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FMX: Schedule

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<strong>Schedule</strong><br />

Our schedule is constantly updated, please check this site regularly. Create your own my<strong>FMX</strong> list by clicking on the star icon.<br />

Tuesday, 08<br />

Wednesday, 09<br />

Thursday, 10<br />

Friday, 11<br />

Gloria 1<br />

Highlights<br />

Animating Reptilian<br />

Creatures<br />

Stuart Sumida<br />

CSUSB<br />

Highlights<br />

Filming Aardman's<br />

"Pirates"<br />

Tom Barnes<br />

Aardman<br />

Highlights<br />

"ParaNorman" and<br />

"Coraline"<br />

Mark Shapiro<br />

Laika<br />

Highlights<br />

How Do You Scrat?<br />

Nick Bruno<br />

Blue Sky Studios<br />

Highlights<br />

"The Lorax"<br />

Jacques Bled<br />

Illumination Mac Guff<br />

Screenings<br />

"The Lorax"<br />

Gloria 2<br />

VFX: Germany<br />

Film Workflows for<br />

Commercials<br />

Nhat Quang Tran<br />

nhb<br />

VFX: Germany<br />

A pipeline full of CG<br />

animals<br />

Falk Gärtner<br />

exozet effects<br />

VFX: Germany<br />

"Nils Holgersson"<br />

Michael Huber<br />

D-Facto Motion GmbH<br />

VFX: Germany<br />

Back 2 D<br />

Jan Stoltz<br />

TRIXTER<br />

VFX: Showcases<br />

"Sherlock Holmes II"<br />

Sirio Quintavalle<br />

Framestore<br />

VFX: Showcases<br />

"Red Tails"<br />

Mohsen Mousavi<br />

PIXOMONDO<br />

VFX: Showcases<br />

Miniatures in a Digital<br />

World<br />

Matthew Gratzner<br />

New Deal Studios<br />

VFX: Showcases<br />

"The Hunger Games"<br />

John Dietz<br />

Vispop<br />

Gew.-Haus<br />

<strong>FMX</strong> Screenings<br />

Neuer<br />

Ö<br />

Production<br />

What VFX should do<br />

From a Director´s<br />

Point of View<br />

Achim Bornhak<br />

Production<br />

What directors<br />

expect from VFX<br />

Shekhar Kapur<br />

Production<br />

VFX: From Vendor to<br />

Production<br />

John Dietz<br />

Vispop<br />

Technology<br />

Panel: Complexity in<br />

Technology<br />

David Maas<br />

Technology<br />

Panel: The Changing<br />

Relationship between<br />

VFX Studios and<br />

Software Vendors<br />

VFX: Commercials<br />

Unexpected VFX for<br />

Commercials<br />

Alex & Steffen<br />

Unexpected<br />

VFX: Commercials<br />

Fact vs Fiction Life in<br />

VFX for commercials<br />

Robert Holmes<br />

The Mill<br />

VFX: Commercials<br />

Glassworks VFX For<br />

Commercials<br />

M.Lauterbach<br />

R. Kaltenhäuser<br />

König-Karl-Halle<br />

<strong>FMX</strong> Screenings<br />

Fantoche & ZHdK<br />

VP: Sessions<br />

Camera Capture<br />

Technology<br />

Evan Goldberg<br />

Disney Animation<br />

VP: Sessions<br />

Animation converges<br />

with Live Action: A<br />

New Art Form?<br />

Ed Hooks<br />

VP: Megasessions<br />

Virtual Production at<br />

ILM and Lucasfilm<br />

Michael Sanders, ILM<br />

Steve Sullivan, Lucasfilm<br />

VP: Sessions<br />

On Set Tools and<br />

Integration<br />

Glenn Derry<br />

Technoprops<br />

VP: Wrap-Up<br />

The Road Ahead<br />

VFX: Showcases<br />

"Battleship"<br />

Marshall Krasser<br />

ILM<br />

<strong>FMX</strong> Screenings<br />

Compilation:<br />

SIGGRAPH Asia CAF<br />

Jinny HyeJin Choo<br />

ONCOMM Design | K'ARTS<br />

Raum Reutlingen<br />

<strong>FMX</strong> Screenings<br />

ITFS Trailer<br />

Echtzeit<br />

Reduced and<br />

Extended Animation<br />

Francois Chalet<br />

Francois Chalet / Lucerne<br />

Echtzeit<br />

Audiovisual<br />

Abstractions<br />

Max Hattler<br />

Echtzeit<br />

Animation as<br />

Performance<br />

Friedrich Kirschner<br />

Junior Papers<br />

Procedural Modeling<br />

Sebastian Bach<br />

Hochschule Ansbach<br />

Junior Papers<br />

Intuition and<br />

Virtuality<br />

Dylan Thompson<br />

Junior Papers<br />

Stereoscopic<br />

techniques<br />

Tobias Brummer<br />

Hochschule Ulm<br />

Production<br />

"Fubar Redux"<br />

Hasraf Dulull<br />

HaZ VFX<br />

Meidinger-Saal<br />

<strong>FMX</strong> Screenings<br />

ITFS Screening 4<br />

Focus on: Vancouver<br />

Digital Ecosystem in<br />

Vancouver<br />

L. Malleau<br />

Mayor G. Robertson<br />

Focus on: Vancouver<br />

How Vancouver<br />

became an Epicentre<br />

W.Franklin<br />

D.Hoffman, Method Studios<br />

Focus on: Vancouver<br />

Growing the Digital<br />

Talent Pool<br />

K.Maruyama, SPI<br />

M. O'Reilly, VFS<br />

Focus on: Vancouver<br />

Managing the Global<br />

VFX studio<br />

R. Mischel, SPI<br />

M.Grady, MPC<br />

Focus on: Vancouver<br />

Focus on Vancouver<br />

Closing Panel<br />

Rick Mischel<br />

SPI<br />

Games: Visual Arts<br />

What Games Could Be<br />

Steffen P Walz<br />

GEElab<br />

Games: Technology<br />

Game tech for film<br />

production<br />

Christopher Evans<br />

Crytek<br />

<strong>FMX</strong> Screenings<br />

Presented by Cologne<br />

Game Lab<br />

Björn Bartholdy<br />

Gamelab<br />

Bertha-Benz-Saal<br />

Recruiting Presentations<br />

SPI<br />

Recruiting Presentations<br />

TRIXTER<br />

Recruiting Presentations<br />

MPC<br />

Recruiting Presentations<br />

Lucasfilm<br />

Education Sessions<br />

Story for<br />

Artists&Programmers<br />

Craig Caldwell<br />

Pixar RenderMan<br />

Illuminating Trends in<br />

CGI<br />

Dylan Sisson<br />

Pixar<br />

Pixar RenderMan<br />

Illuminating Trends in<br />

CGI<br />

Dylan Sisson<br />

Pixar<br />

Raum Karlsruhe<br />

Workshops<br />

MAXON<br />

CINEMA 4Ds Physical<br />

Renderer<br />

Helge Maus<br />

Workshops<br />

Inka3D<br />

Inka3D: from Maya to<br />

WebGL<br />

Jochen Wilhelmy<br />

Workshops<br />

Globell<br />

iClone5 real-time animation<br />

John Martin<br />

Workshops<br />

Xsens<br />

Character animation<br />

Alexander Kiesl<br />

Raum Mannheim<br />

School Presentations<br />

Media Design School<br />

School Presentations<br />

University Glamorgan<br />

Education Sessions<br />

Disney Animation<br />

Animation Shop Talk<br />

Dawn Rivera-Ernster

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