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Educating the Net Generation - Educause

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Figure 3. Students in Augmented Reality<br />

Figure 4. Handheld Location on Campus<br />

of <strong>the</strong> exercise, teams compile <strong>the</strong>ir data using peer-to-peer communication and<br />

syn<strong>the</strong>size <strong>the</strong>ir findings.<br />

Initial research on Environmental Detectives and o<strong>the</strong>r AR-based educational<br />

simulations demonstrates that this type of immersive, situated learning can effectively<br />

engage students in critical thinking about au<strong>the</strong>ntic scenarios. 21 Students<br />

participating in <strong>the</strong>se simulations indicated that <strong>the</strong>y felt invested in <strong>the</strong> situations<br />

and were motivated to solve <strong>the</strong> problem. They moved nearly seamlessly between<br />

15.11 <strong>Educating</strong> <strong>the</strong> <strong>Net</strong> <strong>Generation</strong>

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