A model of cultural influences on teamwork practice
A model of cultural influences on teamwork practice
A model of cultural influences on teamwork practice
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A <str<strong>on</strong>g>model</str<strong>on</strong>g> <str<strong>on</strong>g>of</str<strong>on</strong>g> <str<strong>on</strong>g>cultural</str<strong>on</strong>g> <str<strong>on</strong>g>influences</str<strong>on</strong>g> <strong>on</strong> <strong>teamwork</strong><br />
<strong>practice</strong> - a design team case-study<br />
Cristina Chisalita<br />
+30 20 4447788<br />
cristina@cs.vu.nl<br />
Gerrit C. van der<br />
Veer<br />
+30 20 4447764<br />
gerrit@acm.org<br />
Johan F. Hoorn<br />
+30 20 4447614<br />
jfhoorn@cs.vu.nl<br />
Mari Carmen<br />
Puerta Melguizo<br />
+30 20 4447788<br />
mcarmen@cs.vu.nl<br />
Department <str<strong>on</strong>g>of</str<strong>on</strong>g> S<str<strong>on</strong>g>of</str<strong>on</strong>g>tware Engineering<br />
Vrije University<br />
De Boelelaan 1081 a<br />
1081 HV Amsterdam<br />
The Netherlands<br />
ABSTRACT<br />
We see the producti<strong>on</strong> process <str<strong>on</strong>g>of</str<strong>on</strong>g> a computer<br />
system as a <str<strong>on</strong>g>cultural</str<strong>on</strong>g> artifact manufactured both at<br />
the organizati<strong>on</strong>al and the team level. We suggest<br />
that the values <str<strong>on</strong>g>of</str<strong>on</strong>g> the organizati<strong>on</strong>al culture are<br />
manifested in the team but also vice versa, that<br />
team subculture may (re)direct organizati<strong>on</strong>al<br />
values. The clashes between such top-down and<br />
bottom-up mechanisms can lead to organizati<strong>on</strong>al<br />
culture change as illustrated by a case study in a<br />
large high-tech organizati<strong>on</strong>, using a range <str<strong>on</strong>g>of</str<strong>on</strong>g><br />
methods (ethnography, interview analysis,<br />
document analysis, etc.). The results support the<br />
proposed <str<strong>on</strong>g>model</str<strong>on</strong>g> but also indicate new additi<strong>on</strong>s<br />
regarding prec<strong>on</strong>diti<strong>on</strong>s and external events.<br />
Keywords<br />
Organizati<strong>on</strong>al and team culture, <strong>teamwork</strong><br />
<strong>practice</strong>s, design process, ethnography<br />
INTRODUCTION<br />
Jordan (1994) states that the study <str<strong>on</strong>g>of</str<strong>on</strong>g> the work<br />
<strong>practice</strong>s <str<strong>on</strong>g>of</str<strong>on</strong>g> a group or team can help the design<br />
<str<strong>on</strong>g>of</str<strong>on</strong>g> complex systems. We found out, however, that<br />
the literature <strong>on</strong> this topic is in short supply. One<br />
<str<strong>on</strong>g>of</str<strong>on</strong>g> the few studies is Chuang, Church & Zikie<br />
(2001), who also stress the need for more<br />
research in this area. This is why we take up the<br />
issue <str<strong>on</strong>g>of</str<strong>on</strong>g> <str<strong>on</strong>g>influences</str<strong>on</strong>g> <str<strong>on</strong>g>of</str<strong>on</strong>g> organizati<strong>on</strong>al culture <strong>on</strong><br />
system design.<br />
Teamwork <strong>practice</strong> in system design is<br />
comm<strong>on</strong>ly studied in terms <str<strong>on</strong>g>of</str<strong>on</strong>g> cognitive factors.<br />
Such studies, however, usually limit themselves<br />
to the descripti<strong>on</strong> and explanati<strong>on</strong> <str<strong>on</strong>g>of</str<strong>on</strong>g>, for<br />
example, mental <str<strong>on</strong>g>model</str<strong>on</strong>g>s, communicati<strong>on</strong> am<strong>on</strong>g<br />
team members, or coordinati<strong>on</strong> am<strong>on</strong>g acti<strong>on</strong>s <str<strong>on</strong>g>of</str<strong>on</strong>g><br />
team members <strong>on</strong> shared objects. Useful as may<br />
be, the present study wishes to widen that scope<br />
and look at cogniti<strong>on</strong> as related to <str<strong>on</strong>g>cultural</str<strong>on</strong>g><br />
factors, rules <str<strong>on</strong>g>of</str<strong>on</strong>g> c<strong>on</strong>duct and behavior that form<br />
the organizati<strong>on</strong>al parameters al<strong>on</strong>g which<br />
<strong>teamwork</strong> <strong>practice</strong> develops.<br />
We start out by introducing a <str<strong>on</strong>g>model</str<strong>on</strong>g> <str<strong>on</strong>g>of</str<strong>on</strong>g> <str<strong>on</strong>g>cultural</str<strong>on</strong>g><br />
<str<strong>on</strong>g>influences</str<strong>on</strong>g> <strong>on</strong> <strong>teamwork</strong> <strong>practice</strong> in system<br />
design, then c<strong>on</strong>fr<strong>on</strong>t it with a case <strong>on</strong> a major<br />
high-tech company involved in designing<br />
complex systems after which the <str<strong>on</strong>g>model</str<strong>on</strong>g> is<br />
refined. We will discuss the elements <str<strong>on</strong>g>of</str<strong>on</strong>g> topdown<br />
and bottom-up <str<strong>on</strong>g>cultural</str<strong>on</strong>g> change, and point<br />
out several c<strong>on</strong>diti<strong>on</strong>s that may favor such a<br />
change.<br />
Our final aim is to enrich the general design<br />
approach called DUTCH (Design for Users and<br />
Tasks from C<strong>on</strong>cepts to Handles) (Van der Veer<br />
& Van Welie, 2000) with the <str<strong>on</strong>g>model</str<strong>on</strong>g> <strong>on</strong> <str<strong>on</strong>g>cultural</str<strong>on</strong>g><br />
influence <strong>on</strong> <strong>teamwork</strong> <strong>practice</strong> in system design.<br />
The extended DUTCH design framework should<br />
serve the design <str<strong>on</strong>g>of</str<strong>on</strong>g> systems for supporting teams<br />
in large organizati<strong>on</strong>s, taking into account the<br />
important aspect <str<strong>on</strong>g>of</str<strong>on</strong>g> culture at team and<br />
organizati<strong>on</strong>al level.<br />
A MODEL OF CULTURAL INFLUENCES ON<br />
TEAMWORK PRACTICES<br />
When a team is part <str<strong>on</strong>g>of</str<strong>on</strong>g> a larger organizati<strong>on</strong>,<br />
there are organizati<strong>on</strong>al factors that can influence<br />
its work <strong>practice</strong>s. In this secti<strong>on</strong>, we build a<br />
<str<strong>on</strong>g>model</str<strong>on</strong>g> <str<strong>on</strong>g>of</str<strong>on</strong>g> organizati<strong>on</strong>al factors, i.e.<br />
organizati<strong>on</strong>al culture, and specify how they<br />
affect the <strong>teamwork</strong> <strong>practice</strong>s.<br />
Regarding system design, work activities include<br />
communicati<strong>on</strong> and coordinati<strong>on</strong> am<strong>on</strong>g agents<br />
and acti<strong>on</strong>s <str<strong>on</strong>g>of</str<strong>on</strong>g> agents <strong>on</strong> shared objects and in<br />
shared workspaces (Figure 1, ellipse).
leader<br />
ORGANIZATION<br />
← top-down <str<strong>on</strong>g>cultural</str<strong>on</strong>g> change<br />
Team subculture<br />
• set <str<strong>on</strong>g>of</str<strong>on</strong>g><br />
• partly<br />
• different<br />
• rules<br />
• (e.g.,<br />
• <strong>on</strong><br />
• business<br />
• processes)<br />
agent agent agent<br />
acti<strong>on</strong>s<br />
Teamwork <strong>practice</strong><br />
shared objects<br />
acti<strong>on</strong>s<br />
bottom-up <str<strong>on</strong>g>cultural</str<strong>on</strong>g> change ←<br />
Organizati<strong>on</strong>al culture<br />
set <str<strong>on</strong>g>of</str<strong>on</strong>g> rules, for example:<br />
• basic assumpti<strong>on</strong>s<br />
• values, norms,<br />
• artifacts such as business processes<br />
design (= business process)<br />
shared workspace<br />
computer system (= business goal)<br />
satisfy customer (= business goal)<br />
Fig. 1 A <str<strong>on</strong>g>model</str<strong>on</strong>g> <str<strong>on</strong>g>of</str<strong>on</strong>g> <str<strong>on</strong>g>cultural</str<strong>on</strong>g> <str<strong>on</strong>g>influences</str<strong>on</strong>g> <strong>on</strong> <strong>teamwork</strong> <strong>practice</strong> in system design<br />
Organizati<strong>on</strong>al culture (Figure 1, triangle) can be<br />
defined as the learned (shared, comm<strong>on</strong>) way <str<strong>on</strong>g>of</str<strong>on</strong>g><br />
thinking (perceiving, valuing) and acting<br />
(interacting, communicating) within a specific<br />
organizati<strong>on</strong>. It therefore has a str<strong>on</strong>g cognitive<br />
element in that organizati<strong>on</strong>al culture guides the<br />
ways <str<strong>on</strong>g>of</str<strong>on</strong>g> c<strong>on</strong>duct and behavior <str<strong>on</strong>g>of</str<strong>on</strong>g> the employees,<br />
and sets priorities to goals, approaches, and<br />
processes.<br />
The culture in an organizati<strong>on</strong> can be studied at<br />
three levels (Schein, 1992):<br />
- basic assumpti<strong>on</strong>s (unc<strong>on</strong>scious, taken-forgranted<br />
beliefs, percepti<strong>on</strong>s, thoughts and<br />
feelings)<br />
- values (strategies, goals, philosophies – <str<strong>on</strong>g>of</str<strong>on</strong>g>ficial<br />
justificati<strong>on</strong> or espouse justificati<strong>on</strong> as can be<br />
found in organizati<strong>on</strong>al theories)<br />
- artifacts (visible organizati<strong>on</strong>al items) such as<br />
technology, products, creati<strong>on</strong> (design approach),<br />
style, myths, stories, rituals, rites and cerem<strong>on</strong>ies,<br />
slogans<br />
In our <str<strong>on</strong>g>model</str<strong>on</strong>g> we propose that the values and<br />
norms set by the organizati<strong>on</strong>al culture are<br />
reflected at the level <str<strong>on</strong>g>of</str<strong>on</strong>g> the team, thus affecting<br />
the work <strong>practice</strong> (Figure 1, vertical singleheaded<br />
block arrow). This issue is still not well<br />
developed in organizati<strong>on</strong>al psychology and there<br />
are few studies that focus <strong>on</strong> the effect <str<strong>on</strong>g>of</str<strong>on</strong>g><br />
organizati<strong>on</strong>al culture <strong>on</strong> group or team processes<br />
and performance (Chuang, Church & Zikie,<br />
2001).<br />
However, we also believe that team subculture (a<br />
set <str<strong>on</strong>g>of</str<strong>on</strong>g> partly different rules) may affect the<br />
organizati<strong>on</strong> in the l<strong>on</strong>g run. After all, what the<br />
team produces is what the market perceives as a<br />
product <str<strong>on</strong>g>of</str<strong>on</strong>g> the organizati<strong>on</strong> so that the values put<br />
into the product by the team are attributed to the<br />
organizati<strong>on</strong> as well. Especially in large<br />
organizati<strong>on</strong>s team subculture may differ from<br />
the culture <str<strong>on</strong>g>of</str<strong>on</strong>g> the whole organizati<strong>on</strong> (Trice &<br />
Beyer, 1993). Team culture can be a moderating<br />
variable <str<strong>on</strong>g>of</str<strong>on</strong>g> the influence <str<strong>on</strong>g>of</str<strong>on</strong>g> organizati<strong>on</strong>al culture<br />
<strong>on</strong> <strong>teamwork</strong> <strong>practice</strong> (Figure 1, slanted singleheaded<br />
block arrow).
In Figure 1, therefore, the design or creati<strong>on</strong> <str<strong>on</strong>g>of</str<strong>on</strong>g> a<br />
system is envisi<strong>on</strong>ed as an artifact produced by<br />
the culture both at the organizati<strong>on</strong>al and the<br />
team level. The design approach (e.g., system vs.<br />
user-centered) predicates the producti<strong>on</strong> process<br />
that should lead the design team to reach their<br />
team business-goal, which is to deliver a working<br />
and workable system. Such a system should<br />
satisfy the customer, which is a key business goal<br />
<str<strong>on</strong>g>of</str<strong>on</strong>g> an organizati<strong>on</strong> in order to stay in the market.<br />
Another aspect we c<strong>on</strong>sidered is how the<br />
organizati<strong>on</strong>al culture can change (Figure 1,<br />
triangle). Usually founders <str<strong>on</strong>g>of</str<strong>on</strong>g> an organizati<strong>on</strong>al<br />
culture or the leaders supposedly can change the<br />
organizati<strong>on</strong>al culture (Schein, 1992), suggesting<br />
a top-down mechanism <str<strong>on</strong>g>of</str<strong>on</strong>g> organizati<strong>on</strong>al culture<br />
change. There are studies showing that the<br />
members <str<strong>on</strong>g>of</str<strong>on</strong>g> the organizati<strong>on</strong> also can change<br />
organizati<strong>on</strong>al culture in a bottom-up manner<br />
(Moore).<br />
Given this insight, we think that the team also<br />
can change the culture <str<strong>on</strong>g>of</str<strong>on</strong>g> the whole organizati<strong>on</strong>.<br />
Moreover, if the team c<strong>on</strong>stitutes a subculture<br />
within the organizati<strong>on</strong>, it is the team culture that<br />
may mediate the change in the whole<br />
organizati<strong>on</strong>. Therefore, the relati<strong>on</strong>ship between<br />
organizati<strong>on</strong>al and team culture can be bidirecti<strong>on</strong>al<br />
(Figure 1, double-headed block<br />
arrow).<br />
PERFORMING THE CASE-STUDY<br />
We tested our ideas in a case study in which we<br />
investigated both the work <strong>practice</strong> and the<br />
culture <str<strong>on</strong>g>of</str<strong>on</strong>g> a design team <str<strong>on</strong>g>of</str<strong>on</strong>g> a large high-tech<br />
organizati<strong>on</strong> as well as the culture <str<strong>on</strong>g>of</str<strong>on</strong>g> the<br />
organizati<strong>on</strong> the design team is part <str<strong>on</strong>g>of</str<strong>on</strong>g>. We used<br />
a large range <str<strong>on</strong>g>of</str<strong>on</strong>g> methods: Ethnography (with<br />
video and picture analysis), teach-back methods,<br />
informal interviews, and document analysis.<br />
The Company<br />
We were approached by a UID (user interface<br />
design) team that was part <str<strong>on</strong>g>of</str<strong>on</strong>g> a leading industry<br />
engaged in the development, producti<strong>on</strong>,<br />
marketing, and servicing <str<strong>on</strong>g>of</str<strong>on</strong>g> high-tech equipment,<br />
complex systems that have a c<strong>on</strong>trol interface.<br />
The company has approximately 8000<br />
employees, located in 16 countries in Europe,<br />
America, and Asia. The company has several<br />
departments: S<str<strong>on</strong>g>of</str<strong>on</strong>g>tware architecture, marketing,<br />
customer support, product development, etc. The<br />
UID team, our target group, was a<br />
multidisciplinary team and a part <str<strong>on</strong>g>of</str<strong>on</strong>g> the s<str<strong>on</strong>g>of</str<strong>on</strong>g>tware<br />
architecture department.<br />
The reas<strong>on</strong> for the team to approach us was<br />
vague: “Could we find out if collaborati<strong>on</strong> is<br />
useful?” We started our study as ethnographers in<br />
the UID team <strong>on</strong> a specific project because we<br />
needed to understand the situati<strong>on</strong>, the workflow<br />
in the design team, and the characteristics <str<strong>on</strong>g>of</str<strong>on</strong>g> the<br />
system they tried to design. For a period <str<strong>on</strong>g>of</str<strong>on</strong>g><br />
several m<strong>on</strong>ths, the ethnographers participated in<br />
the design team at locati<strong>on</strong> <strong>on</strong>e day a week.<br />
Otherwise, communicati<strong>on</strong> went through email<br />
and teleph<strong>on</strong>e.<br />
The Project<br />
The initial descripti<strong>on</strong> <str<strong>on</strong>g>of</str<strong>on</strong>g> the design project was<br />
to re-design the user interface that c<strong>on</strong>trols a<br />
complex system. Based <strong>on</strong> a growing shared<br />
understanding about the task domain and <strong>on</strong> the<br />
requirements and c<strong>on</strong>straints from the<br />
management (c<strong>on</strong>cerning especially pressure to<br />
restrict the design time), the team specified in<br />
more detail the goals <str<strong>on</strong>g>of</str<strong>on</strong>g> the design project. In<br />
general, the design team needed to integrate<br />
different versi<strong>on</strong>s <str<strong>on</strong>g>of</str<strong>on</strong>g> the same interface (the<br />
variati<strong>on</strong> is related with the “age” <str<strong>on</strong>g>of</str<strong>on</strong>g> the system’s<br />
variants) and to support all types <str<strong>on</strong>g>of</str<strong>on</strong>g> users who are<br />
using the interface for different purposes, in<br />
different locati<strong>on</strong>s and countries.<br />
Work Development with the UID Team<br />
At first, the status <str<strong>on</strong>g>of</str<strong>on</strong>g> the ethnographers was as<br />
apprentices trying to gather knowledge about<br />
how the team works and what their culture is<br />
(what artifacts they use, what are their values<br />
related to their work as a UID team). We placed a<br />
special focus <strong>on</strong> the design (or business) process<br />
used by the design team. However, after two<br />
weeks our status surprisingly changed because it<br />
was clear the team had problems understanding<br />
and using the <str<strong>on</strong>g>of</str<strong>on</strong>g>ficial design process, which was<br />
system-centered.<br />
The design team invited the ethnographers to<br />
introduce DUTCH (Van der Veer & Van Welie,<br />
2000) and its related representati<strong>on</strong>s and<br />
techniques. DUTCH is a user-centered design<br />
approach that is driven by an extensive task<br />
analysis followed by structured design and is<br />
characterized by iterative evaluati<strong>on</strong>. To cover<br />
the wide range <str<strong>on</strong>g>of</str<strong>on</strong>g> aspects <str<strong>on</strong>g>of</str<strong>on</strong>g> design, DUTCH<br />
uses a combinati<strong>on</strong> <str<strong>on</strong>g>of</str<strong>on</strong>g> multiple complementary<br />
representati<strong>on</strong>s and techniques. Following<br />
DUTCH, the main design activities are:<br />
- Analyzing the “current” task situati<strong>on</strong> (task<br />
<str<strong>on</strong>g>model</str<strong>on</strong>g> 1 or TM1)<br />
- Envisi<strong>on</strong>ing a future task situati<strong>on</strong> for which<br />
informati<strong>on</strong> technology is to be designed<br />
(task <str<strong>on</strong>g>model</str<strong>on</strong>g> 2 or TM2)<br />
- Specifying the informati<strong>on</strong> technology to be<br />
designed (the User’s Virtual Machine or<br />
UVM). UVM means to specify the<br />
functi<strong>on</strong>ality <str<strong>on</strong>g>of</str<strong>on</strong>g> the system, the dialog<br />
between the users and the system, and the<br />
representati<strong>on</strong>s or the way the system is<br />
presented to the user<br />
- Evaluating activities to allow an interactive<br />
process <str<strong>on</strong>g>of</str<strong>on</strong>g> improving the analysis and detail<br />
specificati<strong>on</strong>s<br />
The design team c<strong>on</strong>sidered DUTCH a suitable<br />
approach for their particular design project and<br />
decided to work with it. They stressed the
company’s policy for collaborati<strong>on</strong> with external<br />
experts to account for introducing this new usercentered<br />
approach, its tools and techniques. In<br />
changing our status from apprentices to experts,<br />
the UID team let us affect and shape the design<br />
process with our approach and methodology. The<br />
surprisingly and unexpected change in our status<br />
led us to try to understand the factors that made<br />
this change possible.<br />
The Study <str<strong>on</strong>g>of</str<strong>on</strong>g> the Culture from the Inside<br />
The C<strong>on</strong>text <str<strong>on</strong>g>of</str<strong>on</strong>g> Our Collaborati<strong>on</strong> with the UID<br />
Team<br />
Using informal questi<strong>on</strong>s we found out that the<br />
organizati<strong>on</strong> was c<strong>on</strong>fr<strong>on</strong>ted with a problem from<br />
the envir<strong>on</strong>ment, i.e. the market: Over a period <str<strong>on</strong>g>of</str<strong>on</strong>g><br />
time, the company received increasing complains<br />
from its customers with respect to the usability <str<strong>on</strong>g>of</str<strong>on</strong>g><br />
their machine interfaces. For the company, from<br />
the point <str<strong>on</strong>g>of</str<strong>on</strong>g> view <str<strong>on</strong>g>of</str<strong>on</strong>g> organizati<strong>on</strong>al culture, this<br />
was a problem <str<strong>on</strong>g>of</str<strong>on</strong>g> external integrati<strong>on</strong>, <str<strong>on</strong>g>of</str<strong>on</strong>g><br />
adaptati<strong>on</strong> to the changing c<strong>on</strong>diti<strong>on</strong>s <str<strong>on</strong>g>of</str<strong>on</strong>g> the<br />
external envir<strong>on</strong>ment. Therefore, the<br />
management team decided to solve this problem<br />
by delegating the task to the UID team. The task<br />
was given in the form <str<strong>on</strong>g>of</str<strong>on</strong>g> the design project we<br />
participated in.<br />
To solve their problem, as organizati<strong>on</strong>al theories<br />
predict (Chirica, 1996), the team was looking for<br />
expertise in re-designing user interfaces <str<strong>on</strong>g>of</str<strong>on</strong>g><br />
complex systems inside the organizati<strong>on</strong>.<br />
However, the organizati<strong>on</strong> did not provide any<br />
previous soluti<strong>on</strong>s or experts in the domain,<br />
therefore the team started to look outside the<br />
company. Note that “to be in direct c<strong>on</strong>tact with<br />
an expert in the domain” was, as well, an<br />
organizati<strong>on</strong>al value, which the UID team<br />
promoted (see Appendix 1). This turned out to be<br />
the c<strong>on</strong>text in which we established the c<strong>on</strong>tact<br />
with the UID team.<br />
UID and Organizati<strong>on</strong>al Culture Investigated<br />
We researched both the organizati<strong>on</strong>al culture<br />
and the subculture <str<strong>on</strong>g>of</str<strong>on</strong>g> the UID team <strong>on</strong> the levels<br />
<str<strong>on</strong>g>of</str<strong>on</strong>g> values and artifacts used to promote these<br />
values. So far we did not investigate the level <str<strong>on</strong>g>of</str<strong>on</strong>g><br />
basic assumpti<strong>on</strong>s.<br />
UID culture. From ethnographical analysis,<br />
informal interviews as well as teach-back<br />
questi<strong>on</strong>s we learned that the UID team promoted<br />
the value that “the user is important” but they did<br />
not have an artifact (design process) to comply<br />
with this value. They did have an <str<strong>on</strong>g>of</str<strong>on</strong>g>ficial design<br />
process but they did not use it for several<br />
reas<strong>on</strong>s: Not clear enough to be used, not<br />
specifying the tools for informati<strong>on</strong> gathering and<br />
how to apply it in design, etc.<br />
Organizati<strong>on</strong>al culture. The culture <str<strong>on</strong>g>of</str<strong>on</strong>g> the<br />
organizati<strong>on</strong> was investigated at the level <str<strong>on</strong>g>of</str<strong>on</strong>g><br />
values (<str<strong>on</strong>g>of</str<strong>on</strong>g>ficial statements <str<strong>on</strong>g>of</str<strong>on</strong>g> the company) as<br />
well as at the level <str<strong>on</strong>g>of</str<strong>on</strong>g> artifacts (<str<strong>on</strong>g>of</str<strong>on</strong>g>ficial design<br />
process, rites and rituals, technology, etc.). The<br />
management team used meetings and<br />
presentati<strong>on</strong>s as artifacts to promote the <str<strong>on</strong>g>of</str<strong>on</strong>g>ficial<br />
values <str<strong>on</strong>g>of</str<strong>on</strong>g> the organizati<strong>on</strong> to all <str<strong>on</strong>g>of</str<strong>on</strong>g> the members<br />
<str<strong>on</strong>g>of</str<strong>on</strong>g> the organizati<strong>on</strong> and to outsiders (see<br />
Appendix 1).<br />
One <str<strong>on</strong>g>of</str<strong>on</strong>g> the main values is that the company is<br />
technology-driven. This was c<strong>on</strong>firmed by<br />
informati<strong>on</strong> we extracted from informal<br />
interviews. We found out that the company did<br />
not c<strong>on</strong>sider it important to take the user into<br />
account because they were a “market leader” <str<strong>on</strong>g>of</str<strong>on</strong>g><br />
the system they produced. They were more<br />
interested in financial and technical aspects than<br />
in usability aspects.<br />
UID Team vs. Organizati<strong>on</strong>al Culture<br />
From the informati<strong>on</strong> gathered to this point we<br />
compared the culture <str<strong>on</strong>g>of</str<strong>on</strong>g> the organizati<strong>on</strong> with<br />
that <str<strong>on</strong>g>of</str<strong>on</strong>g> the UID team. We realized that the UID<br />
team seemed to c<strong>on</strong>stitute a particular subculture<br />
that was not fully integrated in the culture <str<strong>on</strong>g>of</str<strong>on</strong>g> the<br />
whole organizati<strong>on</strong>. Moreover, UID subculture<br />
seemed to promote <strong>on</strong>e <str<strong>on</strong>g>of</str<strong>on</strong>g> the values <str<strong>on</strong>g>of</str<strong>on</strong>g> the<br />
organizati<strong>on</strong> (“be in direct c<strong>on</strong>tact with the<br />
people who are expert <strong>on</strong> the issue you handle”)<br />
whereas it did not support others (systemcentered<br />
design). The main difference in values<br />
between UID team and organizati<strong>on</strong> regarded the<br />
design process (philosophy) orientati<strong>on</strong>: Usercentered<br />
vs. system-centered.<br />
The Process <str<strong>on</strong>g>of</str<strong>on</strong>g> Cultural Change<br />
Our change <str<strong>on</strong>g>of</str<strong>on</strong>g> status in the design team from<br />
apprentices to experts influenced the team to<br />
change a very important artifact <str<strong>on</strong>g>of</str<strong>on</strong>g> their work –<br />
the design process. They did not change the<br />
values (they already believed that “the user is<br />
important”) but it seems that we provided them<br />
with a proper artifact.<br />
From this point <strong>on</strong>, the team made a huge effort<br />
to change the culture, the design process<br />
philosophy in other departments <str<strong>on</strong>g>of</str<strong>on</strong>g> the<br />
organizati<strong>on</strong>. The team leader was trying to use a<br />
series <str<strong>on</strong>g>of</str<strong>on</strong>g> strategies for “advertising” and<br />
propagating the DUTCH approach and especially<br />
the importance to take into account the user in<br />
the design process. He organized presentati<strong>on</strong>s<br />
for invited managers <str<strong>on</strong>g>of</str<strong>on</strong>g> different departments and<br />
put the DUTCH presentati<strong>on</strong> <strong>on</strong> the Intranet. The<br />
team also advertised DUTCH in the departments<br />
with which they collaborated for task analysis in<br />
the design project. They received positive<br />
feedback from different departments and at<br />
present it seems that several members <str<strong>on</strong>g>of</str<strong>on</strong>g> the<br />
organizati<strong>on</strong> are interested in knowing more<br />
about the new design philosophy promoted by<br />
the design team.<br />
To investigate the effects <strong>on</strong> organizati<strong>on</strong>al<br />
culture <str<strong>on</strong>g>of</str<strong>on</strong>g> UID efforts we plan a l<strong>on</strong>gitudinal<br />
study until <strong>on</strong>e year from now. We expect the<br />
changes will follow the already started bottom-up<br />
directi<strong>on</strong> and through changing the values in
different departments, they will finally reach the<br />
management level. However, it should be<br />
possible to influence the management directly<br />
and spread the values to the departments from<br />
there. These processes also could work in<br />
parallel, which is something we are going to find<br />
out in the future.<br />
CONCLUSIONS<br />
The results <str<strong>on</strong>g>of</str<strong>on</strong>g> the case study indicate evidence<br />
that supports the <str<strong>on</strong>g>model</str<strong>on</strong>g> <str<strong>on</strong>g>of</str<strong>on</strong>g> <str<strong>on</strong>g>cultural</str<strong>on</strong>g> <str<strong>on</strong>g>influences</str<strong>on</strong>g> <strong>on</strong><br />
design <strong>teamwork</strong> <strong>practice</strong>s but also make clear<br />
that certain additi<strong>on</strong>s are needed (Figure 2). The<br />
organizati<strong>on</strong>al culture does have an impact <strong>on</strong><br />
design <strong>teamwork</strong> <strong>practice</strong>s (e.g., “be in direct<br />
c<strong>on</strong>tact with the people who are expert <strong>on</strong> the<br />
issue you handle”). However, this influence is<br />
moderated by the team (sub)culture: The team<br />
promoted different values regarding the design<br />
philosophy (user-oriented vs. system-oriented).<br />
leader<br />
ORGANIZATION<br />
external event 2 →<br />
outside help<br />
Team subculture<br />
• c<strong>on</strong>sult<br />
outside<br />
experts<br />
• focus<br />
<strong>on</strong><br />
user<br />
• apply<br />
DUTCH<br />
through directives<br />
← topdown <str<strong>on</strong>g>cultural</str<strong>on</strong>g> change<br />
Organizati<strong>on</strong>al culture<br />
set <str<strong>on</strong>g>of</str<strong>on</strong>g> rules, for example:<br />
• c<strong>on</strong>sult outside experts<br />
• focus <strong>on</strong> the system<br />
• support company’s success<br />
agent agent agent<br />
acti<strong>on</strong>s<br />
Teamwork <strong>practice</strong><br />
(external event 2). C<strong>on</strong>sulting outside expertise is<br />
a value shared by the company and the team.<br />
Thus, change <str<strong>on</strong>g>of</str<strong>on</strong>g> organizati<strong>on</strong>al culture was<br />
possible due to favorable circumstances. It seems<br />
that events should affect core business goals<br />
(satisfy customer to remain market leader) to<br />
change the weight <str<strong>on</strong>g>of</str<strong>on</strong>g> <str<strong>on</strong>g>cultural</str<strong>on</strong>g> values (‘support the<br />
company’s success’ became more relevant than<br />
‘system-centered design’). Rules are changed to<br />
survive, so that the company allowed that the<br />
business processes were altered (from system to<br />
user-centered design) as l<strong>on</strong>g as the business<br />
goals were met. The different sub<str<strong>on</strong>g>cultural</str<strong>on</strong>g> values<br />
in the UID team were needed to adapt to the<br />
change evoked by the external events. The<br />
shared values (‘c<strong>on</strong>sult external experts’) were<br />
needed to keep communicating within the<br />
organizati<strong>on</strong> and let <str<strong>on</strong>g>cultural</str<strong>on</strong>g> change spread<br />
throughout all levels. Note, additi<strong>on</strong>ally, that top-<br />
acti<strong>on</strong>s<br />
shared objects<br />
bottom-up <str<strong>on</strong>g>cultural</str<strong>on</strong>g> change<br />
through persuasi<strong>on</strong><br />
←<br />
shared workspace<br />
DUTCH design (= new business process)<br />
← external event 1<br />
dissatisfied market<br />
computer system (= business goal)<br />
satisfy customer (= business goal)<br />
Fig. 2 Model <str<strong>on</strong>g>of</str<strong>on</strong>g> <str<strong>on</strong>g>cultural</str<strong>on</strong>g> <str<strong>on</strong>g>influences</str<strong>on</strong>g> <strong>on</strong> <strong>teamwork</strong> <strong>practice</strong> in system design as found in a case study<br />
Another important finding <str<strong>on</strong>g>of</str<strong>on</strong>g> this study is that as<br />
presumed the relati<strong>on</strong> between culture and<br />
subcultures is bi-directi<strong>on</strong>al. The changes in the<br />
design team culture (and the subsequent work<br />
<strong>practice</strong>s) affected the culture <str<strong>on</strong>g>of</str<strong>on</strong>g> the whole<br />
organizati<strong>on</strong>. The c<strong>on</strong>diti<strong>on</strong>s that favored such a<br />
change are shown in Figure 2. First, a key<br />
business goal <str<strong>on</strong>g>of</str<strong>on</strong>g> the organizati<strong>on</strong> was threatened<br />
by external event 1. Market leadership was at<br />
stake if customers remained dissatisfied. This<br />
event prioritized <strong>on</strong>e <str<strong>on</strong>g>of</str<strong>on</strong>g> the organizati<strong>on</strong>al<br />
<str<strong>on</strong>g>cultural</str<strong>on</strong>g> values <str<strong>on</strong>g>of</str<strong>on</strong>g> ‘supporting the company’s<br />
success’ at the cost <str<strong>on</strong>g>of</str<strong>on</strong>g> ‘system-centered design.’<br />
Sec<strong>on</strong>d, the problem was not solved by the<br />
management but passed <strong>on</strong> to the UID team, who<br />
already had a different design approach as a<br />
sub<str<strong>on</strong>g>cultural</str<strong>on</strong>g> value. The value <strong>on</strong>ly had to be<br />
materialized by a suitable artifact, which<br />
happened to be provided by outside c<strong>on</strong>sultants
down change seems to spread through directives<br />
(‘our company decides that you follow our new<br />
design approach’) whereas bottom-up change<br />
works through persuasi<strong>on</strong> (advertising,<br />
informati<strong>on</strong> broadcasting, and campaigns).<br />
These c<strong>on</strong>siderati<strong>on</strong>s are quite relevant for the<br />
c<strong>on</strong>sequences <str<strong>on</strong>g>of</str<strong>on</strong>g> implementing a new technology<br />
(in this case a design philosophy) in a group that<br />
is part <str<strong>on</strong>g>of</str<strong>on</strong>g> a large organizati<strong>on</strong>. Such<br />
c<strong>on</strong>sequences can be reflected finally in the<br />
business goals and processes and have str<strong>on</strong>g<br />
impact <strong>on</strong> the financial aspects <str<strong>on</strong>g>of</str<strong>on</strong>g> the<br />
organizati<strong>on</strong>.<br />
The enrichment for the DUTCH design approach<br />
is that the influence <str<strong>on</strong>g>of</str<strong>on</strong>g> work organizati<strong>on</strong> and<br />
<strong>practice</strong> <strong>on</strong> analyzing the “current” and future<br />
task situati<strong>on</strong> can be studied more clearly with<br />
the <str<strong>on</strong>g>model</str<strong>on</strong>g>s <str<strong>on</strong>g>of</str<strong>on</strong>g> <str<strong>on</strong>g>cultural</str<strong>on</strong>g> <str<strong>on</strong>g>influences</str<strong>on</strong>g> <strong>on</strong> <strong>teamwork</strong><br />
<strong>practice</strong> in system design (Figure 1 and 2) as<br />
newly developed here.<br />
ACKNOWLEDGMENTS<br />
The c<strong>on</strong>tributi<strong>on</strong>s <str<strong>on</strong>g>of</str<strong>on</strong>g> Mari Carmen Puerta<br />
Melguizo and Johan F. Hoorn were funded by<br />
grants <str<strong>on</strong>g>of</str<strong>on</strong>g> the Innovati<strong>on</strong> Oriented research<br />
Program (IOP) for Human-Machine Interacti<strong>on</strong><br />
by the Senter Agency <str<strong>on</strong>g>of</str<strong>on</strong>g> the Dutch Ministry <str<strong>on</strong>g>of</str<strong>on</strong>g><br />
Ec<strong>on</strong>omic Affairs in The Hague, grant IOP-<br />
MMI9910 and MMI9909, respectively.<br />
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Appendix 1<br />
Company’s <str<strong>on</strong>g>of</str<strong>on</strong>g>ficial values<br />
• There are no limitati<strong>on</strong>s <strong>on</strong>ly issues<br />
• Take initiative and get it d<strong>on</strong>e<br />
• Do it and than tell your boss but watch<br />
your hit-rate<br />
• Everything is discussible with everybody<br />
• Every questi<strong>on</strong> will be answered<br />
• Be in direct c<strong>on</strong>tact with the people<br />
who are an expert <strong>on</strong> the issue you handle<br />
• A c<strong>on</strong>fr<strong>on</strong>tati<strong>on</strong>al discussi<strong>on</strong> can be<br />
healthy but never make it pers<strong>on</strong>al<br />
• Give your opini<strong>on</strong> and do not do it when<br />
you think it is not supportive for the<br />
company X success<br />
• High Tech: Technology driven<br />
• High Educati<strong>on</strong> level (70% higher<br />
vocati<strong>on</strong>al / university level)<br />
• Internati<strong>on</strong>al envir<strong>on</strong>ment<br />
• Young and dynamic (60%