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GURPS - Basic Set 3r..

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Listing Armor onYour Character SheetYour armor, along with its cost andweight, should be listed in your "Possessions"box (center column).The passive defense of your armor goeson the "Armor" line of the "PassiveDefense" box (left column, center).The damage resistance of your armorgoes on the "Armor" line of the "DamageResistance" box (left column, low down).Layering ArmorNormally, you can only wear one suit ofarmor at a time! But there are exceptions.If you wear chainmail, you should wearcloth armor underneath. The cost of thispadding is included in the price of a full"suit" of chain, if you wear chainmailwithout the cloth padding, it has PD3 andDR3 (but PD0 and DR1 against an impalingweapon).If you wear plate, half-plate, heavyleather, a flak jacket, etc., you can wearcloth armor or a leather jacket underneath. Thisadds weight, and does not add passive defense- but it does give you one more point ofdamage resistance. Chainmail under platewill give 2 more points of DR, but the addedweight will be prohibitive to all but thestrongest!In a high-tech campaign, you may wear"reflec" armor to protect against laserattacks. Reflec is worn over all other clothingand armor. Any attack must pierce the reflecbefore affecting the armor beneath.In general, the inner layer of any layeredarmor adds damage resistance, but not passivedefense. The GM's common sense is the finalguide to armor layering.Armor TypesFor each type of clothing and armor, the following information is listed:General Description. The item's name and how it is used.Passive Defense (PD). Armor that is smooth and hard (metal, plastic or hardenedleather) is likely to "turn" a blow. It may even reflect an arrow, lightning bolt or laserbeam! This adds to your passive defense: your defense roll is better, because some blowswill bounce off. PD of armor normally ranges from 1 to 6.Damage Resistance (DR). This is the amount of protection the item gives, in terms ofhits subtracted from a blow which strikes the wearer. For instance, if you are hit in thechest while wearing a DR6 breastplate, and the attacker rolls 8 points of damage, only 2will affect you. Some types of armor have two different DRs. depending on the type ofweapon that hits them. Some typical damage resistances are shown below.Weight. This is given in pounds: it adds to your total encumbrance.Cost. Translate "S" to your world's currency. Like other costs, this assumes a typicalsale, made by an ordinary merchant in an area where the item is usually found, when it isneither more scarce nor more common than usual.Suits of ArmorIn the <strong>Basic</strong> Combat System, you just buy a full "suit" of one type of armor. (TheAdvanced Combat System gives you the option to put your armor together from its componentparts, using the Armor Table in the Charts and Tables section.)Type TL PD DR Cost WeightSummer clothing any 0 0 $20 2Winter clothing any 0 1 $60 5Padded cloth armorLight leather armor1-41-41111$180$2101410Heavy leather armor 1-4 2 2 $350 20Chainmail 3-4 3 1 4 2 $550 45Scale armor 2-4 3 4 $750 50Half plate 3 2-4 4 5 $2,000 70Light plate 3 3-4 4 6 $4,000 90Heavy plate 3 3-4 4 1 $6,000 110Flak jacket 4 6 2 3 $220 17Kevlar (light) 4 7 2 1 4 2 $220 5Kevlar (heavy) 4 7 2 1 12 2 $420 9Light body armor 7+ 4 15 $270 22Reflec 5 8-9 6 2 $320 4Medium body armor 8+ 6 25 $1,520 32Heavy combat armor 9+ 6 50 $2,520 521 PD 1 vs. impaling.2 DR 2 vs. impaling.3 all combat skills at -1 due to helm: Vision and Hearing at -3.4 protects torso only.5 against lasers only: PD3, DR0 against sonics; no protection vs. other weapons.

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