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Lords of the Cruth Lowlands - Vaults of Pandius

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The Ruins <strong>of</strong> Achelos<br />

perusing <strong>the</strong> books and searching<br />

for <strong>the</strong> Thanatopsis. He will try to<br />

scare away <strong>the</strong> PCs using his<br />

powers and ordering <strong>the</strong> Zombies in<br />

area 3 to attack <strong>the</strong>m if <strong>the</strong> PCs<br />

have already attacked Brandin or<br />

<strong>the</strong> harpies. O<strong>the</strong>rwise, he will<br />

disguise himself as a old human<br />

using his phantasmal force ability,<br />

and will negotiate with <strong>the</strong> PCs. He<br />

is not interested in any <strong>of</strong> <strong>the</strong><br />

books, except <strong>the</strong> Thanatopsis, and<br />

will gladly leave everything to <strong>the</strong><br />

PCs in return for that single book.<br />

He will flee if <strong>the</strong> PCs overpower his<br />

allies, but will return at a later time<br />

with reinforcements to steal <strong>the</strong><br />

book.<br />

The Artho Mansion<br />

This part <strong>of</strong> <strong>the</strong> adventure employs “The<br />

Mansion: Mansion 1” map from Map-a-<br />

Week 20 . The quest begins when <strong>the</strong> PCs<br />

are hired to recover any surviving<br />

documents and treasure from <strong>the</strong> mansion<br />

by <strong>the</strong> Merchants’ Guild, which represents<br />

<strong>the</strong> interests <strong>of</strong> <strong>the</strong> few surviving members<br />

<strong>of</strong> <strong>the</strong> Artho family. The PCs have to escort<br />

a representative <strong>of</strong> <strong>the</strong> Guild, that is Emil<br />

Radu’s clerk, Igor Dumitrescu (NM, L).<br />

Igor is ra<strong>the</strong>r inept, but very meticulous in<br />

checking that <strong>the</strong> PCs do not fail to report<br />

any valuable item from <strong>the</strong> mansion, and<br />

insists on making a thorough tour <strong>of</strong> <strong>the</strong><br />

building, which is miraculously intact.<br />

At least two random encounters happen<br />

before Igor and <strong>the</strong> PCs actually manage<br />

to reach <strong>the</strong> house (roll on <strong>the</strong> Noble<br />

Estates random encounter table below).<br />

While in <strong>the</strong> house, two events happen:<br />

1. Igor, rummaging through <strong>the</strong><br />

rubble, causes heavy broken<br />

furniture to finally collapse. Unless<br />

<strong>the</strong> PCs have been paying special<br />

attention to him, he gets caught<br />

under <strong>the</strong> furniture, breaking one <strong>of</strong><br />

his legs in <strong>the</strong> process. The PCs will<br />

20 http://www.wizards.com/dnd/images/ma<br />

p<strong>of</strong>week/01_Mansion_300ppi_vg21i.jpg<br />

have to heal him (a cure light<br />

wounds spell will suffice), or carry<br />

him back to Nova Achelos on a<br />

stretcher.<br />

2. A pack <strong>of</strong> 7 giant rats, disturbed by<br />

Igor’s activities, attack. The poor<br />

clerk, frightened, flees to <strong>the</strong> PCs’<br />

protection. It is up to <strong>the</strong> party to<br />

ensure that Igor survives this<br />

encounter as well.<br />

Finally, if <strong>the</strong> Veiled Society emissary,<br />

Bogdan Ilic, has already a reason to have<br />

<strong>the</strong> party disposed <strong>of</strong>f, he will take<br />

advantage <strong>of</strong> <strong>the</strong> favorable occasion to hire<br />

a party <strong>of</strong> “assassins” to ambush <strong>the</strong> PCs<br />

in <strong>the</strong> mansion. The “assassins” are<br />

actually four unscrupulous adventurers<br />

ra<strong>the</strong>r than pr<strong>of</strong>essional hitmen. If <strong>the</strong> PCs<br />

have made some enemies in <strong>the</strong> past, this<br />

could be a good time to have <strong>the</strong>m show<br />

up as members <strong>of</strong> this group. O<strong>the</strong>rwise,<br />

use <strong>the</strong> following four NPCs: Black Ivan<br />

(F5, C), a rogue member <strong>of</strong> <strong>the</strong> Achelos<br />

Outlaws as well as an expert woodsman<br />

and archer (Skilled in <strong>the</strong> use <strong>of</strong> <strong>the</strong> long<br />

bow); Dusan Dusanovich (T6, C), a<br />

fugitive from <strong>the</strong> Black Eagle Barony;<br />

Annie Longbottle (H5, C), a blood-hungry<br />

halfling, wanted in all <strong>the</strong> Five Shires, who<br />

wields twin axes (Skilled in <strong>the</strong> hand axe);<br />

and Tor Bonesmasher (D6, C), a violent<br />

dwarven drunkard (Skilled in <strong>the</strong> battle<br />

axe). The four assassins have been given<br />

some intelligence on <strong>the</strong> characters: if <strong>the</strong><br />

party is mostly comprised <strong>of</strong> spellcasters,<br />

three <strong>of</strong> <strong>the</strong>m hide in one <strong>of</strong> <strong>the</strong> rooms on<br />

<strong>the</strong> first floor, while Black Ivan remains on<br />

<strong>the</strong> second floor to use his bow on any<br />

enemy spellcaster that is able to<br />

disengage. O<strong>the</strong>rwise, <strong>the</strong>y all hide on <strong>the</strong><br />

balconies, using ranged weapons as much<br />

as possible (Tor has a light crossbow,<br />

Annie a sling, and Dusan a short bow).<br />

They have also studied at least two escape<br />

routes. The four have been paid an<br />

advance <strong>of</strong> 400 royals for <strong>the</strong>ir services,<br />

which <strong>the</strong>y still have with <strong>the</strong>m (100 royals<br />

each). Finally, <strong>the</strong> assassins do not take<br />

any special precaution to prevent Igor<br />

from dying -- actually, Bogdan does not<br />

care one way or ano<strong>the</strong>r, and none <strong>of</strong> <strong>the</strong><br />

assassins wants to leave any witnesses.<br />

49

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