11.07.2015 Views

Design Games - Martin Wetterstrand

Design Games - Martin Wetterstrand

Design Games - Martin Wetterstrand

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

would anticipate that the ‘use domain’ would look like. In both versions, the players take turns inpicking technology cards and place them where they are useful. Some cards may be rejected asunsuitable in this game (this indicates that these visions might need to be reconsidered). If a playerthinks of any relation that is not represented by the cards, s/he may add this on a blank card.This game was played in the Atelier project, the Experimental office project and in a commercialassignment.The Landscape game and the Vision game have a simple construction. Playing the games, on the otherhand, is a complex exercise. In the Experimental office project we wanted to create game dealing withrelations among activities and places (and technology in the Vision game). Since we wanted to explorewhat kind of office we were to work with, we chose to use boards that did not resemble an office. Theparticipants had to make sense of the boards; this has at least two advantages. First, new/differentinterpretations of an office could (and did) occur; second, this strategy allows participants to feel anownership and a feeling that they have considerable influence over what is designed. When we found anoffice that could match the needs of the project the same game was played as a way of making theconcepts developed meet the restrictions and realize the possibilities of the physical layout. This game isdescribed in more details in Johansson et al (2002).

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!