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warzonegame.com<br />

M CC RS ST CON WP LD W A PTS<br />

10 12 14 8 8 14 15 2 12 120<br />

TYPE: Light Vehicle (see the Just Tanky special Skill<br />

below), Small Base (30mm). MOW<br />

SQUAD COMPOSITION: 1 Barracuda<br />

Squad Commander and 2 Barracudas<br />

SQUAD SIZE: 3-6 Barracudas<br />

EQUIPMENT: Combat Knife, Southpaw<br />

Rocket Launchers<br />

RANGED WEAPON:<br />

ARMOUR: Mk.2 Medium Combat Armour and<br />

AlFieTM Aluminium/Iron alloyed armour plates (Plasma<br />

-1)<br />

SQUAD UPGRADES: May add up to three<br />

Barracudas to the squad for 40 Points each.<br />

Southpaw Rocket Launcher<br />

R ST RoF AVV TYPE<br />

6-18/SE 12 1 1 Blast (G)<br />

Passive: Slow to Reload: RoF cannot be increased by any<br />

means apart from Double Barrel Rocket Launcher.<br />

Active: Double Barrel Rocket Launcher: Before making a<br />

Ranged attack, Turn to Burn 1 Resource Card. The Barracuda<br />

fires both of its Southpaw Rocket Launchers in 1 Shooting<br />

action. The Barracuda receives a -4 modifier to RS.<br />

Once the first SE template is placed (as result of a passed<br />

RS test or Template Scattering process) place the second<br />

SE template so that it touches the first SE template (templates<br />

may partially or fully overlap). Every Model under a<br />

template receives a St12 Blast AVV1 autohit (or 2 autohits if<br />

under 2 templates).<br />

SPECIAL SKILLS: Dispersible, Disposable,<br />

Ranger, Rapid Deployment, Aces High, Daring Young<br />

Men, Difficult to Control, Just Tanky*, Shooting Stars,<br />

Turns Up Like A Bad Penny.<br />

Passive: Aces High: Barracuda Models may never claim<br />

any cover or receive any Terrain Cover modifiers. Barracuda<br />

Models do not count as Impassable Terrain nor do<br />

they offer any Cover to surrounding Models. Other Models<br />

may move through but cannot finish any movement<br />

action on a Barracuda Model. Barracuda Models never<br />

count as engaged, even if in B2B or CCWR of an enemy<br />

Model, hence Barracudas are immune to Free Slash<br />

while completing a Disengage Move Action.<br />

Passive: Daring Young Men: Every Model making any<br />

kind of Ranged attack targeting a Barracuda Model receives<br />

additional -4 modifier to their RS test.<br />

Passive: Difficult to Control: Whenever a Barracuda Model<br />

receives a Wound from a Ranged attack the Barracuda<br />

immediately scatters D20/2” in a random direction. If<br />

the Barracuda scatters into Light, Heavy or Impassable<br />

Terrain it receives a St 10 Piercing Autohit. The Barracuda<br />

cannot end its scatter on Impassable terrain, reduce the<br />

scatter as much as possible to place the Model legally.<br />

Passive: Just Tanky*: Baracudas are not subject to any<br />

vehicle rule. They are considered to be non-vehicle for<br />

all purposes except OOC.<br />

Passive: Shooting Stars: When a Barracuda’s Wound value<br />

is reduced to 0 or less, it immediately scatters D20/2”.<br />

After scattering the Model explodes in a ball of flame as<br />

it crash lands; centre a SE on the scattered Barracuda, every<br />

Model within the template receives a St 14 Blast AVV<br />

2 autohit. If the Barracuda is reduced to 0 wounds as a<br />

result of landing in terrain as part of the Difficult to Control,<br />

it does not scatter and instead instantly explodes, as<br />

described above.<br />

Passive: Turns Up Like A Bad Penny: Barracudas are not<br />

affected by rolls of natural 20 (Fumble) during their Rapid<br />

Deployment and they always use full LD value for the<br />

Rapid Deployment roll.<br />

‘I miss Garlinge, Will’, said the downtrodden Arthur Frederick Huckstep as he looked through the scope, ‘My facings<br />

are bloody brown, when we got here they were buff, but now they are just the same shade of mud as every-bloody-thing<br />

else here on this cardinal-forsaken rock’.<br />

‘I know Artie, but you say it every night and I’ve heard enough. What can you see anyway?’ asked the older brother.<br />

‘Just another Voltie, no support at all.’ Artie reported<br />

‘Nothing on the radio for ages, maybe they are using darktech to cut off command’ said William thoughtfully.<br />

‘I dunno Will, but I can hear something…’<br />

In the moments that followed, a buzz turned to a whine, a whine into a roar and a roar into an earth-trembling cacophony<br />

of noise as a squadron of ten Rams Air Cavalry meandered slowly overhead, reminding Arthur of the bees his mother kept<br />

in her back-garden in Garlinge and forcing him to once more well up with memories of home.<br />

‘Artie, put a brew on, the Rams’ll deal with that Voltie, I have a feeling it’ll be a quiet night for us now!’ said Will as he<br />

continued in his seemingly endless task of scanning the radio frequencies.<br />

66

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