FMX: Schedule
FMX: Schedule
FMX: Schedule
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<strong>Schedule</strong><br />
Our schedule is constantly updated, please check this site regularly. Create your own my<strong>FMX</strong> list by clicking on the star icon.<br />
Tuesday, 08<br />
Gloria 1<br />
Filmakademie Projects<br />
<strong>FMX</strong> Trailer<br />
3D Stereo<br />
3D Conversion-Art &<br />
Mechanics<br />
Matt Bristowe<br />
Prime Focus<br />
3D Stereo<br />
CG Creatures for<br />
"Journey II"<br />
Dietrich Hasse<br />
TRIXTER<br />
3D Stereo<br />
"Underworld:<br />
Awakening"<br />
Michael Landgrebe<br />
Celluloid VFX<br />
3D Stereo<br />
Komm, wir finden<br />
einen Schatz!<br />
Wolfgang Walk<br />
Virgin Lands - 3D Graphics<br />
Gloria 2<br />
Games: Made in Germany<br />
Animation for<br />
"SpecOps:The Line"<br />
Marco Roeth<br />
Yager<br />
Games: Made in Germany<br />
Indie Elevator Pitch<br />
K. Majewski, P. Rau, F.<br />
Grolig, T. Bilgeri<br />
VFX: Showcases<br />
Creating the world of<br />
"John Carter"<br />
Ken McGaugh<br />
DNeg<br />
VFX: Showcases<br />
Cinesite delivers<br />
"John Carter"<br />
Sue Rowe<br />
Cinesite<br />
VFX: Showcases<br />
The Creatures of<br />
"John Carter"<br />
Richard Clarke<br />
DNeg<br />
Movie Screenings<br />
"John Carter of Mars"<br />
Gew.-Haus<br />
<strong>FMX</strong> Screenings<br />
ITFS Trailer<br />
Focus on: Poland<br />
Motion Capture<br />
Pipeline<br />
Mikolaj Valencia<br />
Alvernia Studios<br />
Focus on: Poland<br />
Human Ark<br />
Presentation<br />
Wojtek Wawszczyk<br />
Ha<br />
Focus on: Poland<br />
DI and VFX case<br />
study<br />
Kamil Rutkowski<br />
The Chimney Pot<br />
Cloud Computing<br />
Cloud Computing 1/3:<br />
Rendering on AWS<br />
C. Conde, AWS<br />
J. Kennedy, Rendicity<br />
Cloud Computing<br />
Cloud Computing 2/3:<br />
Studios and Tools<br />
R.Chuang, Cloudpic Global<br />
W.Franklin<br />
Cloud Computing<br />
Cloud Computing 3/3:<br />
Getting Started<br />
R.Miggins, Peer1,<br />
G.Schmid, TaylorWessing<br />
Games: Visual Arts<br />
"Witcher 2"<br />
Cinematic<br />
Maciej Jackiewicz<br />
Platige Image<br />
Games: Visual Arts<br />
A RedEngine Primeval<br />
Forest<br />
Lucjan Wiecek<br />
CDPR<br />
König-Karl-Halle<br />
<strong>FMX</strong> Screenings<br />
Ars Electronica<br />
Highlights<br />
Making of "Arthur<br />
Christmas"<br />
Seamus Malone<br />
Aardman<br />
Highlights<br />
"La Luna"<br />
Daniel McCoy<br />
Pixar<br />
Highlights<br />
<strong>FMX</strong> Opening<br />
Jürgen Walter, MdL<br />
Mad World of<br />
Madagascar 3<br />
Scott Peterson, DWA<br />
Cinema of the Future<br />
Cinema of the Future<br />
is Coming Soon<br />
Douglas Trumbull<br />
Trumbull Ventures LLC<br />
Cinema of the Future<br />
Panel: Frame Rates<br />
Bill Desowitz<br />
Ray Feeney<br />
Doug Trumbull<br />
<strong>FMX</strong> Screenings<br />
Shelley's Eye Candy<br />
Shelley Page<br />
DreamWorks Animation<br />
Raum Reutlingen<br />
<strong>FMX</strong> Screenings<br />
Filmakademie Shorts<br />
NPR<br />
An Introduction to<br />
NPR<br />
Oliver Deussen<br />
University of Konstanz<br />
NPR<br />
Artistic Image<br />
Stylization<br />
Jan Eric Kyprianidis<br />
HPI<br />
NPR<br />
Stylized Shading<br />
Pascal Barla<br />
INRIA<br />
Filmakademie Projects<br />
ITFS Trailers 2012<br />
Filmakademie Projects<br />
Animated Shorts<br />
Filmakademie Projects<br />
Visual Effects<br />
Filmakademie Projects<br />
Technical Directing<br />
Filmakademie Projects<br />
Transmedia/Games<br />
Meidinger-Saal<br />
<strong>FMX</strong> Screenings<br />
ITFS Screening 1<br />
VHF: Sessions<br />
Virtual Humans and<br />
Complexity<br />
Dan Zelcs<br />
MPC<br />
VHF: Sessions<br />
From Gollum to Tintin<br />
Wayne Stables<br />
Weta Digital<br />
VHF: Sessions<br />
Real-time Skin<br />
Rendering<br />
Jorge Jimenez<br />
Graphics & Imaging Lab,<br />
Transmedia Sessions<br />
Co-creating With<br />
Audiences<br />
Scott Walker<br />
Brain Candy, LLC<br />
Transmedia Sessions<br />
Story + Code = ?<br />
Femke Wolting<br />
Submarine Channel<br />
Transmedia Sessions<br />
Transmedia for<br />
Content Producers<br />
Nuno Bernardo<br />
beActive Entertainment<br />
Transmedia Sessions<br />
Spreadable Media<br />
Henry Jenkins<br />
USC<br />
Transmedia Sessions<br />
5D: Storytelling in<br />
Transmedia<br />
Shekhar Kapur, Henry<br />
Jenkins, Alex McDowell<br />
Bertha-Benz-Saal<br />
Recruiting Presentations<br />
Axis Animation<br />
Recruiting Presentations<br />
DNeg<br />
Recruiting Presentations<br />
Framestore<br />
Recruiting Presentations<br />
Mackevision<br />
Recruiting Presentations<br />
Scanline<br />
Education Sessions<br />
Starting a SIGGRAPH<br />
Chapter<br />
Thierry Frey<br />
D.S.T.M.<br />
Pixar RenderMan<br />
Illuminating Trends in<br />
CGI<br />
Dylan Sisson<br />
Pixar<br />
Pixar RenderMan<br />
La Luna: shading and<br />
lighting<br />
Daniel McCoy<br />
Pixar<br />
Raum Karlsruhe<br />
Acting for Animators<br />
Acting for Animators<br />
Part I<br />
Ed Hooks<br />
Workshops<br />
Mackevision<br />
Mackevision goes West<br />
Heiko Wenczel<br />
Workshops<br />
Chaos Group<br />
The Latest in V-Ray &<br />
Phoenix<br />
Konstantin Gaytandzhiev<br />
Workshops<br />
MAXON<br />
MAXON Workshop:<br />
Insanity&vfx<br />
David Lewandowski<br />
Education Sessions<br />
Build your Career in<br />
Animation<br />
Joan Vogelesang<br />
Toon Boom Animation Inc.<br />
Raum Mannheim<br />
Workshops<br />
Side Effects Software<br />
Flip Fluids in Houdini 12<br />
Jeff Wagner<br />
Workshops<br />
Side Effects Software<br />
Pyro and Smoke in Houdini<br />
12<br />
Jeff Wagner<br />
School Presentations<br />
Media Design School<br />
Autodesk Student<br />
Experience<br />
Autodesk Student<br />
Workshop<br />
Jennifer Goldfinch<br />
Autodesk<br />
Workshops<br />
Side Effects Software<br />
Volume FX in Houdini 12<br />
Jeff Wagner<br />
Workshops<br />
Side Effects Software<br />
Houdini Meet and Greet<br />
Jeff Wagner
<strong>Schedule</strong><br />
Our schedule is constantly updated, please check this site regularly. Create your own my<strong>FMX</strong> list by clicking on the star icon.<br />
Tuesday, 08<br />
Wednesday, 09<br />
Gloria 1<br />
Cinema of the Future<br />
Toward Future Digital<br />
Cameras<br />
Johannes Steurer<br />
ARRI<br />
VES: Exchange<br />
Ray Feeney<br />
Retrospective<br />
Ray Feeney<br />
RFX<br />
VES: Exchange<br />
Defining Passion in<br />
the Entertainment<br />
Industry<br />
Jeffrey Okun<br />
VES: Exchange<br />
"Men in Black III"<br />
Jay Redd<br />
SPI<br />
VES: Exchange<br />
The Stereoscopic<br />
Visual Effects of<br />
Hugo<br />
Rob Legato<br />
Ben Grossmann,<br />
Pixomondo<br />
VES: Exchange<br />
Hugo: The Train<br />
Crash<br />
M. Gratzner, New Deal<br />
Studios<br />
Gloria 2<br />
VFX: TV<br />
The Visual Effects of<br />
"Bones"<br />
Christian Cardona<br />
LOOK Effects<br />
VFX: TV<br />
The Visual Effects of<br />
"Borgia"<br />
Jonathan Weber<br />
RISE<br />
VFX: TV<br />
"Game of Thrones"<br />
Juri Stannosek<br />
PIXOMONDO<br />
VFX: TV<br />
Film VFX on a TV<br />
Budget<br />
Murray Barber<br />
The Mill<br />
VES: Exchange<br />
Broadcast of: The<br />
Stereoscopic Visual<br />
Effects of Hugo<br />
<strong>FMX</strong> Screenings<br />
The Animation Show<br />
of Shows<br />
Ron Diamond<br />
AWN; ACME<br />
Gew.-Haus<br />
<strong>FMX</strong> Screenings<br />
Filmakademie Shorts<br />
Applied Research<br />
Aurora<br />
Andrew Selle<br />
Disney Animation<br />
Applied Research<br />
Making of "Who<br />
Cares"<br />
Felix Klose<br />
TU Braunschweig<br />
Applied Research<br />
GPU Based Sand<br />
Simulation<br />
Kai Stavginski<br />
DNeg<br />
Applied Research<br />
Crowd Simulation at<br />
Pixar<br />
Paul Kanyuk<br />
Pixar<br />
Industrial CG<br />
PORSCHE – Racing<br />
not Posing<br />
Christian Braun, Porsche<br />
Ludwig Liptak, Porsche<br />
Industrial CG<br />
Virtual Prototyping at<br />
PSA<br />
Benoît Deschamps<br />
PSA Peugeot Citroën<br />
Industrial CG<br />
Storytelling 2.0<br />
Michael Köckritz<br />
Red Indians Publishing<br />
GmbH & Co. KG<br />
Applied Research<br />
Research at Weta<br />
Digital<br />
Sebastian Sylwan<br />
Weta Digital<br />
König-Karl-Halle<br />
<strong>FMX</strong> Screenings<br />
Fantoche & ZHdK<br />
VP: Opening<br />
Virtual Production<br />
Keynote<br />
John Kilkenny<br />
20th Century Fox<br />
VP: Opening<br />
What is Virtual<br />
Production?<br />
David Morin<br />
Autodesk<br />
VP: Megasessions<br />
The Virtual<br />
Production of Tintin<br />
Wayne Stables, Weta<br />
Sebastian Sylwan, Weta<br />
Dave Gouge, Weta<br />
VP: World Building<br />
"Upside Down"<br />
Mario Janelle, Speedcam<br />
Alex McDowell, 5D Institute<br />
VP: World Building<br />
Design for Virtual<br />
Production<br />
Andrew Jones<br />
Jeff Wisniewski<br />
VP: Previs<br />
Previs for "The Last<br />
Stand"<br />
Friend Michael Wells<br />
Ron Frankel, Proof<br />
VP: Previs<br />
“War Horse”<br />
K. Jenkins, Framestore<br />
C.Edwards, Third Floor<br />
VP: Previs<br />
Previsualisation<br />
"Total Recall"<br />
William Cheng<br />
Chris Edwards, Third Floor<br />
Raum Reutlingen<br />
<strong>FMX</strong> Screenings<br />
Neuer<br />
Ö<br />
Eurographics Papers<br />
TexToons<br />
Eurographics Papers<br />
Interconnected<br />
Eurographics Papers<br />
Procedural Parcels<br />
Eurographics Papers<br />
Light Transport<br />
Eurographics Papers<br />
BSSRDF Estimation<br />
Eurographics Papers<br />
Volumetric Cloth<br />
Start-ups<br />
Recent work<br />
Jan Bitzer<br />
Polynoid<br />
Start-ups<br />
Playmobil and Movies<br />
Start-ups<br />
Zeitfenster Stuttgart<br />
Start-ups<br />
Unity3D Cross-<br />
Start-ups<br />
Zeitland Presentation<br />
Start-ups<br />
Games &<br />
VHF: Sessions<br />
VHF Panel Discussion<br />
Meidinger-Saal<br />
<strong>FMX</strong> Screenings<br />
ITFS Screening 2<br />
Animation Production Day<br />
APD Conference:<br />
Financing & Brands<br />
Production<br />
Machines and Men--in<br />
Animation<br />
Ludwig von Reiche<br />
NVIDIA<br />
Games: Visual Arts<br />
"Mass Effect 3" -<br />
Tech Art<br />
Luis Alonso<br />
BioWare<br />
Games: Visual Arts<br />
Designing for Radical<br />
Controls<br />
Nick Adams<br />
Blitz Games<br />
Games: Visual Arts<br />
Ghost Recon Alpha<br />
J.Caroline, F. Thonet,<br />
Ubisoft<br />
N. Rey, F. Groetschel,<br />
Mikros Images<br />
Bertha-Benz-Saal<br />
Recruiting Presentations<br />
Blue Sky Studios<br />
Recruiting Presentations<br />
The Mill<br />
Recruiting Presentations<br />
Prime Focus<br />
Recruiting Presentations<br />
Psyop<br />
Recruiting Presentations<br />
Lucasfilm<br />
Education Sessions<br />
Build a creative staff<br />
Philippe Turp<br />
Ubisoft<br />
Pixar RenderMan<br />
La Luna: shading and<br />
lighting<br />
Daniel McCoy<br />
Pixar<br />
Pixar RenderMan<br />
Illuminating Trends in<br />
CGI<br />
Dylan Sisson<br />
Pixar<br />
Raum Karlsruhe<br />
Acting for Animators<br />
Acting for Animators<br />
Part II<br />
Ed Hooks<br />
Workshops<br />
Unity Technologies<br />
Unity Workshop<br />
Joe Robins<br />
Workshops<br />
Toon Boom Animation<br />
Inc.<br />
Learn cut-out animation<br />
Lilly Vogelesang<br />
Workshops<br />
Next Limit<br />
Technologies<br />
Technology Preview<br />
Gustavo Sanchez<br />
Workshops<br />
Side Effects Software<br />
Character FX in Houdini 12<br />
Jeff Wagner<br />
Raum Mannheim<br />
Workshops<br />
Luxology<br />
Meilenstein Digital<br />
Introduction to modo<br />
Andy Brown<br />
Workshops<br />
MAXON<br />
MAXON Workshop:<br />
Insanity&vfx<br />
David Lewandowski<br />
Workshops<br />
Chaos Group<br />
V-Ray anniversary<br />
workshop<br />
Workshops<br />
PI-VR GmbH<br />
Working with VRED<br />
Alexander Grasse<br />
Workshops<br />
Esri<br />
Digital Sets with CityEngine<br />
Pascal Müller<br />
Workshops<br />
3Lateral<br />
Athanasius- adv. face<br />
rigging<br />
Vladimir Mastilovic<br />
School Presentations<br />
Media Design School<br />
Outside<br />
Movie Screenings<br />
"Hugo"
<strong>Schedule</strong><br />
Our schedule is constantly updated, please check this site regularly. Create your own my<strong>FMX</strong> list by clicking on the star icon.<br />
Tuesday, 08<br />
Wednesday, 09<br />
Thursday, 10<br />
Gloria 1<br />
VFX: India<br />
Going Global in<br />
Madagascar 3<br />
Vanitha Rangaraju, DDU<br />
Scott Peterson, DWA<br />
VFX: India<br />
'Prime Focus on<br />
Worldsourcing'<br />
Merzin Tavaria<br />
Prime Focus<br />
VFX: India<br />
Crest Presentation<br />
CANCELLED<br />
VFX: India<br />
R&H India: 10 years<br />
of Lessons<br />
Prashant Buyyala<br />
Rhythm & Hues Studios<br />
Filmakademie Projects<br />
<strong>FMX</strong> Trailer<br />
VES: Exchange<br />
Avengers Special: ILM<br />
& Weta VFX of The<br />
Avengers<br />
Jeff White, ILM<br />
Guy Williams, Weta<br />
Movie Screenings<br />
"The Avengers"<br />
Gloria 2<br />
Lighting and Rendering<br />
Survey of Lighting<br />
Tools 1/2<br />
Ted Burge<br />
Blue Sky Studios<br />
Lighting and Rendering<br />
From Crowds to<br />
Heroes<br />
Sheldon Stopsack<br />
MPC<br />
Lighting and Rendering<br />
Global Illumination<br />
Today<br />
Jan Walter<br />
The Mill<br />
Lighting and Rendering<br />
Capturing Light Maps<br />
Arkell Rasiah<br />
Red<br />
Lighting and Rendering<br />
Unclipped HDRI<br />
Lightmaps<br />
Christos Obretenov<br />
Lollipop Shaders<br />
Lighting and Rendering<br />
Changing Lighting<br />
Techniques<br />
Stephan Steinbach<br />
Lucasfilm<br />
Lighting and Rendering<br />
Survey of Lighting<br />
Tools 2/2<br />
Ted Burge<br />
Blue Sky Studios<br />
Gew.-Haus<br />
<strong>FMX</strong> Screenings<br />
Filmakademie Shorts<br />
2<br />
Wild 'n Strange<br />
"The Monster of Nix"<br />
Rosto A.D<br />
Studio Rosto A.D<br />
Wild 'n Strange<br />
Making of "The<br />
Backwater Gospel"<br />
Bo Mathorne<br />
The Animation Workshop<br />
Wild 'n Strange<br />
Produce Animated<br />
News in Hours<br />
Kevin Chuan-Chang Wang<br />
Next Media Animation<br />
Wild 'n Strange<br />
Box Tops to Silver<br />
Screen<br />
Marv Newland<br />
Rocketship<br />
Games: Visual Arts<br />
"Mortal Kombat" -<br />
Cinematics<br />
Dominic Cianciolo<br />
NetherRealm<br />
Games: Visual Arts<br />
Massive Production:<br />
EA Sports<br />
Rick Stringfellow<br />
EA<br />
Games: Visual Arts<br />
"Massive" Content<br />
Alignment<br />
Ben Cammarano<br />
Microsoft Studios<br />
Games: Visual Arts<br />
The Massive World of<br />
"SSX"<br />
TJ Galda<br />
EA<br />
König-Karl-Halle<br />
<strong>FMX</strong> Screenings<br />
Kurzsüchtig<br />
VP: Sessions<br />
Virtual Production in<br />
TV<br />
Loni Peristere<br />
Zoic Studios<br />
VP: Sessions<br />
VP in Games<br />
H. Zargrapour, Microsoft<br />
D.Cianciolo, NeatherRealm<br />
VP: Megasessions<br />
The Virtual<br />
Production of Real<br />
Steel<br />
Erik Nash, Digital Domain<br />
Glenn Derry, Technoprops<br />
Casey Schatz, Giant<br />
Studios<br />
VP: Megasessions<br />
The Virtual<br />
Production of Hugo<br />
Rob Legato<br />
Martin Chamney, Nvizage<br />
VFX: India<br />
"Ra.One" - From<br />
Dream to Reel<br />
Gurung Puran Kumar<br />
Red Chillies Entertainment<br />
<strong>FMX</strong> Screenings<br />
SIGGRAPH CAF<br />
Joshua Grow<br />
The Creative-Cartel<br />
Raum Reutlingen<br />
<strong>FMX</strong> Screenings<br />
Filmakademie Shorts<br />
Filmakademie Projects<br />
ITFS Trailers 2012<br />
Filmakademie Projects<br />
Technical Directing<br />
Filmakademie Projects<br />
Animated Shorts<br />
Filmakademie Projects<br />
Transmedia/Games<br />
Filmakademie Projects<br />
Visual Effects<br />
Focus on: Estonia<br />
FrostFX presents<br />
Andres Kluge<br />
FrostFX<br />
Focus on: Estonia<br />
TOLM Story<br />
Joosep Volk<br />
TOLM<br />
Focus on: Estonia<br />
Magic Made by Hand<br />
Andrus Raudsalu<br />
Nukufilm<br />
Meidinger-Saal<br />
<strong>FMX</strong> Screenings<br />
ITFS Screening 3<br />
Focus on: Montreal<br />
The Montreal CG<br />
EcoSystem<br />
Alexandre Renaud<br />
CentreNAD<br />
Focus on: Montreal<br />
Film & game<br />
convergence<br />
Pierre Raymond<br />
Hybride<br />
Focus on: Montreal<br />
Multiple Projects of<br />
Modus FX<br />
Marc Bourbonnais<br />
Modus FX<br />
Focus on: Montreal<br />
Creating Lycans in<br />
stereo<br />
Tim Stevenson<br />
Mokko Studio<br />
Focus on: Montreal<br />
Moment Factory: We<br />
do it in Public<br />
Vincent Pasquier<br />
Moment Factory<br />
Focus on: Montreal<br />
Focus on Montreal<br />
Panel Discussion<br />
SIGGRAPH Papers<br />
Introduction<br />
SIGGRAPH Papers<br />
Computational Stereo<br />
SIGGRAPH Papers<br />
Simulated<br />
SIGGRAPH Papers<br />
Video Based<br />
SIGGRAPH Papers<br />
Texture-Lobes<br />
Bertha-Benz-Saal<br />
Recruiting Presentations<br />
Disney Animation<br />
Recruiting Presentations<br />
LUXX Studios<br />
Recruiting Presentations<br />
RISE<br />
Recruiting Presentations<br />
Method Studios<br />
Recruiting Presentations<br />
Axis Animation<br />
Education Sessions<br />
The Future of 2D<br />
Animation<br />
Joan Vogelesang<br />
Toon Boom Animation Inc.<br />
Pixar RenderMan<br />
Illuminating Trends in<br />
CGI<br />
Dylan Sisson<br />
Pixar<br />
Pixar RenderMan<br />
Illuminating Trends in<br />
CGI<br />
Dylan Sisson<br />
Pixar<br />
Raum Karlsruhe<br />
Workshops<br />
Toon Boom Animation<br />
Inc.<br />
Learn paperless animation<br />
Lilly Vogelesang<br />
Workshops<br />
SolidAnim<br />
Realtime camera tracking<br />
Isaac Partouche<br />
Workshops<br />
Blender Inside Out<br />
Thomas Dinges<br />
Blender<br />
Workshops<br />
Meilenstein Digital<br />
Luxology<br />
modo 601 and your pipeline<br />
Andy Probst<br />
Workshops<br />
TeamUp<br />
Workshop TeamUp<br />
Technologies<br />
Thiago Costa<br />
Workshops<br />
MAXON<br />
CINEMA 4D VFX &<br />
Motiontracking<br />
Helge Maus<br />
Workshops<br />
Next Limit<br />
Technologies<br />
Maxwell Render Introduction<br />
of<br />
Workshops<br />
AV Medien Penrose<br />
Create Dystopia<br />
Márk Szilágyi<br />
Raum Mannheim<br />
School Presentations<br />
Ohm-University<br />
School Presentations<br />
Campus Hagenberg<br />
School Presentations<br />
Tampere University<br />
School Presentations<br />
ASF<br />
School Presentations<br />
Media Design School<br />
School Presentations<br />
ZHdK<br />
School Presentations<br />
Hessen Film & Media<br />
Academy<br />
PITCH YOUR FUTURE!<br />
7x7 Min Pitches<br />
Workshops<br />
Blackmagic Design<br />
Making the Grade with the<br />
New Digital Workflow<br />
Jens Herold<br />
Workshops<br />
Solid Angle<br />
Arnold Renderer Workshop<br />
Outside<br />
Movie Screenings<br />
"The Pirates! Band of<br />
Misfits"<br />
Movie Screenings<br />
"Ra.One"
<strong>Schedule</strong><br />
Our schedule is constantly updated, please check this site regularly. Create your own my<strong>FMX</strong> list by clicking on the star icon.<br />
Tuesday, 08<br />
Wednesday, 09<br />
Thursday, 10<br />
Friday, 11<br />
Gloria 1<br />
Highlights<br />
Animating Reptilian<br />
Creatures<br />
Stuart Sumida<br />
CSUSB<br />
Highlights<br />
Filming Aardman's<br />
"Pirates"<br />
Tom Barnes<br />
Aardman<br />
Highlights<br />
"ParaNorman" and<br />
"Coraline"<br />
Mark Shapiro<br />
Laika<br />
Highlights<br />
How Do You Scrat?<br />
Nick Bruno<br />
Blue Sky Studios<br />
Highlights<br />
"The Lorax"<br />
Jacques Bled<br />
Illumination Mac Guff<br />
Screenings<br />
"The Lorax"<br />
Gloria 2<br />
VFX: Germany<br />
Film Workflows for<br />
Commercials<br />
Nhat Quang Tran<br />
nhb<br />
VFX: Germany<br />
A pipeline full of CG<br />
animals<br />
Falk Gärtner<br />
exozet effects<br />
VFX: Germany<br />
"Nils Holgersson"<br />
Michael Huber<br />
D-Facto Motion GmbH<br />
VFX: Germany<br />
Back 2 D<br />
Jan Stoltz<br />
TRIXTER<br />
VFX: Showcases<br />
"Sherlock Holmes II"<br />
Sirio Quintavalle<br />
Framestore<br />
VFX: Showcases<br />
"Red Tails"<br />
Mohsen Mousavi<br />
PIXOMONDO<br />
VFX: Showcases<br />
Miniatures in a Digital<br />
World<br />
Matthew Gratzner<br />
New Deal Studios<br />
VFX: Showcases<br />
"The Hunger Games"<br />
John Dietz<br />
Vispop<br />
Gew.-Haus<br />
<strong>FMX</strong> Screenings<br />
Neuer<br />
Ö<br />
Production<br />
What VFX should do<br />
From a Director´s<br />
Point of View<br />
Achim Bornhak<br />
Production<br />
What directors<br />
expect from VFX<br />
Shekhar Kapur<br />
Production<br />
VFX: From Vendor to<br />
Production<br />
John Dietz<br />
Vispop<br />
Technology<br />
Panel: Complexity in<br />
Technology<br />
David Maas<br />
Technology<br />
Panel: The Changing<br />
Relationship between<br />
VFX Studios and<br />
Software Vendors<br />
VFX: Commercials<br />
Unexpected VFX for<br />
Commercials<br />
Alex & Steffen<br />
Unexpected<br />
VFX: Commercials<br />
Fact vs Fiction Life in<br />
VFX for commercials<br />
Robert Holmes<br />
The Mill<br />
VFX: Commercials<br />
Glassworks VFX For<br />
Commercials<br />
M.Lauterbach<br />
R. Kaltenhäuser<br />
König-Karl-Halle<br />
<strong>FMX</strong> Screenings<br />
Fantoche & ZHdK<br />
VP: Sessions<br />
Camera Capture<br />
Technology<br />
Evan Goldberg<br />
Disney Animation<br />
VP: Sessions<br />
Animation converges<br />
with Live Action: A<br />
New Art Form?<br />
Ed Hooks<br />
VP: Megasessions<br />
Virtual Production at<br />
ILM and Lucasfilm<br />
Michael Sanders, ILM<br />
Steve Sullivan, Lucasfilm<br />
VP: Sessions<br />
On Set Tools and<br />
Integration<br />
Glenn Derry<br />
Technoprops<br />
VP: Wrap-Up<br />
The Road Ahead<br />
VFX: Showcases<br />
"Battleship"<br />
Marshall Krasser<br />
ILM<br />
<strong>FMX</strong> Screenings<br />
Compilation:<br />
SIGGRAPH Asia CAF<br />
Jinny HyeJin Choo<br />
ONCOMM Design | K'ARTS<br />
Raum Reutlingen<br />
<strong>FMX</strong> Screenings<br />
ITFS Trailer<br />
Echtzeit<br />
Reduced and<br />
Extended Animation<br />
Francois Chalet<br />
Francois Chalet / Lucerne<br />
Echtzeit<br />
Audiovisual<br />
Abstractions<br />
Max Hattler<br />
Echtzeit<br />
Animation as<br />
Performance<br />
Friedrich Kirschner<br />
Junior Papers<br />
Procedural Modeling<br />
Sebastian Bach<br />
Hochschule Ansbach<br />
Junior Papers<br />
Intuition and<br />
Virtuality<br />
Dylan Thompson<br />
Junior Papers<br />
Stereoscopic<br />
techniques<br />
Tobias Brummer<br />
Hochschule Ulm<br />
Production<br />
"Fubar Redux"<br />
Hasraf Dulull<br />
HaZ VFX<br />
Meidinger-Saal<br />
<strong>FMX</strong> Screenings<br />
ITFS Screening 4<br />
Focus on: Vancouver<br />
Digital Ecosystem in<br />
Vancouver<br />
L. Malleau<br />
Mayor G. Robertson<br />
Focus on: Vancouver<br />
How Vancouver<br />
became an Epicentre<br />
W.Franklin<br />
D.Hoffman, Method Studios<br />
Focus on: Vancouver<br />
Growing the Digital<br />
Talent Pool<br />
K.Maruyama, SPI<br />
M. O'Reilly, VFS<br />
Focus on: Vancouver<br />
Managing the Global<br />
VFX studio<br />
R. Mischel, SPI<br />
M.Grady, MPC<br />
Focus on: Vancouver<br />
Focus on Vancouver<br />
Closing Panel<br />
Rick Mischel<br />
SPI<br />
Games: Visual Arts<br />
What Games Could Be<br />
Steffen P Walz<br />
GEElab<br />
Games: Technology<br />
Game tech for film<br />
production<br />
Christopher Evans<br />
Crytek<br />
<strong>FMX</strong> Screenings<br />
Presented by Cologne<br />
Game Lab<br />
Björn Bartholdy<br />
Gamelab<br />
Bertha-Benz-Saal<br />
Recruiting Presentations<br />
SPI<br />
Recruiting Presentations<br />
TRIXTER<br />
Recruiting Presentations<br />
MPC<br />
Recruiting Presentations<br />
Lucasfilm<br />
Education Sessions<br />
Story for<br />
Artists&Programmers<br />
Craig Caldwell<br />
Pixar RenderMan<br />
Illuminating Trends in<br />
CGI<br />
Dylan Sisson<br />
Pixar<br />
Pixar RenderMan<br />
Illuminating Trends in<br />
CGI<br />
Dylan Sisson<br />
Pixar<br />
Raum Karlsruhe<br />
Workshops<br />
MAXON<br />
CINEMA 4Ds Physical<br />
Renderer<br />
Helge Maus<br />
Workshops<br />
Inka3D<br />
Inka3D: from Maya to<br />
WebGL<br />
Jochen Wilhelmy<br />
Workshops<br />
Globell<br />
iClone5 real-time animation<br />
John Martin<br />
Workshops<br />
Xsens<br />
Character animation<br />
Alexander Kiesl<br />
Raum Mannheim<br />
School Presentations<br />
Media Design School<br />
School Presentations<br />
University Glamorgan<br />
Education Sessions<br />
Disney Animation<br />
Animation Shop Talk<br />
Dawn Rivera-Ernster