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COMP4422 Computer Graphics

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6. Two-dimensional viewing and clipping7. Three-dimensional viewing and projections8. Three-dimensional object representations9. Visible surface detection10. Illumination models11. Shading models12. Color models13. Hierarchical modeling14. Three-dimensional scene renderingLaboratory Experiments:Laboratory exercises will normally be conducted using the currently availablecomputer graphics API such as OpenGL. The students will be exposed to basicframe-buffer control, pixel processes, rasterization, 2D drawings, 3Dtransformations, projections, scene hierarchy, modeling objects, color andinteractive animation.Case Study:If applicable, case studies may be conducted on modeling and design systemsthat are used in commercial applications.Teaching/LearningMethodologyThe teaching methodology is based on three main activities:1. Lecture delivery2. Interactive exchange with students in class3. Laboratory exercises consisting of hands-on programming exercises andtests4. Tutorial sessions in and/or outside the lecture and laboratory sessions5. Exposition and training sessions on a commercial grade studio package6. Sessions on 3D artistic design and special effects7. Office hours questions, answers and clarification of material8. Discussion sessions with optional additional workshops, lectures andlabsThe learning methodology will be based on:1. Lecture notes

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