Automatic rigging Toll for centipedes and millipedes - Bournemouth ...
Automatic rigging Toll for centipedes and millipedes - Bournemouth ...
Automatic rigging Toll for centipedes and millipedes - Bournemouth ...
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Figure 11: Simplified Maya tree to indicate the internal joint hierarchyof the following spine joint. This results in a long chain of bones <strong>for</strong> the spine.Furthermore, every spine joint is as well parent <strong>for</strong> the according pair of legs.The maxilla <strong>and</strong> the antennas are parented to the head joint. The completehierarchy is illustrated by a simple example in figure 11 As the name of the rigindicates, this rig is bound to the mesh of the character <strong>and</strong> all the animationis derived from other independent rigs. The separation between a binding rig<strong>and</strong> a rig to animate becomes very h<strong>and</strong>y if more features are added to the rigduring the production. New <strong>rigging</strong> features added during production manytimes require as well the replacement of the rig as the weights <strong>for</strong> skinning. Inopposite to that, a binding rig can save time as the feature would be added toone of the independent rigs <strong>and</strong> only the resulting motion would be passed overto the binding rig [Rit06]. Furthermore, binding rigs can reduce complexity dueto the possibility to blend between the motions of several independent rigs. Thishas been the main reason to implement the binding rig <strong>and</strong> give the animatorthe possibility to blend between the master <strong>and</strong> the automatic walking rig thatwill be discussed more in depth in the following sections.20