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Nokia Knight Program

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<strong>Nokia</strong> Internal Use Only<br />

Huang Sze Jia<br />

May 2012<br />

1 © <strong>Nokia</strong> 2012


<strong>Nokia</strong> Internal Use Only<br />

NOKIA KNIGHT OBJECTIVES<br />

✔ Provide the best developer experience and<br />

support to students to help them develop great<br />

mobile apps<br />

✔ Trigger the entrepreneurial spirit in students<br />

and help them transform into mature industry<br />

developers<br />

✔ Provide an opportunity for student app<br />

innovations to reach 1.5 billion <strong>Nokia</strong> users<br />

around the world<br />

✔ Identify outstanding students to generate<br />

positive PR stories for the University<br />

2 © <strong>Nokia</strong> 2012


<strong>Nokia</strong> Internal Use Only<br />

ACADEMIC ENGAGEMENTS<br />

3 © <strong>Nokia</strong> 2012


<strong>Nokia</strong> Internal Use Only<br />

Maths Frenzy<br />

Limkokwing University, Malaysia<br />

>150,000<br />

Downloads<br />

• Excellent design & execution<br />

• Total of 120 stages -<br />

3 types of play > 4 levels > 10 levels<br />

• Test your math skills in this fun game<br />

4 © <strong>Nokia</strong> 2012


<strong>Nokia</strong> Internal Use Only<br />

Otoko Hanta<br />

Limkokwing University, Malaysia<br />

>200,000<br />

Downloads<br />

• Excellent design & execution<br />

• 5 levels of play<br />

• Casual shooting game<br />

5 © <strong>Nokia</strong> 2012


<strong>Nokia</strong> Internal Use Only<br />

ShakePic<br />

Nanyang Polytechnic, Singapore<br />

>1,000,000<br />

Downloads<br />

• Animated Gallery View<br />

• Shake your phone to transfer<br />

images<br />

6 © <strong>Nokia</strong> 2012


<strong>Nokia</strong> Internal Use Only<br />

21 March 2012<br />

New Straits Times<br />

Limkokwing University<br />

Malaysia<br />

Featuring students who<br />

developed Otoko Hanta


<strong>Nokia</strong> Internal Use Only<br />

27 April 2012<br />

PC.Com<br />

Limkokwing University<br />

Malaysia<br />

Featuring students Edwin Koh and<br />

Caesar Bakabulindi


<strong>Nokia</strong> Internal Use Only<br />

NOKIA KNIGHT PROGRAM<br />

NOKIA KNIGHT APP CHALLENGE<br />

What Are We Looking For In An App?<br />

✔ Platform requirements: WP, S40/Java, Qt<br />

✔ Innovative App Ideas<br />

✔ Great User Experience<br />

✔ Appealing Design<br />

✔ Good use of features<br />

✔ High download potential<br />

9 © <strong>Nokia</strong> 2012


<strong>Nokia</strong> Internal Use Only<br />

HOW TO PARTICIPATE?<br />

Register<br />

App Proposal<br />

➡ Students to register as a team for the challenge<br />

(1 to 3 students per team + 1 mentor)<br />

➡ Get <strong>Nokia</strong>’s approval for proposed app ideas<br />

Develop App<br />

➡ Sign up as a publisher and develop apps<br />

Publish App<br />

➡ Publish apps onto Marketplace or <strong>Nokia</strong> Store<br />

Submit<br />

➡ Submit URL of apps to <strong>Nokia</strong> <strong>Knight</strong> competition website<br />

Stand To Win Exciting Prizes!<br />

10 © <strong>Nokia</strong> 2012


<strong>Nokia</strong> Internal Use Only<br />

NOKIA’S SUPPORT<br />

PRE-DEVELOPMENT SUPPORT<br />

FREE NOKIA PUBLISHER AND<br />

DREAMSPARK/YALLA ACCOUNT<br />

IDEA GENERATION TALK /<br />

SHARING BEST STUDENT APPS<br />

SUPPORT DURING DEVELOPMENT<br />

DEVELOPMENT DEVICE LOANS<br />

TECHNICAL SUPPORT<br />

POST-DEVELOPMENT SUPPORT<br />

APP MERCHANDISING<br />

11 © <strong>Nokia</strong> 2012


<strong>Nokia</strong> Internal Use Only<br />

PRIZES<br />

GRAND PRIZE<br />

The best apps from Indonesia, Malaysia & Singapore compete to win:<br />

1 WEEK APPCAMPUS COACHING PROGRAM IN FINLAND<br />

Students win:<br />

Lenovo Thinkpad<br />

<strong>Nokia</strong> Lumia 900<br />

A Chance To Win GRAND PRIZE<br />

1st Prize<br />

Mentor wins:<br />

USD450 Travel Voucher<br />

<strong>Nokia</strong> Lumia 900<br />

Students win:<br />

<strong>Nokia</strong> Lumia 800<br />

2nd Prize<br />

Mentor wins:<br />

<strong>Nokia</strong> Lumia 800<br />

Students win:<br />

USD200 <strong>Nokia</strong> Retail Voucher<br />

3rd Prize<br />

Mentor wins:<br />

USD200 <strong>Nokia</strong> Retail Voucher<br />

12 © <strong>Nokia</strong> 2012


<strong>Nokia</strong> Internal Use Only<br />

PROGRAM TIMELINE<br />

15Jun – 31<br />

Jul<br />

Registration Period<br />

31 Aug<br />

Proposal Submission Deadline<br />

1 Nov<br />

Final Submission Deadline (submit link to<br />

published app to the <strong>Nokia</strong> <strong>Knight</strong> website)<br />

Dec<br />

Top 8 apps presentation + Prize ceremony<br />

13 © <strong>Nokia</strong> 2012


<strong>Nokia</strong> Internal Use Only<br />

ACADEMIC PARTNER REQUIREMENTS<br />

1. Nominate a school liaison who will be the main<br />

contact point for <strong>Nokia</strong><br />

2. Identify faculty members who can mentor<br />

students<br />

3. Commit to develop at least 8 <strong>Nokia</strong> apps<br />

14 © <strong>Nokia</strong> 2012


<strong>Nokia</strong> Internal Use Only<br />

Contact Details:<br />

Huang Sze Jia<br />

ext-sze-jia.huang@nokia.com<br />

+65 9073 2166<br />

15 © <strong>Nokia</strong> 2012

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