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Metaphors in Conceptual Design - Berkeley Expert Systems ...

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TABLE 2: ENGINEERING DESIGN TEXTBOOKS ANALYZEDTextbook title Authors Chapter(s)Numberof<strong>in</strong>stances1 <strong>Design</strong> Methods Jones [26] Part 2: Section 3 and 4 482 Product <strong>Design</strong> and Ulrich and Chapter 6: ConceptDevelopmentEpp<strong>in</strong>ger [27] generation353 Total <strong>Design</strong> Pugh [28] Chapter 4: <strong>Design</strong> Core:344 Eng<strong>in</strong>eer<strong>in</strong>g <strong>Design</strong>:A project-basedIntroduction5 Eng<strong>in</strong>eer<strong>in</strong>g <strong>Design</strong>Methods6 The Mechanical<strong>Design</strong> Process7 Eng<strong>in</strong>eer<strong>in</strong>g <strong>Design</strong>:A SystematicApproachDym and Little[29]Cross [30]Ullman [31]Pahl and Beitz[32]8 Product <strong>Design</strong> Otto and Wood[33]9Fundamentals ofEng<strong>in</strong>eer<strong>in</strong>g <strong>Design</strong>Hyman [34]<strong>Conceptual</strong> <strong>Design</strong>Chapter 6: F<strong>in</strong>d<strong>in</strong>g answersto the problem 38Chapter 9: Generat<strong>in</strong>gAlternatives14Chapter 7: ConceptGeneration80Chapter 4: GeneralMethods for F<strong>in</strong>d<strong>in</strong>g and 42Evaluat<strong>in</strong>g SolutionsChapter 10: Generat<strong>in</strong>gConcepts66Chapter 6: ConceptGeneration39Total: 396<strong>Metaphors</strong> for designWhile several authors, notably Madsen [22],[23], haveproposed means for us<strong>in</strong>g metaphors <strong>in</strong> design – metaphoricaldesign – only a few have commented on the metaphors weemploy for design itself. Lanzara [24] provides a broad analysisillustrat<strong>in</strong>g different overall perspectives on design employ<strong>in</strong>g,for example, the metaphors <strong>Design</strong> Is Functional Analysis,<strong>Design</strong> Is Problem-Solv<strong>in</strong>g and the shift towards <strong>Design</strong> IsProblem-Sett<strong>in</strong>g. Yet while metaphors have been activelystudied for software and <strong>in</strong>terface design, communication,problem fram<strong>in</strong>g and brand<strong>in</strong>g and form, we believe metaphorsfor design itself, and its most common concepts, have been sofar neglected. We now turn to the design of our study ofmetaphor use for design itself.METHODExtract<strong>in</strong>g metaphors from natural language discourse isthe most common means to learn about the metaphors <strong>in</strong> use <strong>in</strong>a doma<strong>in</strong>. Identify<strong>in</strong>g these metaphors provides a clue to ourconceptual understand<strong>in</strong>g of a doma<strong>in</strong>. Despite this commonapproach we found no prior references that detailed a rigorousapproach to metaphor identification from natural language. Theclosest is Michael Reddy’s sem<strong>in</strong>al paper on the ConduitMetaphor [25] where he illustrates the process of collect<strong>in</strong>gexample phrases before identify<strong>in</strong>g the metaphors at work. TheConduit Metaphor illustrates how the subtle, yet pervasive,metaphors Words Are Conta<strong>in</strong>ers and Ideas Are Objectscomb<strong>in</strong>e <strong>in</strong> our discourse about communication as when we say“It’s hard to get that idea across to him,” or “His words carrylittle mean<strong>in</strong>g.” We took a similar but more structured approachof survey<strong>in</strong>g language <strong>in</strong> n<strong>in</strong>e widely used English languageeng<strong>in</strong>eer<strong>in</strong>g design textbooks. These textbooks were chosenbased on their use by faculty <strong>in</strong> the eng<strong>in</strong>eer<strong>in</strong>g designcommunity and to provide coverage <strong>in</strong> the United States, andEurope. Our approach consisted broadly of three phases:1. Extract<strong>in</strong>g <strong>in</strong>stances of metaphors from design texts2. Categoriz<strong>in</strong>g metaphor <strong>in</strong>stances3. Identify<strong>in</strong>g underly<strong>in</strong>g metaphorsPhase 1: Extract<strong>in</strong>g <strong>in</strong>stances of metaphors fromdesign textsTable 2 details the textbooks that were used <strong>in</strong> this studyand the number of example phrases identified <strong>in</strong> each. Note thatwe <strong>in</strong>clude the number of <strong>in</strong>stances extracted from each fortransparency, yet the absolute quantities do not bearsignificantly on the analysis as each book takes a differentapproach <strong>in</strong> their discussion, with some emphasiz<strong>in</strong>g moreabstract discussion and others emphasiz<strong>in</strong>g more concrete4 Copyright © 2007 by ASME


examples. The l<strong>in</strong>guistic nature of the doma<strong>in</strong> makesquantitative analysis difficult if not mislead<strong>in</strong>g at times.<strong>Design</strong> textbooks are a fruitful source of study as they holdsome of the greatest potential to <strong>in</strong>fluence design teach<strong>in</strong>g andculture. We conf<strong>in</strong>ed our analysis to chapters that dealtprimarily with conceptual design, <strong>in</strong>clud<strong>in</strong>g concept generation,for two reasons. First, these chapters generally conta<strong>in</strong> thehighest density of discussion of the more abstract concepts <strong>in</strong>design and are thus a richer and more concentrated source ofmetaphors than other chapters on the design process. Second,we are <strong>in</strong>terested <strong>in</strong> how the metaphors <strong>in</strong> use affect ourcapacities for creative design and much of the creative phase ofdesign is generally considered <strong>in</strong> this step. While creativeactivity can happen just as often outside of the conceptualphase, discussion of this creative activity occurs significantlyless. For example, later chapters may show similar metaphorsto those found <strong>in</strong> our analysis but the density of the <strong>in</strong>stanceswith<strong>in</strong> the text is much less with more discussion of otherconcepts such as risk or test<strong>in</strong>g. In our discussion we also drawfrom some widely used metaphors about design to support ourconclusions.Two researchers collectively identified and coded nearlyfour hundred unique <strong>in</strong>stances of sentences or phrasesconcern<strong>in</strong>g design or key design concepts. A protocol wasdeveloped to enable the two researchers to reliably identify thesame examples over identical sources. A test cod<strong>in</strong>g the samechapter from a randomly selected textbook yielded 88%agreement between the <strong>in</strong>stances selected.Cod<strong>in</strong>g <strong>in</strong>volved label<strong>in</strong>g each <strong>in</strong>stance with the associateddesign concepts – the Target doma<strong>in</strong> of any underly<strong>in</strong>gmetaphor (e.g. Ideas, Problems, Solutions…). Once sufficient<strong>in</strong>stances of each Target doma<strong>in</strong> were identified, the researchersidentified metaphors that provide coherence to each of the<strong>in</strong>stances.Table 3 shows an example of an extracted <strong>in</strong>stance and thecodes applied to it. The sentence refers to three dist<strong>in</strong>ct targetdoma<strong>in</strong>s: (1) the design concepts of ideas; (2) solutions; and (3)problems. Each design concept is referred to metaphorically.The example <strong>in</strong> Table 3 illustrates how each of these targetdoma<strong>in</strong>s is qualified <strong>in</strong> some way: ideas can be triggered offand can be spontaneous; solutions can be ready-made andproduced (even if bra<strong>in</strong>storm<strong>in</strong>g can’t do that); and problemscan be complex and solved (or <strong>in</strong> this case, difficult to solve).Many design concepts are not abstract entities; they have avery real existence. So while we can refer to a <strong>Design</strong> SketchAs A Tool, the sketch itself is not abstract, it has a very realphysical form. These tangible concepts, <strong>in</strong>clud<strong>in</strong>g sketches,matrices, decisions and such, were not <strong>in</strong>cluded <strong>in</strong> our analysisor cod<strong>in</strong>g scheme as their roles are more clearly understoodthan the abstract concepts of design ideas, problems, solutionsand such.TABLE 3: CODING EXAMPLESource Instance CodesPahl andBeitz,SystematicEng<strong>in</strong>eer<strong>in</strong>g<strong>Design</strong>, [32]Bra<strong>in</strong>storm<strong>in</strong>g is meantfirst of all to trigger offnew ideas, but itcannot be expected toproduce ready-madesolutions becauseproblems are generallytoo complex and toodifficult to be solved byspontaneous ideasalone.IdeasSolutionsProblemsPhase 2: Categorization metaphor <strong>in</strong>stancesOnce the metaphor statements were collected we began asort<strong>in</strong>g process where we first grouped <strong>in</strong>stances of the sametarget doma<strong>in</strong>, for example, collect<strong>in</strong>g all the sentences thatreferred to ‘problems’. We then listed all the qualify<strong>in</strong>gstatements for each Target doma<strong>in</strong> <strong>in</strong> the form ‘Ideas can be,ref<strong>in</strong>ed, polished, amassed, shared, bounced around…’ Thetables produced as the outcome of this phase illustrate theaffordances [35] each design concept possesses.Phase 3: Identification of coherent metaphorsThe next stage was to identify suitable metaphors thatexpla<strong>in</strong>ed as many of the <strong>in</strong>stances as possible. This phase wasconducted as a series of cluster<strong>in</strong>g steps, <strong>in</strong> each step gather<strong>in</strong>gtogether affordances that highlighted similar properties. Forexample ideas can be handed to other team members and canalso be bounced off them. Both of these affordances support themetaphor Ideas Are Physical Objects.In almost all cases each Target Doma<strong>in</strong> was mapped toseveral different source doma<strong>in</strong>s depend<strong>in</strong>g upon the context ofthe statement, for example, Ideas are seen as both Food (“Ineed some time to digest what you said.”) and Products (“Thisidea needs to be ref<strong>in</strong>ed.”) Several metaphors, <strong>in</strong>clud<strong>in</strong>g IdeasAs Food and Ideas As Products, supported the metaphorsidentified previously <strong>in</strong> the literature (for example [2],[6]).Once metaphors were identified we analyzed the implicationsof the use of each metaphor <strong>in</strong> design.RESULTSIn this section we identify the most frequent metaphoricalconcepts employed <strong>in</strong> the design texts, as well as the mostfrequently used metaphors for each concept we found.Metaphorical concepts identifiedWe grouped the metaphorical concepts referred to <strong>in</strong> thedesign textbooks <strong>in</strong>to three categories sorted by frequency ofmention: Universal, Often and Occasional. Universal designconcepts <strong>in</strong>cluded references to design itself and the designprocess, ideas, concepts, problems and solutions. Concepts5 Copyright © 2007 by ASME


Exploration, <strong>Design</strong> Methods Are Maps, Guides, Signposts or aCompass. When <strong>Design</strong> is viewed as Problem Solv<strong>in</strong>g,Problems Are more often seen as Puzzles to be solved; ratherthan search<strong>in</strong>g <strong>in</strong> the wrong area, it becomes possible to solvethe wrong problem.In this way, our understand<strong>in</strong>g of design is hierarchical andis reflected <strong>in</strong> the metaphors we use. At the highest level is ourview of design itself. Beneath that, our understand<strong>in</strong>g ofdesign’s core concepts changes accord<strong>in</strong>g to the designmetaphor currently <strong>in</strong> use.This use of metaphor <strong>in</strong> our understand<strong>in</strong>g of designcontrasts with the use of analogy <strong>in</strong> design which is usedprimarily as a design tool, <strong>in</strong> particular dur<strong>in</strong>g the conceptgeneration phase [42] by mak<strong>in</strong>g a connection with an exist<strong>in</strong>gproduct or system.Some metaphors are largely universalWhile we observed that many metaphors are largelyspecific to an author's philosophical, and even personal,approach to design, such as <strong>Design</strong> Methods Are Maps, othermetaphors appear largely universal and were shared by allauthors. These <strong>in</strong>clude metaphors such as Ideas Are Food, andIdeas Are Plants as <strong>in</strong> “I need time to digest your ideas,” and “Ihave the seeds of an idea.” These metaphors appear largelyfamiliar as they are reflected <strong>in</strong> common language. Comparedto everyday language, however, design discourse has a morediverse range of metaphors for the same concepts, for example,Problems Are Gaps In A Solution Space. We believe thisreflects a more nuanced understand<strong>in</strong>g of these conceptsderiv<strong>in</strong>g from greater use and discussion.Specific implicationsLastly we exam<strong>in</strong>e some of the implications from specificmetaphors identified <strong>in</strong> the study, as well as limitations of thestudy.Ideas Are Tangible, Physical ObjectsMany metaphors for ideas refer to Ideas As Tangible,Physical Objects. Physical Objects have certa<strong>in</strong> commonaffordances such as occupy<strong>in</strong>g a location, be<strong>in</strong>g possessions,orig<strong>in</strong>at<strong>in</strong>g somewhere, be<strong>in</strong>g modifiable and so on. Thismetaphor is re<strong>in</strong>forced by our experience of ‘captur<strong>in</strong>g’ an ideaon a Post-It or with a sketch. An <strong>in</strong>terest<strong>in</strong>g conflict, however,is that the nature of ideas is often very different from the natureof physical objects. We believe this mismatch is the cause ofmany difficulties and conflicts dur<strong>in</strong>g the design process.To see that ideas don’t always behave as physical objectswe need only consider that when you give an idea to someoneelse you still ‘have’ it. Ideas do not add up <strong>in</strong> the same way asobjects. Michael Reddy’s Conduit Metaphor discusses howwords, <strong>in</strong> effect, act as conta<strong>in</strong>ers for ideas. Follow<strong>in</strong>g thismetaphor when we capture an idea <strong>in</strong> writ<strong>in</strong>g, on a Post-It say,the idea is conta<strong>in</strong>ed with<strong>in</strong> those words; it is captured. Yetdesign team members can, and regularly do, <strong>in</strong>terpret thosewords <strong>in</strong> different ways than <strong>in</strong>tended. After hand<strong>in</strong>g someonean idea it can be dangerous to assume that they then also havethe same idea. We construct an idea from the words, it is nottransferred <strong>in</strong> the words. It can therefore be very mislead<strong>in</strong>g totreat Ideas As Tangible, Physical Objects, as <strong>in</strong> many ways theydo not behave like them at all. The notion that Ideas AreTangible, Physical Objects also underlies the system ofIntellectual Property. If Ideas Are Objects then they can bepossessed, protected, and even stolen.Ideas Are ChildrenIdeas are also conceptualized As Liv<strong>in</strong>g Entities, <strong>in</strong> somecases Children, as when we talk about an idea be<strong>in</strong>g born,grow<strong>in</strong>g, be<strong>in</strong>g nurtured or be<strong>in</strong>g your bra<strong>in</strong>child. Inventors areoften known to refer to their <strong>in</strong>vention as their ‘baby.’ Nowonder the threat of an idea be<strong>in</strong>g stolen is a serious one, aswhen a team member attacks your idea. This commonmetaphor may also expla<strong>in</strong> the tendency for designers to fixateon a s<strong>in</strong>gle or small number of <strong>in</strong>itial designs [43]. The Ideasare Children metaphor could also be viewed as a specializedform of Ideas are Liv<strong>in</strong>g Entities, which can evolve, grow, benurtured, be killed, be dangerous, etc.F<strong>in</strong>d<strong>in</strong>g solutionsWith<strong>in</strong> the <strong>Design</strong> Is Search paradigm, Solutions aretypically seen as both Objects and Locations. It is thesemetaphors that enable us to f<strong>in</strong>d, discover and search forsolutions. These metaphors hide the assumptions that solutionsalready exist and simply need to be found; with enoughsearch<strong>in</strong>g <strong>in</strong> the right place you will f<strong>in</strong>d them. An alternativeview is “The good idea is not discovered or undiscovered; itcomes, it happens,” [32] p.75. Yet, it is rarely the case thatsolutions are found ready-made. These metaphors lead us awayfrom the more collaborative notions that Solutions can beconstructed and evolve as you build an understand<strong>in</strong>g of thedesign situation.Incoherent metaphorsOur analysis also highlights the remarkable range ofconceptualizations we hold for such a universal design conceptas a Problem. When Problems can be seen as Puzzles,Formulas, Gaps, Barriers, Objects, and Locations not surpris<strong>in</strong>gthat there is cont<strong>in</strong>ued debate and disagreement as to the natureof design problems. Our analysis shows that our views ofdesign problems stem not only from the circumstances of thedesign situation but also the overall philosophy for design ofthe designer. When these philosophies diverge, debate can bedifficult at a more specific level as we f<strong>in</strong>d ourselves literallytalk<strong>in</strong>g about different th<strong>in</strong>gs.Creative designWe observed that references to creative design typicallytook several forms. For example, Ideas appear <strong>in</strong>voluntarily orspontaneously, they are triggered or they emerge uncalled for.Our metaphorical understand<strong>in</strong>g of this process sees the Ideasthemselves as out of our control and mov<strong>in</strong>g of their own8 Copyright © 2007 by ASME


volition. Creative <strong>in</strong>spiration employs the metaphor Know<strong>in</strong>gIs See<strong>in</strong>g with Ideas Are Light Sources [2]. In this way, Ideasare the illum<strong>in</strong>ation, the creative spark or the flash that light upa portion of the design space or illum<strong>in</strong>ate a solution directly.F<strong>in</strong>ally, the metaphor Problems Are Gaps or Obstacles leadsunderstandably to the common notion of the ‘creative leap.” Inthe creative leap we move locations, and therefore states, viathe common metaphor States Are Locations [6].The ‘out of our control’ nature of metaphors for creativeideas, together with the spontaneity implied takes the emphasisoff the hard work that is needed for creative design. ConsiderEdison’s mantra “Genius is 1% <strong>in</strong>spiration and 99%perspiration,” or the advice of Bernie Roth at StanfordUniversity that “Hard work is the best creativity method Iknow” [44]. The metaphors also highlight the <strong>in</strong>dividualcontribution of creative activity perpetuat<strong>in</strong>g the myth of thelone <strong>in</strong>ventor and down play<strong>in</strong>g the role of constructivecollaboration <strong>in</strong> teams.Summary and future work<strong>Metaphors</strong> are frequently used <strong>in</strong> the design process. Thisresearch qualitatively describes their use <strong>in</strong> a representativesample of textbooks <strong>in</strong> eng<strong>in</strong>eer<strong>in</strong>g design. This research laysthe foundation for future work <strong>in</strong> identify<strong>in</strong>g how metaphorscan enrich and expand the design process and where they may<strong>in</strong>hibit or restrict creative design.Follow<strong>in</strong>g an analysis of the language used <strong>in</strong> the conceptgeneration chapters of n<strong>in</strong>e widely used eng<strong>in</strong>eer<strong>in</strong>g designtextbooks we presented both the metaphors <strong>in</strong> use for the coredesign concepts of Ideas, Problems and Solutions, as well asthe overall metaphor for design itself. We found that differentoverall perspectives on design leads to different metaphors forthe core design concepts. For example, a view of <strong>Design</strong> IsSearch is likely to employ the metaphor Problems AreLocations, whereas a view of <strong>Design</strong> Is Decomposition is likelyto employ the metaphor Problems Are Objects.We are follow<strong>in</strong>g several avenues for further research. We<strong>in</strong>tend to develop this study by compar<strong>in</strong>g the metaphors <strong>in</strong> useby design authors and the impact on the more concrete designmethods they recommend. By extend<strong>in</strong>g the analysis beyondthe conceptual design chapters we also hope to evaluate ifpatterns are present throughout the entire approach of anauthor. Also, while this study draws on the metaphors <strong>in</strong> use <strong>in</strong>design education as ‘transmitted’ through design textbooks, we<strong>in</strong>tend to verify whether the same metaphors are <strong>in</strong> use bydesign students after study<strong>in</strong>g product development. 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