12.07.2015 Views

Girl Scouts, Hornets - the Girl Scouts, Hornets' Nest Council.

Girl Scouts, Hornets - the Girl Scouts, Hornets' Nest Council.

Girl Scouts, Hornets - the Girl Scouts, Hornets' Nest Council.

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Alphabet Line-UpThe girls ei<strong>the</strong>r line <strong>the</strong>mselves up using <strong>the</strong> first letter of <strong>the</strong>ir names or <strong>the</strong>y take turns lining each o<strong>the</strong>rup. Variation: <strong>Girl</strong>s line <strong>the</strong>mselves up in birthday order without talking.Yarn TossTake a ball of yarn and say <strong>the</strong> name of <strong>the</strong> girl that you are throwing it to (or rolling it to), holding on to<strong>the</strong> end. Then have that girl say <strong>the</strong> name of ano<strong>the</strong>r girl and throw it to her, having her hold on to <strong>the</strong>yarn as well. Do this over and over until <strong>the</strong>re is no more yarn. Talk about how in <strong>Girl</strong> <strong>Scouts</strong> we are allconnected, how important each girl in <strong>the</strong> troop is, and how we have to work toge<strong>the</strong>r to have fun.Bean Bag Circle TossHave girls stand in a circle and spread out with each person stretching out <strong>the</strong>ir right arm to touch <strong>the</strong>irright neighbor’s shoulder, <strong>the</strong>n put arms down. The leader calls a girl’s name across <strong>the</strong> circle andtosses a bean bag to her. That girl <strong>the</strong>n calls out ano<strong>the</strong>r girl’s name (across <strong>the</strong> circle) and tosses <strong>the</strong>bean bag to her. Continue in this manner until each girl has been called. The last girl tosses <strong>the</strong> beanbag back to <strong>the</strong> leader. Begin <strong>the</strong> sequence again. About halfway through, <strong>the</strong> leader calls <strong>the</strong> name of<strong>the</strong> first girl again and tosses a second bean bag. Introduce more bean bags if <strong>the</strong> group is up to <strong>the</strong>challenge! This is a real game of attention and cooperation.Mirror, Mirror<strong>Girl</strong>s need to first pair up, preferably randomly so buddies are not always toge<strong>the</strong>r. One girl will be <strong>the</strong>mirror and will reflect whatever her partner does. The pairs face each o<strong>the</strong>r. The girl who is not <strong>the</strong>mirror should start making slow movements, lifting an arm or a leg or blowing out <strong>the</strong>ir cheeks. Themirrors must try to imitate <strong>the</strong>m as quickly as possible. After a few minutes, switch.Animal MovesGoal: Move from one line to <strong>the</strong> o<strong>the</strong>r like an animal.Use <strong>the</strong> movement that is called out and pretend to be that animal. This is not a race.Walk like a turtleRun like a cheetah (arms go back and forth)Gallop like a horse (step, toge<strong>the</strong>r, hop, lead with same foot)Hop like a kangarooShuffle like a gorilla (feet apart, feet toge<strong>the</strong>r)Jump like a rabbit (jump and land on both feet)●Leap like a gazelle (long jumps form one foot to <strong>the</strong> o<strong>the</strong>r foot)Skip like a Junior (step-hop right, step-hop left)Without HandsDivide into two teams. Team players stand in rows holding onto a long rope with both hands. Hats foreach team member are placed on <strong>the</strong> ground in front of <strong>the</strong> players. At <strong>the</strong> signal, <strong>the</strong> teams attempt toput <strong>the</strong> hats on <strong>the</strong>ir heads without using <strong>the</strong>ir hands. Team members may help one ano<strong>the</strong>r with <strong>the</strong>irfeet, heads and teeth. The first team to put on all its hats is <strong>the</strong> winner. (From Hands Around <strong>the</strong> World,Susan Milord, 1992.)Dress-Up RelayDivide into two teams. Each team chooses one person to be <strong>the</strong>ir “model” to dress for an occasion.Teams stand on one side of <strong>the</strong> room and models on <strong>the</strong> o<strong>the</strong>r end. In <strong>the</strong> middle of <strong>the</strong> room <strong>the</strong> leaderplaces a big piling of clothing, making sure that some is appropriate for <strong>the</strong> occasion and some is notappropriate. Rules for <strong>the</strong> correct number and/or type of clothing pieces are agreed upon. At <strong>the</strong> signal,one team member at a time runs to <strong>the</strong> clothing pile, selects one piece and runs to <strong>the</strong> model and puts<strong>the</strong> clothing piece on her, <strong>the</strong>n returns to <strong>the</strong> team, and so on. The first team to outfit its model for <strong>the</strong>occasion is <strong>the</strong> winner. This is a great game for preparing for a trip <strong>the</strong> troop is taking, such as what towear hiking (or what NOT to wear) or just dressing goofy for fun!48

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!