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Posters IV - The American Academy of Clinical Toxicology

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More education is needed among emergency physicians <strong>of</strong> all ages and levels <strong>of</strong> training on synthetic<br />

cannabinoids.<br />

283<br />

Pills vs. Candy: A Popular Online Game to Prevent Poisonings<br />

Iana M Simeonov 1 , Kristina M Hamm 1 , Stuart E Heard 1<br />

1 UCSF-California Poison Control System, San Francisco CA USA<br />

Background Poison exposure is the 2nd leading cause <strong>of</strong> injury and death to children 0-5 years in the<br />

U.S. Nationally, nearly 80% <strong>of</strong> poison exposures occur at home and 51% involve children under 5.<br />

However, parents are largely unaware <strong>of</strong> poisoning risks, <strong>of</strong>ten confused about prevention strategies and<br />

unacquainted with poison centers as a resource. Data from the <strong>American</strong> Association <strong>of</strong> Poison Control<br />

Centers shows OTC and prescription medications accounting for the majority <strong>of</strong> childhood exposures. In<br />

focus groups, parents report concern around colorful "pills" being mistaken for treats. Objective In 2010,<br />

online games overtook personal email to become the 2nd biggest activity behind social networks. To<br />

leverage the popularity <strong>of</strong> games for health promotion, "Pills vs. Candy" was developed and launched<br />

within three weeks. <strong>The</strong> game delivers a simple message: over-the-counter medications and candy may<br />

appear indistinguishable and pose a risk to children. Methods Players identify seemingly identical pairs<br />

<strong>of</strong> medicine and candy by tapping on a photo. Answers are shown with the next pairing, player scores are<br />

tabulated and can be posted on Facebook or Twitter. OTC medications and candy were photographed<br />

pr<strong>of</strong>essionally, a designer created a simple, clean user interface and a developer custom-coded the game<br />

using the programming language PHP. <strong>The</strong> game has its own .com and .org web addresses for English and<br />

Spanish versions. Results In its first 2 months, the game had 12,000 visits. Most visitors played to the end<br />

and scored 65% correct. <strong>The</strong> initial "bounce rate" (percentage who did not continue) was a low 22%. At<br />

first, most traffic was direct, but promotion efforts have increased the number <strong>of</strong> visitors referred from<br />

other sites by 200%. Most recent data shows 409 visits in March 2011 alone, a lowered bounce rate <strong>of</strong><br />

14%, and a 61% increase in referring traffic. Media mentions <strong>of</strong> the service also increased by nearly 30%.<br />

Conclusions As part <strong>of</strong> a social marketing strategy, online and social games have enormous potential to<br />

deliver serious messages. For budget-conscious public health programs, they can also be a cost-effective<br />

way to reach larger audiences.<br />

284<br />

A Risky Toy<br />

S. Denise Holzman 1 , Andrea Clements 1 , Keith Boesen 1 , Farshad Shirazi 1<br />

1 Arizona Poison and Drug Information Center, University <strong>of</strong> Arizona, Tucson AZ USA<br />

Background: Rare earth magnets have powerful properties, such as strong magnetic field and great<br />

resistance to demagnetization. <strong>The</strong>se attributes result in compact, light magnets, and make them desirable<br />

for use in many products. <strong>The</strong>y have also been incorporated into toys. <strong>The</strong> same properties that make these<br />

magnets valuable in other applications make them hazardous if ingested. Cases <strong>of</strong> potentially lifethreatening<br />

effects as a result <strong>of</strong> magnet ingestions have been reported. Case report: We present a 3 year<br />

old who swallowed 13 rare earth magnets. <strong>The</strong> magnets, called Buckyballs, were 5 mm each, spherical<br />

and smooth. An initial x-ray showed 2 foreign bodies located near his epiglottis and 11 foreign bodies,<br />

linked together in a linear fashion, located near the upper portion <strong>of</strong> his small intestine. <strong>The</strong> 2 magnets in<br />

the upper oropharynx were removed. For three days he received MiraLax 17 grams twice daily, and for<br />

two days he was given a sodium phosphate/biphosphate pediatric enema, 66 milliliters (mL) per dose. X-

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