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Lecture 5 - Tablet design - Interaction Design & Technologies

Lecture 5 - Tablet design - Interaction Design & Technologies

Lecture 5 - Tablet design - Interaction Design & Technologies

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Exercise 3Task Recap / Challenge• Complex Information Hierarchy• Limited Screen Real Estate• Intuitive Navigation and <strong>Interaction</strong>


Exercise 3Common SolutionsIconsAccordion Navigation


Exercise 3Cool IdeasFind Item in StoreSearch Sort


What is so special about<strong>Tablet</strong>s?Short video segment from: http://allthingsd.com/20100607/steve-jobs-at-d8-the-full-uncut-interview/


Scope of <strong>Lecture</strong>• iPad / iOS Focus (mostly relevant for anytablet interface)• Usability• <strong>Interaction</strong>• Examples• Resolution Independent <strong>Design</strong>


Key Differences From Phones• Physically bigger footprint ==different interaction• More suitable for complex gestures• Increased screen real estate• Decreased mobility• In-depth content


iPad Usability StudyDealing with Fitts’ Law• Minimum Target1cm x 1cm (pixel universal)• Padding


iPad Usability Study• Avoid Crowded Targets• Ensure Gesture Discoverability• Remember Affordance!• Limit Text Input


Apple’s HIGGeneral• Enhance Interactivity• Reduce Full-Screen Transitions• Focused Information Hierarchy• Move Toolbar to the Top(Opposite of iPhone)• Support Both Landscape andPortrait


Apple’s HIGUIPopover• Transient• Additional Info• Context-AwareControls• Action Sheet• Modal


Apple’s HIGSplit View• Two Panes• Typically Master (left)Detail (right)• Detail > Master• Master as Popover inLandscape Orientation


Interesting ExamplesVideo: http://vimeo.com/39555472


Interesting ExamplesVideo: http://vimeo.com/26087817


Interesting ExamplesVideo: http://www.youtube.com/watch?v=fLqorTN0Gzs


Visual Calamity• Master Thesis• Interactive Information Visualization• Emergency Events Database (EM-DAT)• Focus on Augmenting InfoVis with <strong>Tablet</strong>Interface Paradigm


Visual CalamityApplication Demo


Visual CalamityMultitouch Data Interval Controller (MDIC)• Multitouch• Communicating Affordance


Visual CalamityOverall <strong>Design</strong> Concerns and Priorities• Gesture Hinting / <strong>Interaction</strong> Affordance• Visual Consistency• Data-Pixel Ratio• Algorithmic Efficiency• Real Time Visual Feedback


Resolution Independent <strong>Design</strong>• Different Resolutions == Multiple PNGs• Alternative: <strong>Design</strong> through Code• iOS Quartz 2D: gradients, shadows, highlights• <strong>Design</strong>ing in Code can be Confusing• Best of Both Worlds: PaintCode


PaintCodeVideo: http://www.youtube.com/watch?v=4tToyjrgFDY


Resolution Independent <strong>Design</strong>Performance Impact• Smaller binary == faster downloads• Complex drawing code expensiveDraw once!• Support different resolution?Just change numbers!

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