellent Game<br />

This should only be used for a game of <strong>40k</strong> so enjoyable<br />

you will remember it as a favorite game.<br />

3. Unpleasant Game<br />

This should only be used for one of the worst<br />

games of <strong>40k</strong> you’ve ever been involved in. Score<br />

only if you are able to explain why to the head<br />

judge (if asked to).<br />

Your Scoring by Goal<br />

It is important you fill out each of these<br />

What was your Tiebreaker score?<br />

_________________<br />

Tiebreaker Score<br />

OPPONENT SCORING BY GOAL<br />

It is important you fill out each of these<br />

What was your opponent’s Tiebreaker score?<br />

__________________<br />

Opponent’s Tiebreaker Score<br />

How many Objectives did you control?<br />

_________________<br />

# of Objectives Controlled at Game End<br />

How many Objectives were enemy-controlled?<br />

__________________<br />

Objectives Opponent Controlled<br />

How many Quarters did you control?<br />

_________________<br />

# of Quarters Controlled<br />

How many Quarters were enemy-controlled?<br />

__________________<br />

Quarters Opponent Controlled


August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>40k</strong>: <strong>GT</strong> Round 6<br />

BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />

Objective Priorities<br />

Primary—Quarters + Round-Specific Rules<br />

Secondary—Objectives<br />

Tertiary—Modified Kill Points<br />

Round-Specific Rules<br />

The Scouring<br />

For this Round, all Fast Attack units count as Scoring for the Quarters goal.<br />

Note: They do not count as scoring for the Objectives. goal<br />

Points:<br />

For this Round, all Fast Attack units are worth an additional 50 Points toward Tiebreaker scores.<br />

Deployment<br />

Modified Hammer and Anvil, per Below<br />

Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Modified Hammer and Anvil<br />

Select one short table edge, and one long table edge adjoining it.<br />

Measure your deployment zone 24” from the long table edge, and 36” from the short table edge.<br />

See the sample deployment zone below. Opponents set up in diagonally opposed zones.<br />

Only modify the deployment zones. All other Hammer and Anvil rules apply.<br />

36”<br />

24”


August 30 - September 2,2012<br />

Arlington, Virginia<br />

Round 6 Scoresheet<br />

Player Data<br />

Name:_____________________________<br />

Table:_____________________________<br />

I WON<br />

Win or Loss (Circle One)?<br />

MY OPPONENT WON<br />

Opponent’s Validation<br />

Turn in your score sheet along with your<br />

opponent, who must sign below:<br />

__________________________________<br />

I affirm that the written results are correct<br />

Sportsmanship<br />

Circle ONE of the following. Your selection has NO<br />

impact on your opponent’s final competitive standing,<br />

and should not reflect the results of the game.<br />

1. Average Game<br />

This should apply to the vast majority of your<br />

games, unless they are almost uniquely excellent or<br />

unpleasant.<br />

2. Excellent Game<br />

This should only be used for a game of <strong>40k</strong> so enjoyable<br />

you will remember it as a favorite game.<br />

3. Unpleasant Game<br />

This should only be used for one of the worst<br />

games of <strong>40k</strong> you’ve ever been involved in. Score<br />

only if you are able to explain why to the head<br />

judge (if asked to).<br />

Your Scoring by Goal<br />

It is important you fill out each of these<br />

What was your Tiebreaker score?<br />

_________________<br />

Tiebreaker Score<br />

OPPONENT SCORING BY GOAL<br />

It is important you fill out each of these<br />

What was your opponent’s Tiebreaker score?<br />

__________________<br />

Opponent’s Tiebreaker Score<br />

How many Objectives did you control?<br />

_________________<br />

# of Objectives Controlled at Game End<br />

How many Objectives were enemy-controlled?<br />

__________________<br />

Objectives Opponent Controlled<br />

How many Quarters did you control?<br />

_________________<br />

# of Quarters Controlled<br />

How many Quarters were enemy-controlled?<br />

__________________<br />

Quarters Opponent Controlled


14.5”<br />

14.5”<br />

August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>40k</strong>: <strong>GT</strong> Round 7<br />

BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />

Objective Priorities<br />

Primary—Objectives + Round-Specific Rules<br />

Secondary—Quarters<br />

Tertiary—Modified Kill Points<br />

Round-Specific Rules<br />

The Emperor’s Will<br />

For this Round, Objectives located wholly within a player’s starting deployment zone are worth<br />

TWO OBJECTIVES each. They are worth this no matter what player controls them.<br />

Deployment<br />

Vanguard (pg 119, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Vanguard Deployment Quickstart Guide<br />

The measurements seen in the top right and bottom left corners of the following image can help you<br />

quickly establish your Vanguard Deployment Zone.<br />

21.5”<br />

21.5”


August 30 - September 2,2012<br />

Arlington, Virginia<br />

Round 7 Scoresheet<br />

Player Data<br />

Name:_____________________________<br />

Table:_____________________________<br />

I WON<br />

Win or Loss (Circle One)?<br />

MY OPPONENT WON<br />

Opponent’s Validation<br />

Turn in your score sheet along with your<br />

opponent, who must sign below:<br />

__________________________________<br />

I affirm that the written results are correct<br />

Sportsmanship<br />

Circle ONE of the following. Your selection has NO<br />

impact on your opponent’s final competitive standing,<br />

and should not reflect the results of the game.<br />

1. Average Game<br />

This should apply to the vast majority of your<br />

games, unless they are almost uniquely excellent or<br />

unpleasant.<br />

2. Excellent Game<br />

This should only be used for a game of <strong>40k</strong> so enjoyable<br />

you will remember it as a favorite game.<br />

3. Unpleasant Game<br />

This should only be used for one of the worst<br />

games of <strong>40k</strong> you’ve ever been involved in. Score<br />

only if you are able to explain why to the head<br />

judge (if asked to).<br />

Your Scoring by Goal<br />

It is important you fill out each of these<br />

What was your Tiebreaker score?<br />

_________________<br />

Tiebreaker Score<br />

OPPONENT SCORING BY GOAL<br />

It is important you fill out each of these<br />

What was your opponent’s Tiebreaker score?<br />

__________________<br />

Opponent’s Tiebreaker Score<br />

How many Objectives did you control?<br />

_________________<br />

# of Objectives Controlled at Game End<br />

How many Objectives were enemy-controlled?<br />

__________________<br />

Objectives Opponent Controlled<br />

How many Quarters did you control?<br />

_________________<br />

# of Quarters Controlled<br />

How many Quarters were enemy-controlled?<br />

__________________<br />

Quarters Opponent Controlled


August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>40k</strong>: <strong>GT</strong> Round 8<br />

BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />

Objective Priorities<br />

Primary—Quarters<br />

Secondary—Objectives<br />

Tertiary—Modified Kill Points<br />

Round-Specific Rules<br />

There are no Round-Specific Rules in play.<br />

Deployment<br />

Dawn of War (pg 119, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)


August 30 - September 2,2012<br />

Arlington, Virginia<br />

Round 8 Scoresheet<br />

Player Data<br />

Name:_____________________________<br />

Table:_____________________________<br />

I WON<br />

Win or Loss (Circle One)?<br />

MY OPPONENT WON<br />

Opponent’s Validation<br />

Turn in your score sheet along with your<br />

opponent, who must sign below:<br />

__________________________________<br />

I affirm that the written results are correct<br />

Sportsmanship<br />

Circle ONE of the following. Your selection has NO<br />

impact on your opponent’s final competitive standing,<br />

and should not reflect the results of the game.<br />

1. Average Game<br />

This should apply to the vast majority of your<br />

games, unless they are almost uniquely excellent or<br />

unpleasant.<br />

2. Excellent Game<br />

This should only be used for a game of <strong>40k</strong> so enjoyable<br />

you will remember it as a favorite game.<br />

3. Unpleasant Game<br />

This should only be used for one of the worst<br />

games of <strong>40k</strong> you’ve ever been involved in. Score<br />

only if you are able to explain why to the head<br />

judge (if asked to).<br />

Your Scoring by Goal<br />

It is important you fill out each of these<br />

What was your Tiebreaker score?<br />

_________________<br />

Tiebreaker Score<br />

OPPONENT SCORING BY GOAL<br />

It is important you fill out each of these<br />

What was your opponent’s Tiebreaker score?<br />

__________________<br />

Opponent’s Tiebreaker Score<br />

How many Objectives did you control?<br />

_________________<br />

# of Objectives Controlled at Game End<br />

How many Objectives were enemy-controlled?<br />

__________________<br />

Objectives Opponent Controlled<br />

How many Quarters did you control?<br />

_________________<br />

# of Quarters Controlled<br />

How many Quarters were enemy-controlled?<br />

__________________<br />

Quarters Opponent Controlled

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!