Dyson 2003 Welcome to the Jam.pdf - Oncourse
Dyson 2003 Welcome to the Jam.pdf - Oncourse
Dyson 2003 Welcome to the Jam.pdf - Oncourse
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“<strong>Welcome</strong> <strong>to</strong> <strong>the</strong> <strong>Jam</strong>”<br />
anne haas dyson<br />
and sisters did so <strong>to</strong>o, as in <strong>the</strong> following example. Although all <strong>the</strong> bro<strong>the</strong>rs<br />
and sisters engaged in Coach Bombay play, Marcel and Wenona were <strong>the</strong> most<br />
avid participants, and <strong>the</strong>y are featured in <strong>the</strong> vignette.<br />
Wenona and Marcel are sitting <strong>to</strong>ge<strong>the</strong>r during a morning work period.<br />
They are doing <strong>the</strong>ir work in <strong>the</strong> official world, but <strong>the</strong>y are also doing <strong>the</strong>ir<br />
“work” in <strong>the</strong> unofficial world (i.e., planning <strong>the</strong>ir upcoming schedule):<br />
Wenona: You know I’m thinking about going over <strong>to</strong> [a relative’s] house <strong>to</strong>day but<br />
we gotta play games. I forgot. We playing hockey. Today we playing<br />
hockey.<br />
Marcel: ’Cause we gotta play hockey. (agreeing)<br />
Wenona: In Los Angeles — no —<br />
Marcel: It’s in Los Angeles. (affirming)<br />
Wenona: It’s in Pittsburgh and Los Angeles.<br />
Marcel: I forgot. We gotta play Pittsburgh.<br />
Wenona: In Pittsburgh.<br />
Marcel: Pittsburgh is real weak.<br />
“In Pittsburgh,” said Wenona, referencing a city location, not a city’s team.<br />
The children sometimes played “Dallas (pause) in Dallas,” “Minnesota<br />
(pause) in Minnesota,” enacting <strong>the</strong> stress-in-<strong>the</strong>-middle rhythm of sports people<br />
who know what <strong>the</strong>y are talking about.<br />
Transforming Media Toys in<strong>to</strong> Drawing Adventures<br />
Sometimes media-based dramatic play centered around <strong>the</strong> flat expanse of a<br />
blank piece of paper. Such play was more conducive <strong>to</strong> performances for oneself<br />
and o<strong>the</strong>rs than <strong>to</strong> collaboration. The most consistent visual performer<br />
was Noah, who was a car<strong>to</strong>on aficionado. Indeed, Noah could display his car<strong>to</strong>on<br />
knowledge by naming a long list of <strong>the</strong> “funny stuff” (i.e., <strong>the</strong> car<strong>to</strong>ons)<br />
on TV, which, he <strong>to</strong>ld me, “you must watch.” Looney Tune characters were<br />
among his favorites, as were superhero creatures like <strong>the</strong> car<strong>to</strong>on Godzilla.<br />
Given a pencil and marker, Noah tended <strong>to</strong> quickly involve himself in a visual<br />
drama, always with sound effects and some kind of running narrative<br />
about, say, <strong>the</strong> car<strong>to</strong>on Godzilla rescuing a victim, dinosaurs running amok in<br />
a park, or <strong>the</strong> Tune Squad (from Space <strong>Jam</strong>) playing in a basketball game. Like<br />
o<strong>the</strong>r children who appropriated from animation, Noah could borrow particular<br />
character images or plot scenes and enact certain common genres, like<br />
superhero s<strong>to</strong>ries, and discourse features of those genres (e.g., heavy use of<br />
exclamations: “AAAAH!” “Help!”). Most strikingly, he could pick up graphic<br />
conventions, like directional indica<strong>to</strong>rs (e.g., arrows), symbols of power (e.g.,<br />
swirls or jagged lines), or movement (e.g., repeated drawing of an object <strong>to</strong><br />
convey, for instance, a basketball moving up <strong>to</strong>ward and through a hoop). Fur<strong>the</strong>rmore,<br />
he infused his images with salient values and beliefs about, for ex-<br />
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