Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
The Ruins <strong>of</strong> Achelos<br />
perusing <strong>the</strong> books and searching<br />
for <strong>the</strong> Thanatopsis. He will try to<br />
scare away <strong>the</strong> PCs using his<br />
powers and ordering <strong>the</strong> Zombies in<br />
area 3 to attack <strong>the</strong>m if <strong>the</strong> PCs<br />
have already attacked Brandin or<br />
<strong>the</strong> harpies. O<strong>the</strong>rwise, he will<br />
disguise himself as a old human<br />
using his phantasmal force ability,<br />
and will negotiate with <strong>the</strong> PCs. He<br />
is not interested in any <strong>of</strong> <strong>the</strong><br />
books, except <strong>the</strong> Thanatopsis, and<br />
will gladly leave everything to <strong>the</strong><br />
PCs in return for that single book.<br />
He will flee if <strong>the</strong> PCs overpower his<br />
allies, but will return at a later time<br />
with reinforcements to steal <strong>the</strong><br />
book.<br />
The Artho Mansion<br />
This part <strong>of</strong> <strong>the</strong> adventure employs “The<br />
Mansion: Mansion 1” map from Map-a-<br />
Week 20 . The quest begins when <strong>the</strong> PCs<br />
are hired to recover any surviving<br />
documents and treasure from <strong>the</strong> mansion<br />
by <strong>the</strong> Merchants’ Guild, which represents<br />
<strong>the</strong> interests <strong>of</strong> <strong>the</strong> few surviving members<br />
<strong>of</strong> <strong>the</strong> Artho family. The PCs have to escort<br />
a representative <strong>of</strong> <strong>the</strong> Guild, that is Emil<br />
Radu’s clerk, Igor Dumitrescu (NM, L).<br />
Igor is ra<strong>the</strong>r inept, but very meticulous in<br />
checking that <strong>the</strong> PCs do not fail to report<br />
any valuable item from <strong>the</strong> mansion, and<br />
insists on making a thorough tour <strong>of</strong> <strong>the</strong><br />
building, which is miraculously intact.<br />
At least two random encounters happen<br />
before Igor and <strong>the</strong> PCs actually manage<br />
to reach <strong>the</strong> house (roll on <strong>the</strong> Noble<br />
Estates random encounter table below).<br />
While in <strong>the</strong> house, two events happen:<br />
1. Igor, rummaging through <strong>the</strong><br />
rubble, causes heavy broken<br />
furniture to finally collapse. Unless<br />
<strong>the</strong> PCs have been paying special<br />
attention to him, he gets caught<br />
under <strong>the</strong> furniture, breaking one <strong>of</strong><br />
his legs in <strong>the</strong> process. The PCs will<br />
20 http://www.wizards.com/dnd/images/ma<br />
p<strong>of</strong>week/01_Mansion_300ppi_vg21i.jpg<br />
have to heal him (a cure light<br />
wounds spell will suffice), or carry<br />
him back to Nova Achelos on a<br />
stretcher.<br />
2. A pack <strong>of</strong> 7 giant rats, disturbed by<br />
Igor’s activities, attack. The poor<br />
clerk, frightened, flees to <strong>the</strong> PCs’<br />
protection. It is up to <strong>the</strong> party to<br />
ensure that Igor survives this<br />
encounter as well.<br />
Finally, if <strong>the</strong> Veiled Society emissary,<br />
Bogdan Ilic, has already a reason to have<br />
<strong>the</strong> party disposed <strong>of</strong>f, he will take<br />
advantage <strong>of</strong> <strong>the</strong> favorable occasion to hire<br />
a party <strong>of</strong> “assassins” to ambush <strong>the</strong> PCs<br />
in <strong>the</strong> mansion. The “assassins” are<br />
actually four unscrupulous adventurers<br />
ra<strong>the</strong>r than pr<strong>of</strong>essional hitmen. If <strong>the</strong> PCs<br />
have made some enemies in <strong>the</strong> past, this<br />
could be a good time to have <strong>the</strong>m show<br />
up as members <strong>of</strong> this group. O<strong>the</strong>rwise,<br />
use <strong>the</strong> following four NPCs: Black Ivan<br />
(F5, C), a rogue member <strong>of</strong> <strong>the</strong> Achelos<br />
Outlaws as well as an expert woodsman<br />
and archer (Skilled in <strong>the</strong> use <strong>of</strong> <strong>the</strong> long<br />
bow); Dusan Dusanovich (T6, C), a<br />
fugitive from <strong>the</strong> Black Eagle Barony;<br />
Annie Longbottle (H5, C), a blood-hungry<br />
halfling, wanted in all <strong>the</strong> Five Shires, who<br />
wields twin axes (Skilled in <strong>the</strong> hand axe);<br />
and Tor Bonesmasher (D6, C), a violent<br />
dwarven drunkard (Skilled in <strong>the</strong> battle<br />
axe). The four assassins have been given<br />
some intelligence on <strong>the</strong> characters: if <strong>the</strong><br />
party is mostly comprised <strong>of</strong> spellcasters,<br />
three <strong>of</strong> <strong>the</strong>m hide in one <strong>of</strong> <strong>the</strong> rooms on<br />
<strong>the</strong> first floor, while Black Ivan remains on<br />
<strong>the</strong> second floor to use his bow on any<br />
enemy spellcaster that is able to<br />
disengage. O<strong>the</strong>rwise, <strong>the</strong>y all hide on <strong>the</strong><br />
balconies, using ranged weapons as much<br />
as possible (Tor has a light crossbow,<br />
Annie a sling, and Dusan a short bow).<br />
They have also studied at least two escape<br />
routes. The four have been paid an<br />
advance <strong>of</strong> 400 royals for <strong>the</strong>ir services,<br />
which <strong>the</strong>y still have with <strong>the</strong>m (100 royals<br />
each). Finally, <strong>the</strong> assassins do not take<br />
any special precaution to prevent Igor<br />
from dying -- actually, Bogdan does not<br />
care one way or ano<strong>the</strong>r, and none <strong>of</strong> <strong>the</strong><br />
assassins wants to leave any witnesses.<br />
49