Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
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Introduction<br />
items or secure buildings in <strong>the</strong> Merchant<br />
District and Nobles Estates. Finally, <strong>the</strong>y<br />
will discover <strong>the</strong> presence <strong>of</strong> two<br />
necromancers, a Vampire Lord and a Son<br />
<strong>of</strong> Night battling for control <strong>of</strong> <strong>the</strong><br />
Graveyard. The characters can <strong>the</strong>n face<br />
<strong>the</strong> Vampire Lord in <strong>the</strong> River Fort, and<br />
finally brave <strong>the</strong> dangers <strong>of</strong> <strong>the</strong> Tomb <strong>of</strong><br />
Achelos II and deal with a tribe <strong>of</strong> Ogres to<br />
recover <strong>the</strong> Regalia <strong>of</strong> Achelos.<br />
From <strong>the</strong>re, <strong>the</strong> party will find several<br />
opportunities that will lead <strong>the</strong>m to explore<br />
<strong>the</strong> upper course <strong>of</strong> <strong>the</strong> Achelos river,<br />
ei<strong>the</strong>r looking for new mountain passes<br />
into Darokin, new mining sites, or even <strong>the</strong><br />
secrets <strong>of</strong> <strong>the</strong> Sons <strong>of</strong> Night. Having<br />
removed or reduced several <strong>of</strong> <strong>the</strong> threats<br />
to Nova Achelos, <strong>the</strong> party will have<br />
unwittingly opened <strong>the</strong> way for a much<br />
worse threat, <strong>the</strong> Hill Giants. It will be up<br />
to <strong>the</strong>m to deal with <strong>the</strong> Giants, and<br />
perhaps investigate <strong>the</strong> ancient dwarven<br />
mine <strong>of</strong> Kurest Hurgon.<br />
O<strong>the</strong>r plotlines deal with <strong>the</strong> Turnwood, a<br />
high magic point contended by several<br />
powerful creatures, and lead to <strong>the</strong> Tomb<br />
<strong>of</strong> Trinkla <strong>the</strong> Black Seer in <strong>the</strong> Blight<br />
Swamp to recover <strong>the</strong> Bell <strong>of</strong> Chardastes.<br />
Many additional ruins and sites are<br />
provided to allow <strong>the</strong> characters a great<br />
deal <strong>of</strong> flexibility in <strong>the</strong> choice <strong>of</strong> <strong>the</strong>ir<br />
goals -- indeed, as an alternative primary<br />
plot, <strong>the</strong> party could be even hired to map<br />
a part <strong>of</strong> <strong>the</strong> region, ei<strong>the</strong>r by Lord Alexius<br />
Korrigan in Specularum, or by Lord Kaerin<br />
Penhaligon in Nova Achelos. In this case,<br />
use <strong>the</strong> Turnwood plotline for an<br />
exploration <strong>of</strong> <strong>the</strong> Achelos Woods, or <strong>the</strong><br />
Nova Achelos plotline above for <strong>the</strong><br />
exploration <strong>of</strong> <strong>the</strong> upper course <strong>of</strong> <strong>the</strong><br />
Achelos river.<br />
Besides <strong>the</strong> original concepts listed in <strong>the</strong><br />
credits, this adventure employs several<br />
non-Mystaran modules, including<br />
“Steading <strong>of</strong> <strong>the</strong> Hill Giant Chief”, “King <strong>of</strong><br />
<strong>the</strong> Giantdowns”, “Tomb <strong>of</strong> Horrors”, and<br />
“The Forge <strong>of</strong> Fury”. Feel free to replace<br />
<strong>the</strong>se adventures with o<strong>the</strong>rs having a<br />
similar <strong>the</strong>me. For instance, “Deep<br />
Dwarven Delve” could replace “The Forge<br />
<strong>of</strong> Fury”.<br />
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