FMX: Schedule
FMX: Schedule
FMX: Schedule
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<strong>Schedule</strong><br />
Our schedule is constantly updated, please check this site regularly. Create your own my<strong>FMX</strong> list by clicking on the star icon.<br />
Tuesday, 08<br />
Wednesday, 09<br />
Thursday, 10<br />
Friday, 11<br />
Gloria 1<br />
Highlights<br />
Animating Reptilian<br />
Creatures<br />
Stuart Sumida<br />
CSUSB<br />
Highlights<br />
Filming Aardman's<br />
"Pirates"<br />
Tom Barnes<br />
Aardman<br />
Highlights<br />
"ParaNorman" and<br />
"Coraline"<br />
Mark Shapiro<br />
Laika<br />
Highlights<br />
How Do You Scrat?<br />
Nick Bruno<br />
Blue Sky Studios<br />
Highlights<br />
"The Lorax"<br />
Jacques Bled<br />
Illumination Mac Guff<br />
Screenings<br />
"The Lorax"<br />
Gloria 2<br />
VFX: Germany<br />
Film Workflows for<br />
Commercials<br />
Nhat Quang Tran<br />
nhb<br />
VFX: Germany<br />
A pipeline full of CG<br />
animals<br />
Falk Gärtner<br />
exozet effects<br />
VFX: Germany<br />
"Nils Holgersson"<br />
Michael Huber<br />
D-Facto Motion GmbH<br />
VFX: Germany<br />
Back 2 D<br />
Jan Stoltz<br />
TRIXTER<br />
VFX: Showcases<br />
"Sherlock Holmes II"<br />
Sirio Quintavalle<br />
Framestore<br />
VFX: Showcases<br />
"Red Tails"<br />
Mohsen Mousavi<br />
PIXOMONDO<br />
VFX: Showcases<br />
Miniatures in a Digital<br />
World<br />
Matthew Gratzner<br />
New Deal Studios<br />
VFX: Showcases<br />
"The Hunger Games"<br />
John Dietz<br />
Vispop<br />
Gew.-Haus<br />
<strong>FMX</strong> Screenings<br />
Neuer<br />
Ö<br />
Production<br />
What VFX should do<br />
From a Director´s<br />
Point of View<br />
Achim Bornhak<br />
Production<br />
What directors<br />
expect from VFX<br />
Shekhar Kapur<br />
Production<br />
VFX: From Vendor to<br />
Production<br />
John Dietz<br />
Vispop<br />
Technology<br />
Panel: Complexity in<br />
Technology<br />
David Maas<br />
Technology<br />
Panel: The Changing<br />
Relationship between<br />
VFX Studios and<br />
Software Vendors<br />
VFX: Commercials<br />
Unexpected VFX for<br />
Commercials<br />
Alex & Steffen<br />
Unexpected<br />
VFX: Commercials<br />
Fact vs Fiction Life in<br />
VFX for commercials<br />
Robert Holmes<br />
The Mill<br />
VFX: Commercials<br />
Glassworks VFX For<br />
Commercials<br />
M.Lauterbach<br />
R. Kaltenhäuser<br />
König-Karl-Halle<br />
<strong>FMX</strong> Screenings<br />
Fantoche & ZHdK<br />
VP: Sessions<br />
Camera Capture<br />
Technology<br />
Evan Goldberg<br />
Disney Animation<br />
VP: Sessions<br />
Animation converges<br />
with Live Action: A<br />
New Art Form?<br />
Ed Hooks<br />
VP: Megasessions<br />
Virtual Production at<br />
ILM and Lucasfilm<br />
Michael Sanders, ILM<br />
Steve Sullivan, Lucasfilm<br />
VP: Sessions<br />
On Set Tools and<br />
Integration<br />
Glenn Derry<br />
Technoprops<br />
VP: Wrap-Up<br />
The Road Ahead<br />
VFX: Showcases<br />
"Battleship"<br />
Marshall Krasser<br />
ILM<br />
<strong>FMX</strong> Screenings<br />
Compilation:<br />
SIGGRAPH Asia CAF<br />
Jinny HyeJin Choo<br />
ONCOMM Design | K'ARTS<br />
Raum Reutlingen<br />
<strong>FMX</strong> Screenings<br />
ITFS Trailer<br />
Echtzeit<br />
Reduced and<br />
Extended Animation<br />
Francois Chalet<br />
Francois Chalet / Lucerne<br />
Echtzeit<br />
Audiovisual<br />
Abstractions<br />
Max Hattler<br />
Echtzeit<br />
Animation as<br />
Performance<br />
Friedrich Kirschner<br />
Junior Papers<br />
Procedural Modeling<br />
Sebastian Bach<br />
Hochschule Ansbach<br />
Junior Papers<br />
Intuition and<br />
Virtuality<br />
Dylan Thompson<br />
Junior Papers<br />
Stereoscopic<br />
techniques<br />
Tobias Brummer<br />
Hochschule Ulm<br />
Production<br />
"Fubar Redux"<br />
Hasraf Dulull<br />
HaZ VFX<br />
Meidinger-Saal<br />
<strong>FMX</strong> Screenings<br />
ITFS Screening 4<br />
Focus on: Vancouver<br />
Digital Ecosystem in<br />
Vancouver<br />
L. Malleau<br />
Mayor G. Robertson<br />
Focus on: Vancouver<br />
How Vancouver<br />
became an Epicentre<br />
W.Franklin<br />
D.Hoffman, Method Studios<br />
Focus on: Vancouver<br />
Growing the Digital<br />
Talent Pool<br />
K.Maruyama, SPI<br />
M. O'Reilly, VFS<br />
Focus on: Vancouver<br />
Managing the Global<br />
VFX studio<br />
R. Mischel, SPI<br />
M.Grady, MPC<br />
Focus on: Vancouver<br />
Focus on Vancouver<br />
Closing Panel<br />
Rick Mischel<br />
SPI<br />
Games: Visual Arts<br />
What Games Could Be<br />
Steffen P Walz<br />
GEElab<br />
Games: Technology<br />
Game tech for film<br />
production<br />
Christopher Evans<br />
Crytek<br />
<strong>FMX</strong> Screenings<br />
Presented by Cologne<br />
Game Lab<br />
Björn Bartholdy<br />
Gamelab<br />
Bertha-Benz-Saal<br />
Recruiting Presentations<br />
SPI<br />
Recruiting Presentations<br />
TRIXTER<br />
Recruiting Presentations<br />
MPC<br />
Recruiting Presentations<br />
Lucasfilm<br />
Education Sessions<br />
Story for<br />
Artists&Programmers<br />
Craig Caldwell<br />
Pixar RenderMan<br />
Illuminating Trends in<br />
CGI<br />
Dylan Sisson<br />
Pixar<br />
Pixar RenderMan<br />
Illuminating Trends in<br />
CGI<br />
Dylan Sisson<br />
Pixar<br />
Raum Karlsruhe<br />
Workshops<br />
MAXON<br />
CINEMA 4Ds Physical<br />
Renderer<br />
Helge Maus<br />
Workshops<br />
Inka3D<br />
Inka3D: from Maya to<br />
WebGL<br />
Jochen Wilhelmy<br />
Workshops<br />
Globell<br />
iClone5 real-time animation<br />
John Martin<br />
Workshops<br />
Xsens<br />
Character animation<br />
Alexander Kiesl<br />
Raum Mannheim<br />
School Presentations<br />
Media Design School<br />
School Presentations<br />
University Glamorgan<br />
Education Sessions<br />
Disney Animation<br />
Animation Shop Talk<br />
Dawn Rivera-Ernster