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S5135-Christoph-Kubisch-and-Pierre-Boudier

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THANK YOUContact: ckubisch@nvidia.com @pixeljetstreamSample codehttps://github.com/nvpro-samplesPast presentationshttp://www.slideshare.net/tlorach/opengl-nvidia-comm<strong>and</strong>listapproaching-zerodriveroverheadhttp://on-dem<strong>and</strong>.gputechconf.com/siggraph/2014/presentation/SG4117-OpenGL-Scene-Rendering-Techniques.pdfhttp://on-dem<strong>and</strong>.gputechconf.com/gtc/2013/presentations/S3032-Advanced-Scenegraph-Rendering-Pipeline.pdfOpenGL work creation referenceshttp://rastergrid.com/blog/2010/10/gpu-based-dynamic-geometry-lod/http://rastergrid.com/blog/2010/10/hierarchical-z-map-based-occlusion-culling/44

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