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Lawlines Volume 9 Issue 4 - eOASIS

Lawlines Volume 9 Issue 4 - eOASIS

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LawLinesVol 9 . <strong>Issue</strong> 4 • December 2007Around Rajah & TannRound Up – 2007 InPerspectiveFeature ArticlesTo Withhold Or Not ToWithhold – That Is TheQuestionAll Abuzz About GamesCorporate SocialResponsibility UnderThe New IndonesianCompany LawCase BitesLegislation Bitesoften whimsical. Consequently, games publishersbalance the risk of exploiting brand new games(with the resultant risk of failure) with their library ofsuccessful game franchises.Key Participants In The GamesIndustryThe key participants in the games industry includethe following groups:• Game developers – These are companies thatconceptualise and create new computer games,and are often small independent studios.• Game publishers – These are companies thatpromote, market and publish computer gamesthat have been developed by game developers.Game publishers are typically large companies.Some publishers are themselves also gamedevelopers.• Retailers and distributors.• Console owners – These companies develop andmanufacture the game consoles on which gamesare played, eg, Microsoft and Sony.DistributionThe main markets for computer games are NorthAmerica, Europe, Japan and Korea. In Asia, PCgames played online as well as mobile games areproving to be popular. Each territory is characterisedby different tastes and culture.What this means is that a computer game may notnecessarily have universal appeal. A game that isprimarily developed for the North American marketmay succeed in Europe but may not appeal toconsumers in Asia. The reverse may apply as well.Hence, game publishers may need to customisethe game in question in order to suit the tastes ofconsumers in various territories.Sales channels also vary from territory to territory.In some territories, the popular mode of distributionmay be through CD or DVD retail channels. Inothers, it may be via the Internet. Hence, localknowledge is extremely important. This explainswhy major game publishers often have subsidiariesestablished in the foreign distribution market. Forterritories in which the game publisher may not havepage 20 of 44 pages | print | comments | close

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