Mitchell-ShadingInValvesSourceEngine
Mitchell-ShadingInValvesSourceEngine
Mitchell-ShadingInValvesSourceEngine
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‣ Compute Phong termsfor up to two local lights‣ Can specify specularexponent variationsacross a model• Currently, map blendsbetween specularexponent of 1 and 150‣ Modulate with scalarmask channel andtweakable Fresnel termPhong TermsSpecular ExponentSpecular Mask