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the Steel Beasts Anti- Frustration Kit. - The 29th Armored Regiment

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track of <strong>the</strong> hull/turret orientation, keep an eye on wingmen, and spot muzzle flashes and o<strong>the</strong>r events in <strong>the</strong><br />

distance. <strong>The</strong> F8 view in my opinion much more approximates <strong>the</strong> TC's position situational awareness than <strong>the</strong><br />

standard TC's position (which I never use).<br />

TCing is a constant battle for SA, both inside your tank (what it and <strong>the</strong> crew are doing), externally (terrain,<br />

enemy targets, obstacles, danger areas), and tactically (what units are where, how <strong>the</strong> battle is going, map<br />

reading, o<strong>the</strong>r radio stuff). As most TC's (like 95%) TC from OUTSIDE <strong>the</strong> hatch. I almost always TC from <strong>the</strong><br />

F8 view because it seems a lot more like TCing a real tank. Period. I don't consider it a cheat, I just feel it is<br />

more realistic.<br />

Scott Cunningham - 08/2001 SBCom Forum<br />

<strong>The</strong> F8 external view is a tool to make up for some of <strong>the</strong> serious restrictions of <strong>the</strong> PC platform that <strong>Steel</strong><br />

<strong>Beasts</strong> is designed for. PCs are super cheap and offer probably <strong>the</strong> biggest bang for <strong>the</strong> buck in terms of<br />

individual and flexible computing power for <strong>the</strong> masses. But it is not exactly <strong>the</strong> dream platform for game<br />

designers and creators of life-like simulations... <strong>The</strong> PC environment poses several severe restrictions on <strong>the</strong><br />

player (tunnel vision, short-sightedness, no possibility to smoothly change positions/debark <strong>the</strong> vehicle etc.) that<br />

this external position makes a bit up for <strong>the</strong>se drawbacks.<br />

Ssnake- 08/2001 SBCom Forum<br />

In SB, I really don't see any advantage at all to using <strong>the</strong> external view: none, except for <strong>the</strong> cheats of looking<br />

over objects and having two TCs. I just don't understand why y'all think it's better to see terrain with: from <strong>the</strong><br />

TC's seat, you can see exactly where your tank is, and what you're in view of -- just look around.<br />

Looking from <strong>the</strong> inside out, ra<strong>the</strong>r than outside in, is inherently more accurate in getting a feel for what's around<br />

you. Which way is <strong>the</strong> hull pointing? <strong>The</strong> tank's motion and turret clock shows that just fine. You can also pop<br />

down into <strong>the</strong> GPSE and see what's going on with your gunner, can override, and from <strong>the</strong> unbuttoned view,<br />

you can tap <strong>the</strong> arrow keys to quickly look in a certain direction.<br />

I find <strong>the</strong> external view here actually LIMITS SA -and- your control over <strong>the</strong> tank, and if you don't believe me, try<br />

playing as gunner for someone tooling around in <strong>the</strong> external view. It really shows.<br />

Mekhazzio - 08/2001 SBCom Forum<br />

I'm starting to train myself to quickly switch back and forth between <strong>the</strong> external and internal views. I'm finding<br />

both have benefits. If <strong>the</strong> 'snap' views were available for <strong>the</strong> external view it would be even more helpful (hint<br />

hint Ssnake). I get a better idea of what's going on with my flanks in external mode but when I'm really searching<br />

for targets I prefer to be in <strong>the</strong> TC spot. Maybe it's just me but I think <strong>the</strong> bino view is more detailed in that mode<br />

plus I can use <strong>the</strong> GPSE to make a <strong>the</strong>rmal scan.<br />

Brad Edmondson - 08/2001 SBCom Forum<br />

1. Installation 2. Finding online games 3. Tactics 4. Sharpening your skills 5. Goodies 6. Etiquette 7. Credits

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