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the Steel Beasts Anti- Frustration Kit. - The 29th Armored Regiment

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valuable in <strong>the</strong> daytime too.<br />

However, due to <strong>the</strong> better clarity of <strong>the</strong> normal optics, I suggest switching to <strong>the</strong> daysight to actually take <strong>the</strong><br />

shot (particulary since this will also show you if <strong>the</strong>re's any smoke in <strong>the</strong> way for laser obscuration, and<br />

especially while learning <strong>the</strong> game, it's easier to visually ID vehicles in <strong>the</strong> daysight than <strong>the</strong> TIS)<br />

<strong>The</strong> best way to spot targets, though, IMO, is to have two good players in <strong>the</strong> same tank :> That way you can<br />

have two sets of eyeballs looking in different directions at once, who don't have <strong>the</strong> trouble of spotting hull-down<br />

vehicles that <strong>the</strong> AI does.<br />

Mekhazzio - 10/2000 Shrapnel Games Forum<br />

Answer 2:<br />

1. <strong>The</strong> map : Learn how to read those coordinates when your guys call out contacts. <strong>The</strong>n it just takes a quick<br />

look at <strong>the</strong> map to see where <strong>the</strong>y are talking about. Keep in mind that <strong>the</strong> enemy icons on <strong>the</strong> map are based<br />

on <strong>the</strong> most recent radio reports, so depending on <strong>the</strong> last update <strong>the</strong> enemy may or may not be where <strong>the</strong>y<br />

show up on <strong>the</strong> map.<br />

2. Make good use of that "leaders recon" function during planning (i.e. hit F1 from <strong>the</strong> LOS map to go to 3d<br />

view). It helps me a lot to actually see <strong>the</strong> terrain in planning, so that when I am in <strong>the</strong> game I can know about<br />

where I am without having to check <strong>the</strong> map. Identify key landmarks in <strong>the</strong> 3d view before you start and use<br />

<strong>the</strong>m to orient yourself while you're driving along in <strong>the</strong> action phase.<br />

3. In your planning, make sure your individual units don't have to cover huge fields of fire. Having to concentrate<br />

on a smaller field will help you keep your SA as well.<br />

Spiff - 10/2000 Shrapnel Games Forum<br />

About SA:<br />

1. SA-problems aren't necessarily due to <strong>the</strong> graphics. A hull-down, camo'd tank in front of a treeline at 2<br />

kilometers is not going to be easy to spot no matter what fancy resolution and image filters are run on it. As you<br />

guessed, getting used to it is <strong>the</strong> big trick, and that's practice, practice, practice.<br />

2. Use <strong>the</strong> map religiously, and use reference points to help get you in <strong>the</strong> feel for which way is which as you<br />

travel around. As much focus as <strong>the</strong> gunnery gets, I firmly believe that commanding can be more difficult (and<br />

has a larger effect on <strong>the</strong> mission)<br />

Mekhazzio - 11/2000 Shrapnel Games Forum<br />

>I haven't yet seen any reason to man <strong>the</strong> TC's position. I assume that I'm >supposed to be able to find<br />

targets from that post, but I actually just end up >using <strong>the</strong> gunners position with <strong>the</strong> <strong>the</strong>rmal view all of<br />

<strong>the</strong> time. Can <strong>the</strong> >binoculars do a better job than <strong>the</strong> gunners <strong>the</strong>rmal scope at locating enemys?<br />

Answer:<br />

Yes and no.<br />

No because, obviously, <strong>the</strong> <strong>the</strong>rmal view is a LOT better, literally making targets leap out at you. However, <strong>the</strong><br />

binos have some advantages:<br />

_ Higher perspective than <strong>the</strong> GPS, so you can peek over a hill while keeping your tank almost 100% safe from<br />

enemy fire.

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