E3 2013 - media
E3 2013 - media
E3 2013 - media
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<strong>E3</strong> 2012<br />
WRAP UP REPORT<br />
HIGHLIGHTS AND STATS FROM<br />
THE INTERACTIVE ENTERTAINMENT INDUSTRY’S<br />
MOST IMPORTANT EVENT
<strong>E3</strong> 2012<br />
“<strong>E3</strong> 2012 focused and harnessed the passion, energy,<br />
and excitement for video games and propelled our<br />
industry into the global spotlight. Thanks to our members<br />
and exhibitors’ remarkable vision, billions of consumers<br />
watched and learned about our industry and this<br />
incredible intersection of creativity, technology, and<br />
content. The world’s top publishers, developers, and<br />
stakeholders converged at <strong>E3</strong> to unveil the latest<br />
global trends and most exciting new products for the<br />
year ahead. We look forward to building on this great<br />
momentum for <strong>2013</strong>.”<br />
- Michael D. Gallagher<br />
President / CEO<br />
The Entertainment Software Association
<strong>E3</strong>: ONE WEEK, CENTER STAGE<br />
“…<strong>E3</strong>…is engaging,<br />
essential and at times even<br />
exhilarating. If you want to<br />
comprehend the future of<br />
play, you have to be at <strong>E3</strong>.”<br />
-New York Times<br />
“If the demonstrations on<br />
the <strong>E3</strong> show floor this week<br />
were any indication, the next<br />
12 months will be a great<br />
time to be a gamer.”<br />
- CNN.com<br />
“For the last 18 years,<br />
<strong>E3</strong> has served as the<br />
starting gun for the<br />
industry…”<br />
- Los Angeles Times
THE <strong>E3</strong> AUDIENCE<br />
They came, they saw, they played….<br />
<strong>E3</strong> 2012 brought together tens of thousands of highly<br />
qualified industry professionals—connecting the industry’s<br />
most influential people, spotlighting the most innovative<br />
companies and groundbreaking new technologies and<br />
showcasing never‐before‐seen products for video game<br />
consoles, computers, handheld systems, and the Internet.<br />
45,700 video game industry<br />
professionals, investor analysts,<br />
journalists, and retailers from 103<br />
countries attended <strong>E3</strong> this year.<br />
The primary businesses of <strong>E3</strong> attendees:<br />
Development Retail Creative Sales/Marketing Investor/Analyst Other<br />
46% 18% 13% 9%<br />
2% 12%
THE <strong>E3</strong> IMPACT<br />
…and they are coming back.<br />
91%<br />
92%<br />
90%<br />
Primary objectives of <strong>E3</strong><br />
Attendees included:<br />
• Discovering upcoming releases<br />
• Identifying industry trends<br />
• Networking with other<br />
interactive industry<br />
professionals<br />
• Gaining exposure in emerging<br />
markets<br />
of attendees said that they are<br />
likely to purchase products that<br />
they saw at <strong>E3</strong> 2012.<br />
of <strong>E3</strong> 2012 attendees said they<br />
are likely to recommend <strong>E3</strong><br />
2012 to a colleague.<br />
of <strong>E3</strong> Attendees met their<br />
objectives at <strong>E3</strong> 2012.
WHAT ATTENDEES ARE SAYING<br />
The best thing about <strong>E3</strong> was…<br />
“<br />
“ Getting to experience all<br />
the up and coming<br />
technologies and games.<br />
Also meeting people who<br />
have the same passion<br />
(or more) about this<br />
”<br />
industry as me.<br />
The experience <strong>E3</strong> offers every<br />
year is unique. The atmosphere,<br />
content and privilege of<br />
attending this trade show event is<br />
something I genuinely look<br />
”<br />
‐ 2012 Attendee Survey Results<br />
forward too every year.
THE BUYING POWER OF <strong>E3</strong>…<br />
The <strong>E3</strong> VIP Buyer Program<br />
A highly qualified audience is a top<br />
priority, which is why <strong>E3</strong> hand‐selects<br />
the top‐tier retailers to be invited into<br />
the VIP Buyers Program. From digital<br />
distribution, to brick‐and‐mortar, to e‐<br />
commerce, <strong>E3</strong> seamlessly connects<br />
exhibitors with both new and existing<br />
partners from the international retail<br />
community.<br />
The <strong>E3</strong> 2012 VIP Buyer Program<br />
welcomed 314 verified Buyers from<br />
more than 110 global retail outlets<br />
in 20 countries.<br />
$3.3 billion:<br />
A Sampling of the companies represented<br />
by VIP Buyers include:<br />
ALL INTERACTIVE HSN<br />
DISTRIBUTION INGRAM<br />
ALLIANCE DISTRIBUTORS ENTERTAINMENT<br />
AMAZON.COM JACK OF ALL GAMES<br />
ARGOS LIMITED MECCA ELECTRONICS<br />
BEST BUY CO., INC. MEIJER<br />
BIG LOTS<br />
MICRO CENTER<br />
BIG W<br />
NAVARRE DISTRIBUTION<br />
BLOCKBUSTER INC. OVERSTOCK.COM<br />
CARREFOUR<br />
PIONEER DISTRIBUTORS<br />
CENTRESOFT LTD PLAY N TRADE<br />
COSTCO WHOLESALE QVC<br />
EB GAMES<br />
RADIOSHACK<br />
FRED MEYER INC. REDBOX<br />
FRY'S ELECTRONICS SAM'S CLUB<br />
GAME PLANET SCHOLASTIC, INC.<br />
GAME QUEST SEARS HOLDING CO<br />
INTERNATIONAL TARGET<br />
GAMEFLY.COM TOYS R US<br />
GAMESTOP ‐ U.S. WALMART STORES, INC.<br />
Total dollars of orders written or projected<br />
into the pipeline as a result of <strong>E3</strong> 2012.
WHAT TOP‐TIER BUYERS ARE SAYING<br />
<strong>E3</strong> seamlessly connected exhibitors with both new and existing<br />
partners from the international retail community.<br />
From digital distribution, to brick‐and‐mortar, to e‐commerce,<br />
<strong>E3</strong> had it covered.<br />
100%<br />
“<br />
of VIP Buyers to<br />
return to <strong>E3</strong> <strong>2013</strong><br />
94%<br />
We found 15 new vendors at <strong>E3</strong> that we<br />
have now started doing business with.<br />
of VIP Buyers felt that attending <strong>E3</strong><br />
2012 will help them make<br />
purchases for the upcoming year.<br />
‐ <strong>E3</strong> VIP Buyer<br />
”
MEDIA EXPOSURE<br />
Unprecedented Reach on a Global Stage<br />
2012 Top‐Tier Global Media included:<br />
ABC NEWS RADIO<br />
ASSOCIATED PRESS<br />
BBC NEWS<br />
BLOOMBERG NEWS<br />
CBS<br />
CNN<br />
COMPUTEC MEDIA AG<br />
CURRENT TV<br />
DEUTSCHE PRESSE AGENTEUR,<br />
GMBH<br />
ENTERTAINMENT WEEKLY<br />
ESPN<br />
EUROGAMER NETWORK<br />
FINANCIAL TIMES<br />
FORBES<br />
FOX BUSINESS<br />
FRANCE 24<br />
G4 MEDIA<br />
GANNETT NEWS SERVICE<br />
IDG<br />
JOYSTIQ<br />
KOTAKU<br />
MCV<br />
MSNBC<br />
MTV<br />
MULTIPLAYER.IT<br />
NBC<br />
NEW YORK TIMES<br />
NIKKEI INC.<br />
ORIENTAL PRESS GROUP<br />
REUTERS<br />
RUSSIAN MEDIA INC.<br />
SAN FRANCISCO CHRONICLE<br />
SAN JOSE MERCURY NEWS<br />
Year after year, members of the<br />
<strong>media</strong> descend on Los Angeles<br />
for <strong>E3</strong> to report on the game‐<br />
changing announcements that<br />
revolutionize the landscape of<br />
the industry.<br />
4,000 <strong>media</strong>, both international<br />
and domestic, covered <strong>E3</strong> 2012<br />
generating more than 25 billion<br />
<strong>media</strong> impressions.<br />
SEATTLE TIMES<br />
SOFTBANK CREATIVE<br />
SPIKE TV<br />
SPILL.NO<br />
TELEMUNDO NETWORK<br />
THE TIMES (LONDON)<br />
TIME WARNER CABLE<br />
TOKYO NEWS SERVICE<br />
TV TOKYO<br />
UOL JOGOS<br />
USA TODAY<br />
VANITY FAIR<br />
VARIETY<br />
VG TRIBUNE<br />
WALL STREET JOURNAL<br />
WIRED
“‘There are so many industry experts which are from all around world”<br />
INNOVATION EXHIBITED…<br />
One Place. One Event.<br />
As the annual gathering for the global interactive entertainment business, <strong>E3</strong><br />
connects industry professionals with the most innovative companies launching<br />
groundbreaking new technologies and never‐before‐seen products for video<br />
game consoles, computers, handheld systems and the Internet.<br />
95%<br />
200<br />
84%<br />
of Exhibitors said that exhibiting at <strong>E3</strong><br />
has a positive effect on their brand.<br />
exhibitors showcased the latest in computer<br />
and video game hardware and software.<br />
Of Exhibitors believe that <strong>E3</strong> offered them<br />
the opportunities to meet their show goals.<br />
“‘There are so many industry experts from all around world.”<br />
‐ <strong>E3</strong> 2012 Exhibitor
<strong>E3</strong> 2012 EXHIBITOR LIST<br />
345 Games<br />
505 Games<br />
(RED)<br />
Activision Publishing, Inc.<br />
Alienware<br />
American Express Open<br />
Ankama<br />
appMobi<br />
AVerMedia<br />
AWABOT<br />
Behaviour Interactive<br />
Bethesda<br />
Bigben Interactive<br />
Blitz Games Studios<br />
Bloober Team SA<br />
Bohemia Interactive a.s.<br />
boxPAY<br />
BradyGames<br />
BRAHMA WUXI CHINA<br />
Bulkypix<br />
Capcom<br />
CCP Games<br />
Chase Paymentech<br />
Children's Miracle Network<br />
China Game<br />
Cisco<br />
City Interactive<br />
CJ Games Global<br />
COG Publish Limited<br />
Condé Nast<br />
Creative Distribution Ltd / Reef<br />
Entertainment Ltd<br />
Creative Mind Interactive, Inc.<br />
Crytek GmbH<br />
CTA Digital<br />
D3Publisher of America, Inc.<br />
D‐Block Entertainment Inc.<br />
DEC Korea<br />
Deep Silver Inc.<br />
Deuce Entertainment, LLC.<br />
DICEplus<br />
DIGITAL Hearts USA Inc.<br />
Disney Interactive Media Group<br />
dreamGEAR<br />
Dynamics Inc.<br />
EGM Media<br />
Electronic Arts<br />
En Masse Entertainment<br />
Epic Games, Inc.<br />
Epson<br />
Equinix<br />
ESTsoft Corp.<br />
Focus Home Interactive<br />
France @ <strong>E3</strong><br />
Frogster (Gameforge Group)<br />
Funbox Media Ltd (UK)<br />
Future US<br />
G4 Media, Inc.<br />
GAEMS, Inc.<br />
Gaikai<br />
Game Channel (SITV)<br />
Game Informer<br />
Game Quest<br />
Game Source, Inc.<br />
GameChurch.com<br />
Gameloft<br />
GameMaster<br />
Games Exchange Alliance<br />
(Singapore)<br />
GameSpot<br />
GameUS Inc<br />
Gamewave<br />
GAMEWORLD DISTRIBUTORS<br />
gamigo<br />
GlobalStep Game Testing<br />
Services<br />
GREE<br />
Hauppauge Computer Works<br />
Havok<br />
Holoneer Inc.<br />
Hong Kong Trade Development<br />
Council (HKTDC)<br />
HORI (U.S.A.)., Inc.<br />
Hyperkin, Inc.<br />
IGDA<br />
IGN Entertainment<br />
INCA INTERNET CO., LTD.<br />
InComm<br />
Index Digital Media, Inc. (ATLUS)<br />
IndieCade: The International<br />
Festival of Independent<br />
Games<br />
Infernum Productions<br />
Innex, Inc.<br />
InnoGames<br />
Jack of all Games<br />
Jagex Limited<br />
Kalypso Media Group<br />
KEMCO<br />
Konami Digital Entertainment,<br />
Inc.<br />
KOTRA<br />
Kuno Interactive<br />
Larian Studios<br />
LevelUp<br />
Little Orbit<br />
LoadComplete<br />
Lokisplanet.com<br />
LucasArts, a division of Lucasfilm<br />
Entertainment Company Ltd.<br />
Ludei<br />
MACHINIMA<br />
Mad Catz<br />
MAG II GUN<br />
Majesco Entertainment<br />
Maximum Family Games, LLC<br />
Mecca Electronic Ind. Inc.<br />
Meyers<br />
Microsoft<br />
MOLI Group<br />
MULTIPLAYER.IT<br />
NAMCO BANDAI Games America<br />
Inc.<br />
Natsume, Inc.<br />
Némopolis<br />
NeocoreGames<br />
Nevolution<br />
Nintendo of America Inc.<br />
NVIDIA Corporation<br />
Nyko Technologies<br />
OnLive<br />
OZHILL<br />
Paradox Interactive<br />
Perfect World (Beijing)<br />
Perfect World Entertainment<br />
Performance Designed Products<br />
PIXWOO<br />
Plastic Piranha<br />
Playseat<br />
PlaySpan, a Visa company<br />
Pole To Win<br />
Power A<br />
Prima Games<br />
PRO VS GI JOE<br />
Qualcomm<br />
R.D.S. Industries Inc.<br />
RaptorFire.com<br />
Razer<br />
Realta Entertainment Group<br />
Rebellion<br />
Riot Games<br />
ROCCAT INC.<br />
ROYAL ELECTRONICS INC<br />
Rubicon Organization<br />
SDL<br />
SEGA of America, Inc.<br />
Snail Games USA<br />
Solutions 2 GO<br />
Sony Computer Entertainment<br />
America<br />
Sony Computer Entertainment<br />
Europe<br />
Sony DADC<br />
Sony Online Entertainment<br />
Square Enix, Inc.<br />
Sunflex Europe GmbH<br />
TAKEOFF Creative Services House<br />
Take‐Two Interactive Software,<br />
Inc.<br />
Taomee<br />
TECMO KOEI AMERICA<br />
Corporation<br />
Telltale Games<br />
THQ<br />
T‐Mobile<br />
TopWare Interactive<br />
Trion Worlds, Inc.<br />
Turtle Beach<br />
TwitchTV<br />
U.S.GAMES DISTRIBUTION INC<br />
Ubisoft Entertainment<br />
UBM TechWeb Game Network<br />
UNI‐ART PRECISE PRODUCTS LTD.<br />
UNIS TECHNOLOGY<br />
Valve<br />
VEFXi ‐ Creator of the 3D‐Bee<br />
Video Game Voters Network<br />
Videogame History Museum<br />
Virtual Piggy<br />
Virtuos<br />
ViviTouch (Artificial Muscle, Inc.<br />
| A Bayer MaterialScience<br />
Company)<br />
Wahlap (Guang Zhou)<br />
Wargaming.net<br />
Warner Bros. Interactive<br />
Entertainment<br />
WEBZEN Inc.<br />
Wemade Entertainment<br />
WILL TECH<br />
Wizards of the Coast LLC<br />
Wondershare Games Co., Ltd.<br />
X‐Games Inc.<br />
XPEC<br />
XSEED Games<br />
Xsolla<br />
Yogscast LTD<br />
Zen Studios<br />
ZQ Game<br />
Zynga
AN OUTSIDER’S LOOK IN<br />
<strong>E3</strong>Insider.com – Unparalleled access to <strong>E3</strong> 2012<br />
During the first week in June, <strong>media</strong><br />
from around the globe and millions of<br />
gamers were focused on <strong>E3</strong>. While<br />
most of weren’t at the event, they<br />
were still able to experience <strong>E3</strong><br />
through <strong>E3</strong>Insider.com.<br />
As the official website dedicated to<br />
virtually delivering the <strong>E3</strong> experience,<br />
<strong>E3</strong> Insider provided an in‐depth and<br />
exclusive look inside at <strong>E3</strong> 2012.<br />
Insiders flock to <strong>E3</strong>Insider.com to:<br />
• Go behind the scenes at <strong>E3</strong><br />
• Watch up-to-the-minute product news,<br />
game trailers, and interviews with key<br />
personnel in the industry<br />
• In-depth and exclusive look inside <strong>E3</strong><br />
• Follow companies that are getting the<br />
most buzz with the real-time virtual crowd<br />
map<br />
• Watch live feeds<br />
• View Show Floor photos
THANK YOU TO OUR MEDIA PARTNERS
PLANNING YOUR YEAR AHEAD<br />
<strong>E3</strong> 2012 looks toward the future:<br />
<strong>E3</strong> serves as the one constant in the<br />
ever‐changing interactive<br />
entertainment industry.<br />
The gaming world looked to <strong>E3</strong> 2012<br />
for the hottest releases and new<br />
products, and the spotlight is already<br />
shining on <strong>E3</strong> <strong>2013</strong>.<br />
Leverage <strong>E3</strong> <strong>2013</strong> to:<br />
• Generate <strong>media</strong> coverage<br />
• Uncover your target audience —by the<br />
tens of thousands<br />
• Connect with key retailers<br />
• Gain exposure in emerging markets<br />
• Identify new business opportunities<br />
• Launch products<br />
• Capture qualified leads and retaining<br />
current customers<br />
• Expand distribution networks<br />
• Build industry partnerships<br />
”<br />
• Debut a new technology<br />
• Position your brand and products<br />
• Secure purchase orders<br />
Position your company at <strong>E3</strong> <strong>2013</strong>, where the interactive<br />
entertainment industry gathers to debut, see, and showcase the<br />
future of games.
MAKE YOUR MOVE…<br />
<strong>E3</strong> <strong>2013</strong>:<br />
What’s Next Now<br />
June 11 – 13, <strong>2013</strong><br />
www.<strong>E3</strong>Expo.com<br />
<strong>E3</strong> is what’s next now for your bottom line.<br />
To learn more about<br />
Exhibiting Opportunities<br />
in <strong>2013</strong>, please contact:<br />
Giovanni Stein<br />
508.424.4864<br />
Gstein@idgworldexpo.com