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WARHAMMER FANTASY TEAM TOURNAMENT GENERAL RULES ...

WARHAMMER FANTASY TEAM TOURNAMENT GENERAL RULES ...

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W A R H A M M E R F A N T A S Y T E A M T O U R N A M E N T<br />

Last Update: 10.27.2009<br />

AdeptiCon reserves the right to modify, update, clarify, or change event rules in the interest of making AdeptiCon the best event<br />

possible. No fundamental rules changes will be made after 2/1/2010.<br />

<strong>GENERAL</strong> <strong>RULES</strong><br />

• Army Selection<br />

A Team consists of 2 Choices from the following list:<br />

Bretonnia: Army Book<br />

Chaos: Beasts of<br />

Chaos: Warriors of<br />

Chaos: Daemons of<br />

Chaos Dwarfs: GW PDF<br />

Dark Elves: Army Book<br />

Dogs of War: PDF<br />

Dwarfs: Army Book<br />

Dwarfs of Chaos: Indy GT PDF<br />

Empire: Army Book<br />

High Elves: Army Book<br />

Lizardmen: Army Book<br />

Ogre Kingdoms: Army Book<br />

Orcs and Goblins: Army Book<br />

Skaven: Army Book<br />

Tomb Kings: Army Book<br />

Vampire Counts: Army Book<br />

Wood Elves: Army Book<br />

• Any other Army lists must be pre-approved. Contact info@adepticon.org to get approval.<br />

• Special Characters/Named Characters are NOT allowed.<br />

• No Regiments of Renown are allowed in a Non-Dogs of War army.<br />

• Rhinox Riders are only allowed in Ogre Kingdoms and Dogs of War armies.<br />

• Each Combined Team needs to provide one objective marker. This should be modeled on a 40mm base.<br />

• The rulings of the current GW 7th Edition Fantasy FAQ will be used. Other Tournament-Specific Rulings are available in<br />

the AdeptiCon Fantasy FAQ.<br />

• The Fantasy Team Tournament will use the ‘Sliding’ Methodology from The GW FAQ, Pg 6-8 with the following<br />

clarification: Sliding distance is limited by remaining movement of the charger. If both players would prefer the ‘Clipping’<br />

methodology, both must initial the ‘Using Clipping’ line on their opponent’s scoring sheet before starting the game.<br />

• Model use and conversions. Whenever possible, your models should reflect WYSIWYG. If it is not apparent to anyone<br />

walking by your table what the model represents in the Warhammer world, you are encouraged to label the movement<br />

tray. Difficult or confusing model use may result in a penalty to Composition and Sportsmanship. If you have questions or<br />

concerns, contact info@adepticon.org for a pre-judgment before March 1st.<br />

• Your Models must be painted to the 3 color minimum standard. If you cannot meet this requirement, please contact<br />

info@adepticon.org for resolution or an exception before March 25 th .<br />

<strong>TEAM</strong>S<br />

• Each Team will consist of two 1000 point contingents per its army book with the following restriction: Each<br />

contingent shall have 1-2 Heroes.<br />

• Brettonians do not get a free Paladin.<br />

• Teams- As this is a Team Tournament, players are encouraged to use contingents from two different army<br />

books/races.<br />

• Each contingent is allowed one hero model to be upgraded to a battle standard bearer.<br />

• No duplicates of magic items or Runic items are allowed between contingents except for dispel scrolls (Runes) and<br />

power stones.


W A R H A M M E R F A N T A S Y T E A M T O U R N A M E N T<br />

• Three games will be played. Scenarios will be used. They will not be pitched battles. (No Wood elf Extra woods)<br />

• No new turns may begin after the 2-hour mark for the game.<br />

• Each Contingent must provide an army list to their opponents with the stats of their army. Magic Items do not need<br />

to be named, but a line should appear denoting the cost of items. Hidden models (Assassins, Fanatics, etc…) should<br />

be listed separate of the unit they are contained in.<br />

• Magic Generation: Each 1000 point side generates its own power and dispel dice to be used by its own mages. If a<br />

side has no mages, it can only use the Common Pool. The Common Pool dice (2) must be divided at the beginning of<br />

the magic phase, and cannot be switched mid-phase.<br />

• Magic Effects: Beneficial spells may be cast on your friendly contingents. Special Racial effects or Race Spell Effects<br />

(Cauldron of Blood, Screaming Bell, etc…) affect both friendly and enemy models that are applicable. The list of<br />

‘Beneficial Spells’ is available in the FAQ. Tomb King magic does not affect Vampire Counts and Vice versa.<br />

• Army Specific Rules: "Armies" that generate special effects only generate half of those effects, rounding up for each<br />

1000 point portion of the alliance. Example:<br />

• A team of Dwarves and Empire would only generate 3 basic dispel dice for the team, rather than 4 as a<br />

"standard" dwarf army would.<br />

• A Dwarf-Dwarf team would generate 4.<br />

• Units or characters that create their own "ability" are not affected by this.<br />

• Each contingent must have its own general and will gain regular bonuses and detriments from its own general and<br />

battle standard bearer, and not the teammate's general or battle standard bearer. Examples:<br />

• A unit of Skaven slaves could not use a Chaos Lord's leadership plus the unit's rank bonus for LD tests.<br />

• An Undead army will only start to crumble with the removal of that contingent's specific general.<br />

• Characters in each army cannot join units of the teammate's army.<br />

• Fleeing/Destroyed Allied units may panic friendly units.<br />

SCORING<br />

Battle: 75 points total, 15 Victory Points per round (15 - Victory, 10 - Draw, 5 - Loss) plus up to 3 bonus Battle Points per round, 4<br />

Bonus points for using different (race/book) armies for each contingent, and up to 3 Objective Points per Round.<br />

Team Theme and Composition: 25 points total. Each team will be judged on team theme and composition by AdeptiCon Team<br />

Tournament Fantasy Judges. Team Theme will be given 10 points and Team Composition will be given 10 points. A portion of each<br />

score will be awarded via checklist. The remainder is up to the judge's discretion. This is to allow for teams to be awarded for<br />

thinking outside the box and not limiting the scope of what is awarded for theme and composition.<br />

Appearance: 25 points Maximum. Appearance will be judged via Checklist as follows:<br />

Two Separate judges will judge each army on the first categories.<br />

• The army is ENTIRELY painted to a three color minimum standard.<br />

• Each contingent looks like a cohesive force.<br />

• The Team looks like a cohesive force.<br />

• The army is colored in a pleasing and consistent manner.<br />

• The army uses highlighting or shading techniques to add depth and lighting to the models.<br />

• Character models and army centerpieces stand out.<br />

• Time was taken to paint the details of the models/units to bring out the individuality of the army (i.e. gems, lenses,<br />

ribbons, etc).<br />

• The units of similar models are similarly painted but recognizable as belonging to different units<br />

• The team is in the top 50% of the armies represented at this tournament.<br />

• The army is in the top 25% of armies represented at this tournament.<br />

• A contingent is new for this AdeptiCon.<br />

• Both contingents are new for this AdeptiCon.<br />

All Painting Judges will be involved in the last Marks.<br />

• The army is in the top 10% of armies represented at this tournament.<br />

• The army is THE top army represented at this tournament.


W A R H A M M E R F A N T A S Y T E A M T O U R N A M E N T<br />

The Last Points are for Miscellaneous Appearance<br />

• All models have basing material or paint<br />

• All models are based in a consistent or cohesive manner<br />

• Movement trays are designed to match the basing.<br />

• Some Models have been converted or dynamically posed.<br />

• All Models are converted or dynamically posed.<br />

• Some models have extensive and intricate basing.<br />

• All models have extensive and intricate basing.<br />

Player Sportsmanship: 24 points total. Each Player is expected and required to use the highest level of sportsmanship at all times<br />

while involved in the Fantasy Team Tournament. At the end of each game, your opponents will rate your Sportsmanship by using a<br />

Sportsmanship checklist.<br />

1. Was your Opponent on time and prepared to play with all needed items? YES/NO<br />

2. Did your Opponent measure accurately and play at a timely pace? YES/NO<br />

3. Did your Opponent know his/her rules and handle rules disputes reasonably? YES/NO<br />

Circle One regarding your Opponent and Not the Army:<br />

0 1 2 3 4 5<br />

The Worst Opponent I<br />

Have Ever Played<br />

This Opponent Was<br />

Awful<br />

Displayed Average<br />

Sportsmanship<br />

This Opponent Was OK<br />

Displayed Good<br />

Sportsmanship<br />

This Opponent Is My<br />

New Best Friend<br />

If you circle 0 or 5, you will have to provide a written explanation as to why. If your team has received more than one Zero score,<br />

you cannot win any awards other than tourneys choice.<br />

Tourney's Choice: Between rounds, each team will display their army and teams will be allowed to vote for their favorite team of<br />

the tourney. Tourney's Choice votes will be used to award the Tourney's Choice award. Additionally, players will cast votes for<br />

their favorite opponent, Favorite Army, and Favorite Theme.<br />

AWARDS<br />

• Fantasy Team Tournament Overall Champions. The Eligible Team with the most Overall points. Battle Points for 1 st<br />

tiebreaker. Appearance for 2 nd tiebreaker.<br />

• Best Generals – Eligible Team with Highest Battle Points. Sportsmanship for 1 st tiebreaker. Composition for 2 nd tiebreaker.<br />

• Best Team Sportsmen - Highest Sportsmanship score. Battle points used as 1 st tiebreaker. Team Theme and Composition<br />

used as 2 nd tiebreaker.<br />

• Best Team Appearance - Highest Team Judged Painting score. Tourney's Choice votes for 1 st tie breaker. Team Theme<br />

used as 2 nd tiebreaker.<br />

• Close, But…. The Eligible Team with the Highest Overall Points not winning an award.<br />

• Tourney's Choice Award - Team receiving most votes in Tourney's Choice voting. Team Painting used as 1 st tiebreaker.<br />

Team Theme used as 2 nd tiebreaker.<br />

No Team can win multiple awards other than Tourney's Choice.<br />

SCHEDULE<br />

Friday-Saturday Paint Prejudging and Pre-Register<br />

7:00AM - 8:00AM Check-in, Registration and Paint Prejudging<br />

8:00AM - 10:30AM Game #1<br />

10:30AM – 11:15PM Checkout, Lunch, and Judging<br />

11:15AM – 1:45PM Game #2<br />

1:45PM – 4:15PM Game #3

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