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A model of cultural influences on teamwork practice

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A <str<strong>on</strong>g>model</str<strong>on</strong>g> <str<strong>on</strong>g>of</str<strong>on</strong>g> <str<strong>on</strong>g>cultural</str<strong>on</strong>g> <str<strong>on</strong>g>influences</str<strong>on</strong>g> <strong>on</strong> <strong>teamwork</strong><br />

<strong>practice</strong> - a design team case-study<br />

Cristina Chisalita<br />

+30 20 4447788<br />

cristina@cs.vu.nl<br />

Gerrit C. van der<br />

Veer<br />

+30 20 4447764<br />

gerrit@acm.org<br />

Johan F. Hoorn<br />

+30 20 4447614<br />

jfhoorn@cs.vu.nl<br />

Mari Carmen<br />

Puerta Melguizo<br />

+30 20 4447788<br />

mcarmen@cs.vu.nl<br />

Department <str<strong>on</strong>g>of</str<strong>on</strong>g> S<str<strong>on</strong>g>of</str<strong>on</strong>g>tware Engineering<br />

Vrije University<br />

De Boelelaan 1081 a<br />

1081 HV Amsterdam<br />

The Netherlands<br />

ABSTRACT<br />

We see the producti<strong>on</strong> process <str<strong>on</strong>g>of</str<strong>on</strong>g> a computer<br />

system as a <str<strong>on</strong>g>cultural</str<strong>on</strong>g> artifact manufactured both at<br />

the organizati<strong>on</strong>al and the team level. We suggest<br />

that the values <str<strong>on</strong>g>of</str<strong>on</strong>g> the organizati<strong>on</strong>al culture are<br />

manifested in the team but also vice versa, that<br />

team subculture may (re)direct organizati<strong>on</strong>al<br />

values. The clashes between such top-down and<br />

bottom-up mechanisms can lead to organizati<strong>on</strong>al<br />

culture change as illustrated by a case study in a<br />

large high-tech organizati<strong>on</strong>, using a range <str<strong>on</strong>g>of</str<strong>on</strong>g><br />

methods (ethnography, interview analysis,<br />

document analysis, etc.). The results support the<br />

proposed <str<strong>on</strong>g>model</str<strong>on</strong>g> but also indicate new additi<strong>on</strong>s<br />

regarding prec<strong>on</strong>diti<strong>on</strong>s and external events.<br />

Keywords<br />

Organizati<strong>on</strong>al and team culture, <strong>teamwork</strong><br />

<strong>practice</strong>s, design process, ethnography<br />

INTRODUCTION<br />

Jordan (1994) states that the study <str<strong>on</strong>g>of</str<strong>on</strong>g> the work<br />

<strong>practice</strong>s <str<strong>on</strong>g>of</str<strong>on</strong>g> a group or team can help the design<br />

<str<strong>on</strong>g>of</str<strong>on</strong>g> complex systems. We found out, however, that<br />

the literature <strong>on</strong> this topic is in short supply. One<br />

<str<strong>on</strong>g>of</str<strong>on</strong>g> the few studies is Chuang, Church & Zikie<br />

(2001), who also stress the need for more<br />

research in this area. This is why we take up the<br />

issue <str<strong>on</strong>g>of</str<strong>on</strong>g> <str<strong>on</strong>g>influences</str<strong>on</strong>g> <str<strong>on</strong>g>of</str<strong>on</strong>g> organizati<strong>on</strong>al culture <strong>on</strong><br />

system design.<br />

Teamwork <strong>practice</strong> in system design is<br />

comm<strong>on</strong>ly studied in terms <str<strong>on</strong>g>of</str<strong>on</strong>g> cognitive factors.<br />

Such studies, however, usually limit themselves<br />

to the descripti<strong>on</strong> and explanati<strong>on</strong> <str<strong>on</strong>g>of</str<strong>on</strong>g>, for<br />

example, mental <str<strong>on</strong>g>model</str<strong>on</strong>g>s, communicati<strong>on</strong> am<strong>on</strong>g<br />

team members, or coordinati<strong>on</strong> am<strong>on</strong>g acti<strong>on</strong>s <str<strong>on</strong>g>of</str<strong>on</strong>g><br />

team members <strong>on</strong> shared objects. Useful as may<br />

be, the present study wishes to widen that scope<br />

and look at cogniti<strong>on</strong> as related to <str<strong>on</strong>g>cultural</str<strong>on</strong>g><br />

factors, rules <str<strong>on</strong>g>of</str<strong>on</strong>g> c<strong>on</strong>duct and behavior that form<br />

the organizati<strong>on</strong>al parameters al<strong>on</strong>g which<br />

<strong>teamwork</strong> <strong>practice</strong> develops.<br />

We start out by introducing a <str<strong>on</strong>g>model</str<strong>on</strong>g> <str<strong>on</strong>g>of</str<strong>on</strong>g> <str<strong>on</strong>g>cultural</str<strong>on</strong>g><br />

<str<strong>on</strong>g>influences</str<strong>on</strong>g> <strong>on</strong> <strong>teamwork</strong> <strong>practice</strong> in system<br />

design, then c<strong>on</strong>fr<strong>on</strong>t it with a case <strong>on</strong> a major<br />

high-tech company involved in designing<br />

complex systems after which the <str<strong>on</strong>g>model</str<strong>on</strong>g> is<br />

refined. We will discuss the elements <str<strong>on</strong>g>of</str<strong>on</strong>g> topdown<br />

and bottom-up <str<strong>on</strong>g>cultural</str<strong>on</strong>g> change, and point<br />

out several c<strong>on</strong>diti<strong>on</strong>s that may favor such a<br />

change.<br />

Our final aim is to enrich the general design<br />

approach called DUTCH (Design for Users and<br />

Tasks from C<strong>on</strong>cepts to Handles) (Van der Veer<br />

& Van Welie, 2000) with the <str<strong>on</strong>g>model</str<strong>on</strong>g> <strong>on</strong> <str<strong>on</strong>g>cultural</str<strong>on</strong>g><br />

influence <strong>on</strong> <strong>teamwork</strong> <strong>practice</strong> in system design.<br />

The extended DUTCH design framework should<br />

serve the design <str<strong>on</strong>g>of</str<strong>on</strong>g> systems for supporting teams<br />

in large organizati<strong>on</strong>s, taking into account the<br />

important aspect <str<strong>on</strong>g>of</str<strong>on</strong>g> culture at team and<br />

organizati<strong>on</strong>al level.<br />

A MODEL OF CULTURAL INFLUENCES ON<br />

TEAMWORK PRACTICES<br />

When a team is part <str<strong>on</strong>g>of</str<strong>on</strong>g> a larger organizati<strong>on</strong>,<br />

there are organizati<strong>on</strong>al factors that can influence<br />

its work <strong>practice</strong>s. In this secti<strong>on</strong>, we build a<br />

<str<strong>on</strong>g>model</str<strong>on</strong>g> <str<strong>on</strong>g>of</str<strong>on</strong>g> organizati<strong>on</strong>al factors, i.e.<br />

organizati<strong>on</strong>al culture, and specify how they<br />

affect the <strong>teamwork</strong> <strong>practice</strong>s.<br />

Regarding system design, work activities include<br />

communicati<strong>on</strong> and coordinati<strong>on</strong> am<strong>on</strong>g agents<br />

and acti<strong>on</strong>s <str<strong>on</strong>g>of</str<strong>on</strong>g> agents <strong>on</strong> shared objects and in<br />

shared workspaces (Figure 1, ellipse).


leader<br />

ORGANIZATION<br />

← top-down <str<strong>on</strong>g>cultural</str<strong>on</strong>g> change<br />

Team subculture<br />

• set <str<strong>on</strong>g>of</str<strong>on</strong>g><br />

• partly<br />

• different<br />

• rules<br />

• (e.g.,<br />

• <strong>on</strong><br />

• business<br />

• processes)<br />

agent agent agent<br />

acti<strong>on</strong>s<br />

Teamwork <strong>practice</strong><br />

shared objects<br />

acti<strong>on</strong>s<br />

bottom-up <str<strong>on</strong>g>cultural</str<strong>on</strong>g> change ←<br />

Organizati<strong>on</strong>al culture<br />

set <str<strong>on</strong>g>of</str<strong>on</strong>g> rules, for example:<br />

• basic assumpti<strong>on</strong>s<br />

• values, norms,<br />

• artifacts such as business processes<br />

design (= business process)<br />

shared workspace<br />

computer system (= business goal)<br />

satisfy customer (= business goal)<br />

Fig. 1 A <str<strong>on</strong>g>model</str<strong>on</strong>g> <str<strong>on</strong>g>of</str<strong>on</strong>g> <str<strong>on</strong>g>cultural</str<strong>on</strong>g> <str<strong>on</strong>g>influences</str<strong>on</strong>g> <strong>on</strong> <strong>teamwork</strong> <strong>practice</strong> in system design<br />

Organizati<strong>on</strong>al culture (Figure 1, triangle) can be<br />

defined as the learned (shared, comm<strong>on</strong>) way <str<strong>on</strong>g>of</str<strong>on</strong>g><br />

thinking (perceiving, valuing) and acting<br />

(interacting, communicating) within a specific<br />

organizati<strong>on</strong>. It therefore has a str<strong>on</strong>g cognitive<br />

element in that organizati<strong>on</strong>al culture guides the<br />

ways <str<strong>on</strong>g>of</str<strong>on</strong>g> c<strong>on</strong>duct and behavior <str<strong>on</strong>g>of</str<strong>on</strong>g> the employees,<br />

and sets priorities to goals, approaches, and<br />

processes.<br />

The culture in an organizati<strong>on</strong> can be studied at<br />

three levels (Schein, 1992):<br />

- basic assumpti<strong>on</strong>s (unc<strong>on</strong>scious, taken-forgranted<br />

beliefs, percepti<strong>on</strong>s, thoughts and<br />

feelings)<br />

- values (strategies, goals, philosophies – <str<strong>on</strong>g>of</str<strong>on</strong>g>ficial<br />

justificati<strong>on</strong> or espouse justificati<strong>on</strong> as can be<br />

found in organizati<strong>on</strong>al theories)<br />

- artifacts (visible organizati<strong>on</strong>al items) such as<br />

technology, products, creati<strong>on</strong> (design approach),<br />

style, myths, stories, rituals, rites and cerem<strong>on</strong>ies,<br />

slogans<br />

In our <str<strong>on</strong>g>model</str<strong>on</strong>g> we propose that the values and<br />

norms set by the organizati<strong>on</strong>al culture are<br />

reflected at the level <str<strong>on</strong>g>of</str<strong>on</strong>g> the team, thus affecting<br />

the work <strong>practice</strong> (Figure 1, vertical singleheaded<br />

block arrow). This issue is still not well<br />

developed in organizati<strong>on</strong>al psychology and there<br />

are few studies that focus <strong>on</strong> the effect <str<strong>on</strong>g>of</str<strong>on</strong>g><br />

organizati<strong>on</strong>al culture <strong>on</strong> group or team processes<br />

and performance (Chuang, Church & Zikie,<br />

2001).<br />

However, we also believe that team subculture (a<br />

set <str<strong>on</strong>g>of</str<strong>on</strong>g> partly different rules) may affect the<br />

organizati<strong>on</strong> in the l<strong>on</strong>g run. After all, what the<br />

team produces is what the market perceives as a<br />

product <str<strong>on</strong>g>of</str<strong>on</strong>g> the organizati<strong>on</strong> so that the values put<br />

into the product by the team are attributed to the<br />

organizati<strong>on</strong> as well. Especially in large<br />

organizati<strong>on</strong>s team subculture may differ from<br />

the culture <str<strong>on</strong>g>of</str<strong>on</strong>g> the whole organizati<strong>on</strong> (Trice &<br />

Beyer, 1993). Team culture can be a moderating<br />

variable <str<strong>on</strong>g>of</str<strong>on</strong>g> the influence <str<strong>on</strong>g>of</str<strong>on</strong>g> organizati<strong>on</strong>al culture<br />

<strong>on</strong> <strong>teamwork</strong> <strong>practice</strong> (Figure 1, slanted singleheaded<br />

block arrow).


In Figure 1, therefore, the design or creati<strong>on</strong> <str<strong>on</strong>g>of</str<strong>on</strong>g> a<br />

system is envisi<strong>on</strong>ed as an artifact produced by<br />

the culture both at the organizati<strong>on</strong>al and the<br />

team level. The design approach (e.g., system vs.<br />

user-centered) predicates the producti<strong>on</strong> process<br />

that should lead the design team to reach their<br />

team business-goal, which is to deliver a working<br />

and workable system. Such a system should<br />

satisfy the customer, which is a key business goal<br />

<str<strong>on</strong>g>of</str<strong>on</strong>g> an organizati<strong>on</strong> in order to stay in the market.<br />

Another aspect we c<strong>on</strong>sidered is how the<br />

organizati<strong>on</strong>al culture can change (Figure 1,<br />

triangle). Usually founders <str<strong>on</strong>g>of</str<strong>on</strong>g> an organizati<strong>on</strong>al<br />

culture or the leaders supposedly can change the<br />

organizati<strong>on</strong>al culture (Schein, 1992), suggesting<br />

a top-down mechanism <str<strong>on</strong>g>of</str<strong>on</strong>g> organizati<strong>on</strong>al culture<br />

change. There are studies showing that the<br />

members <str<strong>on</strong>g>of</str<strong>on</strong>g> the organizati<strong>on</strong> also can change<br />

organizati<strong>on</strong>al culture in a bottom-up manner<br />

(Moore).<br />

Given this insight, we think that the team also<br />

can change the culture <str<strong>on</strong>g>of</str<strong>on</strong>g> the whole organizati<strong>on</strong>.<br />

Moreover, if the team c<strong>on</strong>stitutes a subculture<br />

within the organizati<strong>on</strong>, it is the team culture that<br />

may mediate the change in the whole<br />

organizati<strong>on</strong>. Therefore, the relati<strong>on</strong>ship between<br />

organizati<strong>on</strong>al and team culture can be bidirecti<strong>on</strong>al<br />

(Figure 1, double-headed block<br />

arrow).<br />

PERFORMING THE CASE-STUDY<br />

We tested our ideas in a case study in which we<br />

investigated both the work <strong>practice</strong> and the<br />

culture <str<strong>on</strong>g>of</str<strong>on</strong>g> a design team <str<strong>on</strong>g>of</str<strong>on</strong>g> a large high-tech<br />

organizati<strong>on</strong> as well as the culture <str<strong>on</strong>g>of</str<strong>on</strong>g> the<br />

organizati<strong>on</strong> the design team is part <str<strong>on</strong>g>of</str<strong>on</strong>g>. We used<br />

a large range <str<strong>on</strong>g>of</str<strong>on</strong>g> methods: Ethnography (with<br />

video and picture analysis), teach-back methods,<br />

informal interviews, and document analysis.<br />

The Company<br />

We were approached by a UID (user interface<br />

design) team that was part <str<strong>on</strong>g>of</str<strong>on</strong>g> a leading industry<br />

engaged in the development, producti<strong>on</strong>,<br />

marketing, and servicing <str<strong>on</strong>g>of</str<strong>on</strong>g> high-tech equipment,<br />

complex systems that have a c<strong>on</strong>trol interface.<br />

The company has approximately 8000<br />

employees, located in 16 countries in Europe,<br />

America, and Asia. The company has several<br />

departments: S<str<strong>on</strong>g>of</str<strong>on</strong>g>tware architecture, marketing,<br />

customer support, product development, etc. The<br />

UID team, our target group, was a<br />

multidisciplinary team and a part <str<strong>on</strong>g>of</str<strong>on</strong>g> the s<str<strong>on</strong>g>of</str<strong>on</strong>g>tware<br />

architecture department.<br />

The reas<strong>on</strong> for the team to approach us was<br />

vague: “Could we find out if collaborati<strong>on</strong> is<br />

useful?” We started our study as ethnographers in<br />

the UID team <strong>on</strong> a specific project because we<br />

needed to understand the situati<strong>on</strong>, the workflow<br />

in the design team, and the characteristics <str<strong>on</strong>g>of</str<strong>on</strong>g> the<br />

system they tried to design. For a period <str<strong>on</strong>g>of</str<strong>on</strong>g><br />

several m<strong>on</strong>ths, the ethnographers participated in<br />

the design team at locati<strong>on</strong> <strong>on</strong>e day a week.<br />

Otherwise, communicati<strong>on</strong> went through email<br />

and teleph<strong>on</strong>e.<br />

The Project<br />

The initial descripti<strong>on</strong> <str<strong>on</strong>g>of</str<strong>on</strong>g> the design project was<br />

to re-design the user interface that c<strong>on</strong>trols a<br />

complex system. Based <strong>on</strong> a growing shared<br />

understanding about the task domain and <strong>on</strong> the<br />

requirements and c<strong>on</strong>straints from the<br />

management (c<strong>on</strong>cerning especially pressure to<br />

restrict the design time), the team specified in<br />

more detail the goals <str<strong>on</strong>g>of</str<strong>on</strong>g> the design project. In<br />

general, the design team needed to integrate<br />

different versi<strong>on</strong>s <str<strong>on</strong>g>of</str<strong>on</strong>g> the same interface (the<br />

variati<strong>on</strong> is related with the “age” <str<strong>on</strong>g>of</str<strong>on</strong>g> the system’s<br />

variants) and to support all types <str<strong>on</strong>g>of</str<strong>on</strong>g> users who are<br />

using the interface for different purposes, in<br />

different locati<strong>on</strong>s and countries.<br />

Work Development with the UID Team<br />

At first, the status <str<strong>on</strong>g>of</str<strong>on</strong>g> the ethnographers was as<br />

apprentices trying to gather knowledge about<br />

how the team works and what their culture is<br />

(what artifacts they use, what are their values<br />

related to their work as a UID team). We placed a<br />

special focus <strong>on</strong> the design (or business) process<br />

used by the design team. However, after two<br />

weeks our status surprisingly changed because it<br />

was clear the team had problems understanding<br />

and using the <str<strong>on</strong>g>of</str<strong>on</strong>g>ficial design process, which was<br />

system-centered.<br />

The design team invited the ethnographers to<br />

introduce DUTCH (Van der Veer & Van Welie,<br />

2000) and its related representati<strong>on</strong>s and<br />

techniques. DUTCH is a user-centered design<br />

approach that is driven by an extensive task<br />

analysis followed by structured design and is<br />

characterized by iterative evaluati<strong>on</strong>. To cover<br />

the wide range <str<strong>on</strong>g>of</str<strong>on</strong>g> aspects <str<strong>on</strong>g>of</str<strong>on</strong>g> design, DUTCH<br />

uses a combinati<strong>on</strong> <str<strong>on</strong>g>of</str<strong>on</strong>g> multiple complementary<br />

representati<strong>on</strong>s and techniques. Following<br />

DUTCH, the main design activities are:<br />

- Analyzing the “current” task situati<strong>on</strong> (task<br />

<str<strong>on</strong>g>model</str<strong>on</strong>g> 1 or TM1)<br />

- Envisi<strong>on</strong>ing a future task situati<strong>on</strong> for which<br />

informati<strong>on</strong> technology is to be designed<br />

(task <str<strong>on</strong>g>model</str<strong>on</strong>g> 2 or TM2)<br />

- Specifying the informati<strong>on</strong> technology to be<br />

designed (the User’s Virtual Machine or<br />

UVM). UVM means to specify the<br />

functi<strong>on</strong>ality <str<strong>on</strong>g>of</str<strong>on</strong>g> the system, the dialog<br />

between the users and the system, and the<br />

representati<strong>on</strong>s or the way the system is<br />

presented to the user<br />

- Evaluating activities to allow an interactive<br />

process <str<strong>on</strong>g>of</str<strong>on</strong>g> improving the analysis and detail<br />

specificati<strong>on</strong>s<br />

The design team c<strong>on</strong>sidered DUTCH a suitable<br />

approach for their particular design project and<br />

decided to work with it. They stressed the


company’s policy for collaborati<strong>on</strong> with external<br />

experts to account for introducing this new usercentered<br />

approach, its tools and techniques. In<br />

changing our status from apprentices to experts,<br />

the UID team let us affect and shape the design<br />

process with our approach and methodology. The<br />

surprisingly and unexpected change in our status<br />

led us to try to understand the factors that made<br />

this change possible.<br />

The Study <str<strong>on</strong>g>of</str<strong>on</strong>g> the Culture from the Inside<br />

The C<strong>on</strong>text <str<strong>on</strong>g>of</str<strong>on</strong>g> Our Collaborati<strong>on</strong> with the UID<br />

Team<br />

Using informal questi<strong>on</strong>s we found out that the<br />

organizati<strong>on</strong> was c<strong>on</strong>fr<strong>on</strong>ted with a problem from<br />

the envir<strong>on</strong>ment, i.e. the market: Over a period <str<strong>on</strong>g>of</str<strong>on</strong>g><br />

time, the company received increasing complains<br />

from its customers with respect to the usability <str<strong>on</strong>g>of</str<strong>on</strong>g><br />

their machine interfaces. For the company, from<br />

the point <str<strong>on</strong>g>of</str<strong>on</strong>g> view <str<strong>on</strong>g>of</str<strong>on</strong>g> organizati<strong>on</strong>al culture, this<br />

was a problem <str<strong>on</strong>g>of</str<strong>on</strong>g> external integrati<strong>on</strong>, <str<strong>on</strong>g>of</str<strong>on</strong>g><br />

adaptati<strong>on</strong> to the changing c<strong>on</strong>diti<strong>on</strong>s <str<strong>on</strong>g>of</str<strong>on</strong>g> the<br />

external envir<strong>on</strong>ment. Therefore, the<br />

management team decided to solve this problem<br />

by delegating the task to the UID team. The task<br />

was given in the form <str<strong>on</strong>g>of</str<strong>on</strong>g> the design project we<br />

participated in.<br />

To solve their problem, as organizati<strong>on</strong>al theories<br />

predict (Chirica, 1996), the team was looking for<br />

expertise in re-designing user interfaces <str<strong>on</strong>g>of</str<strong>on</strong>g><br />

complex systems inside the organizati<strong>on</strong>.<br />

However, the organizati<strong>on</strong> did not provide any<br />

previous soluti<strong>on</strong>s or experts in the domain,<br />

therefore the team started to look outside the<br />

company. Note that “to be in direct c<strong>on</strong>tact with<br />

an expert in the domain” was, as well, an<br />

organizati<strong>on</strong>al value, which the UID team<br />

promoted (see Appendix 1). This turned out to be<br />

the c<strong>on</strong>text in which we established the c<strong>on</strong>tact<br />

with the UID team.<br />

UID and Organizati<strong>on</strong>al Culture Investigated<br />

We researched both the organizati<strong>on</strong>al culture<br />

and the subculture <str<strong>on</strong>g>of</str<strong>on</strong>g> the UID team <strong>on</strong> the levels<br />

<str<strong>on</strong>g>of</str<strong>on</strong>g> values and artifacts used to promote these<br />

values. So far we did not investigate the level <str<strong>on</strong>g>of</str<strong>on</strong>g><br />

basic assumpti<strong>on</strong>s.<br />

UID culture. From ethnographical analysis,<br />

informal interviews as well as teach-back<br />

questi<strong>on</strong>s we learned that the UID team promoted<br />

the value that “the user is important” but they did<br />

not have an artifact (design process) to comply<br />

with this value. They did have an <str<strong>on</strong>g>of</str<strong>on</strong>g>ficial design<br />

process but they did not use it for several<br />

reas<strong>on</strong>s: Not clear enough to be used, not<br />

specifying the tools for informati<strong>on</strong> gathering and<br />

how to apply it in design, etc.<br />

Organizati<strong>on</strong>al culture. The culture <str<strong>on</strong>g>of</str<strong>on</strong>g> the<br />

organizati<strong>on</strong> was investigated at the level <str<strong>on</strong>g>of</str<strong>on</strong>g><br />

values (<str<strong>on</strong>g>of</str<strong>on</strong>g>ficial statements <str<strong>on</strong>g>of</str<strong>on</strong>g> the company) as<br />

well as at the level <str<strong>on</strong>g>of</str<strong>on</strong>g> artifacts (<str<strong>on</strong>g>of</str<strong>on</strong>g>ficial design<br />

process, rites and rituals, technology, etc.). The<br />

management team used meetings and<br />

presentati<strong>on</strong>s as artifacts to promote the <str<strong>on</strong>g>of</str<strong>on</strong>g>ficial<br />

values <str<strong>on</strong>g>of</str<strong>on</strong>g> the organizati<strong>on</strong> to all <str<strong>on</strong>g>of</str<strong>on</strong>g> the members<br />

<str<strong>on</strong>g>of</str<strong>on</strong>g> the organizati<strong>on</strong> and to outsiders (see<br />

Appendix 1).<br />

One <str<strong>on</strong>g>of</str<strong>on</strong>g> the main values is that the company is<br />

technology-driven. This was c<strong>on</strong>firmed by<br />

informati<strong>on</strong> we extracted from informal<br />

interviews. We found out that the company did<br />

not c<strong>on</strong>sider it important to take the user into<br />

account because they were a “market leader” <str<strong>on</strong>g>of</str<strong>on</strong>g><br />

the system they produced. They were more<br />

interested in financial and technical aspects than<br />

in usability aspects.<br />

UID Team vs. Organizati<strong>on</strong>al Culture<br />

From the informati<strong>on</strong> gathered to this point we<br />

compared the culture <str<strong>on</strong>g>of</str<strong>on</strong>g> the organizati<strong>on</strong> with<br />

that <str<strong>on</strong>g>of</str<strong>on</strong>g> the UID team. We realized that the UID<br />

team seemed to c<strong>on</strong>stitute a particular subculture<br />

that was not fully integrated in the culture <str<strong>on</strong>g>of</str<strong>on</strong>g> the<br />

whole organizati<strong>on</strong>. Moreover, UID subculture<br />

seemed to promote <strong>on</strong>e <str<strong>on</strong>g>of</str<strong>on</strong>g> the values <str<strong>on</strong>g>of</str<strong>on</strong>g> the<br />

organizati<strong>on</strong> (“be in direct c<strong>on</strong>tact with the<br />

people who are expert <strong>on</strong> the issue you handle”)<br />

whereas it did not support others (systemcentered<br />

design). The main difference in values<br />

between UID team and organizati<strong>on</strong> regarded the<br />

design process (philosophy) orientati<strong>on</strong>: Usercentered<br />

vs. system-centered.<br />

The Process <str<strong>on</strong>g>of</str<strong>on</strong>g> Cultural Change<br />

Our change <str<strong>on</strong>g>of</str<strong>on</strong>g> status in the design team from<br />

apprentices to experts influenced the team to<br />

change a very important artifact <str<strong>on</strong>g>of</str<strong>on</strong>g> their work –<br />

the design process. They did not change the<br />

values (they already believed that “the user is<br />

important”) but it seems that we provided them<br />

with a proper artifact.<br />

From this point <strong>on</strong>, the team made a huge effort<br />

to change the culture, the design process<br />

philosophy in other departments <str<strong>on</strong>g>of</str<strong>on</strong>g> the<br />

organizati<strong>on</strong>. The team leader was trying to use a<br />

series <str<strong>on</strong>g>of</str<strong>on</strong>g> strategies for “advertising” and<br />

propagating the DUTCH approach and especially<br />

the importance to take into account the user in<br />

the design process. He organized presentati<strong>on</strong>s<br />

for invited managers <str<strong>on</strong>g>of</str<strong>on</strong>g> different departments and<br />

put the DUTCH presentati<strong>on</strong> <strong>on</strong> the Intranet. The<br />

team also advertised DUTCH in the departments<br />

with which they collaborated for task analysis in<br />

the design project. They received positive<br />

feedback from different departments and at<br />

present it seems that several members <str<strong>on</strong>g>of</str<strong>on</strong>g> the<br />

organizati<strong>on</strong> are interested in knowing more<br />

about the new design philosophy promoted by<br />

the design team.<br />

To investigate the effects <strong>on</strong> organizati<strong>on</strong>al<br />

culture <str<strong>on</strong>g>of</str<strong>on</strong>g> UID efforts we plan a l<strong>on</strong>gitudinal<br />

study until <strong>on</strong>e year from now. We expect the<br />

changes will follow the already started bottom-up<br />

directi<strong>on</strong> and through changing the values in


different departments, they will finally reach the<br />

management level. However, it should be<br />

possible to influence the management directly<br />

and spread the values to the departments from<br />

there. These processes also could work in<br />

parallel, which is something we are going to find<br />

out in the future.<br />

CONCLUSIONS<br />

The results <str<strong>on</strong>g>of</str<strong>on</strong>g> the case study indicate evidence<br />

that supports the <str<strong>on</strong>g>model</str<strong>on</strong>g> <str<strong>on</strong>g>of</str<strong>on</strong>g> <str<strong>on</strong>g>cultural</str<strong>on</strong>g> <str<strong>on</strong>g>influences</str<strong>on</strong>g> <strong>on</strong><br />

design <strong>teamwork</strong> <strong>practice</strong>s but also make clear<br />

that certain additi<strong>on</strong>s are needed (Figure 2). The<br />

organizati<strong>on</strong>al culture does have an impact <strong>on</strong><br />

design <strong>teamwork</strong> <strong>practice</strong>s (e.g., “be in direct<br />

c<strong>on</strong>tact with the people who are expert <strong>on</strong> the<br />

issue you handle”). However, this influence is<br />

moderated by the team (sub)culture: The team<br />

promoted different values regarding the design<br />

philosophy (user-oriented vs. system-oriented).<br />

leader<br />

ORGANIZATION<br />

external event 2 →<br />

outside help<br />

Team subculture<br />

• c<strong>on</strong>sult<br />

outside<br />

experts<br />

• focus<br />

<strong>on</strong><br />

user<br />

• apply<br />

DUTCH<br />

through directives<br />

← topdown <str<strong>on</strong>g>cultural</str<strong>on</strong>g> change<br />

Organizati<strong>on</strong>al culture<br />

set <str<strong>on</strong>g>of</str<strong>on</strong>g> rules, for example:<br />

• c<strong>on</strong>sult outside experts<br />

• focus <strong>on</strong> the system<br />

• support company’s success<br />

agent agent agent<br />

acti<strong>on</strong>s<br />

Teamwork <strong>practice</strong><br />

(external event 2). C<strong>on</strong>sulting outside expertise is<br />

a value shared by the company and the team.<br />

Thus, change <str<strong>on</strong>g>of</str<strong>on</strong>g> organizati<strong>on</strong>al culture was<br />

possible due to favorable circumstances. It seems<br />

that events should affect core business goals<br />

(satisfy customer to remain market leader) to<br />

change the weight <str<strong>on</strong>g>of</str<strong>on</strong>g> <str<strong>on</strong>g>cultural</str<strong>on</strong>g> values (‘support the<br />

company’s success’ became more relevant than<br />

‘system-centered design’). Rules are changed to<br />

survive, so that the company allowed that the<br />

business processes were altered (from system to<br />

user-centered design) as l<strong>on</strong>g as the business<br />

goals were met. The different sub<str<strong>on</strong>g>cultural</str<strong>on</strong>g> values<br />

in the UID team were needed to adapt to the<br />

change evoked by the external events. The<br />

shared values (‘c<strong>on</strong>sult external experts’) were<br />

needed to keep communicating within the<br />

organizati<strong>on</strong> and let <str<strong>on</strong>g>cultural</str<strong>on</strong>g> change spread<br />

throughout all levels. Note, additi<strong>on</strong>ally, that top-<br />

acti<strong>on</strong>s<br />

shared objects<br />

bottom-up <str<strong>on</strong>g>cultural</str<strong>on</strong>g> change<br />

through persuasi<strong>on</strong><br />

←<br />

shared workspace<br />

DUTCH design (= new business process)<br />

← external event 1<br />

dissatisfied market<br />

computer system (= business goal)<br />

satisfy customer (= business goal)<br />

Fig. 2 Model <str<strong>on</strong>g>of</str<strong>on</strong>g> <str<strong>on</strong>g>cultural</str<strong>on</strong>g> <str<strong>on</strong>g>influences</str<strong>on</strong>g> <strong>on</strong> <strong>teamwork</strong> <strong>practice</strong> in system design as found in a case study<br />

Another important finding <str<strong>on</strong>g>of</str<strong>on</strong>g> this study is that as<br />

presumed the relati<strong>on</strong> between culture and<br />

subcultures is bi-directi<strong>on</strong>al. The changes in the<br />

design team culture (and the subsequent work<br />

<strong>practice</strong>s) affected the culture <str<strong>on</strong>g>of</str<strong>on</strong>g> the whole<br />

organizati<strong>on</strong>. The c<strong>on</strong>diti<strong>on</strong>s that favored such a<br />

change are shown in Figure 2. First, a key<br />

business goal <str<strong>on</strong>g>of</str<strong>on</strong>g> the organizati<strong>on</strong> was threatened<br />

by external event 1. Market leadership was at<br />

stake if customers remained dissatisfied. This<br />

event prioritized <strong>on</strong>e <str<strong>on</strong>g>of</str<strong>on</strong>g> the organizati<strong>on</strong>al<br />

<str<strong>on</strong>g>cultural</str<strong>on</strong>g> values <str<strong>on</strong>g>of</str<strong>on</strong>g> ‘supporting the company’s<br />

success’ at the cost <str<strong>on</strong>g>of</str<strong>on</strong>g> ‘system-centered design.’<br />

Sec<strong>on</strong>d, the problem was not solved by the<br />

management but passed <strong>on</strong> to the UID team, who<br />

already had a different design approach as a<br />

sub<str<strong>on</strong>g>cultural</str<strong>on</strong>g> value. The value <strong>on</strong>ly had to be<br />

materialized by a suitable artifact, which<br />

happened to be provided by outside c<strong>on</strong>sultants


down change seems to spread through directives<br />

(‘our company decides that you follow our new<br />

design approach’) whereas bottom-up change<br />

works through persuasi<strong>on</strong> (advertising,<br />

informati<strong>on</strong> broadcasting, and campaigns).<br />

These c<strong>on</strong>siderati<strong>on</strong>s are quite relevant for the<br />

c<strong>on</strong>sequences <str<strong>on</strong>g>of</str<strong>on</strong>g> implementing a new technology<br />

(in this case a design philosophy) in a group that<br />

is part <str<strong>on</strong>g>of</str<strong>on</strong>g> a large organizati<strong>on</strong>. Such<br />

c<strong>on</strong>sequences can be reflected finally in the<br />

business goals and processes and have str<strong>on</strong>g<br />

impact <strong>on</strong> the financial aspects <str<strong>on</strong>g>of</str<strong>on</strong>g> the<br />

organizati<strong>on</strong>.<br />

The enrichment for the DUTCH design approach<br />

is that the influence <str<strong>on</strong>g>of</str<strong>on</strong>g> work organizati<strong>on</strong> and<br />

<strong>practice</strong> <strong>on</strong> analyzing the “current” and future<br />

task situati<strong>on</strong> can be studied more clearly with<br />

the <str<strong>on</strong>g>model</str<strong>on</strong>g>s <str<strong>on</strong>g>of</str<strong>on</strong>g> <str<strong>on</strong>g>cultural</str<strong>on</strong>g> <str<strong>on</strong>g>influences</str<strong>on</strong>g> <strong>on</strong> <strong>teamwork</strong><br />

<strong>practice</strong> in system design (Figure 1 and 2) as<br />

newly developed here.<br />

ACKNOWLEDGMENTS<br />

The c<strong>on</strong>tributi<strong>on</strong>s <str<strong>on</strong>g>of</str<strong>on</strong>g> Mari Carmen Puerta<br />

Melguizo and Johan F. Hoorn were funded by<br />

grants <str<strong>on</strong>g>of</str<strong>on</strong>g> the Innovati<strong>on</strong> Oriented research<br />

Program (IOP) for Human-Machine Interacti<strong>on</strong><br />

by the Senter Agency <str<strong>on</strong>g>of</str<strong>on</strong>g> the Dutch Ministry <str<strong>on</strong>g>of</str<strong>on</strong>g><br />

Ec<strong>on</strong>omic Affairs in The Hague, grant IOP-<br />

MMI9910 and MMI9909, respectively.<br />

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How does organizati<strong>on</strong>al culture matter?<br />

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Appendix 1<br />

Company’s <str<strong>on</strong>g>of</str<strong>on</strong>g>ficial values<br />

• There are no limitati<strong>on</strong>s <strong>on</strong>ly issues<br />

• Take initiative and get it d<strong>on</strong>e<br />

• Do it and than tell your boss but watch<br />

your hit-rate<br />

• Everything is discussible with everybody<br />

• Every questi<strong>on</strong> will be answered<br />

• Be in direct c<strong>on</strong>tact with the people<br />

who are an expert <strong>on</strong> the issue you handle<br />

• A c<strong>on</strong>fr<strong>on</strong>tati<strong>on</strong>al discussi<strong>on</strong> can be<br />

healthy but never make it pers<strong>on</strong>al<br />

• Give your opini<strong>on</strong> and do not do it when<br />

you think it is not supportive for the<br />

company X success<br />

• High Tech: Technology driven<br />

• High Educati<strong>on</strong> level (70% higher<br />

vocati<strong>on</strong>al / university level)<br />

• Internati<strong>on</strong>al envir<strong>on</strong>ment<br />

• Young and dynamic (60%

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