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The Resource Magazine For Apple, Atari, and Commodore ...

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42 COMPUTEI September/Octooer, 1980. Issue 6<br />

Let Your Pet Play Politics<br />

HAT IN THE RING<br />

with<br />

A Presidential Election Game<br />

Thorwald Esbensen<br />

Here is a timely social studies game that readers of<br />

COMPUTE have permission to copy for their own<br />

personal use. <strong>The</strong> program will run on any 8K PET,<br />

old or new.<br />

HAT IN THE RING is a two-player exercise<br />

designed to acquaint students with some of the<br />

political considerations involved in running a<br />

presidential campaign. Each player assumes the role<br />

of a presidential c<strong>and</strong>idate - one for the Republicans,<br />

the other for the Democrats. Throughout the exer<br />

cise, each c<strong>and</strong>idate makes decisions intended to<br />

result in a successful campaign.<br />

At the outset, each c<strong>and</strong>idate has 9 units of<br />

priority resources that can be assigned as needed in<br />

order to bolster the campaign in any of the states.<br />

<strong>The</strong> overall campaign ends after each c<strong>and</strong>idate has<br />

made, in alternating turns, 10 decisions.<br />

Within each state, the outcome of the campaign<br />

hinges upon four factors:<br />

- Media Exposure<br />

- Personal Campaigning<br />

- Domestic Issues<br />

- International Issues<br />

Although the weight of these four factors is r<strong>and</strong>omly<br />

determined by the computer, the probabilities are<br />

that Media Exposure <strong>and</strong> Domestic Issues will prove<br />

to be substantially more powerful in their impact<br />

than will the factors of Personal Campaigning <strong>and</strong><br />

International Issues. <strong>The</strong> political situation in each<br />

state keeps changing as the game progresses.<br />

As the campaign begins, the computer r<strong>and</strong>omly<br />

chooses the c<strong>and</strong>idate who will have the first turn.<br />

<strong>The</strong> computer may be comm<strong>and</strong>ed to do one of six<br />

things:<br />

1. Raise funds (increase resources).<br />

2. List the states in which the Republican can<br />

didate leads.<br />

3. List the states in which the Democratic c<strong>and</strong>i<br />

date leads.<br />

4. List the current probable electoral count for<br />

each c<strong>and</strong>idate.<br />

5. List each c<strong>and</strong>idate's remaining resources.<br />

6. Get ready to display the political situaiton in<br />

state.<br />

<strong>The</strong> 9 resource units that each c<strong>and</strong>idate has at the<br />

beginning of the game are the maximum allowed. So<br />

there is no point in asking the computer to raise<br />

more funds (resources) until some of these units have<br />

been used up. However, when the computer does try<br />

to raise funds, it will yield a result of from 0 to 3 ad<br />

ditional resource units.<br />

Let us say that the c<strong>and</strong>idate chooses Comm<strong>and</strong><br />

Number 6. <strong>The</strong> computer now asks the c<strong>and</strong>idate for<br />

the name of a state, <strong>and</strong> then displays the political<br />

situation in that state. <strong>The</strong> number immediately<br />

following the name of a state represents the number<br />

of electoral votes that the state can cast for a<br />

presidential c<strong>and</strong>idate. <strong>The</strong> c<strong>and</strong>idate with the<br />

highest total of political points in a state (the combin<br />

ed points for Media Exposure, Personal Campaign<br />

ing, Domestic Issues, <strong>and</strong> International Issues) will<br />

win all of that state's electoral votes at the end of the<br />

game.<br />

<strong>The</strong> c<strong>and</strong>idate can affect the political situation in<br />

any state by committing some resource units to that<br />

state. When resources are committed, they have a<br />

multiplier effect on the category to which they are<br />

committed. <strong>For</strong> example, if the strength o( Media<br />

Exposure is a given state is 15, <strong>and</strong> if 3 resource<br />

units are then committed to that category in this<br />

state, the new Media Exposure strength in the state<br />

becomes 15 x 3, or 45. If a c<strong>and</strong>idate commits more<br />

resources than the c<strong>and</strong>idate has, this blunder<br />

automatically results in the election of the opponent.<br />

<strong>The</strong> fifty states, plus the District of Columbia<br />

(abbreviated D.C.), have 538 electoral votes in all.<br />

At the end of the game, the c<strong>and</strong>idate with a majori<br />

ty of these electoral votes (270 or more) wins the<br />

game.<br />

Readers who do not wish to spend their time co<br />

pying the following program listing may spend $9.95<br />

for a copy of the program tape itself from MICRO-<br />

Ed, Inc., P.O.Box 24156, Minneapolis, Minnesota,<br />

55424.<br />

9 POKE59468,12<br />

10 1980":<br />

, INC. "<br />

12 PRINT"^»»»»»»»»P.O. BOX 24156"<br />

13 PRINT"^»»»»»»MINNEAPOLIS, MINNESOTA<br />

i55424"<br />

30 NM=INT(RND{TI)*2)+1:IFNM=1THENN1$="REPU<br />

-.BLICAN":N2$= "DEMOCRATIC"<br />

4 0 IFNM=2THENNl$="DEMOCRATIC":N2$="REPUBLI<br />

60 SP$="<br />

^CAN"<br />

n<br />

80 DIHST$(52),EL%(51),P%(51)rPP%{51),<br />

-.M%(51) ,MM%(51) ,D%(51) ,DD%(51)

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