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CENSOR - Game Master Script - Teen Thoughts on Democracy

CENSOR - Game Master Script - Teen Thoughts on Democracy

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<str<strong>on</strong>g>CENSOR</str<strong>on</strong>g>SHIP<str<strong>on</strong>g>Game</str<strong>on</strong>g> <str<strong>on</strong>g>Master</str<strong>on</strong>g> <str<strong>on</strong>g>Script</str<strong>on</strong>g>1/2STUDENT: You are the <str<strong>on</strong>g>Game</str<strong>on</strong>g> <str<strong>on</strong>g>Master</str<strong>on</strong>g> and act as a facilitator when needed. You do not play thegame. You assign roles to players, distribute game pieces, and track the progress of the game.Follow the instructi<strong>on</strong>s below to begin <str<strong>on</strong>g>CENSOR</str<strong>on</strong>g>.GAME SET UP (READ TO ALL)Prepare the game board and game pieces in advance as follows: markers, and a pen/pencil Identify <strong>on</strong>e player to be the Artist; the others will be Agents. PLAYING THE GAME© 2011 The Florida Internati<strong>on</strong>al University Board of TrusteesThe Agents from The New York Society for the Suppressi<strong>on</strong> of Viceare <strong>on</strong> an important missi<strong>on</strong> to catch an Artist before s/hepresents obscene art to the public! The Artist wins by publishingTHREE paintings or surviving the 15 nights of the chase!1. THE TIP (READ TO AGENTS)Agents, you must prepare for a sting operati<strong>on</strong>! An informant has givena valuable tip—there are five crime locati<strong>on</strong>s (white circles) where anArtist will be publishing obscene artwork. You CANNOT place an Agent Token <strong>on</strong> the scene of the crime (white dots)!2. THE ESCAPE (READ TO THE ARTIST)Artist! Some<strong>on</strong>e has betrayed you! The Agents are <strong>on</strong> your trail. #1in this spot.#2#3Organize and keep track of your artwork. Mark the locati<strong>on</strong>s ofreal(R) or decoy (D) in the boxes <strong>on</strong> your map.Record your movement <strong>on</strong> the board as you go al<strong>on</strong>g. Keep it a secret!3. THE CHASE (READ TO ALL)Once the Artist has placed the Artwork Tokens <strong>on</strong> the board, the game begins!Agents do not see the path of the Artist <strong>on</strong> the game board. You will have toguess it!(<str<strong>on</strong>g>Script</str<strong>on</strong>g> c<strong>on</strong>tinues <strong>on</strong> next page.)<str<strong>on</strong>g>Teen</str<strong>on</strong>g> <str<strong>on</strong>g>Thoughts</str<strong>on</strong>g> <strong>on</strong> <strong>Democracy</strong>


<str<strong>on</strong>g>CENSOR</str<strong>on</strong>g>SHIP<str<strong>on</strong>g>Game</str<strong>on</strong>g> <str<strong>on</strong>g>Master</str<strong>on</strong>g> <str<strong>on</strong>g>Script</str<strong>on</strong>g>2/2 his/her Agent Token <strong>on</strong> top of it until it is his/her turn again. the next round. can keep that locati<strong>on</strong> a secret. Agent lands <strong>on</strong> a spot the Artist is occupying, the Artist surrenders andloses the game. five moves or turns). If the Artist accidentally publishes a “decoy” artwork,it will not count toward the three real artworks. not by landing <strong>on</strong> the white circle! around the board (<strong>on</strong>e space at a time). Agents can either move an Agent Tokenor an Artwork Token, but not both. located in the upper left hand of the board for each published artwork), orby surviving the 15 nights (15 rounds) of the chase.© 2011 The Florida Internati<strong>on</strong>al University Board of Trustees<str<strong>on</strong>g>Teen</str<strong>on</strong>g> <str<strong>on</strong>g>Thoughts</str<strong>on</strong>g> <strong>on</strong> <strong>Democracy</strong>

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