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GURPS - Basic Set 3r..

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Skin, Hair and EyesYou may give your character any coloringyou like, as long as it is appropriate to hisor her background. If a random character isbeing rolled up, the following table may beuseful. Roll 3 dice three times - one roll forskin, one for hair and one for eyes. Discardany result (or combination of results)inappropriate to the adventure being played.A light-haired Oriental, for instance, would bequite possible in San Francisco in 1930, butmost unlikely in Peking in 1870. If you areplaying in a far-future game world, youmay wish to add some even more exoticpossibilities to the table.Die RollSkin Color3 Blue-black4-6 Black7 White with freckles8 White, tanned9-10 White11-12 Brown13-15 Light golden (Oriental)16 Golden17-18 Red-bronzeDie Roll Hair Color3 Blue-black4-5 Black6 Blond7 Bald (males only)8 Red-brown9 Light brown10-11 Brown12-13 Dark brown14 Gray15 Strawberry blond16 Bright red/orange17 Golden blond18 Pure whiteDie Roll Eye Color3 Purple4 Black5 Ice-blue6 Gray7-8 Blue9-11 Brown12 Hazel13 Green1415-16Dark blueDark green17 Golden18 Different colors! Roll again foreach.This system lets you create a character just by rolling dice. It can be used when theGM needs a non-player character in a hurry, or when you want to play without takingtime to create detailed characters. The average character will be about 100 points - butthere will be lots of variation! This can be fun, especially if you like to "take what thedice give you" and then roleplay that character faithfully. It is likely to give you at least oneattribute far lower than anything you would choose on your own!<strong>Basic</strong> AttributesRoll 3 dice for each of the four basic attributes - ST, DX, IQ and HT. If you wish,you may discard any one of the four rolls and try again - but you must keep the newroll, whatever it is!Completing Your CharacterAfter rolling up basic attributes, you have two choices. If you want a completelyrandom character, skip down to Physical Appearance. Determine advantages, disadvantagesand skills randomly, as described.Alternatively, you can keep your randomly-rolled attributes and take an additional 50points (assuming your campaign uses 100-point characters) to finish him any way youwant, choosing advantages, disadvantages and skills for yourself. Do not take 50 pointsand roll random skills, etc. - you'll get a superman.Physical AppearanceAll characters have average appearance unless they roll good or bad looks as anadvantage or disadvantage (below). Height and weight are determined as per p. 15. Skin,hair and eye color are determined by the table in the sidebar.Roll three dice and consult the table below to find your advantage (usually oneper character). Then roll again for a disadvantage.Die Roll Advantage(s) Disadvantage(s)3 Roll twice more Roll twice more4 Voice Poor5 Charisma (+6) Cowardly6 Alertness (+4) Odious Personal7 Common Sense Habit; -2 reaction8 Magical Aptitude (+2) Bad Temper9 Acute Vision (+5) Unlucky10 Alertness (+2) Greedy11 Charisma (+3) Overconfident12 Acute Taste/Smell (+5) Honest13 Danger Sense Hard of Hearing14 Attractive Appearance Unattractive Appearance15 Acute Hearing (+5) Bad Sight16 Handsome/Beautiful Hideous Appearance17 Roll twice more Roll twice more18 Roll twice more Roll twice moreIgnore any roll, and roll again, if:(a) you roll the same advantage or disadvantage twice;(b) you roll two kinds of personal Appearance (only the first one counts);(c) you roll a disadvantage that conflicts with an advantage you already have(e.g., Bad Sight after you have Acute Vision);(d) you roll an advantage or disadvantage that is meaningless in your gameworld (e.g., Magical Aptitude in a game world without magic).

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