umaneeompressionmixin thePre-RenderingPre-RenderingRussian MonitoringHelp Out the FX EditorIn The Mix covers what happens after recordingand production – it could be straightforward mixynthqueezeynthand effects ideas, loudness and metering tips, oreditorial issues.Left And RightPrepare for ADRHumane CompressionHuman hearing is more sensitive to mid rangefrequencies (let’s say between 600 and 3kHz).So why not setup the compressor to do the same?If your compressor has a pre-filter section,choose a parametric mode in the pre-filtersection, a Q value of 0.7, a boost of between4-6dB, and a frequency between 600 and3kHz. Using some program material or a drumkit, audition the effect of first changing onlythe amount of gain (vary it between 0-6dB).Then try out different frequencies (use a gainof 6dB for maximum effect).The compressor can get a little pump in it,which may (or may not) be desirable. But notehow much of the character of the compressorhas changed just from adjusting the frequencyor gain control of the parametric EQ in thepre-filter section.You can try tighter Q values (2.0 or greater),but that can make the compressor too frequencyselective. Wide Q settings (less than0.7) reduce the frequency selectivity.Colin McDowell, DSP Engineer, McDSPTidy Tracklay,Tidy MindPrepare for ADRlp Out the FX EditorGood Gain, Good GainMaintain good gain structure throughout the mix.Good gain structure is essentially about leavingenough headroom on each individual channel sothat tracks aren’t fighting to be heard. The results arethat each individual sound has the “space” that’s soimportant and that the essential headroom formastering remains.Rebecca Woolf, Purchasing Manager,HHB Communications LtdPedal PowerIf you really think about it, there are twofactors that you have to focus on whenproducing a new song for airplay: 1) Thesong itself – is it a well written and wellstructured?, and 2) will it cause people tostop and listen? Led Zeppelin’s Immigrantsong, Jethro Tull’s Aqualung, Dire Strait’sMoney for Nothing… all had great riffs andunique exciting tones.So here we are years later… what can we doto make a recording stand out?How about integrating all of those coolguitar pedals into the production to createsome interesting new effects? Wah on thekick drum… envelope on the snare…distortion on the voice… today, there areliterally thousands of pedals out there thatrun from simple to off the wall.Try connecting them to your recordingsystem using a re-amper and a DI andhave fun! Best of all, new sounds spur oncreativity! Who knows what exciting effects,riffs or primal screams you will comeup with?Peter Janis, President, Radial Engineering LtdDialogue: Smoothly Does ItIf the noise floor on one shot is louder thanthe others, and the cross-faded transitionsare audible, you may need to lay the noisierroom tone across the whole scene to even outthe noise floor. This may seem paradoxical tocontaminate clean dialogue with noise, but asmooth noisy soundtrack is much less distractingthan one that jumps from loud to quiet.Susan Pennington, Dialogue Editor Spool Post, <strong>Audio</strong> <strong>Media</strong>Feb 2010Russian MonitoringAs a general rule I start offmonitoring big and end up small.When I’m working on the basicEQ-ing of sounds (see below) it’sgood to hear the full frequencyrange, especially the bottom end.That’s only really possible withfairly large monitors working at arelatively high volume (preferablywith a sub) but once I’ve got myoverall sound shaping sorted outand a ‘good vibe’ going I move tonearfields to balance. I find that finetweaking the mix works best for meon small monitors at a low volumeand I’ll check it on a variety ofsystems, including a mono auratone,my car stereo, laptop speakers, andheadphones. Once the mix soundsgood on all of those I know that I’mpretty much there.Simon Gogerly, Producer/Engineer andAM Contributor18AUDIO MEDIA AUGUST 2011
mixintheLeft And RightWhether you’re mixing on a console or in the box it’s good toget your tracks and channels arranged in a logical, familiar order.I use a system that I inherited from the usuallayout of tracks on multi-track tape and I’vegradually refined it with the use of colour fordifferent track types. Another basic thing isto have everything in your song and on yourconsole properly named – the recording engineermay know what “<strong>Audio</strong> 36” is but I don’t! All ofthis may seem painfully obvious but there is areason for emphasising its importance. I wasn’tfully aware of why it was so important until Iread Michael Paul Stavrou’s fantastic book MixingWith Your Mind, which explained it verysimply: Mixing is split into two distinct and separateprocesses, the technical (left brain) and thecreative (right brain). It’s tempting to leap intothe creative (fun) part of mixing too early, only tofind that you have to grind to a halt to fix a technical issue.Switching your brain from one side to the other is time consumingand counter productive so it’s best to get all of the leg workout of the way before you start with the fun stuff....Simon Gogerly, Producer/Engineer and AM ContributorSynth SqueeseI work with a lot of synthesisers, hardware, soft synths – youname it I work with it. I usually find a few different ways tocontrol the dynamic range of each individual line, I usuallyassign them all to a synth buss, hit it with 4:1 compression,which for synths isn’t that hard, then I work on a mediumattack and similar release, just to ‘gel’ all the synths together,for any sound sculpting compression, I put a singlecompressor on the synth line I want to compress.Charles Wilson III, Keyboards/Programmer, Smart AV Tango user, (JohnMayer, Justin Timberlake, Rihanna...), C/O Smart AVPre-RenderingWhen I started mixing, back in the multi-tracktape days, everything on the tape had to be finishedbefore a mix could start. The infinite possibilitiesof DAWs have changed all that and there’s oftena stack of editing/tuning/re-arranging to be donecome mix time. Wherever possible try and getthese tasks completed before piling into the mix.It can be a bit of a slog but it will save a lot of timeand brain-switching later....Simon Gogerly, Producer/Engineer and AM ContributorDialogue: Help Out the FXEditorAny non-dialogue sounds thatyou remove from your edit maybe useful to the effects editor.These include transients such asfootsteps and door closes, aswell as subtler movements aslong as they are good quality recordings.Lay these off, in sync,onto a separate track, and passthem on to the Effects Editor.These may be used instead of,or as well as, Foley.Susan Pennington, Dialogue EditorSpool Post, <strong>Audio</strong> <strong>Media</strong> Feb 2010Dialogue: Tidy Tracklay, Tidy MindTake A BreakTake regular breaks. This sounds inconsequential,but is all-important. Listening fatigue impairsjudgement, and the only antidote to listeningfatigue is to stop listening! Briefly, of course…Alex Theakston, Marketing Co-ordinator, Source DistributionChequerboard your tracklay so it’s neat and clear. Talk to the Dubbing Mixer to find out whattheir tracklay preferences are; most prefer you to keep each angle or mic type on separate tracks,so all the regions with similar noise or tone issues are on the same track, making it much easier toapply corrective processing. Label tracks and regions clearly and consistently with character nameand microphone information. I also like to colour code regions according to character. Remember thatsomeone else will be mixing the tracks you’ve prepared, so they’ve got to be able to understand at a >glance what’s going on.Susan Pennington, Dialogue Editor Spool Post, <strong>Audio</strong> <strong>Media</strong> Feb 2010Vocode!I had come across the vocoder a few timesin my career but it wasn’t until I worked withUnderworld that I learned of its full potential.One particularly useful application in mixing is tolayer a vocoder with the lead vocal (playing thesame melody) as an alternative to ADT or chorus.In fact it can be quite a useful way of reigningin a slightly pitchy vocal performance withoutresorting to tuning. I sometimes find that tuninga vocal can compromise its character, flatteningit out. The vocoder makes it sound more in tunewithout losing any of its personality.Simon Gogerly, Producer/Engineer and AM ContributorTerror ToolsGRM Tools was just phenomenal. We used that for creating just weird, strange effects that you don’t normally hear.<strong>Audio</strong>Ease’s Altiverb is some of the best software that I’ve ever heard in my life...and Speakerphone – we used that a lot too.Don Veca, <strong>Audio</strong> Director, Dead Space<strong>Audio</strong> <strong>Media</strong>, July 2009AUDIO MEDIA AUGUST 2011 19
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