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Functional Modeling of Personality Properties Based on Motivational ...

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<str<strong>on</strong>g>Functi<strong>on</strong>al</str<strong>on</strong>g> <str<strong>on</strong>g>Modeling</str<strong>on</strong>g> <str<strong>on</strong>g>of</str<strong>on</strong>g> <str<strong>on</strong>g>Pers<strong>on</strong>ality</str<strong>on</strong>g> <str<strong>on</strong>g>Properties</str<strong>on</strong>g> <str<strong>on</strong>g>Based</str<strong>on</strong>g> <strong>on</strong> Motivati<strong>on</strong>al TraitsJoscha Bach (joscha.bach@hu-berlin.de)Berlin School <str<strong>on</strong>g>of</str<strong>on</strong>g> Mind and Brain, Humboldt University <str<strong>on</strong>g>of</str<strong>on</strong>g> Berlin, Unter den Linden 610199 Berlin, GermanyKeywords: Motivati<strong>on</strong>; Five Factor Model; <str<strong>on</strong>g>Pers<strong>on</strong>ality</str<strong>on</strong>g><str<strong>on</strong>g>Properties</str<strong>on</strong>g>; MicroPsi; Psi Theory; Cognitive <str<strong>on</strong>g>Modeling</str<strong>on</strong>g>.Motivati<strong>on</strong> in the Cognitive ArchitectureMicroPsiThe cognitive modeling <str<strong>on</strong>g>of</str<strong>on</strong>g> pers<strong>on</strong>ality traits—asexemplified by the well-known Five Factor Model(Digman, 1990; Goldberg, 1993)—requires theidentificati<strong>on</strong> and suitable functi<strong>on</strong>al abstracti<strong>on</strong> <str<strong>on</strong>g>of</str<strong>on</strong>g>underlying mechanisms within a cognitive architecture. Wepropose that these mechanisms are predominantlymotivati<strong>on</strong>al, and are using the cognitive architectureMicroPsi (Bach 2003, 2009) for analysis and modeling.MicroPsi’s motivati<strong>on</strong>al system can be characterized by a(pre-defined) set <str<strong>on</strong>g>of</str<strong>on</strong>g> demands <str<strong>on</strong>g>of</str<strong>on</strong>g> the agent, which arerepresented as urge signals. Changes in these signalsdetermine valences: a change <str<strong>on</strong>g>of</str<strong>on</strong>g> a demand towards its targetvalue creates a positive reinforcement (pleasure signal),while a negative change away from the target results in anegative reinforcement (displeasure signal). These signalscan be used to create associati<strong>on</strong>s between the urges andsituati<strong>on</strong>s that satisfy them (goals) or frustrate them(aversive situati<strong>on</strong>s). In accordance with the Psi theory(Dörner 1999), MicroPsi uses three groups <str<strong>on</strong>g>of</str<strong>on</strong>g> demands:physiological, social and cognitive.The physiological demands (food, water, physicalintegrity/pain avoidance etc.) become active whenever theaut<strong>on</strong>omous regulati<strong>on</strong> <str<strong>on</strong>g>of</str<strong>on</strong>g> physiological parameters fails andprovide for the basic survival. Here, survival itself is seen asan abstract c<strong>on</strong>cept and not a demand itself.Social demands c<strong>on</strong>sist in a need for affiliati<strong>on</strong> withothers, and are mediated by social signals (‘legitimacysignals’), such as displays <str<strong>on</strong>g>of</str<strong>on</strong>g> affecti<strong>on</strong>, acceptance, rejecti<strong>on</strong>or reproach. The affiliati<strong>on</strong> mechanism allows to structuresocial interacti<strong>on</strong> bey<strong>on</strong>d rati<strong>on</strong>al utility: purely socialrewards are <str<strong>on</strong>g>of</str<strong>on</strong>g>ten sufficient to motivate an agent forcooperative behavior, without incurring the need to supply amaterial gratificati<strong>on</strong> and thereby affect the fitness <str<strong>on</strong>g>of</str<strong>on</strong>g> thegroup, or to discourage anti-social behavior withoutdecreasing the agent’s material fitness by doling outpunishment. A sec<strong>on</strong>d social demand is called ‘internallegitimacy’: it corresp<strong>on</strong>ds to internal social signals that arerelated to the c<strong>on</strong>formance to internalized social norms(‘h<strong>on</strong>or’). Obviously, the list <str<strong>on</strong>g>of</str<strong>on</strong>g> social demands addressed inMicroPsi is incomplete; for instance, it lacks sexual needs(libido).The group <str<strong>on</strong>g>of</str<strong>on</strong>g> cognitive demands spans needs forcompetence, a need for uncertainty reducti<strong>on</strong>, and needs foraesthetics.Competence is either epistemic (related to skills): itprovides an estimate <strong>on</strong> the agent’s ability to cope with anyspecific task, by delivering a reward <strong>on</strong> its successfulcompleti<strong>on</strong>, and a penalty <strong>on</strong> failures. Thus, skill-acquisiti<strong>on</strong>can become a goal <strong>on</strong> its own. Furthermore, competencemay be general, i.e. related to the overall ability <str<strong>on</strong>g>of</str<strong>on</strong>g> the agentto cope with the envir<strong>on</strong>ment. General competence deliversa heuristics <strong>on</strong> the amount <str<strong>on</strong>g>of</str<strong>on</strong>g> risk an agent should take, andis measured as a floating average over successes and failures<str<strong>on</strong>g>of</str<strong>on</strong>g> the agent’s past acti<strong>on</strong>s.Uncertainty reducti<strong>on</strong> is aimed at discovering theoutcomes <str<strong>on</strong>g>of</str<strong>on</strong>g> acti<strong>on</strong>s, and exploring the structure <str<strong>on</strong>g>of</str<strong>on</strong>g> objectsand situati<strong>on</strong>s. Uncertainty reducti<strong>on</strong> is satisfied by‘certainty events’: the complete identificati<strong>on</strong> <str<strong>on</strong>g>of</str<strong>on</strong>g> an object,scene or frame, by fulfilled expectati<strong>on</strong>s (even negative<strong>on</strong>es), and by a l<strong>on</strong>g and n<strong>on</strong>-branching expectati<strong>on</strong> horiz<strong>on</strong>.C<strong>on</strong>versely, uncertainty reducti<strong>on</strong> is frustrated whenever theagent encounters unknown objects or events, discoverselements without a known c<strong>on</strong>necti<strong>on</strong> to behavior, etc.Uncertainty signals are weighted with the motivati<strong>on</strong>alrelevance <str<strong>on</strong>g>of</str<strong>on</strong>g> their object. Generally, a high uncertainty willgive rise to explorative behaviors, unless the agent has a lowepistemic competence for explorati<strong>on</strong>.Aesthetics is a demand that directs the agent at seekingorder, i.e. better representati<strong>on</strong>s (abstract aesthetics), orseeking out particular stimuli, based <strong>on</strong> evoluti<strong>on</strong>arypreferences, such as certain body schemas or landscapes(stimulus oriented aesthetics).Each demand is characterized by several parameters:- The target value v d <str<strong>on</strong>g>of</str<strong>on</strong>g> the demand d- The deviati<strong>on</strong> | v d – c d | from that value, representedby an urge indicator urge d ,- The weight <str<strong>on</strong>g>of</str<strong>on</strong>g> the demand (its relative importance,compared to other demands with the same urgency)w d ,- The gain (the satisfacti<strong>on</strong> derived from a positivestimulus or c<strong>on</strong>sumpti<strong>on</strong>) g d ,- The loss (the penalty incurred from a negativestimulus or a frustrati<strong>on</strong>) l d ,- The decay (the aut<strong>on</strong>omous increase <str<strong>on</strong>g>of</str<strong>on</strong>g> the deviati<strong>on</strong>from the target value over time) f d .Even if no gain or loss is incurred, the decay ensures that themotivati<strong>on</strong>al parameters change relentlessly, and the agentis requiring to c<strong>on</strong>stantly replenish the demands. (For adetailed descripti<strong>on</strong>, see Bach 2011).Applicati<strong>on</strong> for <str<strong>on</strong>g>Modeling</str<strong>on</strong>g> <str<strong>on</strong>g>Pers<strong>on</strong>ality</str<strong>on</strong>g> TraitsThe motivati<strong>on</strong>al traits <str<strong>on</strong>g>of</str<strong>on</strong>g> agents can be defined as a set <str<strong>on</strong>g>of</str<strong>on</strong>g>physiological, social and cognitive demands D, each <str<strong>on</strong>g>of</str<strong>on</strong>g>271


them annotated by a tuple (w d , g d , l d , f d ), describing theweight, gain, loss and decay <str<strong>on</strong>g>of</str<strong>on</strong>g> the respective demand.Using these parameters, it is possible to create agent modelsthat c<strong>on</strong>form to the Five Factor Model (FFM, or “BigFive”) established in pers<strong>on</strong>ality psychology. The FFMsuggests five dimensi<strong>on</strong>s <str<strong>on</strong>g>of</str<strong>on</strong>g> pers<strong>on</strong>ality traits, whichtogether can be used to characterize emoti<strong>on</strong>al/motivati<strong>on</strong>aldispositi<strong>on</strong>s <str<strong>on</strong>g>of</str<strong>on</strong>g> an individual:- Openness: This describes the interest a subject takesin new situati<strong>on</strong>s, ideas and stimuli. Openness isassociated with intellectual curiosity, appreciati<strong>on</strong> <str<strong>on</strong>g>of</str<strong>on</strong>g>art, and n<strong>on</strong>-c<strong>on</strong>servatism- C<strong>on</strong>scientousness: This characterizes howorganized/rigid a subject tends to be. C<strong>on</strong>scientousindividuals tend to spend more time planning, attendcarefully to details and attempt to follow plans andrules rigorously.- Extraversi<strong>on</strong>: This relates to the interest individualstake in interpers<strong>on</strong>al interacti<strong>on</strong>, their surgency andexpressiveness.- Agreeableness: Individuals that are highly agreeabletend to avoid c<strong>on</strong>flicts, are friendly and seek positivesocial interacti<strong>on</strong>.- Neuroticism: This amounts to emoti<strong>on</strong>al instability.Subjects with a high degree <str<strong>on</strong>g>of</str<strong>on</strong>g> neuroticism tend toexperience negative emoti<strong>on</strong>s more str<strong>on</strong>gly, arepr<strong>on</strong>e to anxiety and mood switches.<str<strong>on</strong>g>Modeling</str<strong>on</strong>g> c<strong>on</strong>figurati<strong>on</strong>s <str<strong>on</strong>g>of</str<strong>on</strong>g> pers<strong>on</strong>ality traits by choosingappropriate settings for the tuples (w d , g d , l d , f d ) isstraightforward. Since all <str<strong>on</strong>g>of</str<strong>on</strong>g> them are related to social andcognitive pre-dispositi<strong>on</strong>s, it is sufficient to look at thedemands for affiliati<strong>on</strong>, competence, certainty (=uncertainty reducti<strong>on</strong>) and aesthetics.For instance, a high degree <str<strong>on</strong>g>of</str<strong>on</strong>g> neuroticism can beexpressed by choosing particularly high values for the lossand decay <str<strong>on</strong>g>of</str<strong>on</strong>g> competence and certainty (and possibly theother demands, too). In other words, the agent needs toreplenish its competence and certainty very <str<strong>on</strong>g>of</str<strong>on</strong>g>ten, and it willreact disproporti<strong>on</strong>ally to failures <str<strong>on</strong>g>of</str<strong>on</strong>g> doing so, and t<str<strong>on</strong>g>of</str<strong>on</strong>g>rustrati<strong>on</strong>s <str<strong>on</strong>g>of</str<strong>on</strong>g> these demands. The c<strong>on</strong>tinuous decay <str<strong>on</strong>g>of</str<strong>on</strong>g>certainty makes the agent pr<strong>on</strong>e to episodes <str<strong>on</strong>g>of</str<strong>on</strong>g> anxiety.C<strong>on</strong>versely, an agent with the opposite settings, i.e., verylow decays and losses <strong>on</strong> competence and certainty will nottake a big hit <strong>on</strong> failure, and w<strong>on</strong>’t need to seek out newcompetence and certainty rewards as <str<strong>on</strong>g>of</str<strong>on</strong>g>ten. Thus, it willdisplay a greater degree <str<strong>on</strong>g>of</str<strong>on</strong>g> emoti<strong>on</strong>al stability andcomplacency (= low neuroticism).A highly open agent can be modeled by a high decay <strong>on</strong>competence and certainty, too, so the agent is forced to seekout competence and explorati<strong>on</strong> rewards. On the other hand,it should receive a high gain <strong>on</strong> satisfying its cognitive (andpossibly social) demands. Thus, it will receive positivefrequent and str<strong>on</strong>g positive reinforcements <str<strong>on</strong>g>of</str<strong>on</strong>g> itsexplorative and competence building behaviors, resulting ina high tendency to seek out new situati<strong>on</strong>s and stimuli.Our model determines c<strong>on</strong>scientiousness with a str<strong>on</strong>gloss factor <str<strong>on</strong>g>of</str<strong>on</strong>g> competence and certainty, combined with aweak gain <str<strong>on</strong>g>of</str<strong>on</strong>g> competence/certainty. This means that thereward for explorati<strong>on</strong> and skill acquisiti<strong>on</strong> is low,compared from the loss incurred by risking them. A highdecay <strong>on</strong> competence, but low decay <strong>on</strong> the other drives canadditi<strong>on</strong>ally result in a low interest in seeking out newsocial, aesthetic or exploratory challenges, while focusing<strong>on</strong> a high accuracy in the executi<strong>on</strong> <str<strong>on</strong>g>of</str<strong>on</strong>g> plans and skills.Extraversi<strong>on</strong> is produced by a high decay <str<strong>on</strong>g>of</str<strong>on</strong>g> the affiliati<strong>on</strong>demand, which therefore requires c<strong>on</strong>stant social interacti<strong>on</strong>to be replenished. Str<strong>on</strong>g gains <strong>on</strong> affiliati<strong>on</strong> andcompetence, as opposed to weak losses <strong>on</strong> these drivesresult in a str<strong>on</strong>g reinforcements due to social and competencesuccesses, but <strong>on</strong>ly little aversi<strong>on</strong> due to failures.Agreeable agents are somewhat similar to extroverts dueto a high decay <strong>on</strong> affiliati<strong>on</strong> (and possibly competence), sothey need to seek out social situati<strong>on</strong>s <str<strong>on</strong>g>of</str<strong>on</strong>g>ten. Unlikeextroverts, they receive str<strong>on</strong>g affiliati<strong>on</strong> losses due t<strong>on</strong>egative social signals, and gain little competence. Thus,they are likely to avoid arguments: they have little positiverewards to gain from them, but incur str<strong>on</strong>g negativereinforcements if they do not succeed socially.Currently, our model is restricted to simple multi-agentsimulati<strong>on</strong>s. At the moment, we are using our model todesign a series <str<strong>on</strong>g>of</str<strong>on</strong>g> problem solving scenarios that correlatepers<strong>on</strong>ality properties with the performance <str<strong>on</strong>g>of</str<strong>on</strong>g> subjects(Greiff & Funke, 2009). As a result, we hope to provide adirect applicati<strong>on</strong> <str<strong>on</strong>g>of</str<strong>on</strong>g> the model for psychometric purposes.Furthermore, well-defined problem solving scenariospresent an opportunity to compare the performance <str<strong>on</strong>g>of</str<strong>on</strong>g>human subjects directly with that <str<strong>on</strong>g>of</str<strong>on</strong>g> computati<strong>on</strong>al agentsand will thereby allow us to improve the motivati<strong>on</strong>al andemoti<strong>on</strong>al framework <str<strong>on</strong>g>of</str<strong>on</strong>g> our cognitive model.ReferencesBach, J. (2003). The MicroPsi Agent Architecture.Proceedings <str<strong>on</strong>g>of</str<strong>on</strong>g> ICCM-5, Internati<strong>on</strong>al C<strong>on</strong>ference <strong>on</strong>Cognitive <str<strong>on</strong>g>Modeling</str<strong>on</strong>g>, Bamberg, Germany, 15-20Bach, J. (2009). Principles <str<strong>on</strong>g>of</str<strong>on</strong>g> Synthetic Intelligence. Psi, anarchitecture <str<strong>on</strong>g>of</str<strong>on</strong>g> motivated cogniti<strong>on</strong>. Oxford UniversityPress.Bach, J. (2011). A Motivati<strong>on</strong>al System for Cognitive AI. InSchmidhuber, J., Thoriss<strong>on</strong>, K. R., & Looks, M. (eds.):Proceedings <str<strong>on</strong>g>of</str<strong>on</strong>g> Fourth C<strong>on</strong>ference <strong>on</strong> Artificial GeneralIntelligence, Mountain View, CA. 232-242.Digman, J. M. (1990). <str<strong>on</strong>g>Pers<strong>on</strong>ality</str<strong>on</strong>g> structure: Emergence <str<strong>on</strong>g>of</str<strong>on</strong>g>the five-factor model. Annual Review <str<strong>on</strong>g>of</str<strong>on</strong>g> Psychology 41:417–440.Dörner, D. (1999). Bauplan für eine Seele. Reinbeck:Rowohlt.Goldberg, L. R. (1993). The structure <str<strong>on</strong>g>of</str<strong>on</strong>g> phenotypicpers<strong>on</strong>ality traits. American Psychologist 48 (1): 26–34.Greiff, S., & Funke, J. (2009). Measuring Complex ProblemSolving - The MicroDYN approach. In F. Scheuermann(ed.), The Transiti<strong>on</strong> to Computer-<str<strong>on</strong>g>Based</str<strong>on</strong>g> Assessment -Less<strong>on</strong>s learned from large-scale surveys and implicati<strong>on</strong>sfor testing. Luxembourg: Office for Official Publicati<strong>on</strong>s<str<strong>on</strong>g>of</str<strong>on</strong>g> the European Communities.272

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