Mitchell-ShadingInValvesSourceEngine
Mitchell-ShadingInValvesSourceEngine
Mitchell-ShadingInValvesSourceEngine
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‣ World Lighting• Radiosity Normal Mapping• Specular Lighting‣ Model lighting• Irradiance Volume• Half-Lambert• Phong terms‣ High Dynamic Range Rendering• Tone mapping• Autoexposure‣ Color CorrectionConclusion