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<strong>Schedule</strong><br />

Our schedule is constantly updated, please check this site regularly. Create your own my<strong>FMX</strong> list by clicking on the star icon.<br />

Tuesday, 08<br />

Gloria 1<br />

Filmakademie Projects<br />

<strong>FMX</strong> Trailer<br />

3D Stereo<br />

3D Conversion-Art &<br />

Mechanics<br />

Matt Bristowe<br />

Prime Focus<br />

3D Stereo<br />

CG Creatures for<br />

"Journey II"<br />

Dietrich Hasse<br />

TRIXTER<br />

3D Stereo<br />

"Underworld:<br />

Awakening"<br />

Michael Landgrebe<br />

Celluloid VFX<br />

3D Stereo<br />

Komm, wir finden<br />

einen Schatz!<br />

Wolfgang Walk<br />

Virgin Lands - 3D Graphics<br />

Gloria 2<br />

Games: Made in Germany<br />

Animation for<br />

"SpecOps:The Line"<br />

Marco Roeth<br />

Yager<br />

Games: Made in Germany<br />

Indie Elevator Pitch<br />

K. Majewski, P. Rau, F.<br />

Grolig, T. Bilgeri<br />

VFX: Showcases<br />

Creating the world of<br />

"John Carter"<br />

Ken McGaugh<br />

DNeg<br />

VFX: Showcases<br />

Cinesite delivers<br />

"John Carter"<br />

Sue Rowe<br />

Cinesite<br />

VFX: Showcases<br />

The Creatures of<br />

"John Carter"<br />

Richard Clarke<br />

DNeg<br />

Movie Screenings<br />

"John Carter of Mars"<br />

Gew.-Haus<br />

<strong>FMX</strong> Screenings<br />

ITFS Trailer<br />

Focus on: Poland<br />

Motion Capture<br />

Pipeline<br />

Mikolaj Valencia<br />

Alvernia Studios<br />

Focus on: Poland<br />

Human Ark<br />

Presentation<br />

Wojtek Wawszczyk<br />

Ha<br />

Focus on: Poland<br />

DI and VFX case<br />

study<br />

Kamil Rutkowski<br />

The Chimney Pot<br />

Cloud Computing<br />

Cloud Computing 1/3:<br />

Rendering on AWS<br />

C. Conde, AWS<br />

J. Kennedy, Rendicity<br />

Cloud Computing<br />

Cloud Computing 2/3:<br />

Studios and Tools<br />

R.Chuang, Cloudpic Global<br />

W.Franklin<br />

Cloud Computing<br />

Cloud Computing 3/3:<br />

Getting Started<br />

R.Miggins, Peer1,<br />

G.Schmid, TaylorWessing<br />

Games: Visual Arts<br />

"Witcher 2"<br />

Cinematic<br />

Maciej Jackiewicz<br />

Platige Image<br />

Games: Visual Arts<br />

A RedEngine Primeval<br />

Forest<br />

Lucjan Wiecek<br />

CDPR<br />

König-Karl-Halle<br />

<strong>FMX</strong> Screenings<br />

Ars Electronica<br />

Highlights<br />

Making of "Arthur<br />

Christmas"<br />

Seamus Malone<br />

Aardman<br />

Highlights<br />

"La Luna"<br />

Daniel McCoy<br />

Pixar<br />

Highlights<br />

<strong>FMX</strong> Opening<br />

Jürgen Walter, MdL<br />

Mad World of<br />

Madagascar 3<br />

Scott Peterson, DWA<br />

Cinema of the Future<br />

Cinema of the Future<br />

is Coming Soon<br />

Douglas Trumbull<br />

Trumbull Ventures LLC<br />

Cinema of the Future<br />

Panel: Frame Rates<br />

Bill Desowitz<br />

Ray Feeney<br />

Doug Trumbull<br />

<strong>FMX</strong> Screenings<br />

Shelley's Eye Candy<br />

Shelley Page<br />

DreamWorks Animation<br />

Raum Reutlingen<br />

<strong>FMX</strong> Screenings<br />

Filmakademie Shorts<br />

NPR<br />

An Introduction to<br />

NPR<br />

Oliver Deussen<br />

University of Konstanz<br />

NPR<br />

Artistic Image<br />

Stylization<br />

Jan Eric Kyprianidis<br />

HPI<br />

NPR<br />

Stylized Shading<br />

Pascal Barla<br />

INRIA<br />

Filmakademie Projects<br />

ITFS Trailers 2012<br />

Filmakademie Projects<br />

Animated Shorts<br />

Filmakademie Projects<br />

Visual Effects<br />

Filmakademie Projects<br />

Technical Directing<br />

Filmakademie Projects<br />

Transmedia/Games<br />

Meidinger-Saal<br />

<strong>FMX</strong> Screenings<br />

ITFS Screening 1<br />

VHF: Sessions<br />

Virtual Humans and<br />

Complexity<br />

Dan Zelcs<br />

MPC<br />

VHF: Sessions<br />

From Gollum to Tintin<br />

Wayne Stables<br />

Weta Digital<br />

VHF: Sessions<br />

Real-time Skin<br />

Rendering<br />

Jorge Jimenez<br />

Graphics & Imaging Lab,<br />

Transmedia Sessions<br />

Co-creating With<br />

Audiences<br />

Scott Walker<br />

Brain Candy, LLC<br />

Transmedia Sessions<br />

Story + Code = ?<br />

Femke Wolting<br />

Submarine Channel<br />

Transmedia Sessions<br />

Transmedia for<br />

Content Producers<br />

Nuno Bernardo<br />

beActive Entertainment<br />

Transmedia Sessions<br />

Spreadable Media<br />

Henry Jenkins<br />

USC<br />

Transmedia Sessions<br />

5D: Storytelling in<br />

Transmedia<br />

Shekhar Kapur, Henry<br />

Jenkins, Alex McDowell<br />

Bertha-Benz-Saal<br />

Recruiting Presentations<br />

Axis Animation<br />

Recruiting Presentations<br />

DNeg<br />

Recruiting Presentations<br />

Framestore<br />

Recruiting Presentations<br />

Mackevision<br />

Recruiting Presentations<br />

Scanline<br />

Education Sessions<br />

Starting a SIGGRAPH<br />

Chapter<br />

Thierry Frey<br />

D.S.T.M.<br />

Pixar RenderMan<br />

Illuminating Trends in<br />

CGI<br />

Dylan Sisson<br />

Pixar<br />

Pixar RenderMan<br />

La Luna: shading and<br />

lighting<br />

Daniel McCoy<br />

Pixar<br />

Raum Karlsruhe<br />

Acting for Animators<br />

Acting for Animators<br />

Part I<br />

Ed Hooks<br />

Workshops<br />

Mackevision<br />

Mackevision goes West<br />

Heiko Wenczel<br />

Workshops<br />

Chaos Group<br />

The Latest in V-Ray &<br />

Phoenix<br />

Konstantin Gaytandzhiev<br />

Workshops<br />

MAXON<br />

MAXON Workshop:<br />

Insanity&vfx<br />

David Lewandowski<br />

Education Sessions<br />

Build your Career in<br />

Animation<br />

Joan Vogelesang<br />

Toon Boom Animation Inc.<br />

Raum Mannheim<br />

Workshops<br />

Side Effects Software<br />

Flip Fluids in Houdini 12<br />

Jeff Wagner<br />

Workshops<br />

Side Effects Software<br />

Pyro and Smoke in Houdini<br />

12<br />

Jeff Wagner<br />

School Presentations<br />

Media Design School<br />

Autodesk Student<br />

Experience<br />

Autodesk Student<br />

Workshop<br />

Jennifer Goldfinch<br />

Autodesk<br />

Workshops<br />

Side Effects Software<br />

Volume FX in Houdini 12<br />

Jeff Wagner<br />

Workshops<br />

Side Effects Software<br />

Houdini Meet and Greet<br />

Jeff Wagner


<strong>Schedule</strong><br />

Our schedule is constantly updated, please check this site regularly. Create your own my<strong>FMX</strong> list by clicking on the star icon.<br />

Tuesday, 08<br />

Wednesday, 09<br />

Gloria 1<br />

Cinema of the Future<br />

Toward Future Digital<br />

Cameras<br />

Johannes Steurer<br />

ARRI<br />

VES: Exchange<br />

Ray Feeney<br />

Retrospective<br />

Ray Feeney<br />

RFX<br />

VES: Exchange<br />

Defining Passion in<br />

the Entertainment<br />

Industry<br />

Jeffrey Okun<br />

VES: Exchange<br />

"Men in Black III"<br />

Jay Redd<br />

SPI<br />

VES: Exchange<br />

The Stereoscopic<br />

Visual Effects of<br />

Hugo<br />

Rob Legato<br />

Ben Grossmann,<br />

Pixomondo<br />

VES: Exchange<br />

Hugo: The Train<br />

Crash<br />

M. Gratzner, New Deal<br />

Studios<br />

Gloria 2<br />

VFX: TV<br />

The Visual Effects of<br />

"Bones"<br />

Christian Cardona<br />

LOOK Effects<br />

VFX: TV<br />

The Visual Effects of<br />

"Borgia"<br />

Jonathan Weber<br />

RISE<br />

VFX: TV<br />

"Game of Thrones"<br />

Juri Stannosek<br />

PIXOMONDO<br />

VFX: TV<br />

Film VFX on a TV<br />

Budget<br />

Murray Barber<br />

The Mill<br />

VES: Exchange<br />

Broadcast of: The<br />

Stereoscopic Visual<br />

Effects of Hugo<br />

<strong>FMX</strong> Screenings<br />

The Animation Show<br />

of Shows<br />

Ron Diamond<br />

AWN; ACME<br />

Gew.-Haus<br />

<strong>FMX</strong> Screenings<br />

Filmakademie Shorts<br />

Applied Research<br />

Aurora<br />

Andrew Selle<br />

Disney Animation<br />

Applied Research<br />

Making of "Who<br />

Cares"<br />

Felix Klose<br />

TU Braunschweig<br />

Applied Research<br />

GPU Based Sand<br />

Simulation<br />

Kai Stavginski<br />

DNeg<br />

Applied Research<br />

Crowd Simulation at<br />

Pixar<br />

Paul Kanyuk<br />

Pixar<br />

Industrial CG<br />

PORSCHE – Racing<br />

not Posing<br />

Christian Braun, Porsche<br />

Ludwig Liptak, Porsche<br />

Industrial CG<br />

Virtual Prototyping at<br />

PSA<br />

Benoît Deschamps<br />

PSA Peugeot Citroën<br />

Industrial CG<br />

Storytelling 2.0<br />

Michael Köckritz<br />

Red Indians Publishing<br />

GmbH & Co. KG<br />

Applied Research<br />

Research at Weta<br />

Digital<br />

Sebastian Sylwan<br />

Weta Digital<br />

König-Karl-Halle<br />

<strong>FMX</strong> Screenings<br />

Fantoche & ZHdK<br />

VP: Opening<br />

Virtual Production<br />

Keynote<br />

John Kilkenny<br />

20th Century Fox<br />

VP: Opening<br />

What is Virtual<br />

Production?<br />

David Morin<br />

Autodesk<br />

VP: Megasessions<br />

The Virtual<br />

Production of Tintin<br />

Wayne Stables, Weta<br />

Sebastian Sylwan, Weta<br />

Dave Gouge, Weta<br />

VP: World Building<br />

"Upside Down"<br />

Mario Janelle, Speedcam<br />

Alex McDowell, 5D Institute<br />

VP: World Building<br />

Design for Virtual<br />

Production<br />

Andrew Jones<br />

Jeff Wisniewski<br />

VP: Previs<br />

Previs for "The Last<br />

Stand"<br />

Friend Michael Wells<br />

Ron Frankel, Proof<br />

VP: Previs<br />

“War Horse”<br />

K. Jenkins, Framestore<br />

C.Edwards, Third Floor<br />

VP: Previs<br />

Previsualisation<br />

"Total Recall"<br />

William Cheng<br />

Chris Edwards, Third Floor<br />

Raum Reutlingen<br />

<strong>FMX</strong> Screenings<br />

Neuer<br />

Ö<br />

Eurographics Papers<br />

TexToons<br />

Eurographics Papers<br />

Interconnected<br />

Eurographics Papers<br />

Procedural Parcels<br />

Eurographics Papers<br />

Light Transport<br />

Eurographics Papers<br />

BSSRDF Estimation<br />

Eurographics Papers<br />

Volumetric Cloth<br />

Start-ups<br />

Recent work<br />

Jan Bitzer<br />

Polynoid<br />

Start-ups<br />

Playmobil and Movies<br />

Start-ups<br />

Zeitfenster Stuttgart<br />

Start-ups<br />

Unity3D Cross-<br />

Start-ups<br />

Zeitland Presentation<br />

Start-ups<br />

Games &<br />

VHF: Sessions<br />

VHF Panel Discussion<br />

Meidinger-Saal<br />

<strong>FMX</strong> Screenings<br />

ITFS Screening 2<br />

Animation Production Day<br />

APD Conference:<br />

Financing & Brands<br />

Production<br />

Machines and Men--in<br />

Animation<br />

Ludwig von Reiche<br />

NVIDIA<br />

Games: Visual Arts<br />

"Mass Effect 3" -<br />

Tech Art<br />

Luis Alonso<br />

BioWare<br />

Games: Visual Arts<br />

Designing for Radical<br />

Controls<br />

Nick Adams<br />

Blitz Games<br />

Games: Visual Arts<br />

Ghost Recon Alpha<br />

J.Caroline, F. Thonet,<br />

Ubisoft<br />

N. Rey, F. Groetschel,<br />

Mikros Images<br />

Bertha-Benz-Saal<br />

Recruiting Presentations<br />

Blue Sky Studios<br />

Recruiting Presentations<br />

The Mill<br />

Recruiting Presentations<br />

Prime Focus<br />

Recruiting Presentations<br />

Psyop<br />

Recruiting Presentations<br />

Lucasfilm<br />

Education Sessions<br />

Build a creative staff<br />

Philippe Turp<br />

Ubisoft<br />

Pixar RenderMan<br />

La Luna: shading and<br />

lighting<br />

Daniel McCoy<br />

Pixar<br />

Pixar RenderMan<br />

Illuminating Trends in<br />

CGI<br />

Dylan Sisson<br />

Pixar<br />

Raum Karlsruhe<br />

Acting for Animators<br />

Acting for Animators<br />

Part II<br />

Ed Hooks<br />

Workshops<br />

Unity Technologies<br />

Unity Workshop<br />

Joe Robins<br />

Workshops<br />

Toon Boom Animation<br />

Inc.<br />

Learn cut-out animation<br />

Lilly Vogelesang<br />

Workshops<br />

Next Limit<br />

Technologies<br />

Technology Preview<br />

Gustavo Sanchez<br />

Workshops<br />

Side Effects Software<br />

Character FX in Houdini 12<br />

Jeff Wagner<br />

Raum Mannheim<br />

Workshops<br />

Luxology<br />

Meilenstein Digital<br />

Introduction to modo<br />

Andy Brown<br />

Workshops<br />

MAXON<br />

MAXON Workshop:<br />

Insanity&vfx<br />

David Lewandowski<br />

Workshops<br />

Chaos Group<br />

V-Ray anniversary<br />

workshop<br />

Workshops<br />

PI-VR GmbH<br />

Working with VRED<br />

Alexander Grasse<br />

Workshops<br />

Esri<br />

Digital Sets with CityEngine<br />

Pascal Müller<br />

Workshops<br />

3Lateral<br />

Athanasius- adv. face<br />

rigging<br />

Vladimir Mastilovic<br />

School Presentations<br />

Media Design School<br />

Outside<br />

Movie Screenings<br />

"Hugo"


<strong>Schedule</strong><br />

Our schedule is constantly updated, please check this site regularly. Create your own my<strong>FMX</strong> list by clicking on the star icon.<br />

Tuesday, 08<br />

Wednesday, 09<br />

Thursday, 10<br />

Gloria 1<br />

VFX: India<br />

Going Global in<br />

Madagascar 3<br />

Vanitha Rangaraju, DDU<br />

Scott Peterson, DWA<br />

VFX: India<br />

'Prime Focus on<br />

Worldsourcing'<br />

Merzin Tavaria<br />

Prime Focus<br />

VFX: India<br />

Crest Presentation<br />

CANCELLED<br />

VFX: India<br />

R&H India: 10 years<br />

of Lessons<br />

Prashant Buyyala<br />

Rhythm & Hues Studios<br />

Filmakademie Projects<br />

<strong>FMX</strong> Trailer<br />

VES: Exchange<br />

Avengers Special: ILM<br />

& Weta VFX of The<br />

Avengers<br />

Jeff White, ILM<br />

Guy Williams, Weta<br />

Movie Screenings<br />

"The Avengers"<br />

Gloria 2<br />

Lighting and Rendering<br />

Survey of Lighting<br />

Tools 1/2<br />

Ted Burge<br />

Blue Sky Studios<br />

Lighting and Rendering<br />

From Crowds to<br />

Heroes<br />

Sheldon Stopsack<br />

MPC<br />

Lighting and Rendering<br />

Global Illumination<br />

Today<br />

Jan Walter<br />

The Mill<br />

Lighting and Rendering<br />

Capturing Light Maps<br />

Arkell Rasiah<br />

Red<br />

Lighting and Rendering<br />

Unclipped HDRI<br />

Lightmaps<br />

Christos Obretenov<br />

Lollipop Shaders<br />

Lighting and Rendering<br />

Changing Lighting<br />

Techniques<br />

Stephan Steinbach<br />

Lucasfilm<br />

Lighting and Rendering<br />

Survey of Lighting<br />

Tools 2/2<br />

Ted Burge<br />

Blue Sky Studios<br />

Gew.-Haus<br />

<strong>FMX</strong> Screenings<br />

Filmakademie Shorts<br />

2<br />

Wild 'n Strange<br />

"The Monster of Nix"<br />

Rosto A.D<br />

Studio Rosto A.D<br />

Wild 'n Strange<br />

Making of "The<br />

Backwater Gospel"<br />

Bo Mathorne<br />

The Animation Workshop<br />

Wild 'n Strange<br />

Produce Animated<br />

News in Hours<br />

Kevin Chuan-Chang Wang<br />

Next Media Animation<br />

Wild 'n Strange<br />

Box Tops to Silver<br />

Screen<br />

Marv Newland<br />

Rocketship<br />

Games: Visual Arts<br />

"Mortal Kombat" -<br />

Cinematics<br />

Dominic Cianciolo<br />

NetherRealm<br />

Games: Visual Arts<br />

Massive Production:<br />

EA Sports<br />

Rick Stringfellow<br />

EA<br />

Games: Visual Arts<br />

"Massive" Content<br />

Alignment<br />

Ben Cammarano<br />

Microsoft Studios<br />

Games: Visual Arts<br />

The Massive World of<br />

"SSX"<br />

TJ Galda<br />

EA<br />

König-Karl-Halle<br />

<strong>FMX</strong> Screenings<br />

Kurzsüchtig<br />

VP: Sessions<br />

Virtual Production in<br />

TV<br />

Loni Peristere<br />

Zoic Studios<br />

VP: Sessions<br />

VP in Games<br />

H. Zargrapour, Microsoft<br />

D.Cianciolo, NeatherRealm<br />

VP: Megasessions<br />

The Virtual<br />

Production of Real<br />

Steel<br />

Erik Nash, Digital Domain<br />

Glenn Derry, Technoprops<br />

Casey Schatz, Giant<br />

Studios<br />

VP: Megasessions<br />

The Virtual<br />

Production of Hugo<br />

Rob Legato<br />

Martin Chamney, Nvizage<br />

VFX: India<br />

"Ra.One" - From<br />

Dream to Reel<br />

Gurung Puran Kumar<br />

Red Chillies Entertainment<br />

<strong>FMX</strong> Screenings<br />

SIGGRAPH CAF<br />

Joshua Grow<br />

The Creative-Cartel<br />

Raum Reutlingen<br />

<strong>FMX</strong> Screenings<br />

Filmakademie Shorts<br />

Filmakademie Projects<br />

ITFS Trailers 2012<br />

Filmakademie Projects<br />

Technical Directing<br />

Filmakademie Projects<br />

Animated Shorts<br />

Filmakademie Projects<br />

Transmedia/Games<br />

Filmakademie Projects<br />

Visual Effects<br />

Focus on: Estonia<br />

FrostFX presents<br />

Andres Kluge<br />

FrostFX<br />

Focus on: Estonia<br />

TOLM Story<br />

Joosep Volk<br />

TOLM<br />

Focus on: Estonia<br />

Magic Made by Hand<br />

Andrus Raudsalu<br />

Nukufilm<br />

Meidinger-Saal<br />

<strong>FMX</strong> Screenings<br />

ITFS Screening 3<br />

Focus on: Montreal<br />

The Montreal CG<br />

EcoSystem<br />

Alexandre Renaud<br />

CentreNAD<br />

Focus on: Montreal<br />

Film & game<br />

convergence<br />

Pierre Raymond<br />

Hybride<br />

Focus on: Montreal<br />

Multiple Projects of<br />

Modus FX<br />

Marc Bourbonnais<br />

Modus FX<br />

Focus on: Montreal<br />

Creating Lycans in<br />

stereo<br />

Tim Stevenson<br />

Mokko Studio<br />

Focus on: Montreal<br />

Moment Factory: We<br />

do it in Public<br />

Vincent Pasquier<br />

Moment Factory<br />

Focus on: Montreal<br />

Focus on Montreal<br />

Panel Discussion<br />

SIGGRAPH Papers<br />

Introduction<br />

SIGGRAPH Papers<br />

Computational Stereo<br />

SIGGRAPH Papers<br />

Simulated<br />

SIGGRAPH Papers<br />

Video Based<br />

SIGGRAPH Papers<br />

Texture-Lobes<br />

Bertha-Benz-Saal<br />

Recruiting Presentations<br />

Disney Animation<br />

Recruiting Presentations<br />

LUXX Studios<br />

Recruiting Presentations<br />

RISE<br />

Recruiting Presentations<br />

Method Studios<br />

Recruiting Presentations<br />

Axis Animation<br />

Education Sessions<br />

The Future of 2D<br />

Animation<br />

Joan Vogelesang<br />

Toon Boom Animation Inc.<br />

Pixar RenderMan<br />

Illuminating Trends in<br />

CGI<br />

Dylan Sisson<br />

Pixar<br />

Pixar RenderMan<br />

Illuminating Trends in<br />

CGI<br />

Dylan Sisson<br />

Pixar<br />

Raum Karlsruhe<br />

Workshops<br />

Toon Boom Animation<br />

Inc.<br />

Learn paperless animation<br />

Lilly Vogelesang<br />

Workshops<br />

SolidAnim<br />

Realtime camera tracking<br />

Isaac Partouche<br />

Workshops<br />

Blender Inside Out<br />

Thomas Dinges<br />

Blender<br />

Workshops<br />

Meilenstein Digital<br />

Luxology<br />

modo 601 and your pipeline<br />

Andy Probst<br />

Workshops<br />

TeamUp<br />

Workshop TeamUp<br />

Technologies<br />

Thiago Costa<br />

Workshops<br />

MAXON<br />

CINEMA 4D VFX &<br />

Motiontracking<br />

Helge Maus<br />

Workshops<br />

Next Limit<br />

Technologies<br />

Maxwell Render Introduction<br />

of<br />

Workshops<br />

AV Medien Penrose<br />

Create Dystopia<br />

Márk Szilágyi<br />

Raum Mannheim<br />

School Presentations<br />

Ohm-University<br />

School Presentations<br />

Campus Hagenberg<br />

School Presentations<br />

Tampere University<br />

School Presentations<br />

ASF<br />

School Presentations<br />

Media Design School<br />

School Presentations<br />

ZHdK<br />

School Presentations<br />

Hessen Film & Media<br />

Academy<br />

PITCH YOUR FUTURE!<br />

7x7 Min Pitches<br />

Workshops<br />

Blackmagic Design<br />

Making the Grade with the<br />

New Digital Workflow<br />

Jens Herold<br />

Workshops<br />

Solid Angle<br />

Arnold Renderer Workshop<br />

Outside<br />

Movie Screenings<br />

"The Pirates! Band of<br />

Misfits"<br />

Movie Screenings<br />

"Ra.One"


<strong>Schedule</strong><br />

Our schedule is constantly updated, please check this site regularly. Create your own my<strong>FMX</strong> list by clicking on the star icon.<br />

Tuesday, 08<br />

Wednesday, 09<br />

Thursday, 10<br />

Friday, 11<br />

Gloria 1<br />

Highlights<br />

Animating Reptilian<br />

Creatures<br />

Stuart Sumida<br />

CSUSB<br />

Highlights<br />

Filming Aardman's<br />

"Pirates"<br />

Tom Barnes<br />

Aardman<br />

Highlights<br />

"ParaNorman" and<br />

"Coraline"<br />

Mark Shapiro<br />

Laika<br />

Highlights<br />

How Do You Scrat?<br />

Nick Bruno<br />

Blue Sky Studios<br />

Highlights<br />

"The Lorax"<br />

Jacques Bled<br />

Illumination Mac Guff<br />

Screenings<br />

"The Lorax"<br />

Gloria 2<br />

VFX: Germany<br />

Film Workflows for<br />

Commercials<br />

Nhat Quang Tran<br />

nhb<br />

VFX: Germany<br />

A pipeline full of CG<br />

animals<br />

Falk Gärtner<br />

exozet effects<br />

VFX: Germany<br />

"Nils Holgersson"<br />

Michael Huber<br />

D-Facto Motion GmbH<br />

VFX: Germany<br />

Back 2 D<br />

Jan Stoltz<br />

TRIXTER<br />

VFX: Showcases<br />

"Sherlock Holmes II"<br />

Sirio Quintavalle<br />

Framestore<br />

VFX: Showcases<br />

"Red Tails"<br />

Mohsen Mousavi<br />

PIXOMONDO<br />

VFX: Showcases<br />

Miniatures in a Digital<br />

World<br />

Matthew Gratzner<br />

New Deal Studios<br />

VFX: Showcases<br />

"The Hunger Games"<br />

John Dietz<br />

Vispop<br />

Gew.-Haus<br />

<strong>FMX</strong> Screenings<br />

Neuer<br />

Ö<br />

Production<br />

What VFX should do<br />

From a Director´s<br />

Point of View<br />

Achim Bornhak<br />

Production<br />

What directors<br />

expect from VFX<br />

Shekhar Kapur<br />

Production<br />

VFX: From Vendor to<br />

Production<br />

John Dietz<br />

Vispop<br />

Technology<br />

Panel: Complexity in<br />

Technology<br />

David Maas<br />

Technology<br />

Panel: The Changing<br />

Relationship between<br />

VFX Studios and<br />

Software Vendors<br />

VFX: Commercials<br />

Unexpected VFX for<br />

Commercials<br />

Alex & Steffen<br />

Unexpected<br />

VFX: Commercials<br />

Fact vs Fiction Life in<br />

VFX for commercials<br />

Robert Holmes<br />

The Mill<br />

VFX: Commercials<br />

Glassworks VFX For<br />

Commercials<br />

M.Lauterbach<br />

R. Kaltenhäuser<br />

König-Karl-Halle<br />

<strong>FMX</strong> Screenings<br />

Fantoche & ZHdK<br />

VP: Sessions<br />

Camera Capture<br />

Technology<br />

Evan Goldberg<br />

Disney Animation<br />

VP: Sessions<br />

Animation converges<br />

with Live Action: A<br />

New Art Form?<br />

Ed Hooks<br />

VP: Megasessions<br />

Virtual Production at<br />

ILM and Lucasfilm<br />

Michael Sanders, ILM<br />

Steve Sullivan, Lucasfilm<br />

VP: Sessions<br />

On Set Tools and<br />

Integration<br />

Glenn Derry<br />

Technoprops<br />

VP: Wrap-Up<br />

The Road Ahead<br />

VFX: Showcases<br />

"Battleship"<br />

Marshall Krasser<br />

ILM<br />

<strong>FMX</strong> Screenings<br />

Compilation:<br />

SIGGRAPH Asia CAF<br />

Jinny HyeJin Choo<br />

ONCOMM Design | K'ARTS<br />

Raum Reutlingen<br />

<strong>FMX</strong> Screenings<br />

ITFS Trailer<br />

Echtzeit<br />

Reduced and<br />

Extended Animation<br />

Francois Chalet<br />

Francois Chalet / Lucerne<br />

Echtzeit<br />

Audiovisual<br />

Abstractions<br />

Max Hattler<br />

Echtzeit<br />

Animation as<br />

Performance<br />

Friedrich Kirschner<br />

Junior Papers<br />

Procedural Modeling<br />

Sebastian Bach<br />

Hochschule Ansbach<br />

Junior Papers<br />

Intuition and<br />

Virtuality<br />

Dylan Thompson<br />

Junior Papers<br />

Stereoscopic<br />

techniques<br />

Tobias Brummer<br />

Hochschule Ulm<br />

Production<br />

"Fubar Redux"<br />

Hasraf Dulull<br />

HaZ VFX<br />

Meidinger-Saal<br />

<strong>FMX</strong> Screenings<br />

ITFS Screening 4<br />

Focus on: Vancouver<br />

Digital Ecosystem in<br />

Vancouver<br />

L. Malleau<br />

Mayor G. Robertson<br />

Focus on: Vancouver<br />

How Vancouver<br />

became an Epicentre<br />

W.Franklin<br />

D.Hoffman, Method Studios<br />

Focus on: Vancouver<br />

Growing the Digital<br />

Talent Pool<br />

K.Maruyama, SPI<br />

M. O'Reilly, VFS<br />

Focus on: Vancouver<br />

Managing the Global<br />

VFX studio<br />

R. Mischel, SPI<br />

M.Grady, MPC<br />

Focus on: Vancouver<br />

Focus on Vancouver<br />

Closing Panel<br />

Rick Mischel<br />

SPI<br />

Games: Visual Arts<br />

What Games Could Be<br />

Steffen P Walz<br />

GEElab<br />

Games: Technology<br />

Game tech for film<br />

production<br />

Christopher Evans<br />

Crytek<br />

<strong>FMX</strong> Screenings<br />

Presented by Cologne<br />

Game Lab<br />

Björn Bartholdy<br />

Gamelab<br />

Bertha-Benz-Saal<br />

Recruiting Presentations<br />

SPI<br />

Recruiting Presentations<br />

TRIXTER<br />

Recruiting Presentations<br />

MPC<br />

Recruiting Presentations<br />

Lucasfilm<br />

Education Sessions<br />

Story for<br />

Artists&Programmers<br />

Craig Caldwell<br />

Pixar RenderMan<br />

Illuminating Trends in<br />

CGI<br />

Dylan Sisson<br />

Pixar<br />

Pixar RenderMan<br />

Illuminating Trends in<br />

CGI<br />

Dylan Sisson<br />

Pixar<br />

Raum Karlsruhe<br />

Workshops<br />

MAXON<br />

CINEMA 4Ds Physical<br />

Renderer<br />

Helge Maus<br />

Workshops<br />

Inka3D<br />

Inka3D: from Maya to<br />

WebGL<br />

Jochen Wilhelmy<br />

Workshops<br />

Globell<br />

iClone5 real-time animation<br />

John Martin<br />

Workshops<br />

Xsens<br />

Character animation<br />

Alexander Kiesl<br />

Raum Mannheim<br />

School Presentations<br />

Media Design School<br />

School Presentations<br />

University Glamorgan<br />

Education Sessions<br />

Disney Animation<br />

Animation Shop Talk<br />

Dawn Rivera-Ernster

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