PDF - Stanford University
PDF - Stanford University
PDF - Stanford University
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Controlling shaders<br />
Example of using a texture to modulate procedural<br />
shader<br />
Hi-res artwork<br />
64x64 pixel texture<br />
Standard texture<br />
(Texture courtesy Anup Lobo)<br />
Graphics Hardware 2004<br />
Interpolation and<br />
thresholding<br />
Silhouette map<br />
textures<br />
Pradeep Sen