11.07.2015 Views

Lawlines Volume 9 Issue 4 - eOASIS

Lawlines Volume 9 Issue 4 - eOASIS

Lawlines Volume 9 Issue 4 - eOASIS

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

LawLinesVol 9 . <strong>Issue</strong> 4 • December 2007Around Rajah & TannAll Abuzz About GamesRound Up – 2007 InPerspectiveFeature ArticlesTo Withhold Or Not ToWithhold – That Is TheQuestionAll Abuzz About GamesCorporate SocialResponsibility UnderThe New IndonesianCompany LawCase BitesLegislation BitesOverview2007 has proven to be an exciting year for the localgames industry. The inaugural Games ConventionAsia was held in Singapore in September 2007. TheConvention boasted a gathering of 81 exhibitorsfrom 13 countries, with the likes of Electronic Arts,Nintendo, Sony, Asiasoft and more.The Convention saw the signing of a Memorandumof Intent (‘MOI’) between the presidents of thenational game associations from ten countries inthe Asia Pacifi c region, namely Singapore, Thailand,Taiwan, Philippines, Vietnam, Australia, Japan,Korea, New Zealand and Hong Kong. The MOI willseek to promote greater understanding betweenthe various national game associations, and thegames industry in each country. It will also pave theway towards closer networking and collaborationbetween the game associations and the membercompanies they represent.The Singapore government has spared no expensein nurturing this industry. In July 2006 it announcedthat S$500 million would be allocated over thenext fi ve years to fund Singapore’s research anddevelopment activities in interactive and digitalmedia.An initiative under the government’s researchand development programme is the MediaDevelopment Authority’s collaboration with theMassachusetts Institute of Technology (‘MIT’) todevelop the Singapore-MIT International GameLab, also known as GAMBIT (gamers, aesthetics,mechanics, business, innovation and technology)game lab, based in the United States. As a resultof this partnership, students and researchers fromSingapore have been able to work alongside MITprofessors and game professionals on researchprojects. Singapore’s GAMBIT game lab isexpected to be established some time this year.page 18 of 44 pages | print | comments | close

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!