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[Shadowrun][JDR-ENG].. - Index of - Free

[Shadowrun][JDR-ENG].. - Index of - Free

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table <strong>of</strong> contentsTABLE OF CONTENTSWELCOME TO THE SHADOWS 14The Basics 15What is a Roleplaying Game? 15Roleplaying <strong>Shadowrun</strong> 16What Runners Do 16Core Supplements 16Basic Runner Types 17Settings 18Shadow Activity 18A HISTORY LESSON FOR THE REALITYIMPAIRED 24The Rise <strong>of</strong> the Megacorps 24Seretech & Shiawase 24Resource Rush 24Japanese Imperial State 25Death and Chaos 25VITAS 25The Awakening 26Nation Building 26Metamorphoses 27Techsplosion 27Goblinization 27Lone Star 27Tech, Redux 27The Crash <strong>of</strong> ’29 27Divided We Stand,United We Fall 28North America 28Euro Wars 29Awakened Nations 29The Last Wave 29Hate and Brotherhood 29Meta-hate 30Universal Brotherhood 30The Corporate Shuffle 30Ares 31Fuchi 31Saeder-Krupp 31Yamatetsu 31Renraku 31Aztechnology 31Will to Power 31President Dunkelzahn 31Dunkelzahn’s Will 32Year <strong>of</strong> the Comet 32Storms 32Ghostwalker 33Slash and burn 33Matrix Crash 2.0 33Deus’ Agenda 34Perfect Storm 34It’s a Wireless World 34NeoNET and the WMI 34Winners and Losers 34General Colloton for President 35Nation (Re)Building 35Times <strong>of</strong> Emergence 35A Second Revelation 35Underworld at War 35LIFE ON THE EDGE 40Day to Day 40A Place to Stash Your Gear 40Getting Around 40You Are What You Eat 41Show Me the Money 412 TABLE OF CONTENTSLiving in SIN 41The Doctor Is In 41Welcome to the Machine 42Matrix 2.0 42The Network is the Consumer 42Sharing the Love 42Tagging, 2070’s Style 42Big Brother is Watching 42Holes in the System 43Get Your Mojo Workin’ 43Magic in the Media 43John Q. Public 44Magic and Religion 44Ghouls and Spirits and Dragons—OH MY! 44Magic in the Shadows 44We’re Not Alone 44Coming Out 44Public Opinion 45Corporate Paranoia 45Sprites, AIs, and Digital Critters 45Takin’ Care <strong>of</strong> Business 45Extraterritoriality 45Guarding the Henhouse 45In the Family 45The Big Ten 46Ares Macrotechnology 46Strange Bedfellows 49Livin’ Large 49Nightlife 49Music 50Sports 50Simsense 50Trideo, Radio, and Cinema 51Advertising 51Fashion 51Sex 52The Dark Side 52Criminal Elements (Other Than You) 53Organized Crime 53Gangs 54Organleggers 54He Ain’t Heavy … 54The Way It Is 54Pro-Meta Activist Groups 54Racist Organizations 55GAME CONCEPTS 60Playing <strong>Shadowrun</strong> 60The Abstract Nature <strong>of</strong> Rules 60Dice 60Making Tests 60Dice Pools 60Target Number and Hits 62Glitches 62Rule <strong>of</strong> Six 62Different Types <strong>of</strong> Tests 63Success Tests 63Opposed Tests 63Extended Tests 64Teamwork Tests 65Trying Again 65Critical Success 65Time 65Combat Turns 65Actions 65<strong>Shadowrun</strong>ning By the Numbers 66The Concept 66Metatype 66Attributes 67Skills 68Qualities 68Magic 69Technomancy 69Gear 69Augmentations 70Contacts 70Lifestyle 71Condition Monitors 71Karma 71Metahumanity 71Dwarfs 71Elves 71Humans 72Orks 72Trolls 73Edge 74Spending Edge 74Regaining Edge 74Burning Edge 75CREATING A SHADOWRUNNER 80Building a <strong>Shadowrun</strong>ner 80Build Points (BP) 80Choose Your Metatype 81Pick Qualities 81Purchase Attributes 82Acquire Skills 84Types <strong>of</strong> Skills 84Purchasing Active Skills 84Knowledge Skills 85Language Skills 85Assign Resources 86Gear 86Magical Resources 87Technomancer Resources 88Contacts 88Finishing Touches 88Final Statistics 88Starting Nuyen 88Gamemaster’s Approval 89Background and Story 89Quality Descriptions 90Positive Qualities 90Negative Qualities 93SAMPLE CHARACTERS 98Bounty Hunter 98Combat Mage 99Covert Ops Specialist 100Drone Rigger 101Enforcer 102Face 103Gunslinger Adept 104Hacker 105Occult Investigator 106Radical Eco-Shaman 107Smuggler 108Sprawl Ganger 109Street Samurai 110Street Shaman 111Technomancer 112Weapon Specialist 113

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