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S5135-Christoph-Kubisch-and-Pierre-Boudier

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TEMPORAL COHERENCEFew changes relative to cameraDraw each object only onceRender last visible, fully shaded(last)frame: f – 1cameraframe: fcameramovedvisibleinvisiblelast visibleTest all against current depth:(visible)Render newly added visible:none, if no spatial changes madebboxes pass depth(visible)bboxes occludedAlgorithm byMarkus Tavenrath, NVIDIA(~last) & (visible)(last) = (visible)new visible48

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