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S5135-Christoph-Kubisch-and-Pierre-Boudier

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For example particle LODDYNAMIC LEVEL OF DETAILGPU classifies how to render particles based onscreen area, without CPU envolved (GL 4.3)Point spriteSimple mesh via enhanced instancingAdaptive tessellationTokens allow same for more complex objectsVBO UBO DRAWState ATSState BTS42

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