20.03.2015 Views

Warhammer 40k GT - NOVA Open

Warhammer 40k GT - NOVA Open

Warhammer 40k GT - NOVA Open

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />

Mission Packet - <strong>Warhammer</strong> <strong>40k</strong> Grand Tournament<br />

Contained within this packet are the rules and score sheets for the 2012 <strong>NOVA</strong> <strong>Open</strong><br />

<strong>Warhammer</strong> <strong>40k</strong> Primer Packet. Games are played at 1999 points plus 1 grace point.<br />

Sportsmanship & Conduct<br />

Speaking on Sportsmanship and what constitutes a true winner, Jesse Owens once said,<br />

"[Winning] starts with complete command of the fundamentals. Then it takes desire, determination,<br />

discipline, and self-sacrifice. And finally, it takes a great deal of love, fairness and<br />

respect for your fellow man. Put all these together, and even if you don't win, how can you<br />

lose?"<br />

At the <strong>Open</strong>, we understand that not every player will become best friends. However, we<br />

do ask that you treat your fellow competitors with the respect you would accord a peer<br />

while you are here. <strong>NOVA</strong> event organizers would prefer that you restrict your battles to<br />

the tabletop and that every game end with a hearty handshake!<br />

Please let us know immediately if a major personal issue arises and you need to leave the<br />

event early. Otherwise, we ask that you play to the end of the tournament. Quitting is not<br />

only unsportsmanlike, it creates problems for event organizers in terms of managing brackets,<br />

match-ups and other things.<br />

And don’t forget that staying in the tournament means that you are eligible for prize drawings<br />

and other random goodies that will be given out all weekend long at the <strong>NOVA</strong> <strong>Open</strong>,<br />

so you wouldn’t want to miss your shot at free stuff!<br />

Quit Policy and FAQ<br />

Please be aware that quitting during a <strong>NOVA</strong> <strong>Open</strong><br />

event without properly notifying the event organizers<br />

will put you at risk of being barred from attending any<br />

future <strong>NOVA</strong> <strong>Open</strong> events.<br />

You are responsible for knowing the Games Workshop<br />

released FAQs as well as the <strong>NOVA</strong> FAQ.<br />

Golden Rules<br />

Please remember to<br />

have fun.<br />

Respect your peers,<br />

the tournament organizers,<br />

and the game.


August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />

<strong>GT</strong> Tournament Format<br />

The <strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong> is an eight round tournament.<br />

After Round 4, your record will be reset, and you will be seeded in a bracket of 16 players with the<br />

same record. Your seeding within this bracket will be based upon the percentage of mission goals<br />

you accomplish during Rounds 1-4.<br />

Once the event is bracketed, you will play exclusively amongst your competitive peer group from<br />

Rounds 1-4. The Final Four from EACH of these brackets advances to Rounds 7 and 8.<br />

FAQ<br />

The <strong>NOVA</strong> FAQ for 6th Edition is attached to this document. Any GW FAQ released after the final<br />

printing of this document will always supersede rulings within the <strong>NOVA</strong> FAQ.<br />

<strong>GT</strong> Tournament Scoring<br />

Competitive Rating—Your Competitive Rating is a combination of:<br />

The Percentage of Objectives, Quarters and Tiebreakers you’ve scored<br />

+<br />

Your Win Rate*10<br />

Best Overall—The “Renaissance Man” Award weights Appearance Rating and Competitive Rating<br />

equally. Each score is worth 50% of your Renaissance Rating. The highest Renaissance Rating<br />

after Round 6 will be the <strong>NOVA</strong> 2012 Renaissance Man, our Best Overall.<br />

Best General—The “Tournament Champion” Award is determined solely by victory. The 4-0 winner<br />

of our highest competitive bracket is our Tournament Champion, our Best General. This will most<br />

commonly be the tournament’s only 8-0 finisher (though a 7-1 can win so long as less than 256<br />

players participate following drops).<br />

Second to One—The player who loses to the Tournament Champion in Round 8 will win this Award.<br />

Bracket Champion—Aside from the Tournament Champion, the 4-0 finisher from each bracket will<br />

win this Award .<br />

Prize Support<br />

Prize packages are given to the above Awards, and Best Sportsman, Best Army Appearance, Best<br />

Single Miniature Appearance, and Best Converted Miniature.<br />

For every game you lose, you earn a raffle ticket. We give away literally hundreds of prizes worth<br />

tens of thousands of dollars via this raffle every year. This represents our largest source of prizes.


Hills<br />

Area<br />

Ruins<br />

August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />

Terrain at the <strong>NOVA</strong><br />

Fairness / Terrain Abstractions<br />

Our application of Terrain Rules may in some cases seem abstract; this is done purely to<br />

ensure FAIRNESS across all tables, and no punishments or advantages as a result of<br />

aesthetically pleasing terrain design.<br />

Impassable / Levels<br />

No terrain at the <strong>NOVA</strong> <strong>Open</strong> is Impassable. This may occasionally result in oddities<br />

such as Land Raiders on rooftops, and Infantry walking through walls.<br />

Except for items marked below as Ruins, no terrain requires vertical movement distances<br />

(i.e. there is no vertical distance considered when moving up/down tiers of a hill).<br />

ALL Terrain is AREA, Including Hills (Rulebook Page 91).<br />

The Hills additionally follow the rules for Ridegline / Hill Crests (Page 105).<br />

The Ruins additionally follow the rules for Ruins/Ruins With Bases (Pages 98-101).<br />

Ruins<br />

Area<br />

Area<br />

Ruins<br />

Area<br />

Hills<br />

Your Table should roughly match this approximation; at least a rhino hull should roughly fit between<br />

terrain pieces through any/all areas of separation. If something looks off, contact a judge pre-game.


August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />

Army Lists/Army Specifics<br />

While you are permitted to go over by up to 1 point, you must follow the FOC limitations in the rulebook<br />

for an army of 1999 points (1 Primary Detachment, 1 Fortification, 1 Allied Detachment).<br />

Printed Army Lists—Make your printed Army List as legible as possible. You must bring at least 9<br />

printed copies of your Army List with you to The <strong>NOVA</strong> <strong>Open</strong>. One for each of your up to 8 opponents,<br />

and one for the tournament staff at registration.<br />

Power Weapons—In any case where a model is equipped with one or more Power Weapons, you<br />

must both MODEL the weapon to the appropriate type (Sword, Ax, Maul, Lance), and list which<br />

weapon is equipped on that particular model within your Army List.<br />

Fortifications:<br />

You may not select a Skyshield Landing Platform<br />

You may not select a Fortress of Redemption<br />

You may not place any Fortifications on top of pre-placed <strong>NOVA</strong> <strong>Open</strong> Tournament Terrain<br />

Aegis Defense Lines must create one unbroken line. You may not break them up into several<br />

smaller sections.<br />

General Mission Rules<br />

Mysterious Objectives—Are NOT in play unless identified in the Round-Specific Rules<br />

Points/Victory Points—For purposes of understanding how to score <strong>NOVA</strong> <strong>Open</strong> 2012 Missions,<br />

ignore the 6th Edition Eternal War definition of Victory Points. In all cases, Victory Points and<br />

Points reference the points value of individual models and units, their value when destroyed, and<br />

their value toward controlling Table Quarters.<br />

Warlord Traits:<br />

First, nominate 2 of the 3 Warlord Traits tables<br />

Second, roll 1d6 for each of the 2 nominated tables<br />

Finally, select one of your two results to be your Warlord Trait for the game<br />

You may NOT roll twice on the same table<br />

This ruling is for the purposes of this Primer<br />

If you select the Legendary Fighter Personal trait, you earn 50 Points toward your Tiebreaker<br />

Score for every enemy character slain by your Warlord in a challenge.


August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />

Every Mission Rules<br />

Goal Tiering<br />

During each round of the tournament, the following Goals will be set as Primary, Secondary, or Tertiary.<br />

If you win the Primary, you win the Round. If you tie the Primary, determine winner via the Secondary,<br />

and so on toward the Tertiary. If you tie all three goals, use the Tiebreaker.<br />

Note: In some missions, the Objectives and Quarters goals may be modified by Round-Specific Rules.<br />

Goal: Objectives<br />

There are FIVE Objectives on the table. One is placed in the center of each Table Quarter, and one is<br />

placed in the board center. These are controlled with Scoring Units, contested with Denial Units.<br />

Goal: Quarters<br />

Each of the playing surface’s 4 Table Quarters can be captured. They are captured by a Points preponderance.<br />

ONLY Scoring and Denial Units count for Points in this fashion. See Points below. If a<br />

unit straddles multiple quarters, consider it in the Quarter containing the majority of the unit. If this unit<br />

is only a single model, randomize between the Quarters it straddles at the end of the game.<br />

Goal: Modified Kill Points<br />

Every enemy unit completely destroyed awards 1 Kill Point. In order to win this goal, you must score 3<br />

more Kill Points than your opponent. If you table your opponent, you win this Goal automatically.<br />

Tiebreaker Score<br />

The number of Points of your opponent’s army you destroy determine the Tiebreaker Score, and<br />

also contribute to your Competitive Rating. You must record them at the end of each round. Note:<br />

You may never score more than 2,000 Points for purposes of recording your score at the end of the<br />

game. You may score more than 2,000 Points for purposes of determining a winner on Tiebreaker.<br />

Points<br />

For purposes of capturing Quarters, units are worth their full Points as long as they are above half<br />

strength. Once reduced to or below half strength, units are worth half their starting Points.<br />

For purposes of scoring points for destroying units,<br />

A unit is worth its full Points if destroyed<br />

A vehicle is worth half Points if it is brought to or below half Hull Points<br />

A vehicle Squadron is worth half Points if the unit’s total Hull Points are brought to or below half;<br />

Squadrons are scored in this fashion even if they are divided by Immobilization results<br />

A multi-wound single model unit (such as an Independent Character or Monstrous Creature) is<br />

worth half Points if it is brought to or below half its starting Wounds characteristic


August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />

Every Mission Rules (Continued)<br />

Tiebreaker Modifiers<br />

The following are each worth an additional 50 Points toward your Tiebreaker Score:<br />

Slay the Warlord: If, at the end of the game, the enemy’s Warlord has been slain, you score an<br />

additional 50 Points.<br />

First Blood: The first unit, of any kind, to be removed as a casualty during the game is worth 50<br />

Points to the opposing player at the end of the game.<br />

Linebreaker: If, at the end of the game, you have at least one model from one or more scoring or<br />

denial units in the enemy’s deployment zone, you score 50 Points.<br />

Additional Tiebreaker Modifiers: Note that in missions where Heavy Support or Fast Attack units<br />

count as Scoring for the purposes of the Quarters Goal, they will also be worth additional Points that<br />

apply to the Tiebreaker Score. Read each Round’s Specific Rules carefully.<br />

Round-Specific Rules<br />

Several Rounds will include changes to how each Goal is accomplished. Read each Round’s specific<br />

rules carefully. These changes will generally reflect the new mission types from the 6th Edition Rulebook<br />

Eternal War section.<br />

Scoring Unit Clarifications<br />

In missions where the Round-Specific Rules make Heavy Support or Fast Attack scoring for the<br />

purposes of the “Quarters” Goal:<br />

This never applies to Dedicated Transports.<br />

This does apply to Vehicles, Swarms, and other units that would not normally count as Scoring,<br />

with only the above exception.<br />

Vehicle squadrons that are divided into multiple units as a result of Immobilizations are counted as<br />

separate units worth their constituent Points.<br />

They do NOT also count for Scoring/Denial for purposes of Objectives (unless they already did as<br />

a result of a rule such as Grand Strategy).<br />

Units inside transports do not count for scoring/denial ever, even if their Transport Vehicle is itself a<br />

scoring or denial unit.<br />

Tabling Your Opponent<br />

The following two things are considered Tabling as of 6th Edition:<br />

Destroying your opponent’s entire army<br />

Per p.122 of the 6th Edition Rulebook, if at the end of any game turn, one player has no models<br />

on the battlefield<br />

No matter what, if you Table your opponent, you will win the Round. That said, you must continue to<br />

play it through as if the game was still ongoing for purposes of determining how many Goals you are<br />

able to complete. Note that Tabling automatically earns you a win for the Modified Kill Points goal.


August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>40k</strong>: <strong>GT</strong> Round 1<br />

BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />

Objective Priorities<br />

Primary—Modified Kill Points<br />

Secondary—Quarters<br />

Tertiary—Objectives<br />

Round-Specific Rules<br />

There are no Round-Specific Rules in play.<br />

Deployment<br />

Dawn of War (pg 119, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)


August 30 - September 2,2012<br />

Arlington, Virginia<br />

Round 1 Scoresheet<br />

Player Data<br />

Name:_____________________________<br />

Table:_____________________________<br />

I WON<br />

Win or Loss (Circle One)?<br />

MY OPPONENT WON<br />

Opponent’s Validation<br />

Turn in your score sheet along with your<br />

opponent, who must sign below:<br />

__________________________________<br />

I affirm that the written results are correct<br />

Sportsmanship<br />

Circle ONE of the following. Your selection has NO<br />

impact on your opponent’s final competitive standing,<br />

and should not reflect the results of the game.<br />

1. Average Game<br />

This should apply to the vast majority of your<br />

games, unless they are almost uniquely excellent or<br />

unpleasant.<br />

2. Excellent Game<br />

This should only be used for a game of <strong>40k</strong> so enjoyable<br />

you will remember it as a favorite game.<br />

3. Unpleasant Game<br />

This should only be used for one of the worst<br />

games of <strong>40k</strong> you’ve ever been involved in. Score<br />

only if you are able to explain why to the head<br />

judge (if asked to).<br />

Your Scoring by Goal<br />

It is important you fill out each of these<br />

What was your Tiebreaker score?<br />

_________________<br />

Tiebreaker Score<br />

OPPONENT SCORING BY GOAL<br />

It is important you fill out each of these<br />

What was your opponent’s Tiebreaker score?<br />

__________________<br />

Opponent’s Tiebreaker Score<br />

How many Objectives did you control?<br />

_________________<br />

# of Objectives Controlled at Game End<br />

How many Objectives were enemy-controlled?<br />

__________________<br />

Objectives Opponent Controlled<br />

How many Quarters did you control?<br />

_________________<br />

# of Quarters Controlled<br />

How many Quarters were enemy-controlled?<br />

__________________<br />

Quarters Opponent Controlled


August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>40k</strong>: <strong>GT</strong> Round 2<br />

BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />

Objective Priorities<br />

Primary—Quarters<br />

Secondary—Objectives + Round-Specific Rules<br />

Tertiary—Modified Kill Points<br />

Round-Specific Rules<br />

The Relic<br />

For this round, the Objective at the Center of the board should be treated as a Relic (pg 131 of the<br />

Rulebook). It is equal in value to the other four objectives for purposes of the Objectives goal.<br />

Note: The Relic can be denied as an Objective would normally be.<br />

Note: Relics aboard transports can be denied by a Denial unit within 3” of the Hull.<br />

Deployment<br />

Modified Hammer and Anvil, per Below<br />

Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Modified Hammer and Anvil<br />

Select one short table edge, and one long table edge adjoining it.<br />

Measure your deployment zone 24” from the long table edge, and 36” from the short table edge.<br />

See the sample deployment zone below. Opponents set up in diagonally opposed zones.<br />

Only modify the deployment zones. All other Hammer and Anvil rules apply.<br />

36”<br />

24”


August 30 - September 2,2012<br />

Arlington, Virginia<br />

Round 2 Scoresheet<br />

Player Data<br />

Name:_____________________________<br />

Table:_____________________________<br />

I WON<br />

Win or Loss (Circle One)?<br />

MY OPPONENT WON<br />

Opponent’s Validation<br />

Turn in your score sheet along with your<br />

opponent, who must sign below:<br />

__________________________________<br />

I affirm that the written results are correct<br />

Sportsmanship<br />

Circle ONE of the following. Your selection has NO<br />

impact on your opponent’s final competitive standing,<br />

and should not reflect the results of the game.<br />

1. Average Game<br />

This should apply to the vast majority of your<br />

games, unless they are almost uniquely excellent or<br />

unpleasant.<br />

2. Excellent Game<br />

This should only be used for a game of <strong>40k</strong> so enjoyable<br />

you will remember it as a favorite game.<br />

3. Unpleasant Game<br />

This should only be used for one of the worst<br />

games of <strong>40k</strong> you’ve ever been involved in. Score<br />

only if you are able to explain why to the head<br />

judge (if asked to).<br />

Your Scoring by Goal<br />

It is important you fill out each of these<br />

What was your Tiebreaker score?<br />

_________________<br />

Tiebreaker Score<br />

OPPONENT SCORING BY GOAL<br />

It is important you fill out each of these<br />

What was your opponent’s Tiebreaker score?<br />

__________________<br />

Opponent’s Tiebreaker Score<br />

How many Objectives did you control?<br />

_________________<br />

# of Objectives Controlled at Game End<br />

How many Objectives were enemy-controlled?<br />

__________________<br />

Objectives Opponent Controlled<br />

How many Quarters did you control?<br />

_________________<br />

# of Quarters Controlled<br />

How many Quarters were enemy-controlled?<br />

__________________<br />

Quarters Opponent Controlled


14.5”<br />

14.5”<br />

August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>40k</strong>: <strong>GT</strong> Round 3<br />

BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />

Objective Priorities<br />

Primary—Objectives + Round-Specific Rules<br />

Secondary—Modified Kill Points<br />

Tertiary—Quarters<br />

Round-Specific Rules<br />

Targeting Relay—Mysterious Objective Modification<br />

Objectives Outside starting deployment zones count as Targeting Relays (pg 125 of the Rulebook).<br />

Deployment<br />

Vanguard (pg 119, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Vanguard Deployment Quickstart Guide<br />

The measurements seen in the top right and bottom left corners of the following image can help you<br />

quickly establish your Vanguard Deployment Zone.<br />

21.5”<br />

21.5”


August 30 - September 2,2012<br />

Arlington, Virginia<br />

Round 3 Scoresheet<br />

Player Data<br />

Name:_____________________________<br />

Table:_____________________________<br />

I WON<br />

Win or Loss (Circle One)?<br />

MY OPPONENT WON<br />

Opponent’s Validation<br />

Turn in your score sheet along with your<br />

opponent, who must sign below:<br />

__________________________________<br />

I affirm that the written results are correct<br />

Sportsmanship<br />

Circle ONE of the following. Your selection has NO<br />

impact on your opponent’s final competitive standing,<br />

and should not reflect the results of the game.<br />

1. Average Game<br />

This should apply to the vast majority of your<br />

games, unless they are almost uniquely excellent or<br />

unpleasant.<br />

2. Excellent Game<br />

This should only be used for a game of <strong>40k</strong> so enjoyable<br />

you will remember it as a favorite game.<br />

3. Unpleasant Game<br />

This should only be used for one of the worst<br />

games of <strong>40k</strong> you’ve ever been involved in. Score<br />

only if you are able to explain why to the head<br />

judge (if asked to).<br />

Your Scoring by Goal<br />

It is important you fill out each of these<br />

What was your Tiebreaker score?<br />

_________________<br />

Tiebreaker Score<br />

OPPONENT SCORING BY GOAL<br />

It is important you fill out each of these<br />

What was your opponent’s Tiebreaker score?<br />

__________________<br />

Opponent’s Tiebreaker Score<br />

How many Objectives did you control?<br />

_________________<br />

# of Objectives Controlled at Game End<br />

How many Objectives were enemy-controlled?<br />

__________________<br />

Objectives Opponent Controlled<br />

How many Quarters did you control?<br />

_________________<br />

# of Quarters Controlled<br />

How many Quarters were enemy-controlled?<br />

__________________<br />

Quarters Opponent Controlled


August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>40k</strong>: <strong>GT</strong> Round 4<br />

BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />

Objective Priorities<br />

Primary—Quarters + Round-Specific Rules<br />

Secondary—Objectives<br />

Tertiary—Modified Kill Points<br />

Round-Specific Rules<br />

Big Guns Never Tire<br />

For this Round, all Heavy Support units count as Scoring for the Quarters goal.<br />

Note: They do not count as scoring for the Objectives. goal<br />

Points:<br />

For this Round, all Heavy Support units are worth an additional 50 Points toward Tiebreaker scores.<br />

Deployment<br />

Dawn of War (pg 119, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)


August 30 - September 2,2012<br />

Arlington, Virginia<br />

Round 4 Scoresheet<br />

Player Data<br />

Name:_____________________________<br />

Table:_____________________________<br />

I WON<br />

Win or Loss (Circle One)?<br />

MY OPPONENT WON<br />

Opponent’s Validation<br />

Turn in your score sheet along with your<br />

opponent, who must sign below:<br />

__________________________________<br />

I affirm that the written results are correct<br />

Sportsmanship<br />

Circle ONE of the following. Your selection has NO<br />

impact on your opponent’s final competitive standing,<br />

and should not reflect the results of the game.<br />

1. Average Game<br />

This should apply to the vast majority of your<br />

games, unless they are almost uniquely excellent or<br />

unpleasant.<br />

2. Excellent Game<br />

This should only be used for a game of <strong>40k</strong> so enjoyable<br />

you will remember it as a favorite game.<br />

3. Unpleasant Game<br />

This should only be used for one of the worst<br />

games of <strong>40k</strong> you’ve ever been involved in. Score<br />

only if you are able to explain why to the head<br />

judge (if asked to).<br />

Your Scoring by Goal<br />

It is important you fill out each of these<br />

What was your Tiebreaker score?<br />

_________________<br />

Tiebreaker Score<br />

OPPONENT SCORING BY GOAL<br />

It is important you fill out each of these<br />

What was your opponent’s Tiebreaker score?<br />

__________________<br />

Opponent’s Tiebreaker Score<br />

How many Objectives did you control?<br />

_________________<br />

# of Objectives Controlled at Game End<br />

How many Objectives were enemy-controlled?<br />

__________________<br />

Objectives Opponent Controlled<br />

How many Quarters did you control?<br />

_________________<br />

# of Quarters Controlled<br />

How many Quarters were enemy-controlled?<br />

__________________<br />

Quarters Opponent Controlled


14.5”<br />

14.5”<br />

August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>40k</strong>: <strong>GT</strong> Round 5<br />

BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />

Objective Priorities<br />

Primary—Objectives + Round-Specific Rules<br />

Secondary—Quarters<br />

Tertiary—Modified Kill Points<br />

Round-Specific Rules<br />

Skyfire Nexus—Mysterious Objective Modification<br />

The Objective located at the center of the board is a Skyfire Nexus (pg 125 of the Rulebook).<br />

Deployment<br />

Vanguard (pg 119, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Vanguard Deployment Quickstart Guide<br />

The measurements seen in the top right and bottom left corners of the following image can help you<br />

quickly establish your Vanguard Deployment Zone.<br />

21.5”<br />

21.5”


August 30 - September 2,2012<br />

Arlington, Virginia<br />

Round 5 Scoresheet<br />

Player Data<br />

Name:_____________________________<br />

Table:_____________________________<br />

I WON<br />

Win or Loss (Circle One)?<br />

MY OPPONENT WON<br />

Opponent’s Validation<br />

Turn in your score sheet along with your<br />

opponent, who must sign below:<br />

__________________________________<br />

I affirm that the written results are correct<br />

Sportsmanship<br />

Circle ONE of the following. Your selection has NO<br />

impact on your opponent’s final competitive standing,<br />

and should not reflect the results of the game.<br />

1. Average Game<br />

This should apply to the vast majority of your<br />

games, unless they are almost uniquely excellent or<br />

unpleasant.<br />

2. Excellent Game<br />

This should only be used for a game of <strong>40k</strong> so enjoyable<br />

you will remember it as a favorite game.<br />

3. Unpleasant Game<br />

This should only be used for one of the worst<br />

games of <strong>40k</strong> you’ve ever been involved in. Score<br />

only if you are able to explain why to the head<br />

judge (if asked to).<br />

Your Scoring by Goal<br />

It is important you fill out each of these<br />

What was your Tiebreaker score?<br />

_________________<br />

Tiebreaker Score<br />

OPPONENT SCORING BY GOAL<br />

It is important you fill out each of these<br />

What was your opponent’s Tiebreaker score?<br />

__________________<br />

Opponent’s Tiebreaker Score<br />

How many Objectives did you control?<br />

_________________<br />

# of Objectives Controlled at Game End<br />

How many Objectives were enemy-controlled?<br />

__________________<br />

Objectives Opponent Controlled<br />

How many Quarters did you control?<br />

_________________<br />

# of Quarters Controlled<br />

How many Quarters were enemy-controlled?<br />

__________________<br />

Quarters Opponent Controlled


August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>40k</strong>: <strong>GT</strong> Round 6<br />

BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />

Objective Priorities<br />

Primary—Quarters + Round-Specific Rules<br />

Secondary—Objectives<br />

Tertiary—Modified Kill Points<br />

Round-Specific Rules<br />

The Scouring<br />

For this Round, all Fast Attack units count as Scoring for the Quarters goal.<br />

Note: They do not count as scoring for the Objectives. goal<br />

Points:<br />

For this Round, all Fast Attack units are worth an additional 50 Points toward Tiebreaker scores.<br />

Deployment<br />

Modified Hammer and Anvil, per Below<br />

Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Modified Hammer and Anvil<br />

Select one short table edge, and one long table edge adjoining it.<br />

Measure your deployment zone 24” from the long table edge, and 36” from the short table edge.<br />

See the sample deployment zone below. Opponents set up in diagonally opposed zones.<br />

Only modify the deployment zones. All other Hammer and Anvil rules apply.<br />

36”<br />

24”


August 30 - September 2,2012<br />

Arlington, Virginia<br />

Round 6 Scoresheet<br />

Player Data<br />

Name:_____________________________<br />

Table:_____________________________<br />

I WON<br />

Win or Loss (Circle One)?<br />

MY OPPONENT WON<br />

Opponent’s Validation<br />

Turn in your score sheet along with your<br />

opponent, who must sign below:<br />

__________________________________<br />

I affirm that the written results are correct<br />

Sportsmanship<br />

Circle ONE of the following. Your selection has NO<br />

impact on your opponent’s final competitive standing,<br />

and should not reflect the results of the game.<br />

1. Average Game<br />

This should apply to the vast majority of your<br />

games, unless they are almost uniquely excellent or<br />

unpleasant.<br />

2. Excellent Game<br />

This should only be used for a game of <strong>40k</strong> so enjoyable<br />

you will remember it as a favorite game.<br />

3. Unpleasant Game<br />

This should only be used for one of the worst<br />

games of <strong>40k</strong> you’ve ever been involved in. Score<br />

only if you are able to explain why to the head<br />

judge (if asked to).<br />

Your Scoring by Goal<br />

It is important you fill out each of these<br />

What was your Tiebreaker score?<br />

_________________<br />

Tiebreaker Score<br />

OPPONENT SCORING BY GOAL<br />

It is important you fill out each of these<br />

What was your opponent’s Tiebreaker score?<br />

__________________<br />

Opponent’s Tiebreaker Score<br />

How many Objectives did you control?<br />

_________________<br />

# of Objectives Controlled at Game End<br />

How many Objectives were enemy-controlled?<br />

__________________<br />

Objectives Opponent Controlled<br />

How many Quarters did you control?<br />

_________________<br />

# of Quarters Controlled<br />

How many Quarters were enemy-controlled?<br />

__________________<br />

Quarters Opponent Controlled


14.5”<br />

14.5”<br />

August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>40k</strong>: <strong>GT</strong> Round 7<br />

BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />

Objective Priorities<br />

Primary—Objectives + Round-Specific Rules<br />

Secondary—Quarters<br />

Tertiary—Modified Kill Points<br />

Round-Specific Rules<br />

The Emperor’s Will<br />

For this Round, Objectives located wholly within a player’s starting deployment zone are worth<br />

TWO OBJECTIVES each. They are worth this no matter what player controls them.<br />

Deployment<br />

Vanguard (pg 119, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Vanguard Deployment Quickstart Guide<br />

The measurements seen in the top right and bottom left corners of the following image can help you<br />

quickly establish your Vanguard Deployment Zone.<br />

21.5”<br />

21.5”


August 30 - September 2,2012<br />

Arlington, Virginia<br />

Round 7 Scoresheet<br />

Player Data<br />

Name:_____________________________<br />

Table:_____________________________<br />

I WON<br />

Win or Loss (Circle One)?<br />

MY OPPONENT WON<br />

Opponent’s Validation<br />

Turn in your score sheet along with your<br />

opponent, who must sign below:<br />

__________________________________<br />

I affirm that the written results are correct<br />

Sportsmanship<br />

Circle ONE of the following. Your selection has NO<br />

impact on your opponent’s final competitive standing,<br />

and should not reflect the results of the game.<br />

1. Average Game<br />

This should apply to the vast majority of your<br />

games, unless they are almost uniquely excellent or<br />

unpleasant.<br />

2. Excellent Game<br />

This should only be used for a game of <strong>40k</strong> so enjoyable<br />

you will remember it as a favorite game.<br />

3. Unpleasant Game<br />

This should only be used for one of the worst<br />

games of <strong>40k</strong> you’ve ever been involved in. Score<br />

only if you are able to explain why to the head<br />

judge (if asked to).<br />

Your Scoring by Goal<br />

It is important you fill out each of these<br />

What was your Tiebreaker score?<br />

_________________<br />

Tiebreaker Score<br />

OPPONENT SCORING BY GOAL<br />

It is important you fill out each of these<br />

What was your opponent’s Tiebreaker score?<br />

__________________<br />

Opponent’s Tiebreaker Score<br />

How many Objectives did you control?<br />

_________________<br />

# of Objectives Controlled at Game End<br />

How many Objectives were enemy-controlled?<br />

__________________<br />

Objectives Opponent Controlled<br />

How many Quarters did you control?<br />

_________________<br />

# of Quarters Controlled<br />

How many Quarters were enemy-controlled?<br />

__________________<br />

Quarters Opponent Controlled


August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>40k</strong>: <strong>GT</strong> Round 8<br />

BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />

Objective Priorities<br />

Primary—Quarters<br />

Secondary—Objectives<br />

Tertiary—Modified Kill Points<br />

Round-Specific Rules<br />

There are no Round-Specific Rules in play.<br />

Deployment<br />

Dawn of War (pg 119, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)


August 30 - September 2,2012<br />

Arlington, Virginia<br />

Round 8 Scoresheet<br />

Player Data<br />

Name:_____________________________<br />

Table:_____________________________<br />

I WON<br />

Win or Loss (Circle One)?<br />

MY OPPONENT WON<br />

Opponent’s Validation<br />

Turn in your score sheet along with your<br />

opponent, who must sign below:<br />

__________________________________<br />

I affirm that the written results are correct<br />

Sportsmanship<br />

Circle ONE of the following. Your selection has NO<br />

impact on your opponent’s final competitive standing,<br />

and should not reflect the results of the game.<br />

1. Average Game<br />

This should apply to the vast majority of your<br />

games, unless they are almost uniquely excellent or<br />

unpleasant.<br />

2. Excellent Game<br />

This should only be used for a game of <strong>40k</strong> so enjoyable<br />

you will remember it as a favorite game.<br />

3. Unpleasant Game<br />

This should only be used for one of the worst<br />

games of <strong>40k</strong> you’ve ever been involved in. Score<br />

only if you are able to explain why to the head<br />

judge (if asked to).<br />

Your Scoring by Goal<br />

It is important you fill out each of these<br />

What was your Tiebreaker score?<br />

_________________<br />

Tiebreaker Score<br />

OPPONENT SCORING BY GOAL<br />

It is important you fill out each of these<br />

What was your opponent’s Tiebreaker score?<br />

__________________<br />

Opponent’s Tiebreaker Score<br />

How many Objectives did you control?<br />

_________________<br />

# of Objectives Controlled at Game End<br />

How many Objectives were enemy-controlled?<br />

__________________<br />

Objectives Opponent Controlled<br />

How many Quarters did you control?<br />

_________________<br />

# of Quarters Controlled<br />

How many Quarters were enemy-controlled?<br />

__________________<br />

Quarters Opponent Controlled

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!