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Game Theory Basics - Department of Mathematics

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Chapter 2<strong>Game</strong>s as trees and in strategic formThis chapter introduces the main concepts <strong>of</strong> non-cooperative game theory: game treesand games in strategic form and the ways to analyse them.We occasionally refer to concepts discussed in chapter 1, such as “game states”, toclarify the connection, but chapter 1 is not a requirement to study this chapter.2.1 Learning objectivesAfter studying this chapter, you should be able to:• interpret game trees and games in strategic form;• explain the concepts <strong>of</strong> move in a game tree, strategy (and how it differs from move),strategy pr<strong>of</strong>ile, backward induction, symmetric games, dominance and weak dominance,dominance solvable, Nash equilibrium, reduced strategies and reduced strategicform, subgame perfect Nash equilibrium, and commitment games;• apply these concepts to specific games.2.2 Further readingThe presented concepts are standard in game theory. They can be found, for example, inthe following book:• Osborne, Martin J., and Ariel Rubinstein A Course in <strong>Game</strong> <strong>Theory</strong>. (MIT Press,1994) [ISBN 0262650401].Osborne and Rubinstein treat game theory as it is used in economics. Rubinstein isalso a pioneer <strong>of</strong> bargaining theory. He invented the alternating-<strong>of</strong>fers model treated inchapter 5. On the other hand, the book uses some non-standard descriptions. For example,Osborne and Rubinstein define games <strong>of</strong> perfect information via “histories” and not gametrees; we prefer the latter because they are less abstract. Hence, keep in mind that the27

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