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<strong>E3</strong> 2012<br />

WRAP UP REPORT<br />

HIGHLIGHTS AND STATS FROM<br />

THE INTERACTIVE ENTERTAINMENT INDUSTRY’S<br />

MOST IMPORTANT EVENT


<strong>E3</strong> 2012<br />

“<strong>E3</strong> 2012 focused and harnessed the passion, energy,<br />

and excitement for video games and propelled our<br />

industry into the global spotlight. Thanks to our members<br />

and exhibitors’ remarkable vision, billions of consumers<br />

watched and learned about our industry and this<br />

incredible intersection of creativity, technology, and<br />

content. The world’s top publishers, developers, and<br />

stakeholders converged at <strong>E3</strong> to unveil the latest<br />

global trends and most exciting new products for the<br />

year ahead. We look forward to building on this great<br />

momentum for <strong>2013</strong>.”<br />

- Michael D. Gallagher<br />

President / CEO<br />

The Entertainment Software Association


<strong>E3</strong>: ONE WEEK, CENTER STAGE<br />

“…<strong>E3</strong>…is engaging,<br />

essential and at times even<br />

exhilarating. If you want to<br />

comprehend the future of<br />

play, you have to be at <strong>E3</strong>.”<br />

-New York Times<br />

“If the demonstrations on<br />

the <strong>E3</strong> show floor this week<br />

were any indication, the next<br />

12 months will be a great<br />

time to be a gamer.”<br />

- CNN.com<br />

“For the last 18 years,<br />

<strong>E3</strong> has served as the<br />

starting gun for the<br />

industry…”<br />

- Los Angeles Times


THE <strong>E3</strong> AUDIENCE<br />

They came, they saw, they played….<br />

<strong>E3</strong> 2012 brought together tens of thousands of highly<br />

qualified industry professionals—connecting the industry’s<br />

most influential people, spotlighting the most innovative<br />

companies and groundbreaking new technologies and<br />

showcasing never‐before‐seen products for video game<br />

consoles, computers, handheld systems, and the Internet.<br />

45,700 video game industry<br />

professionals, investor analysts,<br />

journalists, and retailers from 103<br />

countries attended <strong>E3</strong> this year.<br />

The primary businesses of <strong>E3</strong> attendees:<br />

Development Retail Creative Sales/Marketing Investor/Analyst Other<br />

46% 18% 13% 9%<br />

2% 12%


THE <strong>E3</strong> IMPACT<br />

…and they are coming back.<br />

91%<br />

92%<br />

90%<br />

Primary objectives of <strong>E3</strong><br />

Attendees included:<br />

• Discovering upcoming releases<br />

• Identifying industry trends<br />

• Networking with other<br />

interactive industry<br />

professionals<br />

• Gaining exposure in emerging<br />

markets<br />

of attendees said that they are<br />

likely to purchase products that<br />

they saw at <strong>E3</strong> 2012.<br />

of <strong>E3</strong> 2012 attendees said they<br />

are likely to recommend <strong>E3</strong><br />

2012 to a colleague.<br />

of <strong>E3</strong> Attendees met their<br />

objectives at <strong>E3</strong> 2012.


WHAT ATTENDEES ARE SAYING<br />

The best thing about <strong>E3</strong> was…<br />

“<br />

“ Getting to experience all<br />

the up and coming<br />

technologies and games.<br />

Also meeting people who<br />

have the same passion<br />

(or more) about this<br />

”<br />

industry as me.<br />

The experience <strong>E3</strong> offers every<br />

year is unique. The atmosphere,<br />

content and privilege of<br />

attending this trade show event is<br />

something I genuinely look<br />

”<br />

‐ 2012 Attendee Survey Results<br />

forward too every year.


THE BUYING POWER OF <strong>E3</strong>…<br />

The <strong>E3</strong> VIP Buyer Program<br />

A highly qualified audience is a top<br />

priority, which is why <strong>E3</strong> hand‐selects<br />

the top‐tier retailers to be invited into<br />

the VIP Buyers Program. From digital<br />

distribution, to brick‐and‐mortar, to e‐<br />

commerce, <strong>E3</strong> seamlessly connects<br />

exhibitors with both new and existing<br />

partners from the international retail<br />

community.<br />

The <strong>E3</strong> 2012 VIP Buyer Program<br />

welcomed 314 verified Buyers from<br />

more than 110 global retail outlets<br />

in 20 countries.<br />

$3.3 billion:<br />

A Sampling of the companies represented<br />

by VIP Buyers include:<br />

ALL INTERACTIVE HSN<br />

DISTRIBUTION INGRAM<br />

ALLIANCE DISTRIBUTORS ENTERTAINMENT<br />

AMAZON.COM JACK OF ALL GAMES<br />

ARGOS LIMITED MECCA ELECTRONICS<br />

BEST BUY CO., INC. MEIJER<br />

BIG LOTS<br />

MICRO CENTER<br />

BIG W<br />

NAVARRE DISTRIBUTION<br />

BLOCKBUSTER INC. OVERSTOCK.COM<br />

CARREFOUR<br />

PIONEER DISTRIBUTORS<br />

CENTRESOFT LTD PLAY N TRADE<br />

COSTCO WHOLESALE QVC<br />

EB GAMES<br />

RADIOSHACK<br />

FRED MEYER INC. REDBOX<br />

FRY'S ELECTRONICS SAM'S CLUB<br />

GAME PLANET SCHOLASTIC, INC.<br />

GAME QUEST SEARS HOLDING CO<br />

INTERNATIONAL TARGET<br />

GAMEFLY.COM TOYS R US<br />

GAMESTOP ‐ U.S. WALMART STORES, INC.<br />

Total dollars of orders written or projected<br />

into the pipeline as a result of <strong>E3</strong> 2012.


WHAT TOP‐TIER BUYERS ARE SAYING<br />

<strong>E3</strong> seamlessly connected exhibitors with both new and existing<br />

partners from the international retail community.<br />

From digital distribution, to brick‐and‐mortar, to e‐commerce,<br />

<strong>E3</strong> had it covered.<br />

100%<br />

“<br />

of VIP Buyers to<br />

return to <strong>E3</strong> <strong>2013</strong><br />

94%<br />

We found 15 new vendors at <strong>E3</strong> that we<br />

have now started doing business with.<br />

of VIP Buyers felt that attending <strong>E3</strong><br />

2012 will help them make<br />

purchases for the upcoming year.<br />

‐ <strong>E3</strong> VIP Buyer<br />


MEDIA EXPOSURE<br />

Unprecedented Reach on a Global Stage<br />

2012 Top‐Tier Global Media included:<br />

ABC NEWS RADIO<br />

ASSOCIATED PRESS<br />

BBC NEWS<br />

BLOOMBERG NEWS<br />

CBS<br />

CNN<br />

COMPUTEC MEDIA AG<br />

CURRENT TV<br />

DEUTSCHE PRESSE AGENTEUR,<br />

GMBH<br />

ENTERTAINMENT WEEKLY<br />

ESPN<br />

EUROGAMER NETWORK<br />

FINANCIAL TIMES<br />

FORBES<br />

FOX BUSINESS<br />

FRANCE 24<br />

G4 MEDIA<br />

GANNETT NEWS SERVICE<br />

IDG<br />

JOYSTIQ<br />

KOTAKU<br />

MCV<br />

MSNBC<br />

MTV<br />

MULTIPLAYER.IT<br />

NBC<br />

NEW YORK TIMES<br />

NIKKEI INC.<br />

ORIENTAL PRESS GROUP<br />

REUTERS<br />

RUSSIAN MEDIA INC.<br />

SAN FRANCISCO CHRONICLE<br />

SAN JOSE MERCURY NEWS<br />

Year after year, members of the<br />

<strong>media</strong> descend on Los Angeles<br />

for <strong>E3</strong> to report on the game‐<br />

changing announcements that<br />

revolutionize the landscape of<br />

the industry.<br />

4,000 <strong>media</strong>, both international<br />

and domestic, covered <strong>E3</strong> 2012<br />

generating more than 25 billion<br />

<strong>media</strong> impressions.<br />

SEATTLE TIMES<br />

SOFTBANK CREATIVE<br />

SPIKE TV<br />

SPILL.NO<br />

TELEMUNDO NETWORK<br />

THE TIMES (LONDON)<br />

TIME WARNER CABLE<br />

TOKYO NEWS SERVICE<br />

TV TOKYO<br />

UOL JOGOS<br />

USA TODAY<br />

VANITY FAIR<br />

VARIETY<br />

VG TRIBUNE<br />

WALL STREET JOURNAL<br />

WIRED


“‘There are so many industry experts which are from all around world”<br />

INNOVATION EXHIBITED…<br />

One Place. One Event.<br />

As the annual gathering for the global interactive entertainment business, <strong>E3</strong><br />

connects industry professionals with the most innovative companies launching<br />

groundbreaking new technologies and never‐before‐seen products for video<br />

game consoles, computers, handheld systems and the Internet.<br />

95%<br />

200<br />

84%<br />

of Exhibitors said that exhibiting at <strong>E3</strong><br />

has a positive effect on their brand.<br />

exhibitors showcased the latest in computer<br />

and video game hardware and software.<br />

Of Exhibitors believe that <strong>E3</strong> offered them<br />

the opportunities to meet their show goals.<br />

“‘There are so many industry experts from all around world.”<br />

‐ <strong>E3</strong> 2012 Exhibitor


<strong>E3</strong> 2012 EXHIBITOR LIST<br />

345 Games<br />

505 Games<br />

(RED)<br />

Activision Publishing, Inc.<br />

Alienware<br />

American Express Open<br />

Ankama<br />

appMobi<br />

AVerMedia<br />

AWABOT<br />

Behaviour Interactive<br />

Bethesda<br />

Bigben Interactive<br />

Blitz Games Studios<br />

Bloober Team SA<br />

Bohemia Interactive a.s.<br />

boxPAY<br />

BradyGames<br />

BRAHMA WUXI CHINA<br />

Bulkypix<br />

Capcom<br />

CCP Games<br />

Chase Paymentech<br />

Children's Miracle Network<br />

China Game<br />

Cisco<br />

City Interactive<br />

CJ Games Global<br />

COG Publish Limited<br />

Condé Nast<br />

Creative Distribution Ltd / Reef<br />

Entertainment Ltd<br />

Creative Mind Interactive, Inc.<br />

Crytek GmbH<br />

CTA Digital<br />

D3Publisher of America, Inc.<br />

D‐Block Entertainment Inc.<br />

DEC Korea<br />

Deep Silver Inc.<br />

Deuce Entertainment, LLC.<br />

DICEplus<br />

DIGITAL Hearts USA Inc.<br />

Disney Interactive Media Group<br />

dreamGEAR<br />

Dynamics Inc.<br />

EGM Media<br />

Electronic Arts<br />

En Masse Entertainment<br />

Epic Games, Inc.<br />

Epson<br />

Equinix<br />

ESTsoft Corp.<br />

Focus Home Interactive<br />

France @ <strong>E3</strong><br />

Frogster (Gameforge Group)<br />

Funbox Media Ltd (UK)<br />

Future US<br />

G4 Media, Inc.<br />

GAEMS, Inc.<br />

Gaikai<br />

Game Channel (SITV)<br />

Game Informer<br />

Game Quest<br />

Game Source, Inc.<br />

GameChurch.com<br />

Gameloft<br />

GameMaster<br />

Games Exchange Alliance<br />

(Singapore)<br />

GameSpot<br />

GameUS Inc<br />

Gamewave<br />

GAMEWORLD DISTRIBUTORS<br />

gamigo<br />

GlobalStep Game Testing<br />

Services<br />

GREE<br />

Hauppauge Computer Works<br />

Havok<br />

Holoneer Inc.<br />

Hong Kong Trade Development<br />

Council (HKTDC)<br />

HORI (U.S.A.)., Inc.<br />

Hyperkin, Inc.<br />

IGDA<br />

IGN Entertainment<br />

INCA INTERNET CO., LTD.<br />

InComm<br />

Index Digital Media, Inc. (ATLUS)<br />

IndieCade: The International<br />

Festival of Independent<br />

Games<br />

Infernum Productions<br />

Innex, Inc.<br />

InnoGames<br />

Jack of all Games<br />

Jagex Limited<br />

Kalypso Media Group<br />

KEMCO<br />

Konami Digital Entertainment,<br />

Inc.<br />

KOTRA<br />

Kuno Interactive<br />

Larian Studios<br />

LevelUp<br />

Little Orbit<br />

LoadComplete<br />

Lokisplanet.com<br />

LucasArts, a division of Lucasfilm<br />

Entertainment Company Ltd.<br />

Ludei<br />

MACHINIMA<br />

Mad Catz<br />

MAG II GUN<br />

Majesco Entertainment<br />

Maximum Family Games, LLC<br />

Mecca Electronic Ind. Inc.<br />

Meyers<br />

Microsoft<br />

MOLI Group<br />

MULTIPLAYER.IT<br />

NAMCO BANDAI Games America<br />

Inc.<br />

Natsume, Inc.<br />

Némopolis<br />

NeocoreGames<br />

Nevolution<br />

Nintendo of America Inc.<br />

NVIDIA Corporation<br />

Nyko Technologies<br />

OnLive<br />

OZHILL<br />

Paradox Interactive<br />

Perfect World (Beijing)<br />

Perfect World Entertainment<br />

Performance Designed Products<br />

PIXWOO<br />

Plastic Piranha<br />

Playseat<br />

PlaySpan, a Visa company<br />

Pole To Win<br />

Power A<br />

Prima Games<br />

PRO VS GI JOE<br />

Qualcomm<br />

R.D.S. Industries Inc.<br />

RaptorFire.com<br />

Razer<br />

Realta Entertainment Group<br />

Rebellion<br />

Riot Games<br />

ROCCAT INC.<br />

ROYAL ELECTRONICS INC<br />

Rubicon Organization<br />

SDL<br />

SEGA of America, Inc.<br />

Snail Games USA<br />

Solutions 2 GO<br />

Sony Computer Entertainment<br />

America<br />

Sony Computer Entertainment<br />

Europe<br />

Sony DADC<br />

Sony Online Entertainment<br />

Square Enix, Inc.<br />

Sunflex Europe GmbH<br />

TAKEOFF Creative Services House<br />

Take‐Two Interactive Software,<br />

Inc.<br />

Taomee<br />

TECMO KOEI AMERICA<br />

Corporation<br />

Telltale Games<br />

THQ<br />

T‐Mobile<br />

TopWare Interactive<br />

Trion Worlds, Inc.<br />

Turtle Beach<br />

TwitchTV<br />

U.S.GAMES DISTRIBUTION INC<br />

Ubisoft Entertainment<br />

UBM TechWeb Game Network<br />

UNI‐ART PRECISE PRODUCTS LTD.<br />

UNIS TECHNOLOGY<br />

Valve<br />

VEFXi ‐ Creator of the 3D‐Bee<br />

Video Game Voters Network<br />

Videogame History Museum<br />

Virtual Piggy<br />

Virtuos<br />

ViviTouch (Artificial Muscle, Inc.<br />

| A Bayer MaterialScience<br />

Company)<br />

Wahlap (Guang Zhou)<br />

Wargaming.net<br />

Warner Bros. Interactive<br />

Entertainment<br />

WEBZEN Inc.<br />

Wemade Entertainment<br />

WILL TECH<br />

Wizards of the Coast LLC<br />

Wondershare Games Co., Ltd.<br />

X‐Games Inc.<br />

XPEC<br />

XSEED Games<br />

Xsolla<br />

Yogscast LTD<br />

Zen Studios<br />

ZQ Game<br />

Zynga


AN OUTSIDER’S LOOK IN<br />

<strong>E3</strong>Insider.com – Unparalleled access to <strong>E3</strong> 2012<br />

During the first week in June, <strong>media</strong><br />

from around the globe and millions of<br />

gamers were focused on <strong>E3</strong>. While<br />

most of weren’t at the event, they<br />

were still able to experience <strong>E3</strong><br />

through <strong>E3</strong>Insider.com.<br />

As the official website dedicated to<br />

virtually delivering the <strong>E3</strong> experience,<br />

<strong>E3</strong> Insider provided an in‐depth and<br />

exclusive look inside at <strong>E3</strong> 2012.<br />

Insiders flock to <strong>E3</strong>Insider.com to:<br />

• Go behind the scenes at <strong>E3</strong><br />

• Watch up-to-the-minute product news,<br />

game trailers, and interviews with key<br />

personnel in the industry<br />

• In-depth and exclusive look inside <strong>E3</strong><br />

• Follow companies that are getting the<br />

most buzz with the real-time virtual crowd<br />

map<br />

• Watch live feeds<br />

• View Show Floor photos


THANK YOU TO OUR MEDIA PARTNERS


PLANNING YOUR YEAR AHEAD<br />

<strong>E3</strong> 2012 looks toward the future:<br />

<strong>E3</strong> serves as the one constant in the<br />

ever‐changing interactive<br />

entertainment industry.<br />

The gaming world looked to <strong>E3</strong> 2012<br />

for the hottest releases and new<br />

products, and the spotlight is already<br />

shining on <strong>E3</strong> <strong>2013</strong>.<br />

Leverage <strong>E3</strong> <strong>2013</strong> to:<br />

• Generate <strong>media</strong> coverage<br />

• Uncover your target audience —by the<br />

tens of thousands<br />

• Connect with key retailers<br />

• Gain exposure in emerging markets<br />

• Identify new business opportunities<br />

• Launch products<br />

• Capture qualified leads and retaining<br />

current customers<br />

• Expand distribution networks<br />

• Build industry partnerships<br />

”<br />

• Debut a new technology<br />

• Position your brand and products<br />

• Secure purchase orders<br />

Position your company at <strong>E3</strong> <strong>2013</strong>, where the interactive<br />

entertainment industry gathers to debut, see, and showcase the<br />

future of games.


MAKE YOUR MOVE…<br />

<strong>E3</strong> <strong>2013</strong>:<br />

What’s Next Now<br />

June 11 – 13, <strong>2013</strong><br />

www.<strong>E3</strong>Expo.com<br />

<strong>E3</strong> is what’s next now for your bottom line.<br />

To learn more about<br />

Exhibiting Opportunities<br />

in <strong>2013</strong>, please contact:<br />

Giovanni Stein<br />

508.424.4864<br />

Gstein@idgworldexpo.com

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