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Controlling shaders<br />

Example of using a texture to modulate procedural<br />

shader<br />

Hi-res artwork<br />

64x64 pixel texture<br />

Standard texture<br />

(Texture courtesy Anup Lobo)<br />

Graphics Hardware 2004<br />

Interpolation and<br />

thresholding<br />

Silhouette map<br />

textures<br />

Pradeep Sen

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