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3D with OpenGL - 안드로이드 기술 커뮤니티 : Korea Android

3D with OpenGL - 안드로이드 기술 커뮤니티 : Korea Android

3D with OpenGL - 안드로이드 기술 커뮤니티 : Korea Android

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2D Graphics<br />

In other cases, you may want to handle your image resource as a Drawable object. To do so, create a<br />

Drawable from the resource like so:<br />

Drawable myImage = Resources.getDrawable(R.drawable.my_image);<br />

ImageView i= i new ImageView(this);<br />

Drawable myImage = getResources().getDrawable(R.drawable.android);<br />

// i.setImageResource(R.drawable.android);<br />

i.setImageDrawable(myImage);<br />

Example XML<br />

The XML snippet below shows how to add a resource Drawable to an ImageView in the XML layout<br />

(<strong>with</strong> ( some red tint just j for fun). )<br />

<br />

For more information on using gpproject j resources, ,<br />

read about Resources and Assets.<br />

<strong>Korea</strong> <strong>Android</strong> Community- www.kandroid.org<br />

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