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Snow, Gehlen, and Green (2002) investigated whether the manner in which the simulation experience is<br />

introduced has any influence on students' attitudes, confidence or learning. When the simulation was integrated<br />

into the course throughout the term, students' confidence in their ability to play the game, the importance they<br />

placed on trying, and the effort they reported making was higher than when the simulation was a stand-alone<br />

experience.<br />

Evaluation <strong>of</strong> learning from simulation can include peer assessment, self-assessment and formative and<br />

summative techniques that provide insight into students' progress during the simulation (Hertel and Millis 2002).<br />

In a review <strong>of</strong> all research presented at Association for Business Simulation and Experiential Learning conferences<br />

over the past 25 years, Faria (2001) found that:<br />

students have more positive attitudes toward learning from business games than from other teaching<br />

approaches,<br />

greater instructor involvement improved student performance,<br />

more cohesive teams performed better than less cohesive teams,<br />

a positive attitude and commitment to the simulation improved performance, and teams in high<br />

simulation/game grade-weighted sections outperformed teams in lower grade-weighted sections. (Snow,<br />

Gehlen and Green 2002: 527)<br />

Simulation is frequently used in Australian business teaching.<br />

Examples<br />

Industry Simulation: Assessment Centre<br />

Industry Simulation: Trading Rooms<br />

Industry Simulation: Queensland <strong>University</strong> <strong>of</strong> Technology's Securities Dealing Room (SDR)<br />

Industry Simulation: Financial Markets Trading Simulator<br />

Industry Simulation: Modelling Workplace Artefacts<br />

Industry Simulation: Role Plays<br />

Industry Simulation: Capstone Simulation<br />

Good Practice Principles<br />

• Design the simulation as a problem-solving approach to learning that places students in realistic, problem-based<br />

scenarios<br />

• Outline where simulations can play a role in achieving alignment <strong>of</strong> student learning with graduate attributes<br />

• Provide regular forums for engaging with industry and the pr<strong>of</strong>essions to facilitate dialogue, awareness and<br />

progression <strong>of</strong> key issues related to the use <strong>of</strong> simulations<br />

Enablers<br />

• Support (time and resources) from all levels <strong>of</strong> the university and Business School executive<br />

• Commitment <strong>of</strong> teaching staff to work together for a common goal with collegial support<br />

• Continuing access to industry-standard s<strong>of</strong>tware data, information and personnel<br />

Impediments<br />

• IT systems' restrictions/limitations and the high level <strong>of</strong> support needed for some simulations<br />

• Knowledge <strong>of</strong> teaching staff <strong>of</strong> IT systems for simulations that require technical expertise<br />

• Lack <strong>of</strong> dedicated teaching spaces that adequately support simulations<br />

Industry Engagement<br />

• Development <strong>of</strong> long-term reciprocal arrangements and partnerships<br />

• Access to current data through pr<strong>of</strong>essional associations<br />

• Promotion and demonstrations <strong>of</strong> industry capabilities through the use <strong>of</strong> simulations<br />

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