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Lords of the Cruth Lowlands - Vaults of Pandius

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Introduction<br />

items or secure buildings in <strong>the</strong> Merchant<br />

District and Nobles Estates. Finally, <strong>the</strong>y<br />

will discover <strong>the</strong> presence <strong>of</strong> two<br />

necromancers, a Vampire Lord and a Son<br />

<strong>of</strong> Night battling for control <strong>of</strong> <strong>the</strong><br />

Graveyard. The characters can <strong>the</strong>n face<br />

<strong>the</strong> Vampire Lord in <strong>the</strong> River Fort, and<br />

finally brave <strong>the</strong> dangers <strong>of</strong> <strong>the</strong> Tomb <strong>of</strong><br />

Achelos II and deal with a tribe <strong>of</strong> Ogres to<br />

recover <strong>the</strong> Regalia <strong>of</strong> Achelos.<br />

From <strong>the</strong>re, <strong>the</strong> party will find several<br />

opportunities that will lead <strong>the</strong>m to explore<br />

<strong>the</strong> upper course <strong>of</strong> <strong>the</strong> Achelos river,<br />

ei<strong>the</strong>r looking for new mountain passes<br />

into Darokin, new mining sites, or even <strong>the</strong><br />

secrets <strong>of</strong> <strong>the</strong> Sons <strong>of</strong> Night. Having<br />

removed or reduced several <strong>of</strong> <strong>the</strong> threats<br />

to Nova Achelos, <strong>the</strong> party will have<br />

unwittingly opened <strong>the</strong> way for a much<br />

worse threat, <strong>the</strong> Hill Giants. It will be up<br />

to <strong>the</strong>m to deal with <strong>the</strong> Giants, and<br />

perhaps investigate <strong>the</strong> ancient dwarven<br />

mine <strong>of</strong> Kurest Hurgon.<br />

O<strong>the</strong>r plotlines deal with <strong>the</strong> Turnwood, a<br />

high magic point contended by several<br />

powerful creatures, and lead to <strong>the</strong> Tomb<br />

<strong>of</strong> Trinkla <strong>the</strong> Black Seer in <strong>the</strong> Blight<br />

Swamp to recover <strong>the</strong> Bell <strong>of</strong> Chardastes.<br />

Many additional ruins and sites are<br />

provided to allow <strong>the</strong> characters a great<br />

deal <strong>of</strong> flexibility in <strong>the</strong> choice <strong>of</strong> <strong>the</strong>ir<br />

goals -- indeed, as an alternative primary<br />

plot, <strong>the</strong> party could be even hired to map<br />

a part <strong>of</strong> <strong>the</strong> region, ei<strong>the</strong>r by Lord Alexius<br />

Korrigan in Specularum, or by Lord Kaerin<br />

Penhaligon in Nova Achelos. In this case,<br />

use <strong>the</strong> Turnwood plotline for an<br />

exploration <strong>of</strong> <strong>the</strong> Achelos Woods, or <strong>the</strong><br />

Nova Achelos plotline above for <strong>the</strong><br />

exploration <strong>of</strong> <strong>the</strong> upper course <strong>of</strong> <strong>the</strong><br />

Achelos river.<br />

Besides <strong>the</strong> original concepts listed in <strong>the</strong><br />

credits, this adventure employs several<br />

non-Mystaran modules, including<br />

“Steading <strong>of</strong> <strong>the</strong> Hill Giant Chief”, “King <strong>of</strong><br />

<strong>the</strong> Giantdowns”, “Tomb <strong>of</strong> Horrors”, and<br />

“The Forge <strong>of</strong> Fury”. Feel free to replace<br />

<strong>the</strong>se adventures with o<strong>the</strong>rs having a<br />

similar <strong>the</strong>me. For instance, “Deep<br />

Dwarven Delve” could replace “The Forge<br />

<strong>of</strong> Fury”.<br />

3

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