Warhammer 40k GT - NOVA Open
Warhammer 40k GT - NOVA Open
Warhammer 40k GT - NOVA Open
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August 30 - September 2,2012<br />
Arlington, Virginia<br />
<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />
Mission Packet - <strong>Warhammer</strong> <strong>40k</strong> Grand Tournament<br />
Contained within this packet are the rules and score sheets for the 2012 <strong>NOVA</strong> <strong>Open</strong><br />
<strong>Warhammer</strong> <strong>40k</strong> Primer Packet. Games are played at 1999 points plus 1 grace point.<br />
Sportsmanship & Conduct<br />
Speaking on Sportsmanship and what constitutes a true winner, Jesse Owens once said,<br />
"[Winning] starts with complete command of the fundamentals. Then it takes desire, determination,<br />
discipline, and self-sacrifice. And finally, it takes a great deal of love, fairness and<br />
respect for your fellow man. Put all these together, and even if you don't win, how can you<br />
lose?"<br />
At the <strong>Open</strong>, we understand that not every player will become best friends. However, we<br />
do ask that you treat your fellow competitors with the respect you would accord a peer<br />
while you are here. <strong>NOVA</strong> event organizers would prefer that you restrict your battles to<br />
the tabletop and that every game end with a hearty handshake!<br />
Please let us know immediately if a major personal issue arises and you need to leave the<br />
event early. Otherwise, we ask that you play to the end of the tournament. Quitting is not<br />
only unsportsmanlike, it creates problems for event organizers in terms of managing brackets,<br />
match-ups and other things.<br />
And don’t forget that staying in the tournament means that you are eligible for prize drawings<br />
and other random goodies that will be given out all weekend long at the <strong>NOVA</strong> <strong>Open</strong>,<br />
so you wouldn’t want to miss your shot at free stuff!<br />
Quit Policy and FAQ<br />
Please be aware that quitting during a <strong>NOVA</strong> <strong>Open</strong><br />
event without properly notifying the event organizers<br />
will put you at risk of being barred from attending any<br />
future <strong>NOVA</strong> <strong>Open</strong> events.<br />
You are responsible for knowing the Games Workshop<br />
released FAQs as well as the <strong>NOVA</strong> FAQ.<br />
Golden Rules<br />
Please remember to<br />
have fun.<br />
Respect your peers,<br />
the tournament organizers,<br />
and the game.
August 30 - September 2,2012<br />
Arlington, Virginia<br />
<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />
<strong>GT</strong> Tournament Format<br />
The <strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong> is an eight round tournament.<br />
After Round 4, your record will be reset, and you will be seeded in a bracket of 16 players with the<br />
same record. Your seeding within this bracket will be based upon the percentage of mission goals<br />
you accomplish during Rounds 1-4.<br />
Once the event is bracketed, you will play exclusively amongst your competitive peer group from<br />
Rounds 1-4. The Final Four from EACH of these brackets advances to Rounds 7 and 8.<br />
FAQ<br />
The <strong>NOVA</strong> FAQ for 6th Edition is attached to this document. Any GW FAQ released after the final<br />
printing of this document will always supersede rulings within the <strong>NOVA</strong> FAQ.<br />
<strong>GT</strong> Tournament Scoring<br />
Competitive Rating—Your Competitive Rating is a combination of:<br />
The Percentage of Objectives, Quarters and Tiebreakers you’ve scored<br />
+<br />
Your Win Rate*10<br />
Best Overall—The “Renaissance Man” Award weights Appearance Rating and Competitive Rating<br />
equally. Each score is worth 50% of your Renaissance Rating. The highest Renaissance Rating<br />
after Round 6 will be the <strong>NOVA</strong> 2012 Renaissance Man, our Best Overall.<br />
Best General—The “Tournament Champion” Award is determined solely by victory. The 4-0 winner<br />
of our highest competitive bracket is our Tournament Champion, our Best General. This will most<br />
commonly be the tournament’s only 8-0 finisher (though a 7-1 can win so long as less than 256<br />
players participate following drops).<br />
Second to One—The player who loses to the Tournament Champion in Round 8 will win this Award.<br />
Bracket Champion—Aside from the Tournament Champion, the 4-0 finisher from each bracket will<br />
win this Award .<br />
Prize Support<br />
Prize packages are given to the above Awards, and Best Sportsman, Best Army Appearance, Best<br />
Single Miniature Appearance, and Best Converted Miniature.<br />
For every game you lose, you earn a raffle ticket. We give away literally hundreds of prizes worth<br />
tens of thousands of dollars via this raffle every year. This represents our largest source of prizes.
Hills<br />
Area<br />
Ruins<br />
August 30 - September 2,2012<br />
Arlington, Virginia<br />
<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />
Terrain at the <strong>NOVA</strong><br />
Fairness / Terrain Abstractions<br />
Our application of Terrain Rules may in some cases seem abstract; this is done purely to<br />
ensure FAIRNESS across all tables, and no punishments or advantages as a result of<br />
aesthetically pleasing terrain design.<br />
Impassable / Levels<br />
No terrain at the <strong>NOVA</strong> <strong>Open</strong> is Impassable. This may occasionally result in oddities<br />
such as Land Raiders on rooftops, and Infantry walking through walls.<br />
Except for items marked below as Ruins, no terrain requires vertical movement distances<br />
(i.e. there is no vertical distance considered when moving up/down tiers of a hill).<br />
ALL Terrain is AREA, Including Hills (Rulebook Page 91).<br />
The Hills additionally follow the rules for Ridegline / Hill Crests (Page 105).<br />
The Ruins additionally follow the rules for Ruins/Ruins With Bases (Pages 98-101).<br />
Ruins<br />
Area<br />
Area<br />
Ruins<br />
Area<br />
Hills<br />
Your Table should roughly match this approximation; at least a rhino hull should roughly fit between<br />
terrain pieces through any/all areas of separation. If something looks off, contact a judge pre-game.
August 30 - September 2,2012<br />
Arlington, Virginia<br />
<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />
Army Lists/Army Specifics<br />
While you are permitted to go over by up to 1 point, you must follow the FOC limitations in the rulebook<br />
for an army of 1999 points (1 Primary Detachment, 1 Fortification, 1 Allied Detachment).<br />
Printed Army Lists—Make your printed Army List as legible as possible. You must bring at least 9<br />
printed copies of your Army List with you to The <strong>NOVA</strong> <strong>Open</strong>. One for each of your up to 8 opponents,<br />
and one for the tournament staff at registration.<br />
Power Weapons—In any case where a model is equipped with one or more Power Weapons, you<br />
must both MODEL the weapon to the appropriate type (Sword, Ax, Maul, Lance), and list which<br />
weapon is equipped on that particular model within your Army List.<br />
Fortifications:<br />
You may not select a Skyshield Landing Platform<br />
You may not select a Fortress of Redemption<br />
You may not place any Fortifications on top of pre-placed <strong>NOVA</strong> <strong>Open</strong> Tournament Terrain<br />
Aegis Defense Lines must create one unbroken line. You may not break them up into several<br />
smaller sections.<br />
General Mission Rules<br />
Mysterious Objectives—Are NOT in play unless identified in the Round-Specific Rules<br />
Points/Victory Points—For purposes of understanding how to score <strong>NOVA</strong> <strong>Open</strong> 2012 Missions,<br />
ignore the 6th Edition Eternal War definition of Victory Points. In all cases, Victory Points and<br />
Points reference the points value of individual models and units, their value when destroyed, and<br />
their value toward controlling Table Quarters.<br />
Warlord Traits:<br />
First, nominate 2 of the 3 Warlord Traits tables<br />
Second, roll 1d6 for each of the 2 nominated tables<br />
Finally, select one of your two results to be your Warlord Trait for the game<br />
You may NOT roll twice on the same table<br />
This ruling is for the purposes of this Primer<br />
If you select the Legendary Fighter Personal trait, you earn 50 Points toward your Tiebreaker<br />
Score for every enemy character slain by your Warlord in a challenge.
August 30 - September 2,2012<br />
Arlington, Virginia<br />
<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />
Every Mission Rules<br />
Goal Tiering<br />
During each round of the tournament, the following Goals will be set as Primary, Secondary, or Tertiary.<br />
If you win the Primary, you win the Round. If you tie the Primary, determine winner via the Secondary,<br />
and so on toward the Tertiary. If you tie all three goals, use the Tiebreaker.<br />
Note: In some missions, the Objectives and Quarters goals may be modified by Round-Specific Rules.<br />
Goal: Objectives<br />
There are FIVE Objectives on the table. One is placed in the center of each Table Quarter, and one is<br />
placed in the board center. These are controlled with Scoring Units, contested with Denial Units.<br />
Goal: Quarters<br />
Each of the playing surface’s 4 Table Quarters can be captured. They are captured by a Points preponderance.<br />
ONLY Scoring and Denial Units count for Points in this fashion. See Points below. If a<br />
unit straddles multiple quarters, consider it in the Quarter containing the majority of the unit. If this unit<br />
is only a single model, randomize between the Quarters it straddles at the end of the game.<br />
Goal: Modified Kill Points<br />
Every enemy unit completely destroyed awards 1 Kill Point. In order to win this goal, you must score 3<br />
more Kill Points than your opponent. If you table your opponent, you win this Goal automatically.<br />
Tiebreaker Score<br />
The number of Points of your opponent’s army you destroy determine the Tiebreaker Score, and<br />
also contribute to your Competitive Rating. You must record them at the end of each round. Note:<br />
You may never score more than 2,000 Points for purposes of recording your score at the end of the<br />
game. You may score more than 2,000 Points for purposes of determining a winner on Tiebreaker.<br />
Points<br />
For purposes of capturing Quarters, units are worth their full Points as long as they are above half<br />
strength. Once reduced to or below half strength, units are worth half their starting Points.<br />
For purposes of scoring points for destroying units,<br />
A unit is worth its full Points if destroyed<br />
A vehicle is worth half Points if it is brought to or below half Hull Points<br />
A vehicle Squadron is worth half Points if the unit’s total Hull Points are brought to or below half;<br />
Squadrons are scored in this fashion even if they are divided by Immobilization results<br />
A multi-wound single model unit (such as an Independent Character or Monstrous Creature) is<br />
worth half Points if it is brought to or below half its starting Wounds characteristic
August 30 - September 2,2012<br />
Arlington, Virginia<br />
<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />
Every Mission Rules (Continued)<br />
Tiebreaker Modifiers<br />
The following are each worth an additional 50 Points toward your Tiebreaker Score:<br />
Slay the Warlord: If, at the end of the game, the enemy’s Warlord has been slain, you score an<br />
additional 50 Points.<br />
First Blood: The first unit, of any kind, to be removed as a casualty during the game is worth 50<br />
Points to the opposing player at the end of the game.<br />
Linebreaker: If, at the end of the game, you have at least one model from one or more scoring or<br />
denial units in the enemy’s deployment zone, you score 50 Points.<br />
Additional Tiebreaker Modifiers: Note that in missions where Heavy Support or Fast Attack units<br />
count as Scoring for the purposes of the Quarters Goal, they will also be worth additional Points that<br />
apply to the Tiebreaker Score. Read each Round’s Specific Rules carefully.<br />
Round-Specific Rules<br />
Several Rounds will include changes to how each Goal is accomplished. Read each Round’s specific<br />
rules carefully. These changes will generally reflect the new mission types from the 6th Edition Rulebook<br />
Eternal War section.<br />
Scoring Unit Clarifications<br />
In missions where the Round-Specific Rules make Heavy Support or Fast Attack scoring for the<br />
purposes of the “Quarters” Goal:<br />
This never applies to Dedicated Transports.<br />
This does apply to Vehicles, Swarms, and other units that would not normally count as Scoring,<br />
with only the above exception.<br />
Vehicle squadrons that are divided into multiple units as a result of Immobilizations are counted as<br />
separate units worth their constituent Points.<br />
They do NOT also count for Scoring/Denial for purposes of Objectives (unless they already did as<br />
a result of a rule such as Grand Strategy).<br />
Units inside transports do not count for scoring/denial ever, even if their Transport Vehicle is itself a<br />
scoring or denial unit.<br />
Tabling Your Opponent<br />
The following two things are considered Tabling as of 6th Edition:<br />
Destroying your opponent’s entire army<br />
Per p.122 of the 6th Edition Rulebook, if at the end of any game turn, one player has no models<br />
on the battlefield<br />
No matter what, if you Table your opponent, you will win the Round. That said, you must continue to<br />
play it through as if the game was still ongoing for purposes of determining how many Goals you are<br />
able to complete. Note that Tabling automatically earns you a win for the Modified Kill Points goal.
August 30 - September 2,2012<br />
Arlington, Virginia<br />
<strong>40k</strong>: <strong>GT</strong> Round 1<br />
BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />
Objective Priorities<br />
Primary—Modified Kill Points<br />
Secondary—Quarters<br />
Tertiary—Objectives<br />
Round-Specific Rules<br />
There are no Round-Specific Rules in play.<br />
Deployment<br />
Dawn of War (pg 119, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />
Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />
Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)
August 30 - September 2,2012<br />
Arlington, Virginia<br />
Round 1 Scoresheet<br />
Player Data<br />
Name:_____________________________<br />
Table:_____________________________<br />
I WON<br />
Win or Loss (Circle One)?<br />
MY OPPONENT WON<br />
Opponent’s Validation<br />
Turn in your score sheet along with your<br />
opponent, who must sign below:<br />
__________________________________<br />
I affirm that the written results are correct<br />
Sportsmanship<br />
Circle ONE of the following. Your selection has NO<br />
impact on your opponent’s final competitive standing,<br />
and should not reflect the results of the game.<br />
1. Average Game<br />
This should apply to the vast majority of your<br />
games, unless they are almost uniquely excellent or<br />
unpleasant.<br />
2. Excellent Game<br />
This should only be used for a game of <strong>40k</strong> so enjoyable<br />
you will remember it as a favorite game.<br />
3. Unpleasant Game<br />
This should only be used for one of the worst<br />
games of <strong>40k</strong> you’ve ever been involved in. Score<br />
only if you are able to explain why to the head<br />
judge (if asked to).<br />
Your Scoring by Goal<br />
It is important you fill out each of these<br />
What was your Tiebreaker score?<br />
_________________<br />
Tiebreaker Score<br />
OPPONENT SCORING BY GOAL<br />
It is important you fill out each of these<br />
What was your opponent’s Tiebreaker score?<br />
__________________<br />
Opponent’s Tiebreaker Score<br />
How many Objectives did you control?<br />
_________________<br />
# of Objectives Controlled at Game End<br />
How many Objectives were enemy-controlled?<br />
__________________<br />
Objectives Opponent Controlled<br />
How many Quarters did you control?<br />
_________________<br />
# of Quarters Controlled<br />
How many Quarters were enemy-controlled?<br />
__________________<br />
Quarters Opponent Controlled
August 30 - September 2,2012<br />
Arlington, Virginia<br />
<strong>40k</strong>: <strong>GT</strong> Round 2<br />
BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />
Objective Priorities<br />
Primary—Quarters<br />
Secondary—Objectives + Round-Specific Rules<br />
Tertiary—Modified Kill Points<br />
Round-Specific Rules<br />
The Relic<br />
For this round, the Objective at the Center of the board should be treated as a Relic (pg 131 of the<br />
Rulebook). It is equal in value to the other four objectives for purposes of the Objectives goal.<br />
Note: The Relic can be denied as an Objective would normally be.<br />
Note: Relics aboard transports can be denied by a Denial unit within 3” of the Hull.<br />
Deployment<br />
Modified Hammer and Anvil, per Below<br />
Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />
Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />
Modified Hammer and Anvil<br />
Select one short table edge, and one long table edge adjoining it.<br />
Measure your deployment zone 24” from the long table edge, and 36” from the short table edge.<br />
See the sample deployment zone below. Opponents set up in diagonally opposed zones.<br />
Only modify the deployment zones. All other Hammer and Anvil rules apply.<br />
36”<br />
24”
August 30 - September 2,2012<br />
Arlington, Virginia<br />
Round 2 Scoresheet<br />
Player Data<br />
Name:_____________________________<br />
Table:_____________________________<br />
I WON<br />
Win or Loss (Circle One)?<br />
MY OPPONENT WON<br />
Opponent’s Validation<br />
Turn in your score sheet along with your<br />
opponent, who must sign below:<br />
__________________________________<br />
I affirm that the written results are correct<br />
Sportsmanship<br />
Circle ONE of the following. Your selection has NO<br />
impact on your opponent’s final competitive standing,<br />
and should not reflect the results of the game.<br />
1. Average Game<br />
This should apply to the vast majority of your<br />
games, unless they are almost uniquely excellent or<br />
unpleasant.<br />
2. Excellent Game<br />
This should only be used for a game of <strong>40k</strong> so enjoyable<br />
you will remember it as a favorite game.<br />
3. Unpleasant Game<br />
This should only be used for one of the worst<br />
games of <strong>40k</strong> you’ve ever been involved in. Score<br />
only if you are able to explain why to the head<br />
judge (if asked to).<br />
Your Scoring by Goal<br />
It is important you fill out each of these<br />
What was your Tiebreaker score?<br />
_________________<br />
Tiebreaker Score<br />
OPPONENT SCORING BY GOAL<br />
It is important you fill out each of these<br />
What was your opponent’s Tiebreaker score?<br />
__________________<br />
Opponent’s Tiebreaker Score<br />
How many Objectives did you control?<br />
_________________<br />
# of Objectives Controlled at Game End<br />
How many Objectives were enemy-controlled?<br />
__________________<br />
Objectives Opponent Controlled<br />
How many Quarters did you control?<br />
_________________<br />
# of Quarters Controlled<br />
How many Quarters were enemy-controlled?<br />
__________________<br />
Quarters Opponent Controlled
14.5”<br />
14.5”<br />
August 30 - September 2,2012<br />
Arlington, Virginia<br />
<strong>40k</strong>: <strong>GT</strong> Round 3<br />
BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />
Objective Priorities<br />
Primary—Objectives + Round-Specific Rules<br />
Secondary—Modified Kill Points<br />
Tertiary—Quarters<br />
Round-Specific Rules<br />
Targeting Relay—Mysterious Objective Modification<br />
Objectives Outside starting deployment zones count as Targeting Relays (pg 125 of the Rulebook).<br />
Deployment<br />
Vanguard (pg 119, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />
Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />
Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />
Vanguard Deployment Quickstart Guide<br />
The measurements seen in the top right and bottom left corners of the following image can help you<br />
quickly establish your Vanguard Deployment Zone.<br />
21.5”<br />
21.5”
August 30 - September 2,2012<br />
Arlington, Virginia<br />
Round 3 Scoresheet<br />
Player Data<br />
Name:_____________________________<br />
Table:_____________________________<br />
I WON<br />
Win or Loss (Circle One)?<br />
MY OPPONENT WON<br />
Opponent’s Validation<br />
Turn in your score sheet along with your<br />
opponent, who must sign below:<br />
__________________________________<br />
I affirm that the written results are correct<br />
Sportsmanship<br />
Circle ONE of the following. Your selection has NO<br />
impact on your opponent’s final competitive standing,<br />
and should not reflect the results of the game.<br />
1. Average Game<br />
This should apply to the vast majority of your<br />
games, unless they are almost uniquely excellent or<br />
unpleasant.<br />
2. Excellent Game<br />
This should only be used for a game of <strong>40k</strong> so enjoyable<br />
you will remember it as a favorite game.<br />
3. Unpleasant Game<br />
This should only be used for one of the worst<br />
games of <strong>40k</strong> you’ve ever been involved in. Score<br />
only if you are able to explain why to the head<br />
judge (if asked to).<br />
Your Scoring by Goal<br />
It is important you fill out each of these<br />
What was your Tiebreaker score?<br />
_________________<br />
Tiebreaker Score<br />
OPPONENT SCORING BY GOAL<br />
It is important you fill out each of these<br />
What was your opponent’s Tiebreaker score?<br />
__________________<br />
Opponent’s Tiebreaker Score<br />
How many Objectives did you control?<br />
_________________<br />
# of Objectives Controlled at Game End<br />
How many Objectives were enemy-controlled?<br />
__________________<br />
Objectives Opponent Controlled<br />
How many Quarters did you control?<br />
_________________<br />
# of Quarters Controlled<br />
How many Quarters were enemy-controlled?<br />
__________________<br />
Quarters Opponent Controlled
August 30 - September 2,2012<br />
Arlington, Virginia<br />
<strong>40k</strong>: <strong>GT</strong> Round 4<br />
BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />
Objective Priorities<br />
Primary—Quarters + Round-Specific Rules<br />
Secondary—Objectives<br />
Tertiary—Modified Kill Points<br />
Round-Specific Rules<br />
Big Guns Never Tire<br />
For this Round, all Heavy Support units count as Scoring for the Quarters goal.<br />
Note: They do not count as scoring for the Objectives. goal<br />
Points:<br />
For this Round, all Heavy Support units are worth an additional 50 Points toward Tiebreaker scores.<br />
Deployment<br />
Dawn of War (pg 119, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />
Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />
Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)
August 30 - September 2,2012<br />
Arlington, Virginia<br />
Round 4 Scoresheet<br />
Player Data<br />
Name:_____________________________<br />
Table:_____________________________<br />
I WON<br />
Win or Loss (Circle One)?<br />
MY OPPONENT WON<br />
Opponent’s Validation<br />
Turn in your score sheet along with your<br />
opponent, who must sign below:<br />
__________________________________<br />
I affirm that the written results are correct<br />
Sportsmanship<br />
Circle ONE of the following. Your selection has NO<br />
impact on your opponent’s final competitive standing,<br />
and should not reflect the results of the game.<br />
1. Average Game<br />
This should apply to the vast majority of your<br />
games, unless they are almost uniquely excellent or<br />
unpleasant.<br />
2. Excellent Game<br />
This should only be used for a game of <strong>40k</strong> so enjoyable<br />
you will remember it as a favorite game.<br />
3. Unpleasant Game<br />
This should only be used for one of the worst<br />
games of <strong>40k</strong> you’ve ever been involved in. Score<br />
only if you are able to explain why to the head<br />
judge (if asked to).<br />
Your Scoring by Goal<br />
It is important you fill out each of these<br />
What was your Tiebreaker score?<br />
_________________<br />
Tiebreaker Score<br />
OPPONENT SCORING BY GOAL<br />
It is important you fill out each of these<br />
What was your opponent’s Tiebreaker score?<br />
__________________<br />
Opponent’s Tiebreaker Score<br />
How many Objectives did you control?<br />
_________________<br />
# of Objectives Controlled at Game End<br />
How many Objectives were enemy-controlled?<br />
__________________<br />
Objectives Opponent Controlled<br />
How many Quarters did you control?<br />
_________________<br />
# of Quarters Controlled<br />
How many Quarters were enemy-controlled?<br />
__________________<br />
Quarters Opponent Controlled
14.5”<br />
14.5”<br />
August 30 - September 2,2012<br />
Arlington, Virginia<br />
<strong>40k</strong>: <strong>GT</strong> Round 5<br />
BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />
Objective Priorities<br />
Primary—Objectives + Round-Specific Rules<br />
Secondary—Quarters<br />
Tertiary—Modified Kill Points<br />
Round-Specific Rules<br />
Skyfire Nexus—Mysterious Objective Modification<br />
The Objective located at the center of the board is a Skyfire Nexus (pg 125 of the Rulebook).<br />
Deployment<br />
Vanguard (pg 119, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />
Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />
Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />
Vanguard Deployment Quickstart Guide<br />
The measurements seen in the top right and bottom left corners of the following image can help you<br />
quickly establish your Vanguard Deployment Zone.<br />
21.5”<br />
21.5”
August 30 - September 2,2012<br />
Arlington, Virginia<br />
Round 5 Scoresheet<br />
Player Data<br />
Name:_____________________________<br />
Table:_____________________________<br />
I WON<br />
Win or Loss (Circle One)?<br />
MY OPPONENT WON<br />
Opponent’s Validation<br />
Turn in your score sheet along with your<br />
opponent, who must sign below:<br />
__________________________________<br />
I affirm that the written results are correct<br />
Sportsmanship<br />
Circle ONE of the following. Your selection has NO<br />
impact on your opponent’s final competitive standing,<br />
and should not reflect the results of the game.<br />
1. Average Game<br />
This should apply to the vast majority of your<br />
games, unless they are almost uniquely excellent or<br />
unpleasant.<br />
2. Excellent Game<br />
This should only be used for a game of <strong>40k</strong> so enjoyable<br />
you will remember it as a favorite game.<br />
3. Unpleasant Game<br />
This should only be used for one of the worst<br />
games of <strong>40k</strong> you’ve ever been involved in. Score<br />
only if you are able to explain why to the head<br />
judge (if asked to).<br />
Your Scoring by Goal<br />
It is important you fill out each of these<br />
What was your Tiebreaker score?<br />
_________________<br />
Tiebreaker Score<br />
OPPONENT SCORING BY GOAL<br />
It is important you fill out each of these<br />
What was your opponent’s Tiebreaker score?<br />
__________________<br />
Opponent’s Tiebreaker Score<br />
How many Objectives did you control?<br />
_________________<br />
# of Objectives Controlled at Game End<br />
How many Objectives were enemy-controlled?<br />
__________________<br />
Objectives Opponent Controlled<br />
How many Quarters did you control?<br />
_________________<br />
# of Quarters Controlled<br />
How many Quarters were enemy-controlled?<br />
__________________<br />
Quarters Opponent Controlled
August 30 - September 2,2012<br />
Arlington, Virginia<br />
<strong>40k</strong>: <strong>GT</strong> Round 6<br />
BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />
Objective Priorities<br />
Primary—Quarters + Round-Specific Rules<br />
Secondary—Objectives<br />
Tertiary—Modified Kill Points<br />
Round-Specific Rules<br />
The Scouring<br />
For this Round, all Fast Attack units count as Scoring for the Quarters goal.<br />
Note: They do not count as scoring for the Objectives. goal<br />
Points:<br />
For this Round, all Fast Attack units are worth an additional 50 Points toward Tiebreaker scores.<br />
Deployment<br />
Modified Hammer and Anvil, per Below<br />
Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />
Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />
Modified Hammer and Anvil<br />
Select one short table edge, and one long table edge adjoining it.<br />
Measure your deployment zone 24” from the long table edge, and 36” from the short table edge.<br />
See the sample deployment zone below. Opponents set up in diagonally opposed zones.<br />
Only modify the deployment zones. All other Hammer and Anvil rules apply.<br />
36”<br />
24”
August 30 - September 2,2012<br />
Arlington, Virginia<br />
Round 6 Scoresheet<br />
Player Data<br />
Name:_____________________________<br />
Table:_____________________________<br />
I WON<br />
Win or Loss (Circle One)?<br />
MY OPPONENT WON<br />
Opponent’s Validation<br />
Turn in your score sheet along with your<br />
opponent, who must sign below:<br />
__________________________________<br />
I affirm that the written results are correct<br />
Sportsmanship<br />
Circle ONE of the following. Your selection has NO<br />
impact on your opponent’s final competitive standing,<br />
and should not reflect the results of the game.<br />
1. Average Game<br />
This should apply to the vast majority of your<br />
games, unless they are almost uniquely excellent or<br />
unpleasant.<br />
2. Excellent Game<br />
This should only be used for a game of <strong>40k</strong> so enjoyable<br />
you will remember it as a favorite game.<br />
3. Unpleasant Game<br />
This should only be used for one of the worst<br />
games of <strong>40k</strong> you’ve ever been involved in. Score<br />
only if you are able to explain why to the head<br />
judge (if asked to).<br />
Your Scoring by Goal<br />
It is important you fill out each of these<br />
What was your Tiebreaker score?<br />
_________________<br />
Tiebreaker Score<br />
OPPONENT SCORING BY GOAL<br />
It is important you fill out each of these<br />
What was your opponent’s Tiebreaker score?<br />
__________________<br />
Opponent’s Tiebreaker Score<br />
How many Objectives did you control?<br />
_________________<br />
# of Objectives Controlled at Game End<br />
How many Objectives were enemy-controlled?<br />
__________________<br />
Objectives Opponent Controlled<br />
How many Quarters did you control?<br />
_________________<br />
# of Quarters Controlled<br />
How many Quarters were enemy-controlled?<br />
__________________<br />
Quarters Opponent Controlled
14.5”<br />
14.5”<br />
August 30 - September 2,2012<br />
Arlington, Virginia<br />
<strong>40k</strong>: <strong>GT</strong> Round 7<br />
BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />
Objective Priorities<br />
Primary—Objectives + Round-Specific Rules<br />
Secondary—Quarters<br />
Tertiary—Modified Kill Points<br />
Round-Specific Rules<br />
The Emperor’s Will<br />
For this Round, Objectives located wholly within a player’s starting deployment zone are worth<br />
TWO OBJECTIVES each. They are worth this no matter what player controls them.<br />
Deployment<br />
Vanguard (pg 119, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />
Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />
Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />
Vanguard Deployment Quickstart Guide<br />
The measurements seen in the top right and bottom left corners of the following image can help you<br />
quickly establish your Vanguard Deployment Zone.<br />
21.5”<br />
21.5”
August 30 - September 2,2012<br />
Arlington, Virginia<br />
Round 7 Scoresheet<br />
Player Data<br />
Name:_____________________________<br />
Table:_____________________________<br />
I WON<br />
Win or Loss (Circle One)?<br />
MY OPPONENT WON<br />
Opponent’s Validation<br />
Turn in your score sheet along with your<br />
opponent, who must sign below:<br />
__________________________________<br />
I affirm that the written results are correct<br />
Sportsmanship<br />
Circle ONE of the following. Your selection has NO<br />
impact on your opponent’s final competitive standing,<br />
and should not reflect the results of the game.<br />
1. Average Game<br />
This should apply to the vast majority of your<br />
games, unless they are almost uniquely excellent or<br />
unpleasant.<br />
2. Excellent Game<br />
This should only be used for a game of <strong>40k</strong> so enjoyable<br />
you will remember it as a favorite game.<br />
3. Unpleasant Game<br />
This should only be used for one of the worst<br />
games of <strong>40k</strong> you’ve ever been involved in. Score<br />
only if you are able to explain why to the head<br />
judge (if asked to).<br />
Your Scoring by Goal<br />
It is important you fill out each of these<br />
What was your Tiebreaker score?<br />
_________________<br />
Tiebreaker Score<br />
OPPONENT SCORING BY GOAL<br />
It is important you fill out each of these<br />
What was your opponent’s Tiebreaker score?<br />
__________________<br />
Opponent’s Tiebreaker Score<br />
How many Objectives did you control?<br />
_________________<br />
# of Objectives Controlled at Game End<br />
How many Objectives were enemy-controlled?<br />
__________________<br />
Objectives Opponent Controlled<br />
How many Quarters did you control?<br />
_________________<br />
# of Quarters Controlled<br />
How many Quarters were enemy-controlled?<br />
__________________<br />
Quarters Opponent Controlled
August 30 - September 2,2012<br />
Arlington, Virginia<br />
<strong>40k</strong>: <strong>GT</strong> Round 8<br />
BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />
Objective Priorities<br />
Primary—Quarters<br />
Secondary—Objectives<br />
Tertiary—Modified Kill Points<br />
Round-Specific Rules<br />
There are no Round-Specific Rules in play.<br />
Deployment<br />
Dawn of War (pg 119, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />
Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />
Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)
August 30 - September 2,2012<br />
Arlington, Virginia<br />
Round 8 Scoresheet<br />
Player Data<br />
Name:_____________________________<br />
Table:_____________________________<br />
I WON<br />
Win or Loss (Circle One)?<br />
MY OPPONENT WON<br />
Opponent’s Validation<br />
Turn in your score sheet along with your<br />
opponent, who must sign below:<br />
__________________________________<br />
I affirm that the written results are correct<br />
Sportsmanship<br />
Circle ONE of the following. Your selection has NO<br />
impact on your opponent’s final competitive standing,<br />
and should not reflect the results of the game.<br />
1. Average Game<br />
This should apply to the vast majority of your<br />
games, unless they are almost uniquely excellent or<br />
unpleasant.<br />
2. Excellent Game<br />
This should only be used for a game of <strong>40k</strong> so enjoyable<br />
you will remember it as a favorite game.<br />
3. Unpleasant Game<br />
This should only be used for one of the worst<br />
games of <strong>40k</strong> you’ve ever been involved in. Score<br />
only if you are able to explain why to the head<br />
judge (if asked to).<br />
Your Scoring by Goal<br />
It is important you fill out each of these<br />
What was your Tiebreaker score?<br />
_________________<br />
Tiebreaker Score<br />
OPPONENT SCORING BY GOAL<br />
It is important you fill out each of these<br />
What was your opponent’s Tiebreaker score?<br />
__________________<br />
Opponent’s Tiebreaker Score<br />
How many Objectives did you control?<br />
_________________<br />
# of Objectives Controlled at Game End<br />
How many Objectives were enemy-controlled?<br />
__________________<br />
Objectives Opponent Controlled<br />
How many Quarters did you control?<br />
_________________<br />
# of Quarters Controlled<br />
How many Quarters were enemy-controlled?<br />
__________________<br />
Quarters Opponent Controlled