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<strong>The</strong> <strong>Mutant</strong> <strong>Epoch</strong> PDF <strong>DEMO</strong>: Summer 201413ruins of the old and hold out corporatestrongholds struggle againstemerging factions. It is also atime when unlikely heroes riseup and make a stand againstthe onslaught of barbarian marauders,blood thirsty beasts, humanoidraiders, the Mecha hivesand hostile new powers.For many intelligent beings,especially mutant humans, it isthe beginning of the greatest agein history, when the former dominance of the pure stocks hasfaded, and the opportunity to seize power and territory is withinreach of the fit, the brave, and the adventurous. “No guts, noglory” shout the former slave races, as they make their foraysinto the ruins to claim their inheritance from careless, arrogantforefathers.Preview of CharactersCharacter Generation and TypeGenerating characters isaccomplished through aseries of 16 steps, somerandom, some by the player’schoice, a few steps quiteinvolved and requiring several rollsand a bit of explanation. OtherPC generation tasks are veryeasy, such as when playerspick a name and genderfor their new character.Most steps require littlemore than a single rollon a table to determine dominant hand, swimming ability andwhatnot, while establishing a character’s ‘type’ is handled bya random roll from a selection appropriate to the gamer’s own<strong>RPG</strong> experience, or, the Game Master can assign a type oreven allow players to pick a character type once they becomefamiliar with the game and setting.A character ‘type’ can almost be viewed as a person’srace, however in truth, all organic characters contained in the<strong>The</strong> <strong>Mutant</strong> <strong>Epoch</strong> <strong>Hub</strong> <strong>Rules</strong> core book stem from humanancestry, either by breeding or DNA sampling. <strong>The</strong> availabletypes contained in the <strong>Hub</strong> <strong>Rules</strong> are:Pure Stock Humans: unmutated humans, with charactersplaying the smartest, fittest or fastest from among their kind.Clones: copies of specific humans, born either in machines asadults or surrogate mothers.Trans-humans: humans enhanced at pre-birth and selectively bred.Bioreplicas: custom, bio-engineered beings, using humaninspiredDNA and grown instead of born, emerging as adults.Cyborgs: humans with nervous system augmentation andenhanced with both internal and external mechanical anddigital implants.Bestial Humans: roughly man-sized, Half human, half animalhybrids which may or may not also exhibit mutations. Oftenfeared by regular humans, but invaluable to an excavationteam. Sometimes spelled as ‘beastial’ although old worldEnglish prefers ‘bestial’.Ghost <strong>Mutant</strong>s: aberrant humans with no visible mutations,but, exhibit either hidden organs, abilities or mental powers,or all three.<strong>Mutant</strong>s: humans, possibly exhibiting both physical andmental mutations, appearing as mildly deviated individuals tofreakish horrors which barely resemble humans at all.Many other characters types and generation methods areavailable in Outland Arts’ magazine archive titled ExcavatorMonthly Compendium, as well as the upcoming Expansion<strong>Rules</strong> book, which will add androids, parasites, abominations,grafters, the rebuilt, plantoids, parasites, many more bestialhumans and digital beings as new character types.<strong>The</strong> actual generation techniques used for charactercreation vary depending on the type of character being made.Pure stocks, synthetic humans (clones, trans-humans andbioreplicas) are quick to generate while cyborgs and extensivelymutated individuals take longer to roll up due to the vastassortment of mutations and implants available through randomdetermination. Regardless of the character type, and includingcreatures, robotics and many plants, the same eight traits arealmost always used for <strong>The</strong> <strong>Mutant</strong> <strong>Epoch</strong>.<strong>The</strong> 8 basic traits are:EnduranceStrengthAgilityAccuracyIntelligenceWillpowerPerceptionAppearance<strong>The</strong> <strong>Mutant</strong> <strong>Epoch</strong> <strong>RPG</strong> Demo Summer 2014 variant page 13 of 20

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