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A game of secret alliances and magical conquest for 2 to 5 players ...

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TMA <strong>game</strong> <strong>of</strong> <strong>secret</strong> <strong>alliances</strong><strong>and</strong> <strong>magical</strong> <strong>conquest</strong> <strong>for</strong> 2 <strong>to</strong> 5 <strong>players</strong>In the enchanted <strong>for</strong>est <strong>of</strong> Kalesia, the centaurs <strong>and</strong> themermaids both seek glades <strong>and</strong> streams <strong>to</strong> build theirtemples. Mysterious deities guide them along intricatepaths through the trees, protecting them when theycompete <strong>for</strong> a particularly propitious site. But it is notsaid that their intervention is enough <strong>to</strong> overcome thespells <strong>of</strong> the Queen <strong>of</strong> Kalesia, who wants <strong>to</strong> expel all theinvaders from the <strong>for</strong>est!ContentsThese rules <strong>and</strong> 110 cards divided as follows:• 5 Secret Alliancecards (2 Centaurs, 2Mermaids, 1 Forest)


• 25 Forest Area cards(numbered 1-25)• 55 Magic Weaponcards (20 Centaurs<strong>and</strong> 20 Mermaids,with values 1-4;15 Forests, withvalues 1-3)• 25 Colony cards(Centaur/Mermaid)Object <strong>of</strong> the <strong>game</strong>Your goal is <strong>to</strong> help your <strong>secret</strong> Alliance (Centaurs,Mermaids, or the Forest) conquer three adjacent ForestAreas, along a horizontal, vertical, or diagonal line.The first Alliance <strong>to</strong> conquer three such areas can build


their temple <strong>and</strong> wins the <strong>game</strong>! If no alliance is able <strong>to</strong>build a temple, the Forest wins.PreparationThree possible winning combinations.Note: the following rules are <strong>for</strong> 3-5 <strong>players</strong>. Special rules<strong>for</strong> 2-player <strong>game</strong>s are included at the end <strong>of</strong> this book.• Sort the cards by type:Take Secret Alliance cards as shown on the table below(<strong>for</strong> the number <strong>of</strong> <strong>players</strong>), shuffle them, <strong>and</strong> dealone face down <strong>to</strong> each player. Remove lef<strong>to</strong>ver Secret


Alliance cards from the <strong>game</strong>. Look at your Alliance, butkeep it <strong>secret</strong>. Your card shows which Alliance you musttry <strong>to</strong> lead <strong>to</strong> vic<strong>to</strong>ry.PlayersCentaurCardsMermaidCardsForestCards3 1 1 14 2 2 05 2 2 1Note: In a 4-player <strong>game</strong>, the Forest is not championedby any player. It is still possible <strong>for</strong> the Forest <strong>to</strong> win. Ifthis happens, all <strong>players</strong> lose!• Prepare the Forest:Shuffle all 25 Forest Area cards <strong>and</strong> place them, numberside up, in a 5 x 5 grid. This is the <strong>for</strong>est <strong>of</strong> Kalesia.• Deal Magic Weapons:Shuffle the 55 Magic Weapons <strong>and</strong> deal 11 <strong>to</strong> eachplayer as a starting h<strong>and</strong>. Remove any lef<strong>to</strong>ver weaponsfrom the <strong>game</strong>.Keep the Colony cards h<strong>and</strong>y.


ABECDA sample set-up <strong>for</strong> 5 <strong>players</strong>.


Playing the GameThe <strong>game</strong> is divided in<strong>to</strong> a series <strong>of</strong> rounds. Each roundis split in<strong>to</strong> four h<strong>and</strong>s. During each h<strong>and</strong>, the Allianceswill try <strong>to</strong> conquer one Forest Area, starting with thelowest number <strong>and</strong> going up.Playing H<strong>and</strong>sAt the start <strong>of</strong> each h<strong>and</strong>, slightly rotate the Forest Areawith the lowest visible number (the “1” in the first h<strong>and</strong>,<strong>for</strong> example), <strong>to</strong> highlight which area you will compete <strong>for</strong>.Then, each player <strong>secret</strong>ly chooses two Magic Weaponsfrom his h<strong>and</strong> <strong>and</strong> places them face down in front <strong>of</strong> him.Once all <strong>players</strong> have played, the weapons are revealed.Add <strong>to</strong>gether the values <strong>of</strong> the cards played <strong>for</strong> eachAlliance. The Alliance with the highest <strong>to</strong>tal conquersthe Forest Area. If there’s a tie, the Forest wins:• If the Centaurs or Mermaids win, discard the ForestArea <strong>and</strong> replace it with a Colony (with the winningside up);• If the Forest wins, flip the Forest Area card so theForest side is showing.


ABCEDExample: It’s the first h<strong>and</strong> <strong>of</strong> a five-player <strong>game</strong>, so they competeover the Forest Area marked “1”. The Magic Weapons playedare: 5 Centaurs (3+2+2+1+1=9), 4 Mermaids (4+3+2+2=11)<strong>and</strong> 1 Forest (3). The Mermaids win, so the area is replacedwith a Mermaid Colony.


ABCEDIn the second h<strong>and</strong>, they compete over area “2”. This time, theweapons are: 4 Centaurs (3+2+1+1=7), 3 Mermaids (3+2+2=7),<strong>and</strong> 3 Forests (2+2+1=5). The Centaurs <strong>and</strong> Mermaids are tied,so the Forest wins the area. The Forest Area card is flipped <strong>to</strong>the side with no number, <strong>and</strong> play continues with area “3”.


Once the Forest Area has been conquered, that h<strong>and</strong> isover <strong>and</strong> a new one starts. Players now compete <strong>for</strong> thenext area in ascending order. Do not discard the MagicWeapons you played: keep them in front <strong>of</strong> you. For thenew h<strong>and</strong>, choose two more weapons <strong>and</strong> place themface down, covering the cards you used be<strong>for</strong>e. In eachh<strong>and</strong>, count only the two cards played during that h<strong>and</strong>,ignoring any cards played earlier in the round.End <strong>of</strong> the RoundAfter four h<strong>and</strong>s, the round ends (i.e., once you haveplayed eight weapons <strong>and</strong> have only three in your h<strong>and</strong>).Be<strong>for</strong>e the next round begins, pass all three MagicWeapons still in your h<strong>and</strong> <strong>to</strong> the player on your left(you will receive three weapons from the player on yourright, <strong>of</strong> course). Then, take the eight cards in front<strong>of</strong> you back in<strong>to</strong> your h<strong>and</strong> (the ones you played lastround) so you again have a h<strong>and</strong> <strong>of</strong> 11 cards.The new round is then played as above.End <strong>of</strong> the GameThe <strong>game</strong> can end in either <strong>of</strong> the following ways:• One Alliance conquers three adjacent areas in a line:


That Alliance builds its temple. Reveal your SecretAlliance card: if you belong <strong>to</strong> the Alliance that builtits temple, you win!Example: When area 19 is conquered, the <strong>game</strong> will endbecause one Alliance will control three adjacent areas in aline: horizontally by the Forest, vertically by the Centaurs, ordiagonally by the Mermaids.


• All 25 Forest Areas are captured, but no temple isbuilt: The Forest wins. Reveal your Secret Alliancecard if you have the Forest card: you win! If it is a4-player <strong>game</strong>, all <strong>players</strong> lose!Rules <strong>for</strong> Two PlayersBe<strong>for</strong>e the <strong>game</strong> begins, take one Secret Alliance cardper type (Centaur, Mermaid, <strong>and</strong> Forest), shuffle them<strong>and</strong> deal one face-down <strong>to</strong> each player. Set the last cardaside without looking at it. The <strong>game</strong> is played normally.If the Alliance not represented by either player wins,both <strong>players</strong> lose!Variant <strong>for</strong> Experienced PlayersIf you want a <strong>game</strong> with less r<strong>and</strong>omness, divide theMagic Weapons in<strong>to</strong> five identical sets, each with fourCentaurs (1, 2, 3, 4), four Mermaids (1, 2, 3, 4), <strong>and</strong>three Forests (1, 2, 3). Each player starts the <strong>game</strong> withone set <strong>of</strong> cards (remove any lef<strong>to</strong>ver sets from the<strong>game</strong>). Or, you can shuffle the sets <strong>to</strong>gether <strong>and</strong> deal 11r<strong>and</strong>om cards <strong>to</strong> each player.


Kalesia <strong>for</strong> 6 - 10 <strong>players</strong>You can combine the cards from two sets <strong>of</strong> Kalesia <strong>and</strong>play with more <strong>players</strong>! The Secret Alliance cards youneed are as follows:PlayersCentaurCardsMermaidCardsForestCards6 3 3 07 3 3 18 3 3 29 4 4 110 4 4 2


TMGame idea: Kong ChanDevelopment: Domenico Di GiorgioArtworks: Melissa Sp<strong>and</strong>riDesign: Roberta BarlettaEnglish rules translation: Rober<strong>to</strong> Corbelli, William NieblingProject management: Domenico Di Giorgio®Copyright © MMXII - dV GiochidaVinci Editrice S.r.l.Via C. Bozza, 8I-06073 – Corciano (PG) – ItalyAll rights reserved.Sponsored <strong>and</strong> manufactured by CartamundiLucca Comics & Games S.r.l.Piazza San Romano, ex caserma Lorenzini – 55100 Lucca (Italy)Chairman <strong>of</strong> the board: Francesco CaredioC.E.O.: Massimo di GraziaManaging direc<strong>to</strong>r: Rena<strong>to</strong> GenoveseVice managing direc<strong>to</strong>r <strong>and</strong> Games section coordina<strong>to</strong>r: Emanuele Vietinawww.luccacomics<strong>and</strong><strong>game</strong>s.comwww.giocoinedi<strong>to</strong>.comgiocoinedi<strong>to</strong>@luccacomics<strong>and</strong><strong>game</strong>s.comSpecial thanks <strong>to</strong> the Jury <strong>of</strong> the "Gioco Inedi<strong>to</strong>" contest: Luigi Ferrini (chairman), DanieleBoschi (coordina<strong>to</strong>r); <strong>to</strong> Gaia Barbaglio, Luca Celli, Serena Ferretti, Millo Franzoni, LorenzoLatella, Andrea Parrella, An<strong>to</strong>nio Rama, Andrea Romani, Silvano Sorrentino, PaolaLamberti, Andrés J. Voicu, Sergio Roscini, Benny Chung, Charles Yan, Daniel Chak, DorisLau, Francis Cheng, GP Wong, HK Fung, Ivan Lai, Jude Leung, Killer Cheung, Mars Cheung,Patrick Leung, Paul Chen, Ronald Chan, Sam Au, SY Lau, Vincent Hao, WL Yeung.For questions, comments or suggestions:www.dvgiochi.com - info@dvgiochi.com


Lucca Games XXVI EditionKALESIA is the winner <strong>of</strong> the GiocoInedi<strong>to</strong> award 2011 (“Best UnpublishedGame”), organized by Lucca Comics& Games - an international exhibition<strong>of</strong> comic books, animation, movies,illustrations <strong>and</strong> <strong>game</strong>s - <strong>and</strong> daVinciEditrice - leader in the production <strong>of</strong>family board <strong>game</strong>s under the name <strong>of</strong>dV Giochi. Gioco Inedi<strong>to</strong> is the contest <strong>for</strong> non-pr<strong>of</strong>essional<strong>game</strong> designers. In addition <strong>to</strong> the award, the designer winsthe publication <strong>of</strong> this <strong>game</strong>, edited by Lucca Comics & Games<strong>and</strong> daVinci Editrice.For over <strong>for</strong>ty years, Lucca <strong>and</strong> comic books have made aninseparable pair. Within this relationship, Lucca Games wasborn in 1993, <strong>and</strong> within a few years it proved <strong>to</strong> be a trulyinspired idea: a long term visionary cultural choice that hashelped <strong>to</strong> bring out the strong links between the world <strong>of</strong> <strong>game</strong>s<strong>and</strong> that <strong>of</strong> car<strong>to</strong>oning, both <strong>of</strong> which undoubtedly draw fromthe same source imagery. In 2006, the exhibition moved <strong>to</strong> thehis<strong>to</strong>rical center <strong>of</strong> Lucca, becoming a true city festival. This isan ideal stage <strong>for</strong> a competition that over the last eight years hasresulted in the publication <strong>of</strong> “Lucca Città”, “F.A.T.A.”, “Borneo”,“Amerigo”, “Tur<strong>and</strong>ot”, “Kaboom!”, <strong>and</strong> “The Gang”.You can find all the in<strong>for</strong>mation about the competition on thewebsite: www.giocoinedi<strong>to</strong>.com

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