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GURPS - Basic Set 3r..

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JobsThe jobs available in each game world, and the pay for those jobs,will be defined in the Job Table of that game world book. This is importantboth when players need to find a hireling (see p. 194) and when they wantto find jobs of their own. A very simple Job Table is given on p. 194 as anexample.Some jobs have skill or exp erience prerequisites. Default values don'tcount here; you must have at least a half-point invested in the skill.Finding a JobIf a job is one requiring an employer, a PC may roll once per week tosee if he found work. His base roll is equal to his IQ. Modifiers are asfollows:City size. The more people in the city, the better your chance to findthe particular type of job that you are looking for:Under 99:...............-5100-999:..............-41,000-4,999:........-25,000-9,999:.......... 010,000-49,999: ............+150,000-99,999: ............+2100,000 or more:............+3Defining New JobsPlayers are certain to come up withideas for new jobs suited to their characters'talents. In general, the GM shouldallow any job that seems reasonable andrealistic.Required skills and monthly incomecan be set by common sense for modernworlds, and by the GM's fiat for fictionalworlds. For a historical campaign, researchmay be required ... the GM should invitethe players to find and submit reliableinformation about the jobs they want!Whatever the campaign period, monthlyincome should be kept in line with existingjobs, to avoid unbalancing the campaign.The success roll and critical failureresults are always set by the GM, by analogywith jobs already listed on the JobTable in use by the campaign.Remember that unless the economy isunder some sort of stress or outside control,jobs will never be high-paying unlessthey are difficult (hard success roll), dangerous(severe consequences of a failedsuccess roll), highly trained (difficult skillprerequisites), or privileged (difficultStatus or Wealth prerequisites). If someonewants to be a wealthy movie star, he mustbuy appropriate Status and Wealth withcharacter points, as well as the neededskills!Scarcity. Higher-paying jobs are harder to find. If the job (see p. 194)would be "lower-class," you are at +1 to find such a job. If "middle-class,"no modifier. -1 for each "class" above middle-class.Advertising. You can advertise that you are looking for work. +1 ifyou spend $30 to advertise, +2 for $300, +3 for $3,000, and so on. In alow-tech setting, "advertising" means posting handbills, hiring criers, etc.Overqualification. If your skill for the job in question is higher thanthe minimum prerequisite, you are likelier to find the job. If your skill is 1higher than required, add 1 to your chance. If it is 2 or 3 higher, add 2.GMs may improve a character's roll as they see fit if he has extra skillsthat would logically help him do a job (or impress a potential employer).Multiple jobs. If you are qualified for more than one job, you can lookfor two jobs at once, at a -1 to each roll; 3 at once, for a -2 to each roll, and so on. Unlesstime and the GM allow, you can't actually hold two jobs at once - find one and keep it.Income from JobsA character earns income from his job for every week spent on the job. Time spentadventuring is usually not "on the job." The GM can make exceptions for vacations,work done while traveling, etc., as he wishes.The difference between a job's pay and the cost of living for a character's social levelis his to save or spend as he wishes. In a fantasy world, an adventurer will save up to buygear, training, etc. In other game worlds, he may have other things to do with his earnings.Character's Job's Wealth LevelWealth LevelPoor Struggling Average Comfortable WealthyPoor 1 2 / 1 5 / 1 5 / 10 NAStruggling 1 1 1 / 1 2 / 1 4 / 10Average 1 1 1 1 / 2 1 / 5Comfortable 1 1 1 1 2 / 5Wealthy 1 1 1 2 1Very Wealthy 1 1 1 4 2Filthy Rich 1 1 1 10 10A character earns the standard monthly wage for his job if his wealth level is thesame as that of the job. For example, someone with Comfortable wealth and aComfortable job earns the wage listed for that job.

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