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warzonegame.com<br />
RANGED WEAPON:<br />
CLOSE COMBAT WEAPON:<br />
Mandible Autoshotgun<br />
R ST RoF AVV TYPE<br />
ST 12 2 0 Piercing (A)<br />
Trencher Combat Knife<br />
R ST RoA AVV TYPE<br />
B2B +2 1 0 Piercing<br />
Gehenna Puker<br />
R ST RoF AVV TYPE<br />
FT 14 2 1 Plasma (S)<br />
Anti Vehicle Grenades<br />
R ST RoA AVV TYPE<br />
B2B +7 1 6 Piercing<br />
Gehenna Belcher<br />
R ST RoF AVV TYPE<br />
FT N/A 1 - Gas (S)<br />
Passive: Sticky Grenade: Anti-Vehicle Grenades do not<br />
receive an Engage Bonus.<br />
Passive: Corrosive Fumes: Models within the template<br />
must pass a Con test or receive an automatic Wound.<br />
Passive: Slow to Reload: RoF cannot be increased by any<br />
means.<br />
SPECIAL SKILLS: Flammable, Leap(6),<br />
Fumes, Massive Fuel Tanks, The Trenchers, Aerial Assault<br />
Passive: Fumes: Any Model making a Ranged attack that<br />
targets an unengaged Stormtrencher Model recieves<br />
an additional -2 modifier to RS. If any Model from the<br />
Stormtrenchers squad used the Aerial Assault special<br />
skill this Game Turn, the negative modifier to RS provided<br />
by the Fumes special skill is increased to -4.<br />
Passive: Massive Fuel Tanks: Before removing a Stormtrencher<br />
Model from the game as a casualty, centre a SE<br />
template on the Model’s base and scatter it D20/4”. Any<br />
Model within the SE template receives a St10 Blast AVV1<br />
autohit.<br />
Passive: The Trenchers: Light terrain claimed by Models<br />
with this skill counts as Heavy terrain for cover purposes.<br />
Active: Aerial Assault!: Turn to Burn 2 Resource Cards at<br />
the beginning of the squad activation to perform an Aerial<br />
Assault. The Stormtrencher squad receives a +2 modifier<br />
to Movement Value, the Pathfinder special skill and<br />
a -6 modifier to RS. Roll a D20 before each Model from<br />
the squad completes a Movement action. On a roll of 19 to<br />
20 the Model is removed as a casualty. If a Stormtrencher<br />
using the Aerial Assault special skill ends its activation<br />
within Light or Heavy Terrain roll a D20, on a result of 17<br />
to 20 the Model is removed as a casualty.<br />
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